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@@ -32,8 +32,10 @@
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//= 1.7 Updated functions, got rid of the various gotos. [L0ne_W0lf]
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//= 1.7 Updated functions, got rid of the various gotos. [L0ne_W0lf]
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//= Castles can be conquered as long as they un-owned.
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//= Castles can be conquered as long as they un-owned.
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//= 1.8 Fixed Guardian data being overwritten when castle ownership changes. [L0ne_W0lf]
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//= 1.8 Fixed Guardian data being overwritten when castle ownership changes. [L0ne_W0lf]
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-// Data will only be saved for guardians if you have the Guaridan Research.
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-// It works this way to deal with a bug on ownership change.
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+//= Data will only be saved for guardians if you have the Guaridan Research.
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+//= It works this way to deal with a bug on ownership change.
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+//= 1.9 Due to compunded stupidity in the way these scripts were written [L0ne_W0lf]
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+//= I have recommented out the official behavior for unaquired castles.
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//============================================================
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//============================================================
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@@ -181,7 +183,7 @@ function script F_AgitEnd {
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GvgOff .@map$;
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GvgOff .@map$;
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// Disable the following if statment to keep empty
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// Disable the following if statment to keep empty
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// castles from being aquired after after WoE ends.
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// castles from being aquired after after WoE ends.
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- if (GetCastleData(.@map$,1) == 0) return;
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+ //if (GetCastleData(.@map$,1) == 0) return;
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MapRespawnGuildID .@map$,GetCastleData(.@map$,1),4;
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MapRespawnGuildID .@map$,GetCastleData(.@map$,1),4;
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KillMonster .@map$,"Agit_"+.@castle$+"::OnAgitBreak";
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KillMonster .@map$,"Agit_"+.@castle$+"::OnAgitBreak";
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end;
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end;
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