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* Follow-up r16742, revised quest sample (doc\sample\npc_test_quest.txt) and whisper system documentation (doc\whisper_sys.txt)
* Follow-up r16745, fixed a few typos in atcommand documentation (doc\atcommands.txt)
* Minor cleaning - spacing, tabulation, comments, dividers

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16746 54d463be-8e91-2dee-dedb-b68131a5f0ec

euphyy 12 years ago
parent
commit
31d2fe26b3

+ 15 - 19
doc/atcommands.txt

@@ -179,7 +179,7 @@ Toggles weather effects on your map.
 
 @clearweather
 
-Stop all weather effects. May require a map change or @refresh
+Stops all weather effects. May require a map change or @refresh
 for the effect to stop client-side.
 
 ---------------------------------------
@@ -265,7 +265,7 @@ Other Flags:
 
 @gat
 
-Give information about terrain/area (debug function).
+Gives information about terrain/area (debug function).
 
 Output Example: 
 prontera (x= 165, y= 202) 00 00 00 00 00
@@ -347,7 +347,7 @@ Output Example:
 
 @idsearch <item name>
 
-Find an item ID based on the provided name.
+Looks up an item by name (or part of a name).
 
 ---------------------------------------
 
@@ -367,7 +367,7 @@ This does not include mobs summoned by scripts.
 
 @skillid <skill name>
 
-Look up a skill by name (or part of a name).
+Looks up a skill by name (or part of a name).
 
 ---------------------------------------
 
@@ -493,14 +493,14 @@ all: 2
 
 @where <player_name>
 
-Locate a player on a map. The player must be online.
+Locates a player on a map. The player must be online.
 
 ---------------------------------------
 
 @jailtime
 
 Displays remaining jail time.
-If the @jail was used, the chat window will display "You have been jailed indefinitely".
+If @jail was used, the chat window will display "You have been jailed indefinitely".
 
 ---------------------------------------
 
@@ -689,7 +689,7 @@ Warps to a random coordinate on the current map.
 
 @go {<location name/ID>}
 
-Warps you to predefined locations in major cities.
+Warps to predefined locations in major cities.
 If no ID is given, all available maps will be displayed in the chat window.
 Locations and coordinates are stored in '/src/map/atcommand.c'.
 
@@ -699,20 +699,16 @@ Locations and coordinates are stored in '/src/map/atcommand.c'.
 /mm <map> {<x> <y>}
 /mapmove <map> {<x> <y>}
 
-Warps to a specified map.
+Warps to the specified map.
 If no coordinates are entered, a random location will be chosen.
 
 ---------------------------------------
 
 @goto <player name/ID>
-
-Warp yourself to a player.
-
----------------------------------------
-
 @follow <player name>
 
-Warps to the specified player and follows their movements.
+Warps to the specified player.
+Aditionally, @follow will track the player's movements until turned off.
 
 ---------------------------------------
 
@@ -811,7 +807,7 @@ Default is 150 (0 is fastest, 1000 is slowest).
 
 @spiritball <0-100>
 
-Summons X amount of spirit spheres around you.
+Summons the specified amount of spirit spheres around you.
 
 ---------------------------------------
 
@@ -1056,14 +1052,14 @@ If a time is not specified (jailfor), the player will be jailed indefinitely.
 @kick <player name/ID>
 @kickall
 
-Disconnects a user (or all users) from the server.
+Disconnects a user or all users from the server.
 
 ---------------------------------------
 
 @ban <+/- time> <player name>
 @unban <player name>
 
-Ban (or unban) a player for a limited time.
+Bans or unbans a player for a limited time.
 Time elements: y/a, m, d/j, h, mn, s
 
 Example:
@@ -1075,7 +1071,7 @@ Example:
 @block <player name>
 @unblock <player name>
 
-Block or unblock a player from logging in indefinitely.
+Blocks or unblocks a player from logging in indefinitely.
 
 ---------------------------------------
 
@@ -1118,7 +1114,7 @@ Reloads the specified configuration file.
 
 @setbattleflag <flag> <value>
 
-Change a battle_config flag without rebooting the server.
+Changes a battle_config flag without rebooting the server.
 
 ---------------------------------------
 

+ 23 - 29
doc/sample/npc_test_quest.txt

@@ -2,43 +2,37 @@
 // need to add the quest to /db/quest_db.txt - e.g:
 // 9000,0,1002,3,0,0,0,0,"3 Splats Please!"
 
-
 prontera,90,95,1	script	Jelly	123,{
-set .@n$, "["+strnpcinfo(1)+"]";
-if(checkquest(9000) == -1) goto  L_Start;
-if(checkquest(9000,HUNTING) == 2) goto  L_Reward;
-if(checkquest(9000) == 2) goto  L_Done;
-
-L_Start:
-	mes .@n$;
-	mes "Hey there! Would you help me?";
-	next;
+	if(checkquest(9000) == -1) {	// Quest not yet started.
+		mes "[Jelly]";
+		mes "Hey there! Would you help me?";
+		next;
 		switch(select("I'd rather not:What's up?")){
 		case 1:
-		mes .@n$;
+			mes "[Jelly]";
 			mes "I didn't want your help anyway!";
 			close;
-			
 		case 2:
-		mes .@n$;
+			mes "[Jelly]";
 			mes "Those Porings are weirding me out.";
 			mes "Would you kill 3 for me?";
-			setquest 9000;  // Adds the quest to your Quest Window.
+			setquest 9000;	// Adds the quest to your Quest Window.
 			close;
-			}
 		}
-	close;
-	
-L_Reward:
-	mes .@n$;
-	mes "Awesome! Than you =)";
-	getexp 10000,0;
-	dispbottom "You have been rewarded with 10,000 Base Exp.";
-	completequest 9000;
-	close;
-		
-L_Done:
-	mes .@n$;
-	mes "Thanks again for doing that for me =)";
-	close;
+	} else if(checkquest(9000) == 1) {	// Quest is active.
+		mes "[Jelly]";
+		mes "Keep going, almost there!";
+		close;
+	} else if(checkquest(9000,HUNTING) == 2) {	// All monsters killed.
+		mes "[Jelly]";
+		mes "Awesome! Thank you!";
+		getexp 10000,0;
+		dispbottom "You have been rewarded with 10,000 Base Exp.";
+		completequest 9000;	// Sets quest status to "complete".
+		close;
+	} else if(checkquest(9000) == 2) {	// Quest finished.
+		mes "[Jelly]";
+		mes "Thanks again for doing that for me!";
+		close;
+	}
 }

+ 10 - 28
doc/whisper_sys.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= lordalfa
 //===== Current Version: =====================================
-//= 20120826
+//= 20120904
 //===== Description: =========================================
 //= A description of rAthena's NPC whispering system.
 //============================================================
@@ -37,34 +37,16 @@ OnWhisperGlobal:
 	end;
 }
 
-The Whisper System is also useful for hidden event handler NPCs (NPCs that don't
-have a sprite on a map for you to click). E.g:
+This could also be used for hidden event triggers:
 
+-	script	EventManager	-1,{
 OnWhisperGlobal:
-if (getgmlevel()<80) goto L_NotGM;
-if (@whispervar0$ == "event1") goto L_Event1;
-if (@whispervar0$ == "event2") goto L_Event2;
-if (@whispervar0$ == "event3") goto L_Event3;
-
-// If the string sent to this NPC doesn't contain any of the above:
-else goto L_NoVar;
-end;
-
-L_NotGM:
-	dispbottom	"NPC : You do not have sufficient access to whisper in my ear.";
-	end;
-
-L_NoVar:
-	dispbottom "NPC : Sorry, i do not recognise that command.";
-	end;
-
-L_Event1:
-	if (@whispervar1$ == "start"){
-		// Execute scripts to start Event1
+	if (getgmlevel() < 80) end;
+	if (@whispervar0$ == "pvp") {
+		// Script for a PVP event.
 	}
-	if (@whispervar1$ == "stop"){
-		//Execute scripts to forcefully stop Event1
+	else if (@whispervar0$ == "mvp") {
+		// Script for an MVP summoning event.
 	}
-
-
-
+	end;
+}

+ 0 - 1
npc/cities/lutie.txt

@@ -68,7 +68,6 @@ aldebaran,223,222,4	script	Mr. Claus	718,{
 	}
 }
 
-
 // Inside Lutie
 //============================================================
 xmas_in,100,96,4	script	Santa Claus	718,{

+ 0 - 4
npc/cities/prontera.txt

@@ -30,14 +30,10 @@ prontera,160,330,0	script	Guard#pront::prtguard	105,{
 	mes "Welcome to Prontera.";
 	close;
 }
-
 prontera,223,99,1	duplicate(prtguard)	Guard#2pront	105
-
 prontera,229,104,5	duplicate(prtguard)	Guard#3pront	105
-
 prontera,47,339,5	duplicate(prtguard)	Guard#4pront	105
 
-
 prontera,101,288,3	script	Shuger#pront	98,{
 	mes "[Shuger]";
 	mes "Outside the safety of the city, there is a pink beast known as ^000077Poring^000000.";

+ 0 - 1
npc/cities/umbala.txt

@@ -26,7 +26,6 @@
 
 comodo,170,137,7	script	La Ed#um	84,{
 	end;
-
 }
 
 comodo,171,137,1	script	Haith#um	92,{

+ 8 - 9
npc/events/MemorialDay_2008.txt

@@ -1,5 +1,5 @@
 //===== rAthena Script =======================================
-//= In Memory of Heroes (iRO Memorial Day 2008)
+//= In Memory of Heroes
 //===== By: ==================================================
 //= Kisuka
 //===== Current Version: =====================================
@@ -7,15 +7,15 @@
 //===== Compatible With: =====================================
 //= rAthena SVN
 //===== Description: =========================================
-//
+//= iRO Memorial Day (2008)
 //===== Additional Comments: =================================
 //= 1.0 First version. [Kisuka]
 //= 1.1 Many Many Fixes. [Kisuka]
 //= 1.2 Some changes. [Kisuka]
 //============================================================
 
-// ================== Lauds ======================
-// ===============================================
+// Lauds
+//============================================================
 prontera,182,214,4	script	Lauds#Memorial	58,{
 	if(Memorial08 < 1) {
 		mes "[Mad Sago Lauds]";
@@ -194,8 +194,8 @@ prontera,182,214,4	script	Lauds#Memorial	58,{
 	}
 }
 		
-// ============== Memorial Plaque ================
-// ===============================================
+// Memorial Plaque
+//============================================================
 prontera,153,286,4	script	Memorial Plaque#Memorial	857,{
 	if(Memorial08 < 8) {
 		mes "[" + strcharinfo(0) + "]";
@@ -251,9 +251,8 @@ prontera,153,286,4	script	Memorial Plaque#Memorial	857,{
 		close;
 }
 
-
-// ==================== Grast ====================
-// ===============================================
+// Grast
+//============================================================
 prontera,150,270,4	script	Grast#Memorial	900,{
 	if(Memorial08 < 3) {
 		mes "[Grast]";

+ 29 - 29
npc/events/children_week.txt

@@ -16,20 +16,20 @@
 prontera,146,91,5	script	Pandit chacha#child07	61,{
 	if(BaseLevel > 50) {
 		mes "[Pandit chacha]";
-		mes "Hahaha.";
+		mes "Hahaha~";
 		mes "It is special day, comes only one time in a year.";
 		mes "If you see little adventurers around you send to me~";
 		mes "I will give the special gift.";
 		close;
 	} else if(BaseLevel < 20) {
 		mes "[Pandit chacha]";
-		mes "Hahaha.";
+		mes "Hahaha~";
 		mes "You are a baby adventurer not little adventurer.";
 		mes "When you more grow up, come back again. hahaha.";
 		close;
 	} else if(oversea_event9 < 1) {
 		mes "[Pandit chacha]";
-		mes "Hahaha.";
+		mes "Hahaha~";
 		mes "Welcome, little adventurers!";
 		mes "Today is special day, isn't it~?";
 		mes "I would like to give the small gift to little adventurer...";
@@ -42,13 +42,13 @@ prontera,146,91,5	script	Pandit chacha#child07	61,{
 			mes "Whenever come back again if you want it...";
 			close;
 		}
-			set oversea_event9,1;
-			getitem 11705,10; //Children's Potion
-			mes "[Pandit chacha]";
-			mes "Look. This is a child Potion.";
-			mes "The weight is just 1 but recover much HP.";
-			mes "If you want to get more, bring the 1 Wedding Bouquet and 1 Witherless Rose.";
-			close;
+		set oversea_event9,1;
+		getitem 11705,10; //Children's Potion
+		mes "[Pandit chacha]";
+		mes "Look. This is a child Potion.";
+		mes "The weight is just 1 but recover much HP.";
+		mes "If you want to get more, bring the 1 Wedding Bouquet and 1 Witherless Rose.";
+		close;
 	} else if(oversea_event9 == 1) {
 		if(countitem(745) > 0 && countitem(748) > 0) {
 			mes "[Pandit chacha]";
@@ -62,25 +62,25 @@ prontera,146,91,5	script	Pandit chacha#child07	61,{
 				mes "If you are not prepared yet, call me when you ready.";
 				close;
 			}
-				mes "[Pandit chacha]";
-				mes "Hahaha.";
-				mes "Oh~ you get it.";
-				mes "Here, I will exchange to the 50 child potion.";
-				mes "Once you get this 50 child potion, I won't give any more.";
-				close2;
-				delitem 745,1; //Wedding Bouquet
-				delitem 748,1; //Witherless Rose
-				set oversea_event9,2;
-				getitem 11705,50; //Children's Potion
-				end;
-		}
 			mes "[Pandit chacha]";
-			mes "Little adventurers, you should bring the 1 Wedding Bouquet and 1 Witherless Rose.";
-			mes "If you bring these stuffs I will exchange them for child Potion. ";
-			close;
+			mes "Hahaha~";
+			mes "Oh~ you get it.";
+			mes "Here, I will exchange to the 50 child potion.";
+			mes "Once you get this 50 child potion, I won't give any more.";
+			close2;
+			delitem 745,1; //Wedding Bouquet
+			delitem 748,1; //Witherless Rose
+			set oversea_event9,2;
+			getitem 11705,50; //Children's Potion
+			end;
+		}
+		mes "[Pandit chacha]";
+		mes "Little adventurers, you should bring the 1 Wedding Bouquet and 1 Witherless Rose.";
+		mes "If you bring these stuffs I will exchange them for child Potion. ";
+		close;
 	}
-                mes "[Pandit chacha]";
-		mes "Hahaha.";
-		mes "Are you enjoying children week~? ";
-                close;
+	mes "[Pandit chacha]";
+	mes "Hahaha~";
+	mes "Are you enjoying children week~?";
+	close;
 }

+ 3 - 3
npc/events/halloween_2009.txt

@@ -21,7 +21,7 @@
 //============================================================
 
 // Headgear Quest - Pumpkin Hat
-// ============================
+//============================================================
 prontera,152,192,5	script	Pumpkin Hat Researcher	712,{
 	if(BaseLevel < 45) {
 		mes "[Pumpkin Hat Researcher]";
@@ -95,7 +95,7 @@ prontera,152,192,5	script	Pumpkin Hat Researcher	712,{
 }
 
 // Buffs - Trick or Treaters
-// =========================
+//============================================================
 -	script	Trick or Treater::09Treats	706,2,2,{
 OnTouch:
 	hideoffnpc strnpcinfo(3);
@@ -221,7 +221,7 @@ prontera,134,125,5	duplicate(09Treats)	Trick or Treater#iRO7	706,2,2
 prontera,220,72,5	duplicate(09Treats)	Trick or Treater#iRO8	706,2,2
 
 // Monster Summoning - Halloween Wizard
-// ====================================
+//============================================================
 -	script	Halloween Wizard#iRO09::09HallowWiz	737,{
 	mes "[Halloween Wizard]";
 	mes "...";

+ 10 - 12
npc/events/idul_fitri.txt

@@ -5,7 +5,7 @@
 //===== Current Version: ===================================== 
 //= 1.1
 //===== Compatible With: ===================================== 
-//= rAthena Version
+//= rAthena SVN
 //===== Description: ========================================= 
 //= Info : Official idRO
 //= 2006/10/16: 1.0 Release and fully working. [$ephiroth]
@@ -13,28 +13,26 @@
 //============================================================
 
 prontera,146,92,3	script	Cellerb	58,{
-	set @npcname$,"[Staff Idul Fitri]";
-	mes @npcname$;
+	mes "[Staff Idul Fitri]";
 	if((gettime(6)==10 && (gettime(5)==24 || gettime(5)==25))==0) {
 		mes "Congratulation! Celebrate Feast Day Of Ramadan Idul Fitri 1427 H.";
 		specialeffect EF_SANDMAN;
 		close;
 	}
 	mes "Haii......^FF8800"+strcharinfo(0)+"^000000!!";
-	mes "First day of Idulfitri has arrived.";
+	mes "First day of Idul Fitri has arrived.";
 	mes "Congratulation celebrate him.";
 	mes "There is event special today.";
 	next;
-	mes @npcname$;
-	mes "Event today .....^009500Idul Fitri Quest!^000000";
+	mes "[Staff Idul Fitri]";
+	mes "Event today.....^009500Idul Fitri Quest!^000000";
 	next;
-	mes @npcname$;
+	mes "[Staff Idul Fitri]";
 	mes "If you interest to follow this event, I will cook it to you.";
 	next;
-
 	switch(select("Allright. I like that!!","Next time.... Thanks.")){
 	case 1:
-		mes @npcname$;
+		mes "[Staff Idul Fitri]";
 		mes "I have something that might interest you.";
 		mes "I need all of the following items:";
 		mes "^D5A500Ketupat Sayur Ingredient :^000000";
@@ -42,7 +40,7 @@ prontera,146,92,3	script	Cellerb	58,{
 		mes "^CC6633~5 Sweet Potato, 10 Meat~,^000000";
 		mes "^000088~2 Green Herb, 5 Stem~.^000000";
 		next;
-		mes @npcname$;
+		mes "[Staff Idul Fitri]";
 		if ( (countitem(552)<5 || countitem(515)<5 ||countitem(516)<5 || countitem(517)<10 || countitem(511)<2 || countitem(905)<5) ) { 
 			mes "You don't have enough items.";
 			mes "Come back when you have them all.";
@@ -62,12 +60,12 @@ prontera,146,92,3	script	Cellerb	58,{
 		mes "^009500-Clang clang~^000000";
 		getitem 583,1;
 		next;
-		mes @npcname$;
+		mes "[Staff Idul Fitri]";
 		mes "We appreciate your participation in this special event.";
 		emotion e_thx;
 		close;
 	case 2:
-		mes @npcname$;
+		mes "[Staff Idul Fitri]";
 		mes "Oh well, maybe you will participate in tommorow's quest.";
 		emotion e_hmm;
 		close;

+ 6 - 3
npc/events/valentinesday.txt

@@ -15,7 +15,8 @@
 //= 1.1 Cleaning. [Euphy]
 //============================================================
 
-// Stephen - Valentine Event Chocolate seller ------------------
+// Stephen - Valentine Event Chocolate seller
+//============================================================
 alberta,26,243,4	script	Stephen	58,{
 	mes "[Stephen]";
 	mes "Guess what I've got?";
@@ -58,7 +59,8 @@ alberta,26,243,4	script	Stephen	58,{
 	close;
 }
 
-// Jainie -- Gives information about Valentine Event ------------------------
+// Jainie -- Gives information about Valentine Event
+//============================================================
 alberta,29,243,4	script	Jainie	53,{
 	mes "[Jainie]";
 	mes "You know what? The chocolate that my boyfriend sells are from me!";
@@ -81,7 +83,8 @@ alberta,29,243,4	script	Jainie	53,{
 	close;
 }
 
-// Carl Orleans -- Valentine Event Chocolate maker ------------------
+// Carl Orleans -- Valentine Event Chocolate maker
+//============================================================
 prt_castle,54,34,4	script	Carl Orleans	47,{
 	mes "[Carl Orleans]";
 	mes "Yes?";

+ 0 - 1
npc/jobs/1-1e/taekwon.txt

@@ -16,7 +16,6 @@
 //= 1.4 Removed use of 'goto', and fixed some indentation. [L0ne_W0lf]
 //============================================================ 
 
-
 payon,157,141,5	script	Phoenix#TKJobChange	753,{
 	if(Upper == 2) {
 		mes "[Phoenix]";

+ 24 - 23
npc/jobs/2-2/bard.txt

@@ -25,7 +25,8 @@
 //= 2.6 Removed the need for use of 'goto.' [L0ne_W0lf]
 //============================================================
 
-//=============== Ayealo ============================
+// Ayealo
+//============================================================
 comodo,226,123,5	script	Wandering Bard	741,{
 	if(Upper == 1) {
 		mes "[Lalo]";
@@ -912,28 +913,28 @@ comodo,226,123,5	script	Wandering Bard	741,{
 	end;
 
 S_ChangeJob:
-		completequest 3004;
-		callfunc "Job_Change",Job_Bard;
-		callfunc "F_ClearJobVar";
-		mes "[Lalo]";
-		mes "Good job. I will make you a job change souvenir with this.";
-		mes "Wait just a moment.";
-		next;
-		mes "[Lalo]";
-		mes "^3355FFScrape Scrape Tang Tang^000000";
-		mes "^3355FFSqueak Squeak Scratch Scratch^000000";
-		delitem getarg(0),60;
-		getitem getarg(1),1;
-		next;
-		mes "[Lalo]";
-		mes "Here you go, a souvenir. It is useful when you sing.";
-		mes "Hope you sing happy songs.";
-		next;
-		mes "[Lalo]";
-		mes "See you next time!";
-		close2;
-		cutin "job_bard_aiolo01",255;
-		end;
+	completequest 3004;
+	callfunc "Job_Change",Job_Bard;
+	callfunc "F_ClearJobVar";
+	mes "[Lalo]";
+	mes "Good job. I will make you a job change souvenir with this.";
+	mes "Wait just a moment.";
+	next;
+	mes "[Lalo]";
+	mes "^3355FFScrape Scrape Tang Tang^000000";
+	mes "^3355FFSqueak Squeak Scratch Scratch^000000";
+	delitem getarg(0),60;
+	getitem getarg(1),1;
+	next;
+	mes "[Lalo]";
+	mes "Here you go, a souvenir. It is useful when you sing.";
+	mes "Hope you sing happy songs.";
+	next;
+	mes "[Lalo]";
+	mes "See you next time!";
+	close2;
+	cutin "job_bard_aiolo01",255;
+	end;
 }
 
 //============================================================ 

+ 0 - 4
npc/jobs/2-2/crusader.txt

@@ -1458,10 +1458,6 @@ OnStop:
 	end;
 }
 
-//============================================================ 
-// mapflag
-//============================================================ 
-
 //============================================================ 
 // Old changelog
 //============================================================ 

+ 0 - 4
npc/jobs/2-2/monk.txt

@@ -2606,10 +2606,6 @@ monk_test,137,338,1	script	switchreset#monkmonk	79,{
 job_monk,0,0,0,0	monster	Thief Mushroom	1182,70,0,0,0
 job_monk,0,0,0,0	monster	Thief Bug Larva	1051,20,0,0,0
 
-//============================================================ 
-// mapflag
-//============================================================ 
-
 //============================================================ 
 // Old changelog
 //============================================================ 

+ 0 - 4
npc/jobs/2-2/rogue.txt

@@ -2012,10 +2012,6 @@ in_rogue,399,286,1	script	switch#rogreset	88,{
 	close;
 }
 
-//============================================================ 
-// mapflag
-//============================================================ 
-
 //============================================================ 
 // Old changelog
 //============================================================ 

+ 0 - 4
npc/jobs/2-2/sage.txt

@@ -2893,10 +2893,6 @@ OnTimer9000:
 	end;
 }
 
-//============================================================ 
-// Mapflag
-//============================================================ 
-
 //============================================================ 
 // Old changelog
 //============================================================ 

+ 0 - 3
npc/other/books.txt

@@ -14,9 +14,6 @@
 //= 1.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
 //============================================================
 
-// Prontera
-//============================================================
-
 prt_in,168,56,4	script	Monster Encyclopedia#prt	111,{
 	mes "^FF0000[Monster Encyclopedia]^000000";
 	mes "This is a Monster Encyclopedia";

+ 0 - 3
npc/quests/gunslinger_quests.txt

@@ -23,9 +23,6 @@
 //= 1.6c Corrected a bad delitem. (bugreport:763) [Samuray22]
 //============================================================
 
-
-//===================== Garrison =====================================================
-
 que_ng,182,85,3	script	Garrison	109,{
 
 	if(BaseJob != Job_Gunslinger)

+ 2 - 2
npc/re/merchants/inn.txt

@@ -13,8 +13,8 @@
 //= 1.1 Updated dialog for Brasilis inn. [L0ne_W0lf]
 //============================================================
 
-
-//======================== Brasilis =================================
+// Brasilis
+//============================================================
 bra_in01,27,24,3	script	Hotel Keeper#bra1	478,{
 	mes "[Hotel Keeper]";
 	mes "Welcome to the beautiful Brasilis Hotel.";

+ 4 - 0
npc/re/merchants/renters.txt

@@ -13,6 +13,7 @@
 //============================================================ 
 
 // Dragon Breeder on the Rune Knight job change map, couldn't find NPC on iRO.
+//============================================================
 job3_rune01,88,62,5	script	Dragon Breeder	105,{
 	mes "[Dragon Breeder]";
 	if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
@@ -50,6 +51,7 @@ job3_rune01,88,62,5	script	Dragon Breeder	105,{
 }
 
 // Dragon/Gryphon Master
+//============================================================
 prontera,130,213,5	script	Riding Creature Master	105,{
 	mes "[Riding Creature Master]";
 	if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
@@ -114,6 +116,7 @@ prontera,130,213,5	script	Riding Creature Master	105,{
 }
 
 // Peco removing NPC
+//============================================================
 prontera,125,208,5	script	Peco Peco Remover	105,{
 	mes "[Soldier]";
 	mes "If you're unable to dismount from a Peco Peco";
@@ -144,6 +147,7 @@ prontera,125,208,5	script	Peco Peco Remover	105,{
 }
 
 // Magic Gear Renter
+//============================================================
 prontera,163,178,4	script	Magic Gear Master	105,{
 	mes "[Magic Gear Master]";
 	if (Class == Job_Mechanic || Class == Job_Mechanic_T || Class == Job_Baby_Mechanic) {