瀏覽代碼

- I'm back, and I begin with an implementation of a good old Aegis bug : Assassins should now be able to use the infamous status arrow + Grimtooth method
- Also added some random stuff about storage password system

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9723 54d463be-8e91-2dee-dedb-b68131a5f0ec

DracoRPG 18 年之前
父節點
當前提交
31c12a3859
共有 5 個文件被更改,包括 111 次插入89 次删除
  1. 5 0
      Changelog-Trunk.txt
  2. 22 22
      db/item_db.txt
  3. 2 0
      db/packet_db.txt
  4. 81 65
      src/map/clif.c
  5. 1 2
      src/map/skill.c

+ 5 - 0
Changelog-Trunk.txt

@@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2007/01/26
+	* Now assassins can equip arrows, and status arrows trigger on any ranged
+	  physical attack: mimics Grimtooth + status arrow "Aegis bug" [DracoRPG]
+	* Added some random Storage Password packets thingies [DracoRPG]
+	  -> Those 2 things affect too few code to break anything, or so I hope as
+	     I can't try compiling atm :s
 	* Kaite and Assumptio no longer stack. One will remove the other in the
 	  same way Assumptio and Kyrie do.
 	* Made homunculus renaming go through the char-server so it can be

+ 22 - 22
db/item_db.txt

@@ -769,29 +769,29 @@
 1726,Hunter_Bow_,Hunter Bow,4,64000,,1500,125,,5,1,0x00000800,7,2,34,3,33,1,11,{},{},{}
 1727,Balistar_,Ballista,4,124000,,3500,145,,5,1,0x00080800,7,2,34,4,77,1,11,{},{},{}
 // Arrows
-1750,Arrow,Arrow,10,1,,1,25,,,,0x000A0848,7,2,32768,,1,,1,{},{},{}
-1751,Silver_Arrow,Silver Arrow,10,3,,2,30,,,,0x000A0848,7,2,32768,,1,,1,{ bonus bAtkEle,Ele_Holy; },{},{}
-1752,Fire_Arrow,Fire Arrow,10,3,,2,30,,,,0x000A0848,7,2,32768,,1,,1,{ bonus bAtkEle,Ele_Fire; },{},{}
-1753,Steel_Arrow,Steel Arrow,10,4,,2,40,,,,0x000A0848,7,2,32768,,1,,1,{},{},{}
-1754,Crystal_Arrow,Crystal Arrow,10,3,,2,30,,,,0x000A0848,7,2,32768,,1,,1,{ bonus bAtkEle,Ele_Water; },{},{}
-1755,Arrow_Of_Wind,Arrow of Wind,10,3,,2,30,,,,0x000A0848,7,2,32768,,1,,1,{ bonus bAtkEle,Ele_Wind; },{},{}
-1756,Stone_Arrow,Stone Arrow,10,3,,2,30,,,,0x000A0848,7,2,32768,,1,,1,{ bonus bAtkEle,Ele_Earth; },{},{}
-1757,Immatrial_Arrow,Immaterial Arrow,10,3,,1,30,,,,0x000A0848,7,2,32768,,1,,1,{ bonus bAtkEle,Ele_Ghost; },{},{}
-1758,Stun_Arrow,Stun Arrow,10,10,,3,1,,,,0x000A0848,7,2,32768,,1,,1,{ bonus2 bAddEff,Eff_Stun,1000; },{},{}
-1759,Freezing_Arrow,Frozen Arrow,10,10,,3,1,,,,0x000A0848,7,2,32768,,1,,1,{ bonus bAtkEle,Ele_Water; bonus2 bAddEff,Eff_Freeze,1000; },{},{}
-1760,Flash_Arrow,Flash Arrow,10,10,,3,1,,,,0x000A0848,7,2,32768,,1,,1,{ bonus2 bAddEff,Eff_Blind,1000; },{},{}
-1761,Curse_Arrow,Cursed Arrow,10,10,,3,1,,,,0x000A0848,7,2,32768,,1,,1,{ bonus2 bAddEff,Eff_Curse,1000; },{},{}
-1762,Rusty_Arrow,Rusty Arrow,10,3,,2,30,,,,0x000A0848,7,2,32768,,1,,1,{ bonus bAtkEle,Ele_Poison; },{},{}
-1763,Poison_Arrow,Poison Arrow,10,10,,3,1,,,,0x000A0848,7,2,32768,,1,,1,{ bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,2000; },{},{}
-1764,Incisive_Arrow,Sharp Arrow,10,20,,3,10,,,,0x000A0848,7,2,32768,,1,,1,{ bonus bCritical,10; },{},{}
-1765,Oridecon_Arrow,Oridecon Arrow,10,30,,3,50,,,,0x000A0848,7,2,32768,,1,,1,{},{},{}
-1766,Arrow_Of_Counter_Evil,Arrow of Counter Evil,10,40,,3,50,,,,0x000A0848,7,2,32768,,1,,1,{ bonus bAtkEle,Ele_Holy; },{},{}
-1767,Arrow_Of_Shadow,Shadow Arrow,10,3,,2,30,,,,0x000A0848,7,2,32768,,1,,1,{ bonus bAtkEle,Ele_Dark; },{},{}
-1768,Sleep_Arrow,Sleep Arrow,10,10,,3,1,,,,0x000A0848,7,2,32768,,1,,1,{ bonus2 bAddEff,Eff_Sleep,2000; },{},{}
-1769,Silence_Arrow,Mute Arrow,10,10,,3,1,,,,0x000A0848,7,2,32768,,1,,1,{ bonus2 bAddEff,Eff_Silence,1000; },{},{}
-1770,Iron_Arrow,Iron Arrow,10,2,,1,30,,,,0x000A0848,7,2,32768,,1,,1,{},{},{}
+1750,Arrow,Arrow,10,1,,1,25,,,,0x000A1848,7,2,32768,,1,,1,{},{},{}
+1751,Silver_Arrow,Silver Arrow,10,3,,2,30,,,,0x000A1848,7,2,32768,,1,,1,{ bonus bAtkEle,Ele_Holy; },{},{}
+1752,Fire_Arrow,Fire Arrow,10,3,,2,30,,,,0x000A1848,7,2,32768,,1,,1,{ bonus bAtkEle,Ele_Fire; },{},{}
+1753,Steel_Arrow,Steel Arrow,10,4,,2,40,,,,0x000A1848,7,2,32768,,1,,1,{},{},{}
+1754,Crystal_Arrow,Crystal Arrow,10,3,,2,30,,,,0x000A1848,7,2,32768,,1,,1,{ bonus bAtkEle,Ele_Water; },{},{}
+1755,Arrow_Of_Wind,Arrow of Wind,10,3,,2,30,,,,0x000A1848,7,2,32768,,1,,1,{ bonus bAtkEle,Ele_Wind; },{},{}
+1756,Stone_Arrow,Stone Arrow,10,3,,2,30,,,,0x000A1848,7,2,32768,,1,,1,{ bonus bAtkEle,Ele_Earth; },{},{}
+1757,Immatrial_Arrow,Immaterial Arrow,10,3,,1,30,,,,0x000A1848,7,2,32768,,1,,1,{ bonus bAtkEle,Ele_Ghost; },{},{}
+1758,Stun_Arrow,Stun Arrow,10,10,,3,1,,,,0x000A1848,7,2,32768,,1,,1,{ bonus2 bAddEff,Eff_Stun,1000; },{},{}
+1759,Freezing_Arrow,Frozen Arrow,10,10,,3,1,,,,0x000A1848,7,2,32768,,1,,1,{ bonus bAtkEle,Ele_Water; bonus2 bAddEff,Eff_Freeze,1000; },{},{}
+1760,Flash_Arrow,Flash Arrow,10,10,,3,1,,,,0x000A1848,7,2,32768,,1,,1,{ bonus2 bAddEff,Eff_Blind,1000; },{},{}
+1761,Curse_Arrow,Cursed Arrow,10,10,,3,1,,,,0x000A1848,7,2,32768,,1,,1,{ bonus2 bAddEff,Eff_Curse,1000; },{},{}
+1762,Rusty_Arrow,Rusty Arrow,10,3,,2,30,,,,0x000A1848,7,2,32768,,1,,1,{ bonus bAtkEle,Ele_Poison; },{},{}
+1763,Poison_Arrow,Poison Arrow,10,10,,3,1,,,,0x000A1848,7,2,32768,,1,,1,{ bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,2000; },{},{}
+1764,Incisive_Arrow,Sharp Arrow,10,20,,3,10,,,,0x000A1848,7,2,32768,,1,,1,{ bonus bCritical,10; },{},{}
+1765,Oridecon_Arrow,Oridecon Arrow,10,30,,3,50,,,,0x000A1848,7,2,32768,,1,,1,{},{},{}
+1766,Arrow_Of_Counter_Evil,Arrow of Counter Evil,10,40,,3,50,,,,0x000A1848,7,2,32768,,1,,1,{ bonus bAtkEle,Ele_Holy; },{},{}
+1767,Arrow_Of_Shadow,Shadow Arrow,10,3,,2,30,,,,0x000A1848,7,2,32768,,1,,1,{ bonus bAtkEle,Ele_Dark; },{},{}
+1768,Sleep_Arrow,Sleep Arrow,10,10,,3,1,,,,0x000A1848,7,2,32768,,1,,1,{ bonus2 bAddEff,Eff_Sleep,2000; },{},{}
+1769,Silence_Arrow,Mute Arrow,10,10,,3,1,,,,0x000A1848,7,2,32768,,1,,1,{ bonus2 bAddEff,Eff_Silence,1000; },{},{}
+1770,Iron_Arrow,Iron Arrow,10,2,,1,30,,,,0x000A1848,7,2,32768,,1,,1,{},{},{}
 1771,Venom_Knife,Venom Knife,10,50,,5,30,,,,0x00001000,7,2,32768,,1,,2,{},{},{}
-1772,Holy_Arrow,Holy Arrow,10,3,,2,50,,,,0x000A0848,7,2,32768,,1,,1,{ bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Demon,5; },{},{}
+1772,Holy_Arrow,Holy Arrow,10,3,,2,50,,,,0x000A1848,7,2,32768,,1,,1,{ bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Demon,5; },{},{}
 // Knuckles
 1801,Waghnakh,Waghnak,4,8000,,400,30,,1,3,0x00008100,7,2,2,1,1,1,12,{},{},{}
 1802,Waghnakh_,Waghnak,4,8000,,400,30,,1,4,0x00008100,7,2,2,1,1,1,12,{},{},{}

+ 2 - 0
db/packet_db.txt

@@ -707,6 +707,8 @@ packet_ver: 18
 0x0193,2,closekafra,0
 0x20e,10
 0x237,2,rankingpk,0
+0x23a,4
+0x23b,3,storagepassword,0 // 3 is wrong, size to be determined
 0x23d,-1
 0x23e,4
 //Start mail system?

+ 81 - 65
src/map/clif.c

@@ -1481,71 +1481,6 @@ void clif_homskillup(struct map_session_data *sd, int skill_num) {	//[orn]
 	return;
 }
 
-void clif_parse_ChangeHomunculusName(int fd, struct map_session_data *sd) {
-	RFIFOHEAD(fd);
-	merc_hom_change_name(sd,RFIFOP(fd,2));
-}
-
-void clif_parse_HomMoveToMaster(int fd, struct map_session_data *sd) {	//[orn]
-
-	nullpo_retv(sd);
-
-	if(!merc_is_hom_active(sd->hd))
-		return;
-
-	if (!unit_can_move(&sd->hd->bl))
-		return;
-	unit_walktoxy(&sd->hd->bl, sd->bl.x,sd->bl.y-1, 0);
-}
-
-void clif_parse_HomMoveTo(int fd,struct map_session_data *sd) {	//[orn]
-	int x,y,cmd;
-	RFIFOHEAD(fd);
-	nullpo_retv(sd);
-
-	if(!merc_is_hom_active(sd->hd))
-		return;
-
-	cmd = RFIFOW(fd,0);
-	x = RFIFOB(fd,packet_db[sd->packet_ver][cmd].pos[0]) * 4 +
-		(RFIFOB(fd,packet_db[sd->packet_ver][cmd].pos[0] + 1) >> 6);
-	y = ((RFIFOB(fd,packet_db[sd->packet_ver][cmd].pos[0]+1) & 0x3f) << 4) +
-		(RFIFOB(fd,packet_db[sd->packet_ver][cmd].pos[0] + 2) >> 4);
-
-	if (!unit_can_move(&sd->hd->bl))
-		return;
-
-	unit_walktoxy(&(sd->hd->bl),x,y,0);
-}
-
-void clif_parse_HomAttack(int fd,struct map_session_data *sd) {	//[orn]
-	struct block_list *target;
-	RFIFOHEAD(fd);
-	nullpo_retv(sd);
-
-	if(!merc_is_hom_active(sd->hd))
-		return;
-	
-	if ((target = map_id2bl(RFIFOL(fd,6))) == NULL || status_isdead(target)) 
-		return;
-
-	merc_stop_walking(sd->hd, 1);
-	merc_stop_attack(sd->hd);
-	unit_attack(&sd->hd->bl,RFIFOL(fd,6),1) ;
-}
-
-void clif_parse_HomMenu(int fd, struct map_session_data *sd) {	//[orn]
-	int cmd;
-
-	RFIFOHEAD(fd);
-	cmd = RFIFOW(fd,0);
-
-	if(!merc_is_hom_active(sd->hd))
-		return;
-
-	merc_menu(sd,RFIFOB(fd,packet_db[sd->packet_ver][cmd].pos[0]));
-}
-
 int clif_hom_food(struct map_session_data *sd,int foodid,int fail)	//[orn]
 {
 	int fd=sd->fd;
@@ -10289,6 +10224,15 @@ void clif_parse_CloseKafra(int fd, struct map_session_data *sd) {
 		storage_guild_storageclose(sd);
 }
 
+/*==========================================
+ * Kafra storage protection password system
+ *------------------------------------------
+ */
+void clif_parse_StoragePassword(int fd, struct map_session_data *sd) {
+	//TODO
+}
+
+
 /*==========================================
  * パーティを作る
  *------------------------------------------
@@ -11685,6 +11629,77 @@ void clif_parse_AdoptRequest(int fd,struct map_session_data *sd) {
 		WFIFOSET(fd, packet_len(0x1f9));
 	}
 }
+
+
+/*==========================================
+ * Homunculus packets
+ *------------------------------------------
+ */
+void clif_parse_ChangeHomunculusName(int fd, struct map_session_data *sd) {
+	RFIFOHEAD(fd);
+	merc_hom_change_name(sd,RFIFOP(fd,2));
+}
+
+void clif_parse_HomMoveToMaster(int fd, struct map_session_data *sd) {	//[orn]
+
+	nullpo_retv(sd);
+
+	if(!merc_is_hom_active(sd->hd))
+		return;
+
+	if (!unit_can_move(&sd->hd->bl))
+		return;
+	unit_walktoxy(&sd->hd->bl, sd->bl.x,sd->bl.y-1, 0);
+}
+
+void clif_parse_HomMoveTo(int fd,struct map_session_data *sd) {	//[orn]
+	int x,y,cmd;
+	RFIFOHEAD(fd);
+	nullpo_retv(sd);
+
+	if(!merc_is_hom_active(sd->hd))
+		return;
+
+	cmd = RFIFOW(fd,0);
+	x = RFIFOB(fd,packet_db[sd->packet_ver][cmd].pos[0]) * 4 +
+		(RFIFOB(fd,packet_db[sd->packet_ver][cmd].pos[0] + 1) >> 6);
+	y = ((RFIFOB(fd,packet_db[sd->packet_ver][cmd].pos[0]+1) & 0x3f) << 4) +
+		(RFIFOB(fd,packet_db[sd->packet_ver][cmd].pos[0] + 2) >> 4);
+
+	if (!unit_can_move(&sd->hd->bl))
+		return;
+
+	unit_walktoxy(&(sd->hd->bl),x,y,0);
+}
+
+void clif_parse_HomAttack(int fd,struct map_session_data *sd) {	//[orn]
+	struct block_list *target;
+	RFIFOHEAD(fd);
+	nullpo_retv(sd);
+
+	if(!merc_is_hom_active(sd->hd))
+		return;
+	
+	if ((target = map_id2bl(RFIFOL(fd,6))) == NULL || status_isdead(target)) 
+		return;
+
+	merc_stop_walking(sd->hd, 1);
+	merc_stop_attack(sd->hd);
+	unit_attack(&sd->hd->bl,RFIFOL(fd,6),1) ;
+}
+
+void clif_parse_HomMenu(int fd, struct map_session_data *sd) {	//[orn]
+	int cmd;
+
+	RFIFOHEAD(fd);
+	cmd = RFIFOW(fd,0);
+
+	if(!merc_is_hom_active(sd->hd))
+		return;
+
+	merc_menu(sd,RFIFOB(fd,packet_db[sd->packet_ver][cmd].pos[0]));
+}
+
 /*==========================================
  * パケットデバッグ
  *------------------------------------------
@@ -12133,6 +12148,7 @@ static int packetdb_readdb(void)
 		{clif_parse_HomMoveTo,"hommoveto"},
 		{clif_parse_HomAttack,"homattack"},
 		{clif_parse_HomMenu,"hommenu"},
+		{clif_parse_StoragePassword,"storagepassword"},
 		{NULL,NULL}
 	};
 

+ 1 - 2
src/map/skill.c

@@ -1369,8 +1369,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
 		for(i=0; i < MAX_PC_BONUS && sd->addeff[i].flag; i++)
 		{
 			rate = sd->addeff[i].rate;
-			type = sd->state.arrow_atk; //Ranged?
-			if (type)
+			if (attack_type&BF_RANGED) // Any ranged physical attack takes status arrows into account (Grimtooth...) [DracoRPG]
 				rate += sd->addeff[i].arrow_rate;
 			if (!rate) continue;