|
@@ -1,11 +1,9 @@
|
|
|
//===== Freya Script =========================================
|
|
|
//= Refining NPCs
|
|
|
//===== By: ==================================================
|
|
|
-//= Syrus22 (1.1)
|
|
|
-//= dafide18 (1.4)
|
|
|
-//= Skotlex (1.5)
|
|
|
+//= Syrus22 (1.1) dafide18 (1.4) Skotlex (1.5)
|
|
|
//===== Current Version: =====================================
|
|
|
-//= 1.7
|
|
|
+//= 1.8a
|
|
|
//===== Compatible With: =====================================
|
|
|
//= Any Freya Version
|
|
|
//===== Description: =========================================
|
|
@@ -34,6 +32,7 @@
|
|
|
//= 1.6 - Replaced all breaks for ends as per the new script engine [Skotlex]
|
|
|
//= 1.7 - Added Einbroch Refiners (Custom names ^^;) and a duplicated BS Shop. [Poki#3]
|
|
|
//= 1.8 - Added Lighthalzen Refiners (Custom names again ^^;) [Poki#3]
|
|
|
+//= 1.8a fixed wrong indication thanks to NeoSaro [Lupus]
|
|
|
//============================================================
|
|
|
|
|
|
|
|
@@ -800,7 +799,7 @@ function script repairmain {
|
|
|
goto L_CLOSE;
|
|
|
REPAIR2:
|
|
|
mes "[" + @name$ + "]";
|
|
|
- mes "You're gonna repair " + getitemname(@broken1) + ".";
|
|
|
+ mes "You're gonna repair " + getitemname(@broken2) + ".";
|
|
|
mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
|
|
|
mes "Continue?";
|
|
|
next;
|
|
@@ -812,7 +811,7 @@ function script repairmain {
|
|
|
goto L_CLOSE;
|
|
|
REPAIR3:
|
|
|
mes "[" + @name$ + "]";
|
|
|
- mes "You're gonna repair " + getitemname(@broken1) + ".";
|
|
|
+ mes "You're gonna repair " + getitemname(@broken3) + ".";
|
|
|
mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
|
|
|
mes "Continue?";
|
|
|
next;
|
|
@@ -824,7 +823,7 @@ function script repairmain {
|
|
|
goto L_CLOSE;
|
|
|
REPAIR4:
|
|
|
mes "[" + @name$ + "]";
|
|
|
- mes "You're gonna repair " + getitemname(@broken1) + ".";
|
|
|
+ mes "You're gonna repair " + getitemname(@broken4) + ".";
|
|
|
mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
|
|
|
mes "Continue?";
|
|
|
next;
|
|
@@ -836,7 +835,7 @@ function script repairmain {
|
|
|
goto L_CLOSE;
|
|
|
REPAIR5:
|
|
|
mes "[" + @name$ + "]";
|
|
|
- mes "You're gonna repair " + getitemname(@broken1) + ".";
|
|
|
+ mes "You're gonna repair " + getitemname(@broken5) + ".";
|
|
|
mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
|
|
|
mes "Continue?";
|
|
|
next;
|
|
@@ -848,7 +847,7 @@ function script repairmain {
|
|
|
goto L_CLOSE;
|
|
|
REPAIR6:
|
|
|
mes "[" + @name$ + "]";
|
|
|
- mes "You're gonna repair " + getitemname(@broken1) + ".";
|
|
|
+ mes "You're gonna repair " + getitemname(@broken6) + ".";
|
|
|
mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
|
|
|
mes "Continue?";
|
|
|
next;
|
|
@@ -860,7 +859,7 @@ function script repairmain {
|
|
|
goto L_CLOSE;
|
|
|
REPAIR7:
|
|
|
mes "[" + @name$ + "]";
|
|
|
- mes "You're gonna repair " + getitemname(@broken1) + ".";
|
|
|
+ mes "You're gonna repair " + getitemname(@broken7) + ".";
|
|
|
mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
|
|
|
mes "Continue?";
|
|
|
next;
|
|
@@ -872,7 +871,7 @@ function script repairmain {
|
|
|
goto L_CLOSE;
|
|
|
REPAIR8:
|
|
|
mes "[" + @name$ + "]";
|
|
|
- mes "You're gonna repair " + getitemname(@broken1) + ".";
|
|
|
+ mes "You're gonna repair " + getitemname(@broken8) + ".";
|
|
|
mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
|
|
|
mes "Continue?";
|
|
|
next;
|
|
@@ -884,7 +883,7 @@ function script repairmain {
|
|
|
goto L_CLOSE;
|
|
|
REPAIR9:
|
|
|
mes "[" + @name$ + "]";
|
|
|
- mes "You're gonna repair " + getitemname(@broken1) + ".";
|
|
|
+ mes "You're gonna repair " + getitemname(@broken9) + ".";
|
|
|
mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
|
|
|
mes "Continue?";
|
|
|
next;
|
|
@@ -896,7 +895,7 @@ function script repairmain {
|
|
|
goto L_CLOSE;
|
|
|
REPAIR10:
|
|
|
mes "[" + @name$ + "]";
|
|
|
- mes "You're gonna repair " + getitemname(@broken1) + ".";
|
|
|
+ mes "You're gonna repair " + getitemname(@broken10) + ".";
|
|
|
mes "To repair this, I need ^ff9999One Steel^000000, and " + @repairprice + " Zeny.";
|
|
|
mes "Continue?";
|
|
|
next;
|