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@@ -1,1973 +1,1973 @@
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-Date Added
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-
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-02/18
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- * Fixed a bug with statpoint.txt reading and giving too much stat points,
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- thanks to Benz / eAthenaC [celest]
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- * Fixed client errors when pecopeco Lord Knights/Paladins log in with a weapon
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- equipped [celest]
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- * Added bAddRace2 -- check item_bonus.txt [celest]
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- * Added mob_race2_db.txt -- contains 'main races' of certain monsters [celest]
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- * Updated description for backup_txt in char_athena.conf a bit [celest]
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- * Set read_map_from_cache to 2 (enable compression), and map_cache_file back to
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- saving in /db instead of /save, as suggested by Poki#3 [celest]
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- * Updated description for auto_counter_type, and set plaer_auto_counter_type
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- to 0 by default, as suggested by Poki#3 [celest]
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- * Use the event names from script_athena.conf to check whenever a player event
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- trigger is being read/set [celest]
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- * Removed an unused save/bank.txt [celest]
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- * Added some new cards effects. (check DB\changelog.txt) [Lupus]
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-
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-02/17
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- * Now all mobs have 10 drops slots. the last one is used for Cards Drops [Lupus]
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- Don't forget to update your SQL files (Drop Log: logs.sql and db_tables.sql
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- if u were using SQL Mobs DB. Update it from TXT! )
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- * Fixed Branch Log TXT filename [Lupus]
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- * Made all logs work with compiled TXT Server, too (removed old #ifndef) [Lupus]
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- * Added 4 columns into mob_db.txt (check DB\changelog.txt) [Lupus]
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- * Fixed some mobs drops (Whisper, etc) and some MVP mobs (bonuses were shifted...) [Lupus]
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- * Readded Chemical Protection -- i forgot to check for it when changing some
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- jA stuff earlier, sorry ^^; [celest]
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- * Removed some old eA code that was causing Frost Nova to do an extra hit
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- [celest]
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- * Corrected Vulcan Arrow's hits in skill_db -- the bug appeared when the
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- correct numbers hardcoded were removed [celest]
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- * Readded zlib and zconf .h files to under /lib for compiling in Windows,
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- thanks to Ser [celest]
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- * Fixed some compile errors in Windows, thanks to Ser [celest]
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- * Changed remove_control_characters back to supporting korean chars [celest]
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- * Moved some other code around [celest]
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- * Added Shinomori's changes to Dissonance -- don't increment the timer again
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- if the target has died [celest]
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- * Changed some nullpo checks back to normal null checks -- in some situations
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- it would be normal to get a NULL [celest]
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- * Changed some nullpo checks to print some debug information [celest]
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- * Added some sd checks before calling pc_blockskill [celest]
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- * Added Dino9021's fix for SQL char's friend list updating [celest]
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- * Fixed a crash if the player invited to join a guild is not online, thanks to
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- Alex14 [celest]
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- * Find the guild invitation sender first before clearing its ID [celest]
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-
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- * Added 2 new script commands to support 2/15's cards patch... most of the
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- effects in kRO should be available now ^^ [celest]
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-
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- - isequipped(...): Accepts a list of item ID's and checks whether all of
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- the items/cards have been equipped.
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- - isequippedcnt(...): Same as above, except it returns how many of the items
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- are being equipped
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-
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- Example: if(isequipped(4002,4004,4006)) bonus bStr,1;
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-
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-02/16
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- * Char SQL: Fixed the Whisper chat on splittet mapservers (i think now all features work!) [Sirius]
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-
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- * Added 3 more of the new card effects -- check item_bonus.txt [celest]
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-
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- * Added 'bonus4' to support the new card effects that might need up to 4
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- parameters [celest]
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- * Set 'killerrid' and do PCKillEvent before calling PCDieEvent, thanks to
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- mrmagoo for pointing it out [celest]
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-
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- * Added some new script event related options to script config [celest]
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-
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- - [die/kill/login/logout]_event_name: Name of script to activate when an
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- event has occured
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- - event_requires_trigger: whether or not a 'set [EventName],1;' has to be
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- defined first for the event to be activated
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-
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- * Added 8 of the new card effects on the 2/15's patch (still untested and
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- not yet added to the item_db)
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- - Refer to doc/item_bonus.txt for description
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-
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- * Minor rewrites on self and enemy weapon/armor breaking during battle [celest]
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- * Added missing code for 'bBreakWeaponRate' and 'bBreakArmorRate' effects
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- [celest]
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- * Added missing code for 'bAddStealRate' effect [celest]
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- * Removed redundant 'infinite_autospell' in map_session_data [celest]
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- * Fixed Treasure Box spawn bug in all castles. [Lupus]
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- * Fixed wrong PresentLOG (it wasn't showing PRESENT BOX type ID) [Lupus]
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- * Expanded Monsters Drops Slots from 8 to 10. Everywhere in the sources. [Lupus]
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- But in TXT / SQL monsters DB reading functions, I added a temp plug
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- to make eA work fine with existing DBs. It reads only 8 drops and fills
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- 9th and 10th drops with Zero.
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- On expanding MOB_DB.TXT we'll remove that plug.
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- We are adding new cards and some monsters
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- have no free slots for them. Current state is tested and works fine.
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-
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-02/15
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- * Allow Potion Pitcher to be able to cast on yourself -- i've almost forgot
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- about this, thanks to Filougarou and Poki#3 for the fix ^^; [celest]
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- * Added Wallex's changes for weapon skills to read list_num from the skill_db
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- when calculating damage [celest]
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- * Login / Login SQL: Fixed the EXE-Version check (now it works finally :) [Sirius]
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- * Char SQL: Fixed the '0x2b05' reply to the mapserver (now multi - mapservers works again!)
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- * Rewrote skill blocking system that was allowing people to bypass blocking
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- time simply by casting a different skill [celest]
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- * Edited out some inconsistencies with skillnotok [celest]
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- * Corrected Investigate's damage calculation, thanks to matthias [celest]
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- * Generate the remaining entries of the stat point DB if the number of
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- entries in db/statuspoints.txt is less than MAX_LEVEL, or statuspoints.txt
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- was not found [celest]
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- * Try to spawn the player at a default map ("prontera.gat") when logging in if
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- the save point map was not found [celest]
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-
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-02/13
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- * added an @autoloot switch that Upa-kun has forgotten [Shinomori]
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- * changed pet_skillattack_timer and corrected the poison spore attack
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- * tighter check's on "unknown skill" error; but added prints to trace it
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- * Added Wallex's changes to only evoke script_rid2sd if agitcheck(1) is used
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- [celest]
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- * Merged jA's equipment breaking system into the current one, and corrected
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- items with unbreakable effects in the item_db [celest]
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- - "bonus bUnbreakable,[chance];" changed to
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- "bonus bUnbreakable[Weapon/Armor/Helm/Shield],0;"
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-
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-02/12
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- * Merged Dexity's pc_statpointdb into pc_readdb, changed statp's string
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- array to short (less memory), and fixed the db not giving status points if
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- character level is above 255 [celest]
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- * fixing and optimizing sharp shooting
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- have implemented two different versions, just have a look and
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- decide which to use, description is in the code [Shinomori]
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- * Changed default map cache path from db/map.info to save/mapinfo.txt [celest]
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- * Removed old code for Sharp Shooting (still a little buggy) [celest]
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- * Merged Shinomori's code into map_foreachinpath [celest]
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-
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-02/11
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- * mob.c fixed doubling entries in DROPS LOG, optimized [Lupus]
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- * item_noequip.txt now you can disable named consumable items
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- during GvG / PvP, too by Maya, optimized and checked [Lupus]
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- NOTE: Get rid of old cards on your server!!! IDs: 4149-4332
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- before using of this item_db.txt (some cards have changed their IDs)
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- and it could cause ALIEN cards in your players equipment 8))
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- i.g. a weapon compounding CARDS inserted in armor, etc...
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- * item_db.txt Massive update: [Lupus]
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- - Added all new missing items (up to st.Valentine's Day Event)
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- - Added new cards 4149-4332, sorted them and set their sripts.
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- - Fixed some names, typos, weigths and prices
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- * Commented out old custom cards from Old_Card_Album.txt till we brush them up [Lupus]
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- * Removed old custom cards from MOBs drops [Lupus]
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- thanks to Landarma(new items templates) Poki#3(removing cards from drops)
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- * Tidied up battle_check_target abit [celest]
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- * Updated traps to affect allies as well in GvG [celest]
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- * Check if login server is online before setting character to online (in SQL),
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- thanks to Alex14 [celest]
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- * Synchronise storage as well when saving character to cut down on item
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- rollbacks or duping, by Yor / Frea [celest]
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- * Added fix for super novices' Guardian Angel system crashing when base_exp = 0
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- thanks to Alex14 [celest]
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- * not realy fixing the "unknown skill" error
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- but returning skill_castend_damage_id when called with skillid < 0
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- still need to search a reason why it is called with -1 [Shinomori]
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- * EXPERIMENTAL: Reduced memory used for the skill_tree DB by 30+mb [celest]
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- * Added script commands isday and isnight - checks whether its night or
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- daytime. Example: if(isnight()) ... [celest]
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- * Skill Updates [celest]
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- - Sharp Shooting: Dropped jA's and kA's code and wrote a new
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- map_foreachinpath function in map.c -- about 14 times faster, but still
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- uncomplete
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- - Ankle Snare: Added matthias' suggestion to let agility reduce more trap
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- time, but no less than 3 seconds.
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- - Magnum Break: simplified code a bit, and changed to non-targetting /
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- automatically damages an area around the caster
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- - Tiger Fist: enable it to be used by its own besides as a part of
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- the combo skills
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- - Devotion: Fixed maximum level difference not reading its setting from
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- battle_athena.conf, thanks to leinsirk
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- - Soul Burn: Added some safety checks
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-
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-02/10
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- * Login/Login SQL: fixed the client version check function [Sirius]
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-
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-02/09
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- * Added conf-tmpl/readme.txt, explaining the import folder [1066: Ajarn]
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- * SQL Char: Rewrote the char_create function (now it's faster/optimized) [Sirius]
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- * SQL Char: Fixed the reply if a charname is invalid on create (now it replys denied..) [Sirius]
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- * SQL Char: Added a Character limit per Account (can be set in the config) [Sirius]
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- * SQL Char: Optimized some SQL-Querys [Sirius]
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-
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-02/06
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- * NULL entries for guild data fixed [Credit to Sirius] [1060: Ajarn]
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- * Login server uses login_db_userid and login_db_user_pass for
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- queries now [Credit to Sirius] [1059: Ajarn]
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- * Login server can now check clientversion in clientinfo
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- [Credit to Sirius] [1059: Ajarn]
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- * Fixed txt build compile problems[1057: MouseJstr]
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- * Corrected end-of-line issues in source code [1056: MouseJstr]
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- * Coded new command: @MOBINFO <monster name|monster N> [Lupus]
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- the command has also 2 aliases: @monsterinfo, @mi
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- It shows all Monster stats, Element, Race and stuff
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- It shows all items with their drop chance
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- It also shows MVP bonuses (MVP EXP, MVP Drops)
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-
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-02/05
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- * increased the max_files allowed in a grf [1054: MouseJstr]
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- * Changed the way char deletion works for SQL [1051: Ajarn]
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- - If the email the client fails check then check if the
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- email is blank and the DB email is a@a.com (default)
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- If so, assume it was created with _M/_F, and delete it
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- * SQL Login accepts _M/_F now [Credit to Sirius] [1049: Ajarn]
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- * Map server now actually reads bind_ip [1048: Ajarn]
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- Side note: login reads bind_ip, but doesn't use login_ip now.
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- * Made eA compile under AMD64 64-bit native [1047: MouseJstr]
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- * Changed interface binding to use a bind_ip instead of using
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- the login_ip, char_ip, or map_ip. This lets you still be
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- able to set your WAN IP seperate from what interface you
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- wish to bind to. Also, the default is back to binding to
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- all interfaces on the machine. [1045: MouseJstr]
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- * optimizing OnTouch event name generation [Shinomori]
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- * fixing Celests Sharp Shooting [Shinomori]
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- * Updated Sharp Shooting AoE code, thanks to Neodis / k-Athena [celest]
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- - Update: Adapt jA's path_search algorithm and removed the need of struct
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- 'dev' in map_session_data
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- - Update: Increase range to 14
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- * Tidied up explicit typecasts in status_get_max_hp, thanks to Ilpalazzo-sama
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- [celest]
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- * Non-MVP / miniboss summoned monsters should give exp, my mistake ^^; [celest]
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- Note:- minibosses are considered a 'Boss' as well, not just MVP's
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- * Fixed a typo that was preventing packet version 5 clients (628sak) from
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- logging in (it was supposed to only block those with 4 or below) [celest]
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-
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-02/04
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- * Fixed more compile signed/unsigned errors [SVN 1040: MouseJstr]
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- * TXT convertors now read the import command in inter_athena.conf
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- [SVN 1038: Ajarn]
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- * Fixed some compile errors [SVN 1037: MouseJstr]
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- * Added common/buffer.(c/h) [SVN 1033: Ajarn]
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- * Login server can now set it's ip address in the config [SVN 1033: Ajarn]
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- * Servers now bind to a single ip address, thus allowing multiple servers to
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- a single port [SVN 1033: Ajarn]
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- * Added experimental code to generate a stack dump when it segfaults, thanks
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- to Ser [celest]
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- - does not work with Cygwin, as it does not have glibc
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- - to enable, edit the Makefile and remove the # on the line:
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-
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- # OPT += -DDUMPSTACK -rdynamic
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-
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- - What it does: everytime eA crashes it'll generate a file "stackdump_
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- <number>.txt" in your save folder with a backtrace, which you can
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- examine and send to a dev to be fixed.
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-
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- * Some more tidying up in status_get_ functions [celest]
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-
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-02/03
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- * When loading shop scripts automatically check if the prices can be exploited
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- with OC/DC [celest]
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- * If the buying price provided in item_db.txt is above 2x higher than selling
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- price for an item no need to reset and redetermine the buying price [celest]
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- * Fixed a mistake that was causing Ruwach to only work in PvP and PvM [celest]
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- * Added DracoRPG's code for Joint Beat effects, thanks! [celest]
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-
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-02/02
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- * Added checks to prevent some crashes in skill.c
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- [Full credit to shinomori] [SVN 1022: Ajarn]
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- * Removed nullpo check in skillnotok() -- otherwise it will display fail
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- messages for monster skills [celest]
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- * Added crash check for Ice Wall [celest]
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- * Added some optimisations by Ilpalazzo-sama [celest]
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- - reduce mob_data->size variable to 1 bytes
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- - change from if-else to switch statements in buildin_strmobinfo
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-
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-01/31
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- * Fixed a typo in Pressure causing it to deduct sp from the caster, and remove
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- its sp_rate requirement [celest]
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- * Updated skill_range_leniency code when casting a ground targetting spell
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- ( as in Revision 968) [celest]
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- * Added Karma and Manner to const.txt
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- -- To change a player's alignment to more Good/Evil in scripting for example,
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- use:
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- set Karma, Karma + <number here>;
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-
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- In older exe's (11-08 or older) you can actually check your karma in the
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- character alignment screen (alt-A)
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- The rest is up to your scripting creativity ^^
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-
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- * Delete players' ID from id_db when kicking everyone from the map-server due
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- to char disconnection -- Fixes an odd crash with lazy mob AI [celest]
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- * Added at(@) command @autoloot, which turns autoloot on or off for the
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- player who uses it [Upa-Kun]
|
|
|
|
-
|
|
|
|
-01/29
|
|
|
|
- * Fixed Storage Bug with Named Stackable items. Thanks to Nimion [Lupus]
|
|
|
|
- e.g. Arrows, Iron, Elemental stones, etc...
|
|
|
|
- * Added a crash check to Safety Wall, thanks to LebrEf[TaVu] / Freya for
|
|
|
|
- pointing it out [celest]
|
|
|
|
- * Added some optimisations in clif_parse_MapMove, by Ilpalazzo-sama [celest]
|
|
|
|
-
|
|
|
|
-01/28
|
|
|
|
- * Fixed a typo that was causing /in to always report failure even when the
|
|
|
|
- name was removed from the ignore list [celest]
|
|
|
|
- * Link "wisexin", "wisexlist" and "wisall" to the PM ignore functions, and
|
|
|
|
- "friendslistadd" and "friendslistremove" to the friends list functions
|
|
|
|
- when parsing the packet DB [celest]
|
|
|
|
- * added clif_parse_PMIgnoreList (packet 0xd3) from jA [celest]
|
|
|
|
- * Added DUMP_ALL_PACKETS and moved dump packets code in clif_parse a bit to
|
|
|
|
- support it [celest]
|
|
|
|
- * Added base code for Party Item Sharing -- still needs some work in client-
|
|
|
|
- server support [celest]
|
|
|
|
- * new GC link http://amber.stormbirds.org/~joshs/gc6.4.tar.gz
|
|
|
|
- This fixes some issues... works better
|
|
|
|
- * Added macros skill_chk and skill_get to check for out of bounds errors when
|
|
|
|
- retrieving info from the skill_db [celest]
|
|
|
|
-
|
|
|
|
-01/27
|
|
|
|
- * Added memory leak fixes with temporary script variables and pets-related
|
|
|
|
- actions, by End_of_exam / jA 1109 [celest]
|
|
|
|
- * Kick all characters when the char server disconnects from the map
|
|
|
|
- server [celest]
|
|
|
|
- * Added @changelook command for spriters to test view ID's [celest]
|
|
|
|
- * Added a check to Pneuma to prevent crashing, thanks to LebrEf[TaVu]/Freya for
|
|
|
|
- pointing it out [celest] [celest]
|
|
|
|
- * Tweaked garbage collection code after feedback from users
|
|
|
|
- [SVN 1002: MouseJstr]
|
|
|
|
- * Fixed TRADE exploits (it cures proxy hack / vending+trade hack) thanks to Freya [Lupus]
|
|
|
|
-
|
|
|
|
-01/26
|
|
|
|
- * Added bug fix for a memory leak caused when a character logs out,
|
|
|
|
- by End_of_exam / jA 1108 [celest]
|
|
|
|
- * Fixed a bug in gettick cache when compiling in Windows, thanks to Shinomori
|
|
|
|
- (jA 1094) [celest]
|
|
|
|
- * Added updates from jA 1092 [celest]
|
|
|
|
- - Changed "read_map_from_bitmap" to "read_map_from_cache",
|
|
|
|
- "map_bitmap_path" to "map_cache_file" in map_athena
|
|
|
|
- - Fixed item effects not showing when only one was used
|
|
|
|
- - Fixed a bug in Safety Wall
|
|
|
|
- - Allow only either Storm Gust or Lord of Vermillion to cause damage if
|
|
|
|
- stacked together
|
|
|
|
- - Added path_search_long, map_find_skill_unit_oncell
|
|
|
|
-
|
|
|
|
- * Added status_get_sc_def for calculating resistance against status
|
|
|
|
- abnormalities [celest]
|
|
|
|
- * Added status.c and status.h of jA 1091 update and moved some functions into
|
|
|
|
- the new source files:
|
|
|
|
- -- skill_status_change_ -> status_change_
|
|
|
|
- -- battle_get_ -> status_get_
|
|
|
|
- -- pc_calc_ -> status_calc_
|
|
|
|
- -- pc_getrefinebonus and pc_percentrefinery -> status_getrefinebonus and
|
|
|
|
- status_percentrefinery
|
|
|
|
-
|
|
|
|
- * Updated auto_counter_type's description in battle_athena, thanks to
|
|
|
|
- akusarujin for pointing it out [celest]
|
|
|
|
- * Removed some unnecessary skill level checks in battle.c [celest]
|
|
|
|
- * Removed my changes to /stable/Makefile which has libGC enabled by default
|
|
|
|
- that i've accidentally commited, sorry ^^; [celest]
|
|
|
|
- * Removed an unnecessary "cloneskill_lv" from map_session_data [celest]
|
|
|
|
- * Removed WATER.TXT (this file wasn't used at all. There's no such mapflag as WATER even). [Lupus]
|
|
|
|
- * Added Water Height of New Yuno Fileds 9 and 11.
|
|
|
|
- Now Water Ball works there as should. Wizards could levelup on sleepers, too. [Lupus]
|
|
|
|
- * libGC isn't ready to be the default quite yet... [MouseJstr]
|
|
|
|
-
|
|
|
|
- Enough people have asked so... Once you grab a copy of the
|
|
|
|
- libGC library from (http://amber.stormbirds.org/~joshs/gc6.3.tar),
|
|
|
|
- you start up a bash shell from inside cygwin and untar
|
|
|
|
- the gc6.3.tar. This will produce a gc6.3 directory. Then
|
|
|
|
- cd into that directory and type ./configure. Once that is
|
|
|
|
- done you type "make" and then "make install". This will
|
|
|
|
- spray the various includes and libraries all over your
|
|
|
|
- cygwin install (most in /usr/local).
|
|
|
|
-
|
|
|
|
- Now, edit Makefile and change the CC line to use the
|
|
|
|
-
|
|
|
|
- CC = gcc -pipe -DGCOLLECT
|
|
|
|
-
|
|
|
|
- entry. Also change the GCLIB to
|
|
|
|
-
|
|
|
|
- GCLIB = -L/usr/local/lib -lgc
|
|
|
|
-
|
|
|
|
- Remember to comment out the ones no longer used. Do a clean
|
|
|
|
- build and good luck. Obviously, this has not been tested
|
|
|
|
- by that many people so you really are on the cutting edge
|
|
|
|
- but if you have good results, send me a note
|
|
|
|
- (joshs@stormbirds.org) so that we can see if it really is
|
|
|
|
- ready for prime time.
|
|
|
|
-
|
|
|
|
- What should you see? Well, the map-server should not
|
|
|
|
- grow/consume extra memory anymore. More so, it should use
|
|
|
|
- dramatically less memory then it did before using the
|
|
|
|
- garbage collector.
|
|
|
|
-
|
|
|
|
- The downside is that it will consume a little more CPU...
|
|
|
|
-
|
|
|
|
- The question is, how much? how laggy? what effect on lots
|
|
|
|
- of players? I've heard stories saying it makes the server
|
|
|
|
- unplayable and others told me that they saw no
|
|
|
|
- player-visible effects at all.
|
|
|
|
-
|
|
|
|
-
|
|
|
|
-01/25
|
|
|
|
- * Fixed TXT compile problems with libGC [celest]
|
|
|
|
- * Added "Clients older than 2004-09-06aSakray" option to packet_ver_flag in
|
|
|
|
- battle_athena, just in case server owners still prefer the older clients.
|
|
|
|
- With so many changes to Sakray over the past months its much better upgrading
|
|
|
|
- to the newer clients (November or higher recommended) available ;P [celest]
|
|
|
|
- * Merged Full Strip into jA's tidier stripping skills code -- also fixes
|
|
|
|
- a typo that was causing Full Strip to do the reverse effect instead,
|
|
|
|
- and the skill not updating the target's status after successfully unequipping
|
|
|
|
- items [celest]
|
|
|
|
- * Tidy up the 4 chemical protection skills into one code block [celest]
|
|
|
|
- * Corrected Slim Pitcher's code -- sorry, i missed a few things ^^; [celest]
|
|
|
|
-
|
|
|
|
-01/24
|
|
|
|
- * Fixed a typo in Provoke that was causing crashes [celest]
|
|
|
|
- * Fixed another compile warning in src/char/char.c
|
|
|
|
- [SVN 985] [MouseJstr]
|
|
|
|
- * Fixed a account wipe bug in login/login.c (Thanks Wallex)
|
|
|
|
- [SVN 984] [MouseJstr]
|
|
|
|
- * Fixed a crash in char_sql/char.c where people were selecting
|
|
|
|
- chars before requesting connections [SVN 983] [MouseJstr]
|
|
|
|
- * some G++ compile tweaks and got through several files in the
|
|
|
|
- map server - [SVN 976] [MouseJstr]
|
|
|
|
-
|
|
|
|
- Why are we doing a C++ conversion? We have a lot of duplicate
|
|
|
|
- code and would like to make the "classes" in the server share
|
|
|
|
- code.. For example, a pet should be able to share code from
|
|
|
|
- the player or from a mob. Similerly, introducing a new type
|
|
|
|
- of entity in the game should be as simple as creating a
|
|
|
|
- sub-class instead of having to crawl through the entire source
|
|
|
|
- tree searching for every class check and introducing handler
|
|
|
|
- code in for your new type.
|
|
|
|
-
|
|
|
|
- Finally, while a garbage collector is "cool", it would still
|
|
|
|
- be nice to have enough object knowledge on how to clean up
|
|
|
|
- data that it is not absolutely required. It is faster for
|
|
|
|
- us to clean up our own messes then introduce a whole system
|
|
|
|
- for cleaning up after ourselves.
|
|
|
|
-
|
|
|
|
- Is there a C++ performance penalty? Not if the code is
|
|
|
|
- written correctly. For example
|
|
|
|
- 1) No templates - code bloat and destroys cpu cache
|
|
|
|
- coheriancy
|
|
|
|
- 2) No C++ exceptions - slows down entering and
|
|
|
|
- exiting functions
|
|
|
|
- 3) No operator overloading - makes it hard to
|
|
|
|
- understand what is going on.
|
|
|
|
- 4) No C++ STL libraries - Templates, huge, bloated,
|
|
|
|
- unportable
|
|
|
|
- 5) No method inlining - code bloat and reduces cache
|
|
|
|
- coheriancy. Let the optimizer do it...
|
|
|
|
-
|
|
|
|
-01/23
|
|
|
|
- * char-server (SQL & TXT), login-server (SQL & TXT), and txt-coonvertors
|
|
|
|
- (char and login) all compile on g++ now [svn 975] [Ajarn]
|
|
|
|
- * Fixed the sizeof errors in g++ [SVN 972] [Ajarn]
|
|
|
|
- * Reverted back some of the char* changes [SVN 972] [Ajarn]
|
|
|
|
- * Changed parse_script to now return char* [SVN 969] [Ajarn]
|
|
|
|
- * Converted run_script and run_script_main from unsigned char* to char*
|
|
|
|
- [SVN 969] [Ajarn]
|
|
|
|
- * Forgot a couple small changes [SVN 35] [Ajarn]
|
|
|
|
- * Changed map_data.gat and map_data_other_server.gat from unsigned char*
|
|
|
|
- to char* (this might be needed, because of unicode or something, please
|
|
|
|
- correct me if I'm wrong) [SVN 34] [Ajarn]
|
|
|
|
- * Converted decode_zip, encode_zip, remove_control_chars, mapif_sendall*,
|
|
|
|
- and e_mail_check to use char* instead of unsigned char* (again, please test)
|
|
|
|
- [SVN 34] [Ajarn]
|
|
|
|
- * Modified skill unit group checking in skill_unit_onplace that might have
|
|
|
|
- been causing crashes [celest]
|
|
|
|
- * Updated packet 0x143 length's for version 14 (2004-11-01Sakexe) and version
|
|
|
|
- 16 (2005-01-10Sakexe), thanks to jathena and ice2big [celest]
|
|
|
|
- * Fixed login-server compile error with the "new" -> "new_" changes [celest]
|
|
|
|
-
|
|
|
|
-01/22
|
|
|
|
- * Fixed an error that was in my last commit (optimising g++ build) [SVN 29]
|
|
|
|
- [Ajarn]
|
|
|
|
- * Made strlib functions char*, instead of unsigned char*. Strings are meant
|
|
|
|
- to be char. (Shouldn't break anything, but might, please test this for me)
|
|
|
|
- [SVN 26] [Ajarn]
|
|
|
|
- * Added cast for TXT version [SVN 25] [Ajarn]
|
|
|
|
- * Added cast from allocation calls, from void* to intended type [SVN 24] [Ajarn]
|
|
|
|
- * Changed bool -> bool_. Still need to make convertions between
|
|
|
|
- char* and unsigned char* valid, and some other convertions too.
|
|
|
|
- Also, sizeof is being used wierd in map.c, at least g++
|
|
|
|
- complains [SVN 22] [Ajarn]
|
|
|
|
- * Changed the rest of the class variable names to class_ and all the new
|
|
|
|
- variable names to new_, for futher g++ support [SVN 21] [Ajarn]
|
|
|
|
- * Update both caster and target's SP after using Soul Change -- thanks to Aalye
|
|
|
|
- / Freya [celest]
|
|
|
|
- * Force a monster to switch attack target when being casted Provoke [celest]
|
|
|
|
- * Corrected description for @enablenpc -- "@npcon" -> "@enablenpc" [celest]
|
|
|
|
- * Since job normalising is still buggy require all 1st class skills to check
|
|
|
|
- for Basic Skill level when calculating the skill tree [celest]
|
|
|
|
-
|
|
|
|
-01/21
|
|
|
|
- * Updated packet DB configurations : enable_packet_db, packet_db_ver,
|
|
|
|
- -- check the .txt for description [celest]
|
|
|
|
-
|
|
|
|
- Note: For people having connection problems try setting 'enable_packet_db'
|
|
|
|
- to 'no'... and use the latest client (01-10Sakexe)
|
|
|
|
-
|
|
|
|
- * Fixed a small typo in 12-06's packets -- 21b => 21d [celest]
|
|
|
|
- * Updated packet_db.txt to only contain the latest version, like jAthena,
|
|
|
|
- since there's not much point to re-read packets eA already supports
|
|
|
|
- (although if you remove all the //'s it can still read multiple versions)
|
|
|
|
- [celest]
|
|
|
|
- * Added clif_config in clif.c - for keeping packet/client connections related
|
|
|
|
- stuff [celest]
|
|
|
|
- * Send 'Game Exe not latest version' to a client if it hasn't been authentified
|
|
|
|
- yet, but is sending a non-connection-related packet to prevent crashing
|
|
|
|
- -- assume the client is using an unknown exe [celest]
|
|
|
|
-
|
|
|
|
-01/20
|
|
|
|
- * Fixed compile time problems with the non-GC case [MouseJstr]
|
|
|
|
- * Introduced aMallocA and aCallocA
|
|
|
|
-
|
|
|
|
- These two functions allocate "atomic" memory which means
|
|
|
|
- "memory that does not contain references to other memory".
|
|
|
|
-
|
|
|
|
- This lets the garbage collector ignore these objects when searching
|
|
|
|
- memory for references to other objects dramatically increasing
|
|
|
|
- performance of the GC.
|
|
|
|
-
|
|
|
|
- When in doubt, use aMalloc and aCalloc. It is better to add
|
|
|
|
- a tiny bit of work to the GC then do cause a crash due to memory
|
|
|
|
- being cleaned up when it shouldn't.
|
|
|
|
- [MouseJstr]
|
|
|
|
- * Modified all calls to aMalloc and aCalloc that reference
|
|
|
|
- atomic memory to use aMallocA and aCallocA
|
|
|
|
- [MouseJstr]
|
|
|
|
- * Modified the socket buffer allocator to use "atomic" memory
|
|
|
|
- for the fifo data buffers [MouseJstr]
|
|
|
|
-01/19
|
|
|
|
- * added support for the Hans-J. Boehm libC garbage collector
|
|
|
|
- (A copy is in http://amber.stormbirds.org/~joshs/gc6.3.tar).
|
|
|
|
-
|
|
|
|
- It is ABSOLUTELY critical for people to use
|
|
|
|
- aFree/aMalloc/aCalloc/aStrdup for this to work. If somebody
|
|
|
|
- has just used free or malloc, this will crash when used with
|
|
|
|
- the garbage collector.
|
|
|
|
-
|
|
|
|
- A amusing environmental variable to set is GC_PRINT_STATS (to 1)
|
|
|
|
- so that you see real time statistics of leaked data being
|
|
|
|
- recovered.
|
|
|
|
-
|
|
|
|
- grab a copy of the gc6.3.tar.. build it .. install it..
|
|
|
|
- modify the Makefile to have the
|
|
|
|
-
|
|
|
|
- CC = gcc -pipe -DGCOLLECT
|
|
|
|
- GCLIB = -lgc
|
|
|
|
-
|
|
|
|
- lines... and make the sql servers (the txt server doesn't
|
|
|
|
- build using this right now due to stupid Makefile issues)
|
|
|
|
-
|
|
|
|
- [MouseJstr]
|
|
|
|
- * SVN 3 on http://svn.stormbirds.org/svn/eathena will be what
|
|
|
|
- I diff against when I merge back into delta.. if we ever merge
|
|
|
|
- back into delta [MouseJstr]
|
|
|
|
- * Removed 12-06 Sakexe detection, since it doesn't seem to work, and
|
|
|
|
- might be conflicting with 10-25 clients [celest]
|
|
|
|
- * Update the Soul Burn target's SP when it has been successfully reduced to 0,
|
|
|
|
- thanks to Aalye / Freya [celest]
|
|
|
|
- * Moved SC_PRESERVE and SC_BATTLEORDERS's id so they'll display a status icon
|
|
|
|
- when cast, thanks XiaoLin of cAthena [celest]
|
|
|
|
- * Added missing code for Preserve -- i totally forgot to add it ^^; [celest]
|
|
|
|
-
|
|
|
|
-01/18
|
|
|
|
- * Added some skill bug fixes, thanks to Aalye / Freya [celest]
|
|
|
|
- - stop player attacking if the target goes into hiding
|
|
|
|
- - fixed Sword Reject not working against swords, only daggers
|
|
|
|
- - additional check in case Marionette Control doesn't end properly even
|
|
|
|
- when one of the partners has logged off
|
|
|
|
- * Added stun, bleeding and SP loss effect for Pressure, thanks to DracoRpg
|
|
|
|
- [celest]
|
|
|
|
- * TEST: Fixed more compile warnings in MSVC [celest]
|
|
|
|
- * TEST: Fixed some compile errors in MS Visual C++, thanks to Ser [celest]
|
|
|
|
-
|
|
|
|
-01/17
|
|
|
|
- * Some rewrites in skill_delayfix [celest]
|
|
|
|
- - If the delay is < 0, add the weapon aspd delay to it
|
|
|
|
- - If the skill is not weapon type, and has 0 delay, add 300ms as default
|
|
|
|
- * Added min_skill_delay_limit as the minimum allowed delay for any skills
|
|
|
|
- [celest]
|
|
|
|
- * Some tidying up in battle_get_ functions [celest]
|
|
|
|
- * Set exp table and job bonus table to 0 before reading - might solve some
|
|
|
|
- memory bugs [celest]
|
|
|
|
- * Updated skill range leniency code - If possible try and move towards the
|
|
|
|
- skill target so that when casting it no longer falls out of range [celest]
|
|
|
|
-
|
|
|
|
-01/15
|
|
|
|
- * Added effects to enemies for Gospel [celest]
|
|
|
|
- * Added mobs spawn to all Yuno fields (according to 4th Jan patch) [Lupus]
|
|
|
|
-
|
|
|
|
-01/14
|
|
|
|
- * Added party supporting effects for Gospel [celest]
|
|
|
|
-
|
|
|
|
-01/13
|
|
|
|
- * Added and testing support for 2004-12-06Sakexe [celest]
|
|
|
|
- * Removed emblem changing requiring Glory of Guild limited to TXT only [celest]
|
|
|
|
- * Corrected a typo preventing Plagiarism to work, thanks to orn [celest]
|
|
|
|
- * Fixed Berzebub card and other 'reduce cast delays' equipment not working
|
|
|
|
- [celest]
|
|
|
|
- * Updated packet_db.txt loading to support reading into multiple packet
|
|
|
|
- versions [celest]
|
|
|
|
- * Removed packet_db_ver defining in packet_db.txt -- it'll determine itself
|
|
|
|
- based on MAX_PACKET_VER [celest]
|
|
|
|
- * Integrated packet size and function DB's into 1 packet_db [celest]
|
|
|
|
- * Added MAX_PACKET_VER -- maximum versions supported by eA, including the
|
|
|
|
- packet_db -- and changed packet size and function DB's to use it [celest]
|
|
|
|
- * When sending 'Game exe not latest version' packet don't close the session
|
|
|
|
- immediately so it will still be delivered [celest]
|
|
|
|
- * Added map-server display if an unidentified client was rejected --
|
|
|
|
- also fixes the 'empty string sent to _showmessage' [celest]
|
|
|
|
- * Added a bug - Celest, LOOK AT THIS BUG ASAP. [Codemaster]
|
|
|
|
- * Tided up/fixed some mobs [Lupus]
|
|
|
|
-
|
|
|
|
-01/12
|
|
|
|
- * Implemented Vending Log [Lupus]
|
|
|
|
- TODO: use log option to log only important deals (much money, rare items, etc)
|
|
|
|
-
|
|
|
|
-01/11
|
|
|
|
- * Added Shinomori's changes to npc event timers (I never realised it, thanks
|
|
|
|
- ^^; ) [celest]
|
|
|
|
- * Updated clif.c to be able to identify client versions based on the packet DB
|
|
|
|
- [celest]
|
|
|
|
- * Correct packet_db_ver to the maximum version allowed if it was set too high
|
|
|
|
- or too low in packet_db.txt [celest]
|
|
|
|
- * Added support for 2005-01-10Sakexe [celest]
|
|
|
|
- * Updated packet functions for 2004-11-08 and 2004-12-06 (Note: eA *can*
|
|
|
|
- support 12-06, but still doesn't recognise it... so unless we find a way,
|
|
|
|
- it is *not* supported yet) [celest]
|
|
|
|
- * Updated packet_db, thanks to Sara-chan [celest]
|
|
|
|
- * REMOVED support for clients before packet version 10 (2004-08-25 and
|
|
|
|
- earlier) - the client will receive a 'Game Exe not latest version' message
|
|
|
|
- [celest]
|
|
|
|
- * Added a check to prevent crashing when trying to log in with
|
|
|
|
- 2005-01-10aSakexe in servers that don't support it [celest]
|
|
|
|
- * Added a fix to @sound where if you forgot the .wav exention, i'd attempt to play the file without it (it adds the .wav) [Codemaster] [SVN 949]
|
|
|
|
- * Added @disguiseall / @undisguiseall [Codemaster] [SVN 949]
|
|
|
|
- * Added misc. clif.c fixes (jAthena added alot of close(fd)'s, so i added them, too) [Codemaster] [SVN 949]
|
|
|
|
- * Added bug reports - Celest, you might want to check one of those out [Codemaster] [SVN 949]
|
|
|
|
- * Fixed a bug in clif.c which didn't allow to enther the map-server.
|
|
|
|
- It worked under win32, but didn't under Linux. [Lupus]
|
|
|
|
-
|
|
|
|
-01/10
|
|
|
|
- * Completed adding packet DB reading... still needs (a lot) more work in
|
|
|
|
- clif.c [celest]
|
|
|
|
- * Added Shinomori's suggestions for npc timers, thanks again ^^ [celest]
|
|
|
|
- * Removed checking for script event timers' length, and added Shinomori's
|
|
|
|
- changes [celest]
|
|
|
|
- * Start adding packet DB reading [celest]
|
|
|
|
- * Added 'max_eventtimer_length' (default is 32) to script_athena.conf. [celest]
|
|
|
|
- Some event timers with names longer than 24 could cause the server to close
|
|
|
|
- itself, change this if you need support for even longer names
|
|
|
|
- * Removed PCLoginEvent requiring 'PCLoginEvent' for the player to be set to 1
|
|
|
|
- first to be activated. [celest]
|
|
|
|
- * Added Shinomori and orn's fix for the skill tree to only check the first
|
|
|
|
- required skill in the DB and skipping the rest [celest]
|
|
|
|
- * Modified 'wedding' script command to work with "OnTimer" scripts even without
|
|
|
|
- doing 'attachnpctimer' (The 'player not attached' error will still display,
|
|
|
|
- but the effect will appear *over the NPC* instead of the player...
|
|
|
|
- at least it won't fail ^^) [celest]
|
|
|
|
- * Added 'attachnpctimer' script command for attaching the player to the current
|
|
|
|
- npc's timer in "OnTimerxxxx" scripts, thanks to Wallex for the idea. [celest]
|
|
|
|
- Syntax:
|
|
|
|
- attachnpctimer;
|
|
|
|
- attachnpctimer "<Player Name">;
|
|
|
|
-
|
|
|
|
- Check /npc/sample/npc_test_npctimer2.txt for example.
|
|
|
|
- * Added 'detachnpctimer' script command for detaching players from the npc's
|
|
|
|
- timer. [celest] Syntax:
|
|
|
|
- detachnpctimer;
|
|
|
|
- detachnpctimer "<NPC Name">;
|
|
|
|
-
|
|
|
|
- * Added 'OnInterIfInitOnce' for WoE scripts & modified the WoE scripts as well [Ajarn & Codemaster] [Thanks to FREYA] [SVN 943]
|
|
|
|
- * Added the @sound command and the NPC command of soundeffectall
|
|
|
|
- - works just like soundeffect, but plays for everyone in the area [Codemaster] [SVN 942]
|
|
|
|
- * Don't allow Pets to attack Guardians outside of WoE [Codemaster] [SVN 940]
|
|
|
|
- * Require 15% of HP or more for WE_MALE skill [Codemaster] [SVN 940]
|
|
|
|
- * Require 15% of SP or more for WE_FEMALE skill [Codemaster] [SVN 940]
|
|
|
|
-
|
|
|
|
-01/07
|
|
|
|
- * Upon changing to high novice 100 stat points should be given, not 88 [celest]
|
|
|
|
- * Give high novices First Aid and Trick Dead upon job changing [celest]
|
|
|
|
- * Remove some unnecessary checks in battle.c [celest]
|
|
|
|
- * Added some checks to prevent novices still allowed to attack when using
|
|
|
|
- Trick Dead [celest]
|
|
|
|
- * Added 'summon' script command. Syntax:
|
|
|
|
-
|
|
|
|
- summon <monster name>,<monster id>[,<event>];
|
|
|
|
-
|
|
|
|
- Example: 'summon "Poring", 1002, "OnPoringKilled"; 'will summon (note:
|
|
|
|
- not *spawn*) 1 poring that'll help its master for 1 minute,
|
|
|
|
- and activate the "OnPoringKilled" event when killed.
|
|
|
|
- 'summon "--ja--",-1;' will summon a random monster.
|
|
|
|
-
|
|
|
|
- * Added Wallex's fix for the wedding script functions [celest]
|
|
|
|
- * Added the below-mentioned alive packet to SQL's char and login [celest]
|
|
|
|
- * Enabled login server 'anti-freeze' by default as a temporary solution
|
|
|
|
- to char-login disconnection [celest]
|
|
|
|
- * The TXT char server was rejecting login's "i'm alive" packet and disconnecting
|
|
|
|
- it... fixed [celest]
|
|
|
|
- * Stall_time wasn't being read in login_athena at all (not by the login server,
|
|
|
|
- because the code didn't read it, nor by TXT map server, since its in the SQL
|
|
|
|
- inter_athena.conf reading)... so moved it to inter_athena.conf, and
|
|
|
|
- change sql_config_read in map.c to inter_config_read [celest]
|
|
|
|
- * Some tidying up of battle_get_def and _def2 [celest]
|
|
|
|
- * Added 'bDelayrate' and changed Phen card, Marduk Card and Berzebub Card's
|
|
|
|
- effects to use this instead of bCastrate (which was reducing casting time,
|
|
|
|
- not delay time) [celest]
|
|
|
|
- * Some tidying up of skill_castfix and skill_delayfix [celest]
|
|
|
|
- * Added Filougarou's fix for Bowling Bash causing it to only display damage,
|
|
|
|
- but doesn't do any - thanks! [celest]
|
|
|
|
- * Set delay_dependon_dex in battle_athena to 'no' by default [celest]
|
|
|
|
-
|
|
|
|
- Note: Just to clarify things, on official servers dex is not supposed to
|
|
|
|
- reduce skill delays, only Poem of Bragi and Berzebub card does!
|
|
|
|
-
|
|
|
|
- * Fixed typo in skill_delayfix - reduce delays only if delaynodex was *not* set,
|
|
|
|
- sorry ^^; [celest]
|
|
|
|
-
|
|
|
|
-01/06
|
|
|
|
- * Fixed various memory corruptions causing crashes (SVN 925) [MouseJstr]
|
|
|
|
- * Fixed typo in src/map/map.c causing compile
|
|
|
|
- errors (SVN 924) [MouseJstr]
|
|
|
|
- * Removed the alive_timer mechanism entirly replaced with
|
|
|
|
- a stall detection mechanism that will disconnect a player
|
|
|
|
- who has not sent any data for a configurable
|
|
|
|
- (conf/login_athena.conf:stall_time) amount of time. The default
|
|
|
|
- is currently 60 seconds.
|
|
|
|
-
|
|
|
|
- The root cause of the disconnect error is that some NAT based
|
|
|
|
- routers are not dropping the TCP connection when the aliased
|
|
|
|
- machine goes offline abnormally. This means that we are seeing
|
|
|
|
- a stalled but perfectly valid TCP connection.
|
|
|
|
-
|
|
|
|
- (SVN 924) [MouseJstr]
|
|
|
|
-01/05
|
|
|
|
- * Fixed some typos in map_versionscreen() [MC Cameri]
|
|
|
|
- * Removed loop freeing in map-server's do_final(), it was causing seg faults [MC Cameri]
|
|
|
|
- * Finished do_storage_final() in map-server's do_final(), it was there but doing nothing [MC Cameri]
|
|
|
|
- * Fixed Celest's typo making all vended items cost 0 zeny [Codemaster] [SVN 919]
|
|
|
|
- * If a vending item was priced at 0 it'll be auto changed to 1million [celest]
|
|
|
|
- * Fixed TXT logging - log_athena.conf reading was kind of messed up [celest]
|
|
|
|
- * Added a simplified version of Qamera's OnConnect: OnDisconnect: OnDeath:
|
|
|
|
- NPC events mod, (All credits go to him.) except adapted based on eA's current
|
|
|
|
- PCLoginEvent. (by davidsiaw) [celest]
|
|
|
|
- - Currently only 4 events have been added: PCDieEvent, PCKillEvent,
|
|
|
|
- PCLogoutEvent and PCLoginEvent
|
|
|
|
- - For notes and usage example check /npc/sample/PCLoginEvent.txt (by
|
|
|
|
- davidsiaw)
|
|
|
|
- - To enable them for a player in a script, do
|
|
|
|
- "set <name of event>, <0 or 1>;"
|
|
|
|
- (yes it's saved in a permanent character variable and auto read every time)
|
|
|
|
- - Simply put, if any of them is set to 1 the appropiate event will activate
|
|
|
|
- p.s - Scripters who are already using PcLoginEvent, you'll need to add a
|
|
|
|
- "set PCLoginEvent, 1;" now, sorry for the trouble.
|
|
|
|
-
|
|
|
|
- * Optimised PCLoginEvent activation a bit [celest]
|
|
|
|
- * Set 'droprate0item''s default to 'yes' so that items with 0 rate will never
|
|
|
|
- drop [celest]
|
|
|
|
- * Look at item type other than item ID as well to check whether it is a card
|
|
|
|
- in card-related script commands - better support for custom items [celest]
|
|
|
|
- * Reset all skill variables if the skill fails so certain skills can't be
|
|
|
|
- abused (such as Warp, thanks to Alex14 for pointing it out) [celest]
|
|
|
|
- * Added /mapflag/noreturn.txt for disabling butterfly wings (not fly wings)
|
|
|
|
- [celest]
|
|
|
|
- * Fixed skill_require_db reading somehow getting corrupted if weapons usable
|
|
|
|
- for the skill is more than 20, thus causing the skills to fail everytime
|
|
|
|
- [celest]
|
|
|
|
- * Fixed @killmonster crashing the server with summoned monsters, thanks to
|
|
|
|
- Alex14 [celest]
|
|
|
|
- * Added double_connection_system to battle_athena (not completed yet) [celest]
|
|
|
|
-
|
|
|
|
-01/04
|
|
|
|
- * Fixed GM Command Logging (Not sure why TXT logging still isn't working properly :( ) [Codemaster] [SVN 907]
|
|
|
|
- * Fixed one of Lupus' additions to the item_db [Codemaster] [SVN 907]
|
|
|
|
- * Fixed Seismic Weapon Skill (it 100% didn't break target's weapon at 4 level of the skill) [Lupus]
|
|
|
|
-
|
|
|
|
-01/02
|
|
|
|
- * Re-fixed map-server crashing if an empty line is in skill_castnodex.txt,
|
|
|
|
- thanks to Alex14 for pointing it out (SVN 899) [celest]
|
|
|
|
- * Modified breaking rates calculating - meltdown's chances is separated from
|
|
|
|
- self breaking chances (SVN 900) [celest]
|
|
|
|
- * Reduced MAX_SKILL_LEVEL to 10 to save a bit of memory and speed [celest]
|
|
|
|
- * Tidied up parts in skill_castfix a bit (SVN 895) [celest]
|
|
|
|
- * Fixed map-server crashing if an empty line was added in any of the skill-xx
|
|
|
|
- db files (SVN 895) [celest]
|
|
|
|
- * Updated skill_castnodex reading - An *optional* 3rd value can be added to set
|
|
|
|
- whether a skill's delay time can be affected by dex (SVN 895) [celest]
|
|
|
|
- Example: 46,1,1 - double strafe's delay is not affected by dex
|
|
|
|
- 46,1,0:0:0:0:1 - only level 5 double strafe is not affected by dex
|
|
|
|
- * More atempts at memory leak fixes [Codemaster] [SVN 890]
|
|
|
|
- * Updated weapon breaking rates, thanks to DracoRPG (SVN 891) [celest]
|
|
|
|
- * Optimized enchanting skills success rates calculation, thanks to Wallex
|
|
|
|
- (you were right! ^^; ) (SVN 891) [celest]
|
|
|
|
- * Modified Spiral Pierce and Breaker to type ranged (SVN 891) [celest]
|
|
|
|
-
|
|
|
|
-01/01/05
|
|
|
|
- * Attempted to fix a memory leak [Codemaster] - tell me if it works XD (NPC/Mob memory leak in npc_parse_mob(...)) [SVN 886]
|
|
|
|
- * Added a char config that allows GMs that have a certain level or above to
|
|
|
|
- bypass the server's user limit [Codemaster]
|
|
|
|
- * Changed some create arrow outputs for new kRO 12/21/04 patch [Aria]
|
|
|
|
- * Fixed some respawn delays of MVP/Miniboss monsters. Redo Umbala/Niflheim fields, added missing mobs, corrected
|
|
|
|
- monsters quantity. In Niflheim fixed wrong Lord of Death monster ID. [Lupus]
|
|
|
|
-12/30
|
|
|
|
- * Added ispartneron, getpartnerid, and warppartner script
|
|
|
|
- commands to properly support jawaii NPC's (SVN 880) [MouseJstr]
|
|
|
|
- * Moved supernovice guardian angel messages to msg_athena.conf [celest]
|
|
|
|
-
|
|
|
|
-12/29
|
|
|
|
- * Fix account register wipe issue (SVN 868) [MouseJstr]
|
|
|
|
- * Double storage/lag exploit fixed (SVN 867) [MouseJstr]
|
|
|
|
- * Another -1 alive_timer fix (SVN 866) [MouseJstr]
|
|
|
|
- * Added @dmstart and @dmtick for debugging malloc tests [MouseJstr]
|
|
|
|
- * Fix some more compile errors on different platforms [MouseJstr]
|
|
|
|
- * Fixing a crash if you change the name of a pet you don't have (SVN 863) [MouseJstr]
|
|
|
|
- * Eliminated src/common/malloc.c when not needed [MouseJstr]
|
|
|
|
- * Some code cleanup in prep for new debugging malloc (SVN 861) [MouseJstr]
|
|
|
|
- * Updated Soul Breaker's damage calculation [celest]
|
|
|
|
- * Updated Meteor Assault's cast delay to be not affected by dex [celest]
|
|
|
|
- * Changed int_guild.c so it will calculate average guild level only if > 0
|
|
|
|
- members are found - prevent divide by zero crashes (why would an empty guild
|
|
|
|
- be requested to update its' member info in the first place?) [celest]
|
|
|
|
- * Added Shinomori's fixes for string copying in script.c [celest]
|
|
|
|
- * Removed @giveitem since #item it's the one that does this and added some of it's support to #item [MC Cameri]
|
|
|
|
- -#item <item_name> <item_count> <charname|all|everyone>
|
|
|
|
- * Uncommented out import in charcommand_athena.conf, there is
|
|
|
|
- need to have it commented (all the others ones are
|
|
|
|
- uncommented) [Ajarn]
|
|
|
|
-
|
|
|
|
-12/28
|
|
|
|
- * When restarting the char-server, reset the online status
|
|
|
|
- of all characters and guild-members (SVN 849) [MouseJstr]
|
|
|
|
- * Fix double timer_delete caused by pc_alive_timer (SVN 848)
|
|
|
|
- [MouseJstr]
|
|
|
|
- * Fixed typo in npcs_athena.conf (mc_cameri verses mc_Cameri),
|
|
|
|
- thanks Mellow972 for pointing that out (SVN 845) [MouseJstr]
|
|
|
|
- * Reduced weapon breaking chance for Overthrust, thanks Draco - i almost
|
|
|
|
- forgot to add this update [celest]
|
|
|
|
- * added checks into the skill code to prevent proxy's/bots
|
|
|
|
- from crashing the server by using skillid's that
|
|
|
|
- are WAY out of range (SVN 841) [MouseJstr]
|
|
|
|
- * Fixed clif.c errors that prevent old clients from being used. [nsstrunks]
|
|
|
|
- * Fixed @jobchange to not default to upper (SVN 837) [MouseJstr]
|
|
|
|
- * Fixed a compile error in @mobsearch (SVN 836) [MouseJstr]
|
|
|
|
-12/27
|
|
|
|
- * Updated 1206's packet fuctions in clif.c [celest]
|
|
|
|
- * Updated the new guild skills - cannot be reused within 5 minutes of
|
|
|
|
- activating it [celest]
|
|
|
|
- * Added @mobsearch, @cleanmap and @giveitem from jA [celest]
|
|
|
|
- * Fixed the guild issues (SVN 832) [MouseJstr]
|
|
|
|
- * Updated description for player_check_cloak_type [celest]
|
|
|
|
- * Increased skill range limitations in pc_no_footset [celest]
|
|
|
|
- * Added exp_calc_type - to alternate between 3 different versions for exp
|
|
|
|
- calculating [celest]
|
|
|
|
- * Reinitialized variable 'c' in map_readmap, it's supposed to have a start value. Ex. '-'. [MC Cameri]
|
|
|
|
- * Commented out dump_timer_heap() again... [MC Cameri]
|
|
|
|
- * Added include of string.h in malloc.c, was causing compile errors/warnings [MC Cameri]
|
|
|
|
- * Modified the map progress bar to reduce updates (SVN 829) [MouseJstr]
|
|
|
|
- * Updated map cache system from jA 1087 - change read_map_from_bitmap to 2 to
|
|
|
|
- enable zlib compression [celest]
|
|
|
|
- * don't delete alive_timers of -1 (SVN 823) [MouseJstr]
|
|
|
|
- * switched malloc,calloc,realloc to aMalloc, aCalloc, aRealloc
|
|
|
|
- so support the use of a garbage collector (SVN 821) [MouseJstr]
|
|
|
|
- * Removed some printf's from map-sql [MC Cameri]
|
|
|
|
- * Uncommented MSG_SQL, for _ShowMessage(), usage: ShowSQL() [MC Cameri]
|
|
|
|
- * Removed fixed bugs in dev/bugs.txt [MC Cameri]
|
|
|
|
- * Now I remember what I was smoking.. (SVN 819) [MouseJstr]
|
|
|
|
- * Fixed a bug in the guild_castle persistance code
|
|
|
|
- in char_sql. What was I smoking? (SVN: 816) [MouseJstr]
|
|
|
|
- * Corrected a bad error in itemdb_read_itemslottable [celest]
|
|
|
|
- * Corrected wrong logging of text in int_guild.c, thanks to Alex14 [celest]
|
|
|
|
- * Summoned monsters will not give exp and items [celest]
|
|
|
|
- * Added the 6 new Yuno fields to maps_athena.conf [celest]
|
|
|
|
- * Added some Freya's optimisations in clif_parse [celest]
|
|
|
|
- * Added clif_update_mobhp - monsters' hp viewing now updates properly [celest]
|
|
|
|
- * Set alive_timer to -1 when quitting, not 0, or the map server might assume
|
|
|
|
- its still active [celest]
|
|
|
|
- * Changed the *_override_grffile to no by default, because many were having issues with it [Ajarn]
|
|
|
|
-
|
|
|
|
-12/26
|
|
|
|
- * Fixed ANOTHER pet crash (double free) (SVN: 804) [MouseJstr]
|
|
|
|
- * Added a proper #define for MAX_VENDING (SVN: 802) [MouseJstr]
|
|
|
|
- * Fixed crash associated with vending more then 12 items
|
|
|
|
- which walked on memory.. corrupting the pet data
|
|
|
|
- structure (SVN: 801) [MouseJstr]
|
|
|
|
- * Fixed a crash that resulted when disconnecting (SVN 800)
|
|
|
|
- the new client when the old client is still connected [MouseJstr]
|
|
|
|
- * Fixed some gcc 2.95 compile errors [MouseJstr]
|
|
|
|
- * Fixed some array bounds errors (SVN 799) [MouseJstr]
|
|
|
|
- * @mapexit (and do_final) now persist all data to the
|
|
|
|
- char server before exiting to eliminate storage/inventory
|
|
|
|
- inconsistancies.. [MouseJstr] (SVN 793)
|
|
|
|
- * Some cleanup of spiritball memory management [MouseJstr]
|
|
|
|
- * Dramatic performance work for exp updates to sql. Previously, [MouseJstr]
|
|
|
|
- when u killed a mob (in party share), it would cause the char_server to
|
|
|
|
-
|
|
|
|
- 1) Delete all guilds for all members of your party
|
|
|
|
- 2) Re-create all guilds for all members of your party with the new exp
|
|
|
|
- values.
|
|
|
|
-
|
|
|
|
- Now it just generates 2 sql statements per party member,
|
|
|
|
-
|
|
|
|
- 1) update the guild exp,
|
|
|
|
- 2) update the guild_member exp.
|
|
|
|
-
|
|
|
|
-
|
|
|
|
- src/common/socket.c src/common/socket.h src/char_sql/char.c
|
|
|
|
- src/char_sql/int_guild.c src/map/chrif.h src/map/pc.c
|
|
|
|
- src/map/map.c src/map/chrif.c
|
|
|
|
-
|
|
|
|
- * Disabled import charcommand_conf.txt by default [celest]
|
|
|
|
- * Added Bitmap File system from jA 1086 - automatically generates a cache
|
|
|
|
- from maps in the GRF to speed up loading. You can enable/disable it with
|
|
|
|
- read_map_from_bitmap in map_athena.conf. Note: AFM maps will override this
|
|
|
|
- cache [celest]
|
|
|
|
- * Added --run_once flag for the map server for testing purposes - closes itself
|
|
|
|
- when everything is done loading [celest]
|
|
|
|
- * Added some code for Moonlit Petals and Basilica [celest]
|
|
|
|
-
|
|
|
|
-12/24
|
|
|
|
- * Added suggested fix when client disconnected [celest]
|
|
|
|
- - send "disconnected due to time gap" and close session when timed out
|
|
|
|
- - send "server still recognises last login" message and close existing
|
|
|
|
- session when client reconnects
|
|
|
|
- * Upped windwalk to lv 10 in skill_tree [MouseJstr]
|
|
|
|
- * Fixed a scripting crash (SVN: 781) [MouseJstr]
|
|
|
|
- * removed @changesex and @charchangesex until we can
|
|
|
|
- fix it properly [MouseJstr]
|
|
|
|
- * Fixed item-dup bug in storage and cart [MouseJstr]
|
|
|
|
- * @skilltree was looking outside of the particular class
|
|
|
|
- of the char to see if they could do a skill [MouseJstr]
|
|
|
|
- * Fixed a calc_skill_tree bug where too many skills were
|
|
|
|
- visible [MouseJstr]
|
|
|
|
- * Added Dev/GDB_reports.txt, take a look in it devs [Ajarn]
|
|
|
|
- * Corrected description for player_skill_nofootset and monster_skill_nofootset
|
|
|
|
- in battle_athena.conf [celest]
|
|
|
|
- * Added a special NPC Logging command 'logmes'. It works as mes"Hello world!";
|
|
|
|
- It is useful for such NPC as BANKS, CASINO, etc. To keep track of won money, etc.
|
|
|
|
- Check kafra_bank.txt 1.1 for example.
|
|
|
|
- Note: mes = otput into client's NPC window
|
|
|
|
- debugmes = output into map-server window
|
|
|
|
- logmes = output into lognpc log DB.
|
|
|
|
-
|
|
|
|
-12/23
|
|
|
|
- * Fixed some bugs in the clif.c changes (SVN 766 to SVN 767) [MouseJstr]
|
|
|
|
- * Added ayo monsters to @disguise
|
|
|
|
- * Began updated clif.c to work with 1108 and 1206, tested and works [nsstrunks]
|
|
|
|
- * Fixed skills still being available after a job change [MouseJstr]
|
|
|
|
- * Changed pc_alive_timer to use map_id2sd - should be more accurate [celest]
|
|
|
|
- * Added jA 1084's fix to mob.c - check whether the player is still alive
|
|
|
|
- when calculating exp [celest]
|
|
|
|
- * Added clif_changed_dir, clif_adopt_process [celest]
|
|
|
|
- * updated Backstab to show the target's new direction [celest]
|
|
|
|
- * Corrected the file types of several files in the SVN tree to
|
|
|
|
- fix the newline issues [MouseJstr]
|
|
|
|
- * Updated mapflags (added missing payon_in03,ayo_in01,ayo_in02, que_god01, que_god02) [Lupus]
|
|
|
|
- * Updated Sacrifice : it's now self-activating, and lasts for 5 attacks [celest]
|
|
|
|
- * Fixed compile errors in party.c [celest]
|
|
|
|
- * Moved SC_EDP back to 114 [celest]
|
|
|
|
- * Added some of Shinomori's fixes [celest]
|
|
|
|
- * Added optimisation in intif_parse_WisMessage from Freya [celest]
|
|
|
|
-
|
|
|
|
-12/22
|
|
|
|
- * Eliminated skill tree mapping since we have entries
|
|
|
|
- for all the classes in the skill_tree.txt files [MouseJstr]
|
|
|
|
- * Added finding_ore_rate to battle_athena.conf, thanks to orn [celest]
|
|
|
|
- * Changed how party exp is passed out to eliminate players
|
|
|
|
- current in a chat window or those who havn't moved or attacked
|
|
|
|
- in 2 minutes [MouseJstr]
|
|
|
|
- * Fixed a bug in resnametable from local directories,
|
|
|
|
- by fixing a bug in grfio_read causing memory corruptions [MouseJstr]
|
|
|
|
- * Rearranged how guild messages, gm messages, and party messages
|
|
|
|
- are moved back and forth between the inter server and the
|
|
|
|
- map server.. eliminating unneeded round trips to eliminate
|
|
|
|
- lag on a loaded char-server. [MouseJstr]
|
|
|
|
-
|
|
|
|
- src\char_sql\int_party.c src\char_sql\int_guild.c
|
|
|
|
- src\char_sql\inter.c src\map\atcommand.c src\map\guild.c
|
|
|
|
- src\map\intif.c src\map\party.c src\char\int_guild.c
|
|
|
|
- src\char\inter.c src\char\int_party.c
|
|
|
|
-
|
|
|
|
- * Reverted npc.c back to before jA 1081. This fixes warp portals missing and other npc bugs [Ajarn]
|
|
|
|
- * Added conditional SHOW_DEBUG_MSG for displaying ShowDebug()'s output, it was missing before [MC Cameri]
|
|
|
|
- * Added #zeny, removed @charzeny [MC Cameri]
|
|
|
|
- * Fixed reading itemslottable.txt causing cards to become unuseable [celest]
|
|
|
|
- * Added error message if file renaming in lock_fclose fails [celest]
|
|
|
|
- * Fixed frost diver not working ... my bad =p [celest]
|
|
|
|
- * Corrected typo in clif_hpmeter - md -> sd [celest]
|
|
|
|
- * Check if the player has been authentified by the char server before
|
|
|
|
- clearing any timers in map_quit [celest]
|
|
|
|
- * Added eventtimercount and timerskill_count - check these before clearing
|
|
|
|
- or deleting timers [celest]
|
|
|
|
- * Added sc_count check in skill_stop_dancing [celest]
|
|
|
|
- * Translated the japanese part in battle_athena.conf [celest]
|
|
|
|
- * Added ignore the new skill delays when chaining monk combos [celest]
|
|
|
|
-
|
|
|
|
-12/21
|
|
|
|
- * Since conf/maps_list.txt was removed, added conf/maps_athena.conf [Ajarn]
|
|
|
|
- * Fixed a few NPCs that were giving curly errors. It seems to be caused by a bug that the NPCs' last line isn't read or something [Codemaster]
|
|
|
|
- * Fixed a tiny compile warning in npc.c [Codemaster]
|
|
|
|
- * Allowed the NPCs without proper curly brackets to still load, but give an error still [Codemaster]
|
|
|
|
- * Added variable 'current_file' which tells the filename of the script while loading npcs [MC Cameri]
|
|
|
|
- -the variable its set in do_init_npc() or something like that, so you can only access it
|
|
|
|
- after the use of do_init_npc().
|
|
|
|
- * Fixed the display of a warning saying that a right curly brace was missing [MC Cameri]
|
|
|
|
- * Removed @charwarp and @rura+ and added #warp, #rura, #rura+ [MC Cameri]
|
|
|
|
- * Removed conf/npcs_list.txt, and placed it in npc/npcs_athena.conf [MC Cameri]
|
|
|
|
- * Moved some code in pc_break_equip that was causing compile errors [celest]
|
|
|
|
- * guild skills vanished due to incorrect placement of a
|
|
|
|
- check for quest skills in the calc_skilltree code [MouseJstr]
|
|
|
|
- * Fixed skill LK_HEADCRUSH, LK_JOINTBEAT to work on both on
|
|
|
|
- and off peco's for lord knights (fixed typo in
|
|
|
|
- skill_tree.txt) [MouseJstr]
|
|
|
|
- * removed LK_SPIRALPIERCE from lord knights not on peco's[MouseJstr]
|
|
|
|
- * Moved the code from map_quit to pc_makesavestatus that
|
|
|
|
- "adjusts" the skill tree before persisting to the character
|
|
|
|
- server [MouseJstr]
|
|
|
|
- * made pc_makesavestatus() properly persist skills that are
|
|
|
|
- unavailable but not forgotten (example, spiral pierce). You can now
|
|
|
|
- get spiral pierce, get off your peco, log out, log in, and
|
|
|
|
- get back on your peco and still have not lost the skill
|
|
|
|
- points you invested. This also solves the problems of when
|
|
|
|
- the skill tree gets changed, players loosing the points. [MouseJstr]
|
|
|
|
- * Made pc_resetskill() properly reset skills that are
|
|
|
|
- currently not visible due to skilltree changes [MouseJstr]
|
|
|
|
- * Finished updating most of the map-server to 1082... i'll leave the more
|
|
|
|
- technical ones for the other devs ^^; [celest]
|
|
|
|
- * Added other new battle_athena options from jA 1082 ... descriptions not
|
|
|
|
- translated yet [celest]
|
|
|
|
- * Removed my own additions for skill delays using aspd and added jA's code
|
|
|
|
- (-removed-) [celest]
|
|
|
|
- * Adapted skill_range_leniency to jA's code - should be more stable [celest]
|
|
|
|
- * Fixed drop rates only limited to multiples of 100's - thanks to jathena
|
|
|
|
- for pointing it out [celest]
|
|
|
|
- * Added missing code for castle_defense_rate [celest]
|
|
|
|
- * Removed pc_undead_nofreeze - no code for it [celest]
|
|
|
|
- * Updated unrefineable items table - thanks to jathena [celest]
|
|
|
|
- * Added 3 new script commands: [celest]
|
|
|
|
- - skilleffect : shows a skill effect on the player
|
|
|
|
- - doskill/skilluseid (originally by Qamera) : casts a skill on the player
|
|
|
|
- - skillusepos : casts a skill on a position
|
|
|
|
- * Added SC_SpeedUp0 [celest]
|
|
|
|
- * Merged itemdb_read for SQL and TXT [celest]
|
|
|
|
- * Moved itemdb_read_itemslottable in itemdb.c for better readability [celest]
|
|
|
|
- * Removed itemdb_read_cardillustnametable limited to TXT only [celest]
|
|
|
|
- * Added reading itemslotcounttable.txt from the GRF to auto set number of slots
|
|
|
|
- per item [celest]
|
|
|
|
- * Added a display message when reading itemslottable from the GRF [celest]
|
|
|
|
- * Added options in battle_athena.conf to enable/disable reading the GRF for
|
|
|
|
- indoorrswtable.txt, leveluseskillspamount.txt, num2cardillustnametable.txt,
|
|
|
|
- itemslottable.txt & itemslotcounttable.txt [celest]
|
|
|
|
- * Removed conf/npcs_list.txt, and placed it in npc/npcs_athena.conf
|
|
|
|
-
|
|
|
|
-12/20
|
|
|
|
- * Fixed npc_parse_mob with large/tiny monsters causing
|
|
|
|
- memory corruption [MouseJstr]
|
|
|
|
- * Fixed a crash in char.c with new chars [MouseJstr]
|
|
|
|
- * Updated npcs_list.txt [Ajarn]
|
|
|
|
- * If last_pos.x or .y == 0, set to start point [MouseJstr]
|
|
|
|
- * Fixed map loading. If a map was not found, it would remove the next map in the list [Ajarn]
|
|
|
|
- * Moddified some *_athena.conf's (my typos and some inncorect default values) [Ajarn]
|
|
|
|
- * Added Valaris' double connection bug fix (imalive watchdog) [Valaris]
|
|
|
|
- * Fixed map-server exiting when it came across a bad NPC file [Codemaster]
|
|
|
|
- * Updated Valaris' large/tiny monsters - of course, he told us what he did wrong and how to fix it :) [Codemaster & Valaris]
|
|
|
|
- * Updated makefiles to new strlib locations [Codemaster]
|
|
|
|
- * Moved strlib.h and strlib.c into the common directory [Codemaster]
|
|
|
|
- * Updated a bit of jA 1081 - it's not completly updated yet!!! [Codemaster]
|
|
|
|
- * Fixed some gcc 2.95 problems [MouseJstr]
|
|
|
|
- * Speedups in socket code [MouseJstr]
|
|
|
|
- * made samesex weddings work and give out correct ring [MouseJstr]
|
|
|
|
- * CFixed wedding NPC halting after server reboot/crash (shadowlady put in comments but didn't add to code) [Aria]
|
|
|
|
- * Added reading leveluseskillspamount.txt from the GRF to auto set sp used for each skill [celest]
|
|
|
|
- * Added reading indoorrswtable.txt from the GRF to auto set 'indoor' mapflags
|
|
|
|
- [celest]
|
|
|
|
- * Added check in grfio.c to prevent crashing if a file wasn't found [celest]
|
|
|
|
- * Rolling GUILDCACHE and FASTCHAR into main branches/stable
|
|
|
|
- tree [MouseJstr]
|
|
|
|
- * Changed max_paramter to an unsigned int so that you can have over 255 as your max stat [Codemaster]
|
|
|
|
- * Experimental: Reverting a change on deleting any skill units when we're
|
|
|
|
- logging off - might reduce the 'delete_timer' errors [celest]
|
|
|
|
- * Added check whether an item is allowed to be dropped, for example wedding
|
|
|
|
- rings [celest]
|
|
|
|
- * Updated Acid Terror - should never miss [celest]
|
|
|
|
- * updated Sword Reject - should display reflected damage properly now [celest]
|
|
|
|
- * Updated Double Strafe - should only work with bows [celest]
|
|
|
|
- * Replaced checking whether items can be refined or not with a new function [celest]
|
|
|
|
- * Added Gengar's fix for npctalk outputting to chat [celest]
|
|
|
|
- * Allowed some values in script_config to be customised in script_athena.conf [celest]
|
|
|
|
-
|
|
|
|
-12/19
|
|
|
|
- * Added -DFASTCHAR to char_sql for testing performance work
|
|
|
|
- before I merge it into the main running code [MouseJstr]
|
|
|
|
- * Added ShowDebug(), Debug(), DisplayDebug(), printDebug(), CL_DEBUG, MSG_DEBUG to _ShowMessage() [MC Cameri]
|
|
|
|
- * Replaced many \033[x;xm with their corresponding CL_xx constants [MC Cameri]
|
|
|
|
- * Separated NPCs and Maps from map_athena.conf into npcs_list.txt and maps_list.conf [MC Cameri]
|
|
|
|
- * Modified all the *_athena.conf's to have the import command enabled by default [Ajarn]
|
|
|
|
- * Added charcommand_conf.txt and log_conf.txt in conf-tmpl/import [Ajarn]
|
|
|
|
- * Fixed import command for log_athena.conf file [Ajarn]
|
|
|
|
- * Updated charcommand.conf [nsstrunks]
|
|
|
|
-
|
|
|
|
-12/18
|
|
|
|
- * Added some of my info to Dev/quotes.txt, not done yet... [Ajarn]
|
|
|
|
- * Added some ideas to Dev/Ideas_Suggestions.txt [Ajarn]
|
|
|
|
- * Fixed import command in inter_athena.conf file [Ajarn]
|
|
|
|
- * Fixed a few command compiling problems for TXT [Codemaster]
|
|
|
|
- * Modified the main.sql to add the friend0 column; also added the upgrade_1.0.0.sql file [Codemaster]
|
|
|
|
- * Introduced StringBuf into utils for use in building larger queries [MouseJstr]
|
|
|
|
- * tested GUILD_CACHE (reducing guild related sql traffic to 30%) in
|
|
|
|
- prep for unleasing it on the sql using public [MouseJstr]
|
|
|
|
- * Fixed some SQL queries crashing char server [davidsiaw]
|
|
|
|
- * Added several PID GM commands, thanks to Dino9021 [nsstrunks]
|
|
|
|
- * Storage was merging items incorrectly [Mousejstr]
|
|
|
|
- * eliminated a uninitialized var when using afm maps [MouseJstr]
|
|
|
|
- * Added concept of dirty storage to reduce saves/load
|
|
|
|
- to the char server (do a clean build!) [MouseJstr]
|
|
|
|
- * Eliminated storage_storageopen2 as unused [MouseJstr]
|
|
|
|
- * Switched to account2storage2() whenever possible
|
|
|
|
- to eliminate the possibility of saving empty storage
|
|
|
|
- back to the character server (storage wipes) [MouseJstr]
|
|
|
|
- * Made it save storage as soon as you close the storage
|
|
|
|
- window to reduce possibility of loss/abuse [MouseJstr]
|
|
|
|
-
|
|
|
|
-12/17
|
|
|
|
- * Added #item [MC Cameri]
|
|
|
|
- * Added #storagelist, removed @charstoragelist [MC Cameri]
|
|
|
|
- * db.c: Fixed probs with OnInit, OnTime, and etc NPC probs
|
|
|
|
- Just reverted it back. [Lupus]
|
|
|
|
- * Fixed warning message in db.c line 445 [MC Cameri]
|
|
|
|
- * Added #effect, removed @chareffect [MC Cameri]
|
|
|
|
- * Reverted a change in map.c causing problems, sorry >.< [celest]
|
|
|
|
- * Updated Sphere Mine - it'll now move in the opposite direction if
|
|
|
|
- being hit by its master [celest]
|
|
|
|
- * Updated Wind Walk [celest]
|
|
|
|
- * Fixed skill #301 causing crashes [MouseJstr]
|
|
|
|
- * Fixed documentation error on gm_skills_unconditionl [MouseJstr]
|
|
|
|
- * added @grind test command.. only for testing [MouseJstr]
|
|
|
|
- * Added clearweather to the atcommand configuration file. [nsstrunks]
|
|
|
|
-
|
|
|
|
-12/16
|
|
|
|
- * Added a fix for AFM loading, thanks to Pete [celest]
|
|
|
|
- * Updated maximum levels for supernovice to 99 [celest]
|
|
|
|
- * Updated supernovice jobexp table - should be same from 50 onwards [celest]
|
|
|
|
- * Corrected maximum job level checking in @joblvup and @charjob [celest]
|
|
|
|
- * Added the new spell scrolls, thanks to Landarma [celest]
|
|
|
|
- * Corrected a few skills, thanks to orn [celest]
|
|
|
|
- * Corrected Extremity Fist to not require Explosion Spirits when being used
|
|
|
|
- right after using Combo Finish or Dilemma [celest]
|
|
|
|
- * Added instant cast weapon skills rely on attack speed as cast delays, not
|
|
|
|
- on dex [celest]
|
|
|
|
- * Fixed mob_ghostring_fix not working [celest]
|
|
|
|
- * Changed default value for mob_ghostring_fix to 'yes' [celest]
|
|
|
|
- * Added #itemlist, removed @charitemlist [MC Cameri]
|
|
|
|
- * Changed @job and #job so that when it's used it unequips all the items, to prevent sprite errors [MC Cameri]
|
|
|
|
- * Fixed a misuse of mysql_config (thanks Daegalus for
|
|
|
|
- creating a reproducable environment for me) [MouseJstr]
|
|
|
|
- * Fixed compile time errors for gcc 2.95 [MouseJstr]
|
|
|
|
- * Updated Forging and Potion making formulas by DracoRPG [celest]
|
|
|
|
- * Changes to the guild skills
|
|
|
|
- - Dropped using sc_data and use flag values instead
|
|
|
|
- - Changed moving guild skill units to once every 'move request' only instead
|
|
|
|
- of every movement - should reduce server load abit
|
|
|
|
- - Corrected crash when checking its skill requirements
|
|
|
|
- * Initialise 'canregen' when logging into map - forgot to add this earlier,
|
|
|
|
- sorry ^^; [celest]
|
|
|
|
-
|
|
|
|
-12/15
|
|
|
|
- * Fixed more compile errors gcc 2.95 [MouseJstr]
|
|
|
|
- * Removed log files from svn... they will be created when
|
|
|
|
- needed [MouseJstr]
|
|
|
|
- * Removed unused var in src/map/map.c:107 [MouseJstr]
|
|
|
|
- * fix compile error in text converters [MouseJstr]
|
|
|
|
- * Skill Updates [celest]
|
|
|
|
- - Corrected traps to last longer in GvG
|
|
|
|
- - Some minor changes to Hiding, Cloaking and Chasewalk to prevent it from
|
|
|
|
- not working if sc_data is null
|
|
|
|
- - Corrected an error in Cannibalize
|
|
|
|
- - Updated Marionette Control to check its range from the partner
|
|
|
|
- - Updated Berserk to disable hp and sp regen for 5 minutes after the skill
|
|
|
|
- * Changed the weather gm commands to be able to toggle on and off. For example,
|
|
|
|
- use @snow once to turn it on, reuse it again to turn it off. [celest]
|
|
|
|
- * Added Jawaii and Ayothaya to @go list [celest]
|
|
|
|
- * Changed the default values for ranged, magic and misc damage rate in
|
|
|
|
- battle_athena to 60, 50 and 60 [celest]
|
|
|
|
- * Removed redundant 'berserkdamagetick' from map_session_data [celest]
|
|
|
|
- * Added changes to map.h according to Shinomori [celest]
|
|
|
|
-
|
|
|
|
-12/14
|
|
|
|
- * Changed "Map-server can't connect to char-server" message to reduce output spamming and set it to
|
|
|
|
- display only once [MC Cameri]
|
|
|
|
- * Added a busy animation for npc loading [MC Cameri]
|
|
|
|
- * Replaced the way map loading was displayed into a progress-like way [MC Cameri]
|
|
|
|
- * Fixed some typos in _ShowMessage() [MC Cameri]
|
|
|
|
- * Replaced lots of more printf's in map-server with _ShowMessage() [MC Cameri]
|
|
|
|
- * Added constants for console colors in showmsg.h [MC Cameri]
|
|
|
|
- * src/char_sql/int_guild.c:56 - t_mes2 was not big enough causing
|
|
|
|
- stack overrun's, corruptions, and crashes [MouseJstr]
|
|
|
|
- * common/mmo.h: changed base_level and job_level to unsigned int to increase max levels [Codemaster]
|
|
|
|
- * char/char.c: added a NULL check for the file in parse_friend_txt [Codemaster]
|
|
|
|
- * map/atcommand.c/.h: added @clearweather (thanks to Dexity) [Codemaster]
|
|
|
|
- * map/charcommand.c/.h: added #spiritball [Codemaster]
|
|
|
|
- * map/mob.c: fixed a compiler warning (ln was an int and was supposed to be an unsigned long int) [Codemaster]
|
|
|
|
- * Added nullpo_retb to nullpo.c - does a break; if null [celest]
|
|
|
|
- * Replaced some parts in skill.c with nullpo checks [celest]
|
|
|
|
- * Corrected some typos - penaly -> penalty [celest]
|
|
|
|
- * Skill Updates [celest]
|
|
|
|
- - Most of 12/14's Sakray patch
|
|
|
|
- * The SKILL_MAX_DB (yes, a different #define from the one below)
|
|
|
|
- was not large enough for current skills causing memory
|
|
|
|
- corruptions and crashes [MouseJstr]
|
|
|
|
- * Fixed how socket handles EAGIN errors (retry instead of
|
|
|
|
- disconnecting) [MouseJstr]
|
|
|
|
-
|
|
|
|
-12/13
|
|
|
|
- * Skill Updates [celest]
|
|
|
|
- - Added the new 'Throw Tomahawk' skill (Requires Sakexe1129 or newer)
|
|
|
|
- - Added some new monster skills - but still not complete.
|
|
|
|
- - Adjusted Palm Strike, Tiger Fist and Chain Crush based on 12/14's patch
|
|
|
|
- * Removed redundant 'sg_count' for map_session_data and mob_data [celest]
|
|
|
|
- * Save both persons' data after trading in case a crash causes them to
|
|
|
|
- rollback - fix by Freya [celest]
|
|
|
|
- * Removed 'type' paramater from pc_unequipitem to use 'flag' instead[celest]
|
|
|
|
- * Moved unequip checking code from clif.c to pc.c [celest]
|
|
|
|
- * Replaced many printf's in map-server with _ShowMessage(). [MC Cameri]
|
|
|
|
- * Skill timers for skills with id's higher then 450 were
|
|
|
|
- corrupting memory [MouseJstr]
|
|
|
|
- * Increased max skills to 650 from 450 fixing MANY crashes [MouseJstr]
|
|
|
|
- * Creating Guild events were reading beyond supplied guild names ,
|
|
|
|
- causing crashes [MouseJstr]
|
|
|
|
- * trades were derefing -2 into the inventory table sometimes [MouseJstr]
|
|
|
|
- * Not having a arrow in your inventory but having a bow
|
|
|
|
- could cause it to set sd->status.inventory[-1].equip=32768
|
|
|
|
- resulting in a memory corruption [MouseJstr]
|
|
|
|
- * local broadcasts of messages larger then 64 bytes were
|
|
|
|
- corrupting the stack, causing crashes [MouseJstr]
|
|
|
|
- * mob eventnames were reading beyond source point, risking
|
|
|
|
- going over page boundries, causing crashes [MouseJstr]
|
|
|
|
- * Internal MAIL system: moved all strings to msg_athena.conf [Lupus]
|
|
|
|
-
|
|
|
|
-12/12
|
|
|
|
- * Made guild skills to check for skill levels first when casting [celest]
|
|
|
|
-
|
|
|
|
-12/11
|
|
|
|
- * Modified arrow checking in skill.c [celest]
|
|
|
|
- * Corrected Cart Revolution damage calculation [celest]
|
|
|
|
-
|
|
|
|
-12/10
|
|
|
|
- * Fixed players unable to move in AFM maps [celest]
|
|
|
|
- * Added error message if a player's last map couldn't be found [celest]
|
|
|
|
- * Moved AFM map check to map_mapname2mapid [celest]
|
|
|
|
- * Added USE_AFM and USE_AF2 to be used later [celest]
|
|
|
|
- * Modified sc_data check in pc_damage [celest]
|
|
|
|
-
|
|
|
|
-12/9
|
|
|
|
- * Moved a map_freeblock_unlock() around to eliminate a
|
|
|
|
- crash [MouseJstr]
|
|
|
|
- * Fixed how players are cleaned up when they disconnected
|
|
|
|
- during authentication [MouseJstr]
|
|
|
|
- * Adjusted some messages in @marry [MouseJstr]
|
|
|
|
- * Skill Updates [celest]
|
|
|
|
- - Fixed Auto Spell not working
|
|
|
|
- - Fixed skill level check causing Baphomet card not to work at all (possibly
|
|
|
|
- other problems too)
|
|
|
|
- - Added some new monster skills based on jA mod 1077
|
|
|
|
- * Changed @job to accept text job names - For example: @job wizard, @job high
|
|
|
|
- priestess, @job super baby [celest]
|
|
|
|
- * Added sc_data check for pc_damage [celest]
|
|
|
|
-
|
|
|
|
-12/8
|
|
|
|
- * Fixed @rings [MouseJstr]
|
|
|
|
- * Added @marry, @divorce, and @rings [MouseJstr]
|
|
|
|
- * fixed @revive [MouseJstr]
|
|
|
|
- * Added option to turn off login server logging [celest]
|
|
|
|
- * Moved char server starting logging to after we've read the configuration
|
|
|
|
- file first [celest]
|
|
|
|
- * Fixed crash with supernovices with 100% base exp [celest]
|
|
|
|
- * Updated the readme a little. [Mass Zero]
|
|
|
|
-
|
|
|
|
-12/7
|
|
|
|
- * Added GUILDCACHE #define to int_guild.c for testing performance
|
|
|
|
- effects [MouseJstr]
|
|
|
|
- * Skill Updates [celest]
|
|
|
|
- - Arrow Shower, Double Strafing, Charge Arrow, Throw Arrow, Sharp Shooting,
|
|
|
|
- Arrow Vulcan, and Musical Strike now take arrows when used
|
|
|
|
- - Level 6-10 Stone Curse will not consume a red gem now when it fails
|
|
|
|
- - Players should be able to use items when they're stoned but not yet
|
|
|
|
- completely petrified
|
|
|
|
- - Corrected Triple Blow to work with bows (they actually do ^^)
|
|
|
|
- * Added 'guildgetexp' script command [celest]
|
|
|
|
- * Added bLongAtkRate item effect [celest]
|
|
|
|
- * Implemented Confusion (50%) - still need more info on how monsters act
|
|
|
|
- when they're confused [celest]
|
|
|
|
- * Added 'Guardian Angel' code for supernovices [celest]
|
|
|
|
-
|
|
|
|
-12/6
|
|
|
|
- * Fixed file props for new npcs [MouseJstr]
|
|
|
|
- * Fixed weddings.txt as per Fress_Boy [MouseJstr]
|
|
|
|
- * Added a case_sensitive to login [MouseJstr]
|
|
|
|
- * Fixed follow crashing server when gm dies [MouseJstr]
|
|
|
|
- * Fixed global message not working on txt [Wizputer]
|
|
|
|
- * fixed a server crash in mobinsite [MouseJstr]
|
|
|
|
- * fixed a server crash in party sharing exp [MouseJstr]
|
|
|
|
- * fixed a server crash in BS_FINDINGORE [MouseJstr]
|
|
|
|
- * Updated Chase Walk [celest]
|
|
|
|
- * Added 'checkoption1' and 'checkoption2' script functions - Refer to
|
|
|
|
- /npc/sample/npc_testchkoption.txt for similiar examples [celest]
|
|
|
|
- * Updated maximum level for Guild Skills [celest]
|
|
|
|
-
|
|
|
|
-12/5
|
|
|
|
- * Fixed another crash sending updates to disconnected
|
|
|
|
- clients [MouseJstr]
|
|
|
|
- * Fixed the range_check again to stop it from crashing
|
|
|
|
- servers [MouseJstr]
|
|
|
|
- * removed stubbed out unfinished atcommands as per Cameri [MouseJstr]
|
|
|
|
- * Fixed nullpo's for gcc 2.95 [MouseJstr]
|
|
|
|
- * Fixed bug in which login-txt was crashing in do_final() due to some free's [MC Cameri]
|
|
|
|
- * Added nullpo's to all atcommand's functions, phew... [MC Cameri]
|
|
|
|
- Note: I point out that MouseJstr has added some @commands that start with char which
|
|
|
|
- havent been finished, they are just there but don't do anything.
|
|
|
|
- * Removed mapbug.txt and corresponding function in map.c (realized it's pointless) [MC Cameri]
|
|
|
|
- * Added allow_atcommand_when_mute - Change this to set whether muted players
|
|
|
|
- can use gm commands [celest]
|
|
|
|
- * Temporarily leaving the changing guild emblems requiring Glory of Guild
|
|
|
|
- feature only for TXT until the SQL char-server supports guild skills fully[celest]
|
|
|
|
- * Modified battle_range again to check if src's type is a player first [celest]
|
|
|
|
- * Corrected typo in battle_range [celest]
|
|
|
|
- * Fixed a crash where party chats can be sent to a
|
|
|
|
- partially disconnected player [MouseJstr]
|
|
|
|
-
|
|
|
|
-12/4
|
|
|
|
- * Fixed a crash in clif_send when player disconnects but player
|
|
|
|
- object is not fully removed from map [MouseJstr]
|
|
|
|
- * Fixed a crash associated with NPC_BARRIER [MouseJstr]
|
|
|
|
- * Renamed flush_fifos_at_exit to flush_fifos [MouseJstr]
|
|
|
|
- * call check_connect_char_server() on char_server disconnect [MouseJstr]
|
|
|
|
- * stale skill groups were crashing server [MouseJstr]
|
|
|
|
- * Fixed crash in SC_LULLABY [MouseJstr]
|
|
|
|
-12/3
|
|
|
|
- * hacked the frozen mob issue [MouseJstr]
|
|
|
|
- * Fixed a battle_range crash [MouseJstr]
|
|
|
|
- * Updated Stone Curse, Soul Drain, Auto Berserk [celest]
|
|
|
|
- * Added a fix for MVP exp being multiplied twice by Gengar
|
|
|
|
- * Modified battle_range to check for sd first [celest]
|
|
|
|
-
|
|
|
|
-12/2
|
|
|
|
- * Fixed double login feature, resets online users when map connects to char [Wizputer]
|
|
|
|
- * Changed all LOGS inserts to INSERT DELAYED (MySQL has this feature and cache unimportant queries, then
|
|
|
|
- executes them at once together = 10x faster) [Lupus]
|
|
|
|
- * Skill Updates [celest]
|
|
|
|
- - Modified Weapon Refine - should only +1 every time.
|
|
|
|
- - Updated Berserk, Chase Walk, Slim Pitcher
|
|
|
|
- - Added skill_range_leniency : In some cases when moving to cast a skill the
|
|
|
|
- exe will a send a UseSkill packet before the server has moved us to the
|
|
|
|
- correct position, causing it to fail. Leaving this at 1 should be enough.
|
|
|
|
- - Fixed a bug that was causing monsters not to move towards the target
|
|
|
|
- * Added check for clif.c in case the server didn't realise we've died [celest]
|
|
|
|
- * Added a fix for @npcmove by JohnC and Fredzilla
|
|
|
|
- * Added motd_type : Set this to 1 if your clients have langtype problems and
|
|
|
|
- can't display the motd properly[celest]
|
|
|
|
- * Edited atcommand.c to fix compile warnings [celest]
|
|
|
|
-
|
|
|
|
-12/1
|
|
|
|
- - Make it build against gcc 2.95 [MouseJstr]
|
|
|
|
- - Changed #define MAX_PET_DB to 300, it's easier for people adding new pets like this. [Nas]
|
|
|
|
- * Skill Updates [celest]
|
|
|
|
- - Updated Poison React
|
|
|
|
- - Added Soul Change, Soul Burn
|
|
|
|
- - Added a somewhat crude timer for Venom splasher
|
|
|
|
- - Added a fix for Guild Skills causing crashes by Sara, thanks!
|
|
|
|
-
|
|
|
|
-11/30
|
|
|
|
- * Fixed client crash when disguised characters die [celest]
|
|
|
|
- * Skill Updates [celest]
|
|
|
|
- - Fixed and finished Guild Skills (~90%)
|
|
|
|
- - Fixed Meltdown and Overthrust used together breaking your own weapon
|
|
|
|
- - Updated Weapon Repair :- uses different materials depending on repaired item
|
|
|
|
- (Iron Ore/Iron/Steel/Rough Oridecon)
|
|
|
|
- - Fixed sp recovery problem, thanks to OutSider for pointing it out
|
|
|
|
- - Updated Tiger Knuckle Fist stun time
|
|
|
|
- - Added cooldown time for Emergency Recall
|
|
|
|
- - Fixed typo in skill.c, thanks to Toster
|
|
|
|
-
|
|
|
|
-11/29
|
|
|
|
- * Fixed crash in src/char_sql/char.c when setting chars offline [MouseJstr]
|
|
|
|
- * Added mapbug.txt which is displayed in map-server, displays
|
|
|
|
- the last bug or w/e fixed for the map-server [MC Cameri]
|
|
|
|
- -You may change it whenever you want
|
|
|
|
- -It will only show if mapbug.txt exists
|
|
|
|
- -This file must not be included in releases
|
|
|
|
- * Made some changes in map_versionscreen() to make it easier to
|
|
|
|
- read/change in the source [MC Cameri]
|
|
|
|
- * Fixed a typo in _ShowMessage() removing the message caption. [MC Cameri]
|
|
|
|
- * Fixed typo in map_helpscreen() showing -h instead of --?. [MC Cameri]
|
|
|
|
- * Added more sc_data checks in skill.c and pc.c [celest]
|
|
|
|
- * Updated Quagmire, Enchant Deadly Poison, Fog Wall [celest]
|
|
|
|
-
|
|
|
|
-11/28
|
|
|
|
- * Fixed a crash in login_sql/login.c [MouseJstr]
|
|
|
|
- * made common/socket.c more crash resistant [MouseJstr]
|
|
|
|
- * Added flush_fifos to socket.c so that we can make sure everything
|
|
|
|
- has been sent before we shut the process down [MouseJstr]
|
|
|
|
- * Modified src/char_sql/char.c to flush fifos on exit [MouseJstr]
|
|
|
|
- * Fixed a crash in src/map/map.c shutdown where it would
|
|
|
|
- use the char_fd session after it was alrady cleaned up [MouseJstr]
|
|
|
|
- * removed conf-templ/atcommand_athena.conf.orig [MouseJstr]
|
|
|
|
- * removed a USE from sql-files/main.sql that should not be there [MouseJstr]
|
|
|
|
- * Changed MSG_INFO color to bright white, since bright blue want so bright... [MC Cameri]
|
|
|
|
- * Made Map Removed: %d string be displayed only if there were maps removed. [MC Cameri]
|
|
|
|
- * Fixed online system for char not sending players left "online" to login when restarting [Wizputer]
|
|
|
|
- * Fixed damage formula of Cart revolution: 150% +1% per 80ea [Lupus]
|
|
|
|
- * Removed 2x Chance of Equipment Breaking during CRITICAL attacks [Lupus]
|
|
|
|
- * Fix some file props [MouseJstr]
|
|
|
|
- * Added map_versionscreen(), displayed when --version flag is passed on command-line. [MC Cameri]
|
|
|
|
- * Finished map_helpscreen(), displayed when --help flag passed on command-line. [MC Cameri]
|
|
|
|
- * Changed Guilds Extention Skill to +6 people per level. [Lupus]
|
|
|
|
- (tested it for 2 weeks! or a big server)
|
|
|
|
- * Added a fix for gettimeofday() for WIN32 [Codemaster]
|
|
|
|
- * skill Updates:
|
|
|
|
- - Updated Slow Poison, modified checks for skill_unit_onplace abit. [celest]
|
|
|
|
- - Updated Finger Offensive, thanks to orn [celest]
|
|
|
|
- * Updated packet_ver_flag's default value, thanks to iscandium [celest]
|
|
|
|
- * Added warning if motd.txt was not found [celest]
|
|
|
|
- (Turn on error_log in battle_athena.conf to enable it)
|
|
|
|
-
|
|
|
|
-11/27
|
|
|
|
- * Fixed a few map crashes when char-server crashes [Wizputer]
|
|
|
|
- * Added fix of 0x2aff and 0x2af8 flooding [Wizputer - thanks Toster]
|
|
|
|
- * Fixed Map crash when person uses global message hacks [Wizputer]
|
|
|
|
- * Fixed online system, online column works and prevent double login at the login server [Wizputer]
|
|
|
|
- * Fixed some compile time errors associated with showmsg [MouseJstr]
|
|
|
|
- * Added get_svn_revision() in core.c [MC Cameri]
|
|
|
|
- -Only if you have the file .svn\entries, it will show the revision # at runtime.
|
|
|
|
-
|
|
|
|
-11/26
|
|
|
|
- * Fixed Abrakadabra (2 minor bugs of consumed items - they were ignored if placed in 0 pos) [Lupus]
|
|
|
|
- * Finished Full Strip, Weapon Refine, Slim Pitcher and Full Protection. [celest]
|
|
|
|
- * Added skill_nocast_db.txt. Use it to set which skills cannot be used in
|
|
|
|
- which conditions [celest]
|
|
|
|
-
|
|
|
|
-11/25
|
|
|
|
- * Added @skilltree to help GM's answer skill tree questions [MouseJstr]
|
|
|
|
- * Update Spider Web; I believe you cannot use it on yourself now. [Codemaster]
|
|
|
|
- * Added Ore Discovery, and base code for Slim Pitcher and Preservation [celest]
|
|
|
|
-
|
|
|
|
-11/24
|
|
|
|
- * @charreset #reset [MC Cameri]
|
|
|
|
- * @charstatsall is now #statsall [MC Cameri]
|
|
|
|
- * @charsave is now #save [MC Cameri]
|
|
|
|
- * Updated most of jA's 1067; battle.c and skill.c might need more updates! [Codemaster]
|
|
|
|
- * Fixed char-txt crashing when closing, Codemaster free()'s. [MC Cameri]
|
|
|
|
- * Skill Updates: [celest]
|
|
|
|
- - Updated guild skills (60%)
|
|
|
|
- - updated Weapon Repair and Aura Blade by DracoRPG
|
|
|
|
- - modified Weapon Repair to use Identify's packet, should show a list of
|
|
|
|
- repairable items now
|
|
|
|
-
|
|
|
|
-11/23
|
|
|
|
- * Fixed script loading small/large monsters. [Valaris]
|
|
|
|
- * @charoption is now #option [MC Cameri]
|
|
|
|
- * @charpetfriendly is now #petfriendly [MC Cameri]
|
|
|
|
- * @charstats is now #stats [MC Cameri]
|
|
|
|
- * Skill Updates: [celest]
|
|
|
|
- - Added some code for the new guild skills (50%) and Moonlit Petals (5%)
|
|
|
|
- - Notes to other devs: Guild skills with id's 10000-10014 will be stored in
|
|
|
|
- skill_db[500-514]
|
|
|
|
- - Corrected Hilt Binding
|
|
|
|
- - Corrected Assassin Cross' dual wield
|
|
|
|
- - Changed player_cloak_check_type to yes by default and edited description
|
|
|
|
- since it's already fully implemented.
|
|
|
|
- - Added a bit more restrictions to Call Partner and Emergency Recall and
|
|
|
|
- updated mapflag for sec_pri.gat
|
|
|
|
- - Added pc_calcspeed and updated Cloaking so it won't need to recalculate
|
|
|
|
- the player's entire status everytime there is movement.
|
|
|
|
-
|
|
|
|
-11/22
|
|
|
|
- * (TXT)Stripped some code off read_gm_accounts() and made with it addGM() [MC Cameri]
|
|
|
|
- -Usage: addGM(account_id,level);
|
|
|
|
- * (TXT)Changed GM_accounts.txt to meet new standards. [MC Cameri]
|
|
|
|
- * (TXT)Enabled the use of id ranges in GM_accounts.txt [MC Cameri]
|
|
|
|
- * Added a few free()'s so that I am sure it freed the allocated memory (char & login) [Codemaster]
|
|
|
|
- * Changed monsters_ignore_gm option to a level value. [Valaris]
|
|
|
|
- (accounts greater than or equal to this setting won't be attacked by aggressives.)
|
|
|
|
- * Fixed mapflag #s and constants for setmapflag and remove mapflag. [Valaris]
|
|
|
|
- * Added skill names for kRO 11/23's new skills [celest]
|
|
|
|
- - Preserve, Full Strip, Weapon Refine, Slim Pitcher, Full Chemical Protection,
|
|
|
|
- (Throw) Tomahawk
|
|
|
|
- * timer.c static int timer_heap_max=0; //fix by Shinomori from eA forums
|
|
|
|
- ititialize static var!!!
|
|
|
|
- * Added the old effect list # into effect_list.txt of spira's. [shadow]
|
|
|
|
- * Added new flag (#3) to clif_specialeffect [MC Cameri]
|
|
|
|
- * @doom,@die,@doommap now display the Dark Cross effect on you. [MC Cameri]
|
|
|
|
-11/21
|
|
|
|
- * Display IP when wdata is expanded [Wizputer]
|
|
|
|
- * Added bClassChange,%; Has random chance to turn monster into another monster. [Valaris]
|
|
|
|
- * Re-Fixed Trade/Vending exploit [Lupus]
|
|
|
|
- * Fixed @whozeny. [Valaris]
|
|
|
|
- * Added rest of mapflags to const.txt. [Valaris]
|
|
|
|
- * Closed AFM files after reading, this fixed the improper char-server session #. [Valaris]
|
|
|
|
- * Skill updates: [Celest]
|
|
|
|
- - Updated Basilica, Sharp Shooting, Berserk, Meditatio (Thanks to DracoRPG!)
|
|
|
|
- - Fixed a typo with Blade Stop that was causing crashes, sorry. ^^;
|
|
|
|
- - Reverted changes to Cloaking, ours is already more updated! ^_^
|
|
|
|
- - Added temporary code for guild skills to stop crashing
|
|
|
|
- * @alive, @raisemap, @raise, @revive now display the resurrection skill animation [MC Cameri]
|
|
|
|
- * @charpetrename(AtCommand) is now #petrename(CharCommand) [MC Cameri]
|
|
|
|
- * @charjob/(AtCommand) is now #jobchange(CharCommand) [MC Cameri]
|
|
|
|
- * Removed japanese interserver packets, should fix various problems (jumpto, where, charposreq). [Valaris]
|
|
|
|
- * Added Yor's trade exploit bug fix. Added 2 skills bugs in the bugs.txt [Lupus]
|
|
|
|
- * Added charcommand.c/.h for the following reasons: [MC Cameri]
|
|
|
|
- - Less congestion in atcommand.c
|
|
|
|
- - Port commands that start with @char to #, example:
|
|
|
|
- ~ @charoption will now be #option
|
|
|
|
-
|
|
|
|
-11/20
|
|
|
|
- * Added str_lower() function to atcommand.c (from OA). [MC Cameri]
|
|
|
|
- * Simplified @charchangesex to @charchangesex [player], your sex is changed to the opposite one [MC Cameri]
|
|
|
|
- * Added @refresh, which is like a @jumpto <<yourself>>. [MC Cameri]
|
|
|
|
- * Added @petid <pet name> to find pet names, useful when you dont know which pets have eggs. [MC Cameri]
|
|
|
|
- * Added an effect_list in docs/ for descriptions, free to add onto that later. [spira]
|
|
|
|
- - Attempt to find new skill effects.
|
|
|
|
- * Added "nogo" mapflag to prevent the use of @go on a specified map. [Valaris]
|
|
|
|
- * Fixed small/big monster spawning crashing (mixed up the merge). [Valaris]
|
|
|
|
- * Fixed crash with upgrading TXT and having more than 256 accounts. [Valaris]
|
|
|
|
- * TXT upgrades will convert broken flag to attribute column. [Valaris]
|
|
|
|
- * Prevent use of emotion packet to display red mute emote. [Valaris]
|
|
|
|
- * Initialized "day" variable in npc.c. [Valaris]
|
|
|
|
- * Added @whozeny. Shows list of top 50 online players and their zeny sorted from highest to lowest. [Valaris]
|
|
|
|
- * Added @happyhappyjoyjoy. Makes all players on server do a random emote. [Valaris]
|
|
|
|
- * Removed -funroll-loops from compile, thanks to kashy for pointing out the problems caused by this. (Do not re-add!) [Valaris]
|
|
|
|
- * Added check for max vending_max_value when reading config [kobra_k88]
|
|
|
|
- * Skill updates [celest]
|
|
|
|
- - Napalm vulcan, Enchant Deadly Poison, Slow Poison (based on jAthena 1066)
|
|
|
|
- - Create Deadly Poison, thanks to DracoRPG!
|
|
|
|
- - Added effect for Meteor Assault
|
|
|
|
- * Added night_darkness_level to battle_athena.conf. [celest]
|
|
|
|
- Use this to set 'how dark' it'll become during night time. Use 0 for default,
|
|
|
|
- or between 1-10. (Yeah, i know lots of people hated the original night! xP)
|
|
|
|
- Warning: It may cause errors with old exe's!
|
|
|
|
-
|
|
|
|
-11/19
|
|
|
|
- * Re-added check for empty bottle when using aqua benedicta. [Valaris]
|
|
|
|
- * Fixed skills not showing after using @allskill [celest]
|
|
|
|
-
|
|
|
|
-11/18
|
|
|
|
- * Added a line to @unmute, added @mute. [celest]
|
|
|
|
- Usage: @mute <time in minutes> <character name>
|
|
|
|
- * Added save_flag for skill_status_change_start [celest]
|
|
|
|
- * Fixed muting not being saved when you quit/change characters/log off [celest]
|
|
|
|
- * *Hopefully* fixed the skill tree problem where you have to use 49 skill
|
|
|
|
- points first before 2nd job skills will show... please report any bugs found
|
|
|
|
- with it, thank you. [celest]
|
|
|
|
- * Added flag to pc_unequipitem (thanks to DracoRPG for suggestion) [celest]
|
|
|
|
- * Skill updates [celest]
|
|
|
|
- - Updated Cloaking (thanks to orn), Endure
|
|
|
|
- - Pneuma (thanks to DracoRPG)
|
|
|
|
- - Changed sc_ id for Basilica
|
|
|
|
- - Cancel Basilica (100%) when caster moves or uses another skill
|
|
|
|
- - Updated Poison React (90%), Endure
|
|
|
|
- - Added SC_BLOCKSKILL, SC_SLOWDOWN
|
|
|
|
- * Modified pc_attack to fix monster npc's not working in certain exes, thanks
|
|
|
|
- to leinsirk10 [celest]
|
|
|
|
- * Moved mapflags organized by type to main mapflag folder and removed "type" folder.
|
|
|
|
- Removed mapflags organized by location.[kobra_k88]
|
|
|
|
-
|
|
|
|
-11/17
|
|
|
|
- * Added stub-handler for packet 0x3090 into char_sql [MouseJstr]
|
|
|
|
- * Fixed a crash in the afm reading/closing code [MouseJstr]
|
|
|
|
- * Added skill_steal_type to battle_athena.conf for the new (but unconfirmed)
|
|
|
|
- stealing formula [celest]
|
|
|
|
- * Skill updates: [celest]
|
|
|
|
- - Removed annoying skill fail messages from rogue's Snatcher
|
|
|
|
- - Add sc_data check for firewall and fogwall
|
|
|
|
- - Fixed Berserk (99% hopefully? ^_^)
|
|
|
|
-
|
|
|
|
-11/16
|
|
|
|
- * Fix for compiling against gcc 2.95 [MouseJstr]
|
|
|
|
- * Added day of week events (OnSat2000) into scripting engine [MouseJstr]
|
|
|
|
- * Temporarily Disabled GM Command Logs; Weren't working Properly >_<! [Codemaster]
|
|
|
|
- * Fixed a typo in ../db/Changelog.txt [Nana]
|
|
|
|
- * Added -funroll-loops argument to makefile to further increase performance [Shinigami]
|
|
|
|
- * Fixed 2 bugs in DELITEM script command. [Lupus]
|
|
|
|
- - added deleting priority: If you have some items with the same ID and want to delete some of them, then
|
|
|
|
- at first it'll delete common items then, if necessary, delete the rest items but upgraded/named/with cards. [Lupus]
|
|
|
|
- * Added checks for Perfect hiding [celest]
|
|
|
|
- * Modified level 0 skill check to allow auto blitz beat and steal. [celest]
|
|
|
|
- * Added constant BaseJob. [celest] Usage: For example, instead of
|
|
|
|
- If (Class==12) || (Class==4012) || (Class==4035)
|
|
|
|
- you can use
|
|
|
|
- If (BaseJob==12) or If (BaseJob==Job_Assassin)
|
|
|
|
- * Added 'indoors' mapflag : When in-doors players will not be affected by Night [celest]
|
|
|
|
- * Skill updates [celest]
|
|
|
|
- - Assumptio is now disabled in GvG maps.
|
|
|
|
- - Changed cloaking checks a bit.
|
|
|
|
- - Tidied up some parts of skill.c abit. ;P
|
|
|
|
- * Added pk_min_level option in battle_athena.conf. Change this to define the
|
|
|
|
- minimum level players can attack others when pk_mode is on. [celest]
|
|
|
|
-
|
|
|
|
-11/15
|
|
|
|
- * Added a Database Changelog.txt File, use it for any changes inside the db folder. [shadowlady]
|
|
|
|
- * Added GM Command Logs & Added TXT Logs + TXT Log Options [Codemaster]
|
|
|
|
- * Added spawning of monsters at specific level by adding ,# after the spawn name. [Valaris]
|
|
|
|
- mobs_level_up option should be on when using this.
|
|
|
|
- (Example: {ama_dun01.gat,0,0,0,0 monster Shinobi,99 1401,1,0,0,0} to spawn a level 99 shinobi.)
|
|
|
|
- * Added addtoskill script command for (levels can stack on top of existing levels). [Valaris]
|
|
|
|
- Use same usage as skill script command.
|
|
|
|
- * Added -ffast-math argument to makefile to increase performance, thanks to kashy. [Valaris]
|
|
|
|
- * Added small and big mob sprite spawning. [Valaris]
|
|
|
|
- -Added @monstersmall and @monsterbig commands.
|
|
|
|
- -For using in scripts, use id +2000 for small and id +4000 for big.
|
|
|
|
- (Example: 3002 for small poring and 5002 for big poring)
|
|
|
|
- * Added mobs_level_up option. [Valaris]
|
|
|
|
- -Everytime a monster kills a play their level will increase and show levelup animation.
|
|
|
|
- -Their 6 main stats and speed will increase as they level.
|
|
|
|
- -They will recover 10% of the max hp of the player it kills.
|
|
|
|
- -Player will gain extra exp based on how much stronger a monster is than normal.
|
|
|
|
- -Skill estimation will show monsters current level (instead of reading from db).
|
|
|
|
- -Will display level 99 aura if and when a monster hits level 99.
|
|
|
|
- -They will not go higher than level 99.
|
|
|
|
- * Fixed maximum skill levels not following skill tree [celest]
|
|
|
|
- * Updated HP/SP for baby classes [celest]
|
|
|
|
- * Corrected pc_calc_base_job [celest]
|
|
|
|
- * Skill updates [celest]
|
|
|
|
- - Marionette Control (70%), Berserk (thanks to DracoRPG)
|
|
|
|
- * Modified pc_jobchange code to work with new pc_calc_base_job [celest]
|
|
|
|
- * Corrected skill_tree_get_max, sorry >.< [celest]
|
|
|
|
-
|
|
|
|
-11/14
|
|
|
|
- * Made the Advance jobchangers to kRO standars with the following;
|
|
|
|
- - Checks if you are level 99/50 and 2nd class OR above.
|
|
|
|
- - Checks if you have an Cart of Falcon equiped.
|
|
|
|
- - Checks if you have any Quest Skills, stores a variable on you and gives them back
|
|
|
|
- when you change to 1st advance class.
|
|
|
|
- - Added minimum joblevel to change to an 2nd or 2-2 advance class to job 45 after kro. [Nana]
|
|
|
|
- * Fixed loading of AFMs when no resnametable is found. [Valaris]
|
|
|
|
- * mob_db.txt: Fixed Golden Thief Bug MVP MOB mode (it wasn't moving/attacking) [Lupus]
|
|
|
|
- * Added AFM (Advanced Fusion Map) support, thanks to alexkreuz and fusion. [Valaris]
|
|
|
|
- Use the afm_dir option in grf-files.txt (currently needs a resnametable.txt).
|
|
|
|
- * Initialized password variable in login.c. [Valaris]
|
|
|
|
- * Added zeny_from_mobs option. [Valaris]
|
|
|
|
- * Corrected the file type attribute on most of the files in three which fixes the
|
|
|
|
- newline issues between linux and dos [MouseJstr]
|
|
|
|
- svn propset -R svn:eol-style native .
|
|
|
|
- * Skill changes [celest]
|
|
|
|
- - Corrected steal formula, updated BladeStop, Headcrush.
|
|
|
|
-
|
|
|
|
-11/13
|
|
|
|
- * Fixed map-server loading, doesn't require data\resnametable.txt anymore [Wizputer]
|
|
|
|
- * Updated & Optimized TXT Login from FREYA. (need to do SQL now) [Codemaster]
|
|
|
|
- * Removed compile warnings in intif.c. [Valaris]
|
|
|
|
- * Fixed chrif_changesex and @changesex, now uses packet 0x3000. [MC Cameri]
|
|
|
|
- * Updated some skills, credits to orn and midas. [celest]
|
|
|
|
- - Magnum Break, Throw Stone, Sprinkle Sand, Magic Power, Memorise, Quagmire,
|
|
|
|
- Spider Web, Reject Sword, assassin's Dodge, Demonbane, Divine Protection.
|
|
|
|
- - Firewall, Quagmire, Fog Wall (100%), Marionette Control (30%), Sandman,
|
|
|
|
- Claymore Trap
|
|
|
|
- - Adjusted some mob skills for mod support.
|
|
|
|
- * Fixed weight increase when riding. [celest]
|
|
|
|
-
|
|
|
|
-11/12
|
|
|
|
- * added folder: /save-tmpl, removed folder /save
|
|
|
|
- * battle_athena.conf: Updated Packet Version Flags.
|
|
|
|
- * !!!Fixed Mobs Attacking!!!: Thanks for MagicalTux and Yor, I fixed the mobs attacking by using one of their files. [Codemaster]
|
|
|
|
- * Warps Update : Added ayothaya warps in ./npc/warps/ and in map_athena.conf [Nana]
|
|
|
|
-11/11
|
|
|
|
- * Skill Updates : (Need to revise skill_cast_db.txt for new updates)
|
|
|
|
- ( Sharp Shooting, Sword Reject, Chain Crush Combo, Tiger Knuckle Fist,
|
|
|
|
- Head Crush, Arrow Vulcan, HP COnversion) Thanks to DracoRPG.
|
|
|
|
- Fixed Devotion use requeriments. Thanks to Orn. [shadow]
|
|
|
|
-11/11
|
|
|
|
- * Corrected minor typo in item_db, and removed/commented out dupe items.[kobra_k88]
|
|
|
|
-
|
|
|
|
-11/10
|
|
|
|
-
|
|
|
|
- * Updated Sprout (Item #7193), Thin Trunk (Item #7186),
|
|
|
|
- Huge Leaf (Item #7198), and Rante Whip (Items #1956, #1957)
|
|
|
|
- - thanks to cheng - [Codemaster]
|
|
|
|
- * Updated Parasite (Mob #1500) Drops - thanks to cheng [Codemaster]
|
|
|
|
- * Updated Soft Grass Leaf (Item #7194) - thanks to cheng [Codemaster]
|
|
|
|
- * Added, Fixed & Updated ALOT of skills: [Codemaster]
|
|
|
|
- - Fire Pillar, Backstab, Grimtooth, Poison React, Falcon Assalt,
|
|
|
|
- Skin Tempering, Hilt Binding, Frost Nova, TEMPORARY fix for Create Deadly Poison,
|
|
|
|
- Enchant Deadly Poison, Endure, Sacrifice, Spider Web, Memorize,
|
|
|
|
- Hyper Spirit Sphere, Palm Strike, Sword Reject, Pressure, Magic Crasher,
|
|
|
|
- Amplify Magic Power, Napalm Vulcan, True Sight, Wind Walk, Aura Blade,
|
|
|
|
- Concentration, Cart Boost, Magic Power
|
|
|
|
- - Thanks goes to Celest, Midas, and DracoRPG!
|
|
|
|
- * Fixed spira's mistake in using the packet_len_table; no biggie ^_^ [Codemaster]
|
|
|
|
- * char/char.c & char_sql/char.c: Fixed start_armor and start_weapon - thanks to AppleGirl [Codemaster]
|
|
|
|
- * Added packetver 6 flag to makefile. [Valaris]
|
|
|
|
-
|
|
|
|
-11/09
|
|
|
|
- * mob_db.txt: Fixed Drake dropping the wrong card - thanks to roslen [Codemaster]
|
|
|
|
- * chat.c: Fixed multiple joins in a single chat - thanks to Alex14 and CHaNGeTe. [Codemaster]
|
|
|
|
- * clif.c: Fixed sitting. [spira]
|
|
|
|
- * - Fixed item 657 Job ID , 11/09 patch updates to item_db, Correct stats for item 5097
|
|
|
|
- - Added Unbreakable funcions to item_db armors/shields/garments/footgear [shadow]
|
|
|
|
- * Defined SO_REUSEPORT to allow the servers to re-use ports if server crashes [Wizputer]
|
|
|
|
-
|
|
|
|
-11/08
|
|
|
|
- * Added new script command: getMapXY(MapName$,MaxX,MapY,type,[CharName$]) by Lorky [Lupus]
|
|
|
|
- Get position for char/npc/pet/mob objects.
|
|
|
|
- * Attempted to fix the mob bug (still haven't :( ). Still updated mob.c/clif.c/chrif.c according to jA 1057. [Codemaster]
|
|
|
|
- * Fixed item_cardalbum.txt: Removed extra column which mad all albums empty [Lupus]
|
|
|
|
-11/07
|
|
|
|
- - Fixed a few npcs will start implementing new ones soon, have alot on paper, need to type them up. [Nasedo]
|
|
|
|
- * clif.c: Added a few things from jAthena 1057 [Codemaster]
|
|
|
|
- * Corrected some typos in item_db. Items 1143 and 1719 need to be re-checked.[kobra_k88]
|
|
|
|
- * Fixed compiling error in Map Server in which @repairall was using old broken system [Shinigami]
|
|
|
|
-
|
|
|
|
-11/06
|
|
|
|
- - Added missing items in item_db.txt and reorganised it.[Nasedo]
|
|
|
|
- - Fixed wrong coords for payon guild flags (it has the old map coords), fixed some weapon effects in item_db,
|
|
|
|
- updated the mob_db (90%+ done), added EP 5-9 mobs to mob_branch.txt and EP 6 cards to item_cardalbum.txt[shadowlady]
|
|
|
|
- * atcommand.c/.h,chrif.c/.h, added @changesex. [MC Cameri]
|
|
|
|
- * mob.c & clif.c: Added & Modified a few parts dealing with monsters and guilds [Codemaster]
|
|
|
|
- * mob.c: Re-did a few parts according to jA's 1057 version. [Codemaster]
|
|
|
|
-11/05
|
|
|
|
- * Fixed and redo optional Umbalian quests:
|
|
|
|
- - Wise Man Fabius' Umbalian Language Quest (you can learn Umbalian language in
|
|
|
|
- alternative way)
|
|
|
|
- - On speaking with Umbalian Chief about meaning of masks you activate Turban Thief Quest
|
|
|
|
- (For Sphinx Mask)
|
|
|
|
- * Fixed several bugs in Niflheim Piano Keys Quest (wrong variable name, missing CLOSE buttons)
|
|
|
|
- Zeny/Item Exploit in Niflhein Sairin NPC quest (should add similiar checks in every
|
|
|
|
- easy quests with expensive prizes to avoid exploits) [Lupus]
|
|
|
|
- * Revised and fixed all comodo,yuno,amatsu,gonryun,umbala mobs and drops. Also fixed mvp and woe mobs too [Shadowlady]
|
|
|
|
- * Fixed crash from guild skill point allocation, there seems to be a problem with guilds loading still. [Valaris]
|
|
|
|
- * Fixed committed typo in map_athena.conf, remove aria's dev npc (was giving errors preventing server startup). [Valaris]
|
|
|
|
-
|
|
|
|
-11/04
|
|
|
|
- * Added sara-chan's packet db with support for 11-1 [Valaris]
|
|
|
|
- * [alot of files >_<]: Changed connecting a bit, from oA source; it connected easier/better in my opinion so... [Codemaster]
|
|
|
|
- * map/skill.c: Added a few checks for level 0 skills being used. [Codemaster]
|
|
|
|
-
|
|
|
|
-11/03
|
|
|
|
- * Removed broken column, using attribute column for broken equip now. [Valaris]
|
|
|
|
-
|
|
|
|
-11/02
|
|
|
|
- * Fixed compile time errors for gcc 2.95 [MouseJstr]
|
|
|
|
- * Changed Blacksmith skill "Hammer Fall" to only be used with maces or Hammers [Aria]
|
|
|
|
-11/01
|
|
|
|
- * Set Comodo Kafra to warp to Umbala (11/2/04 patch) [Aria]
|
|
|
|
-10/31
|
|
|
|
- * Fixed Devnpcs giving off errors -_- [Aria]
|
|
|
|
- * Fixed showmsg.c compile warnings thanks to LittleWolf. [Valaris]
|
|
|
|
- * map/skill.c: removed a second declaration of sc_def_vit in skill_castend_nodamage_id; thanks to spira [Codemaster]
|
|
|
|
- * map/battle.c: re-did Water Ball's damage calculation [Codemaster]
|
|
|
|
-10/30
|
|
|
|
- * Added new guild skills to skill_db from sara-chan. [Valaris]
|
|
|
|
- * db/skill_cast_db, map/skill.c, map/pc.c: Corrected a few CHASEWALK things; Thanks to Celest [Codemaster]
|
|
|
|
- * char_sql/char.c: removed the double free()ing of gm_account [Codemaster]
|
|
|
|
- * Added check for c value in int_guild.c before dividing to calculate average level. [Valaris]
|
|
|
|
- * Commented unfinished dev npcs and added devnpc to map_athena. [Aria]
|
|
|
|
- * Removed item requirement of Aqua Benedicta (10/26 patch) [Aria]
|
|
|
|
- * Fixed some compiling error for Map-server [Shinigami]
|
|
|
|
- * Removed Rogue's backstab pushback effect (kRO style again) [Aria]
|
|
|
|
- * Changed requirement of Fire Pillar to fit kRO style; lv1-5 = no gem, but 6-10 = 1 gem. [Aria]
|
|
|
|
- * Added Mugendai's oA GUI support for map-server (previously not added) [davidsiaw]
|
|
|
|
- * Included Mugendai's oA GUI in the GUI folder [davidsiaw]
|
|
|
|
-
|
|
|
|
-10/29
|
|
|
|
- * another exploit fix for mult in script [MouseJstr]
|
|
|
|
- * Corrected mode for peco, condor mobs. Added custom mobs Easter Egg and Easter Bunny for easter egg event script.
|
|
|
|
- Corrected mysteltain card location, penomena card typo.[kobra_k88]
|
|
|
|
-10/28
|
|
|
|
- * Cloak Speed fixed [Aria]
|
|
|
|
- * Throw stone damage fixed [Aria]
|
|
|
|
- * Added new packets from Sara to packet database. [spira]
|
|
|
|
- * Fixed and changed command lists to reflect on new packet changes. [spira]
|
|
|
|
- - @jumpto, @recall, and @where
|
|
|
|
- - Removed old @ignore* functions because they are no longer needed.
|
|
|
|
- * Replaced old whisper ignoring code with better and more efficient code. [spira]
|
|
|
|
- * Added packet_db.txt support, removed old packet functions. [spira]
|
|
|
|
- * fixed forger-zeny exploit [MouseJstr]
|
|
|
|
-
|
|
|
|
- Doing script math that returns a number greater then (1<<31) will now
|
|
|
|
- return a (1<<31). This prevents you from finding a npc that
|
|
|
|
- asks for a quantity then mults the cost by that quantity to get
|
|
|
|
- what you need to pay.
|
|
|
|
-
|
|
|
|
-10/27
|
|
|
|
- * Updated CSS styles for readme a bit [Aria]
|
|
|
|
- * branched athena at version 340 to begin work on the packet_db
|
|
|
|
- stuff from jA. To retrieve it, do a svn co http://dev.deltaanime.net:8080/svn/eathena/packetdb
|
|
|
|
- later, once we are happy with it.. and feel it is stable, we will remerge it back into the main tree via the appropriate svn commands
|
|
|
|
- as a FYI, the command I used to create this branch was:
|
|
|
|
- svn copy http://dev.deltaanime.net:8080/svn/eathena/athena http://dev.deltaanime.net:8080/svn/eathena/packetdb -m "branch for packetdb work"
|
|
|
|
- * Fixed Aldebaran (gatekeeper conditions bugs and wrong Key ID). Fixed some typos in other cities [Lupus]
|
|
|
|
-
|
|
|
|
-10/26
|
|
|
|
- * Added more quotes -_- [Aria]
|
|
|
|
- * Modified a few things related to guild skills. I hope it doesn't interfere with anyone else's work, and isn't seen as bad. [Sara-chan]
|
|
|
|
- -Support for new guild skills, though they don't work yet. Added guild_skill_get_inf and guild_skill_get_max entries for them based on early info.
|
|
|
|
- -Changed guild_skillup functions based on japanese code, but for a good reason.
|
|
|
|
- It allows for guild skill trees, sort of. I made Kafra Contract and Guardian Research require Guild Approval, for instance.
|
|
|
|
- I think the first four new guild skill requirements are correct, at the least.
|
|
|
|
- I hope everything works alright, it's my first contribution to eA in quite some time and I'm rather rusty at programming of late.
|
|
|
|
- * Fixed compile errors in showmsg.c. [Sara-chan]
|
|
|
|
- * Fixed Mouse's devnpc only saying his quotes once per server reset [Aria]
|
|
|
|
- * Added log_athena.conf & the logs.sql file [Codemaster]
|
|
|
|
- * Added log configurations to inter_athena.conf [Codemaster]
|
|
|
|
-
|
|
|
|
-10/25
|
|
|
|
- * Fixed a compiling error in Login-server [Shinigami]
|
|
|
|
- * Added alot of Azndragon's spiffy logs & then added a few things of my own (Silly Dragon, structs are for kids!) [Codemaster]
|
|
|
|
- * Corrected a small bug (forgot to change a few variables!) in my different GM option. [Codemaster]
|
|
|
|
- * Fixed items and mobs in DB. Added new items. [Lupus]
|
|
|
|
- * Fixed some NPC bugs (check NPC=changelog.txt) [Lupus]
|
|
|
|
- * Fixed getting MAX PET ID (SQL only bug) [Lupus]
|
|
|
|
- * Fix char/char.c which was crashing after double freeing logs
|
|
|
|
- [MouseJstr]
|
|
|
|
- * Improved basic server rebooters [MC Cameri]
|
|
|
|
- * Commited common/showmsg.c/.h, previously missing x_X [MC Cameri]
|
|
|
|
- * Added a basic server rebooter program, just use 'runserver.bat' to start up the server. [Shinigami]
|
|
|
|
-
|
|
|
|
-10/24
|
|
|
|
- * Added files common/showmsg.c/.h which contain the function _ShowMessage(char *string, int flag) [MC Cameri]
|
|
|
|
- -Check showmsg.h to see how to use it.
|
|
|
|
- -This function is made to replace printf in all the cases, so it MUST be used instead of print from now on.
|
|
|
|
- -Begin your own journey of replacing/removing old printfs, and using the new function.
|
|
|
|
- -This function was previously called ShowMessage() in oA, it is now merged, some changes have been done:
|
|
|
|
- 1.Outputting messages to a file is now disabled(commented out).
|
|
|
|
- 2.MSG_SQL is now commented out.
|
|
|
|
- 3.If the server is out of memory, it will not use abort().
|
|
|
|
- 4.Returns 0 if successful, 1 otherwise.
|
|
|
|
- -Example: ShowInfo("hello\n"); will print this to the screen: [Info]: hello
|
|
|
|
- -Always add \n at the end. Unless someone edits the function to add the \n whether it exists or not.
|
|
|
|
- -Just add #include "showmsg.h" wherever you need it.
|
|
|
|
- * Edited ALL makefile's to include showmsg.o -> _ShowMessage(). [MC Cameri]
|
|
|
|
- * Updated readme/gmcommands.html with new @uptime command [MC Cameri]
|
|
|
|
- * Somebody had added some additional noskill checks that prevented
|
|
|
|
- vending from happening in prontera [MouseJstr]
|
|
|
|
- * Added bypass with gm_allskill of npc_selfdestruct2. [Valaris]
|
|
|
|
- * Corrected some minor bugs in some Quests [Shinigami]
|
|
|
|
- * Added new maps (from lateast kRO patch)
|
|
|
|
- Touched WOE (u can't surrender the castle during the WOE), misc fix of the bank [Lupus]
|
|
|
|
-10/23
|
|
|
|
- * Added the option to read GM accounts from a different table than login. Default set to login table. [Codemaster]
|
|
|
|
- * Finished Aria and MC Cameri "Dev edition" NPCs. [Aria]
|
|
|
|
- * Corrected extra stat points given to high classes. [Valaris]
|
|
|
|
- * Added high classes getting the extra 40 stat points on stat reset. [Valaris]
|
|
|
|
- * performance tweaks on socket.c to reduce lag [MouseJstr]
|
|
|
|
-
|
|
|
|
- do a "OPT="-g -DNSOCKET" to compile with the changes
|
|
|
|
- enabled.. and tell me if you notice a change in your
|
|
|
|
- performance/lag
|
|
|
|
-
|
|
|
|
- * Added @uptime to atcommand.c [MC Cameri]
|
|
|
|
- * Added the stuff for my npc to Dev/quotes.txt [MC Cameri]
|
|
|
|
-
|
|
|
|
-10/22
|
|
|
|
- * Replaced some checkcart and checkoption(x) with checkcart(0) in the guild folder [Aria]
|
|
|
|
- * Waiting for various devs to tell me their coords, map, biography, quotes,
|
|
|
|
- moving coords, etc. In the meantime, I replaced them with (x,y),(lols),
|
|
|
|
- (sprite),(somewhere), and if they didn't give me any info, I didn't
|
|
|
|
- add them yet =P. [Aria]
|
|
|
|
- * Added Davidsiaw, Shinigami, Lord, Codemaster, MouseJstr, MC Cameri, and Darkchild
|
|
|
|
- to "Dev edition" NPCs [Aria]
|
|
|
|
- * Revised "Dev edition" NPC layout a bit, should go smoother now. Should be final
|
|
|
|
- layout unless something goes wrong =O. [Aria]
|
|
|
|
- * Fixed the eol markers on some checked in files [Mousejstr]
|
|
|
|
- * Fix two crashes caused by calling isGM on mobs [MouseJstr]
|
|
|
|
- * Added folder "mc_cameri" in npc/other which contains my bank npc. [MC Cameri]
|
|
|
|
- * Changed "Dev edition" NPC layout so that they move by themselves by timers. [Aria]
|
|
|
|
- * Changed "Dev edition" NPCs to walk during quotes, and added biography. [Aria]
|
|
|
|
- * Fixed quest/all_quest.txt not showing the correct description of the binoculars. [Aria]
|
|
|
|
- * Fixed quest/all_quest.txt not going to stop pass and not displaying requirements. [Aria]
|
|
|
|
- * Fixed removing friends from the list [davidsiaw]
|
|
|
|
- * Added PCLoginEvent NPC (When a character logs on, NPC runs as if he/she clicked the NPC) [davidsiaw]
|
|
|
|
- The NPC sample is located in npc/sample/PCLoginEvent.txt (you only need one of these NPCs)
|
|
|
|
-
|
|
|
|
-10/21
|
|
|
|
- * Fixed clothes_dyer.txt: Disabled Assassing/Rogues Dye. Also fixed wrong labels [Lupus]
|
|
|
|
- * Fixed hair_dyer.txt: fixed missing menu label [Lupus]
|
|
|
|
- * new_hats.txt 1.4 fixed amount of Fish Tail (300 -> 30), Zeny bugs in Ear of Angel,
|
|
|
|
- Ear of Demon,Big Golden Bell, Mistress Crown,
|
|
|
|
- Crown of The Ancient Queen, Indian Headband, Orc Hero Helm [Lupus]
|
|
|
|
- * Fixed name of a flower in Prontera quest (Dreamy->Illusion) according to our DB [Lupus]
|
|
|
|
- * Fixed item names in the temp Crusader Job Quest according to our DB [Lupus]
|
|
|
|
-
|
|
|
|
-10/20
|
|
|
|
- * map/mob.c: Added mob_exclusion_add() & mob_exclusion_check() [Codemaster]
|
|
|
|
- * map/map.h: Changed Vending Struct: amount and value to unsigned variables (so they CAN'T be 0 or less) [Codemaster]
|
|
|
|
- * map/mob.h: Added mob_exclusion_add() & mob_exclusion_check() [Codemaster]
|
|
|
|
- * Aligned the list of commands at the beginning of atcommand.c,
|
|
|
|
- with tabs instead of spaces. [MC Cameri]
|
|
|
|
- * Fixed AtCommand_SetBattleFlag, it was previously being called by "@send"
|
|
|
|
- instead of "@setbattleflag". [MC Cameri]
|
|
|
|
- * Finished basic layout, finished Aria starting to create Shinigami [Aria]
|
|
|
|
- * Started to create "Dev edition" npcs [Aria]
|
|
|
|
- * Fixed a compile error in src/char/char.c [MouseJstr]
|
|
|
|
- * Fixed a bug in @trade where the distance was not ignored [MouseJstr]
|
|
|
|
- * Fixed a potential inf loop in pc.c when multi_level_up is set to no. [MouseJstr]
|
|
|
|
- * implemented Friends List support for TXT version [davidsiaw]
|
|
|
|
- * added queries in main.sql for Friends List. mySQL support for friends list pending [davidsiaw]
|
|
|
|
-10/19
|
|
|
|
- * switched login_sql/login.c to use binary when retrieving
|
|
|
|
- by account name [MouseJstr]
|
|
|
|
- * skill.c & skill.h: added skill_type_cloaking [Codemaster]
|
|
|
|
- * storage.c & storage.h: added storage_storageopen2() [Codemaster]
|
|
|
|
-10/18
|
|
|
|
- * Changed readme layout for 1.0 scheme. [Aria]
|
|
|
|
- * added check for console variable in login_sql [MouseJstr]
|
|
|
|
- * Fully translated the untranslated items in the database.sql for SQL. [Nana]
|
|
|
|
- * Dev/TODO, asigned myself to some items. [MC Cameri]
|
|
|
|
- * char/char.c: changed the online system to omniAthena's [Codemaster]
|
|
|
|
- * char/char.c: added log_char and log_inter [Codemaster]
|
|
|
|
- * char/char.c: added Mugendai's GUI Support [Codemaster]
|
|
|
|
- * char/int_guild.c: added log_inter and db_path [Codemaster]
|
|
|
|
- * char/inter.c: added log_inter [Codemaster]
|
|
|
|
- * char/char.c: added db_path [Codemaster]
|
|
|
|
- * char/inter.h: added log_inter [Codemaster]
|
|
|
|
- * char_sql/char.c: added log_char and log_inter [Codemaster]
|
|
|
|
- * char_sql/char.c: added Mugendai's GUI Support [Codemaster]
|
|
|
|
- * char_sql/int_guild.c: added log_inter and db_path [Codemaster]
|
|
|
|
- * char_sql/inter.c: added log_inter [Codemaster]
|
|
|
|
- * char_sql/char.c: added db_path [Codemaster]
|
|
|
|
- * char_sql/inter.h: added log_inter [Codemaster]
|
|
|
|
- * conf-tmpl/char_athena.conf: Added log_char & db_path [Codemaster]
|
|
|
|
- * conf-tmpl/inter_athena.conf: Added log_inter [Codemaster]
|
|
|
|
-
|
|
|
|
-10/18
|
|
|
|
- * clif.c,clif.h,map.h,npc.c,npc.h,script.c: Added NPC Walking. [Valaris]
|
|
|
|
- -npcspeed #; To change npc's walking speed.
|
|
|
|
- -npcwalkto x,y; Move an npc to a position (keep it less than area size, or sprite will glitch and disappear).
|
|
|
|
- -npcstop; Stops an npc's movement.
|
|
|
|
-
|
|
|
|
-10/17
|
|
|
|
- * Made the IP autodetection code work under a pure win32
|
|
|
|
- executable
|
|
|
|
- * Fixed the win32 build and made a src\map\Makefile.win32 to
|
|
|
|
- make it easier to do win32 builds of the map server
|
|
|
|
-
|
|
|
|
- src\common\utils.c src\common\utils.h src\common\grfio.c
|
|
|
|
- src\common\nullpo.h src\common\timer.c src\common\db.c
|
|
|
|
- src\common\socket.c src\common\core.c src\common\mmo.h
|
|
|
|
- src\common\socket.h src\map\script.c src\map\intif.c
|
|
|
|
- src\map\npc.c src\map\clif.c src\map\map.c src\map\clif.h
|
|
|
|
- src\map\chrif.c src\map\Makefile.win32
|
|
|
|
-
|
|
|
|
- * skill.c: Fixed noicewall flag. [Valaris]
|
|
|
|
- * battle.c: Battle calc weapon attack now checks to see if pc_breakweapon successfully broke the weapon then recalculates damage. [Valaris]
|
|
|
|
- * pc.c: Removed broken weapon and equip status, just unequips items again when broken. [Valaris]
|
|
|
|
- Removed useless code from pc_breakweapon and pc_breakarmor. [Valaris]
|
|
|
|
- * Added template for server control from the console [Wizputer]
|
|
|
|
- * conf-tmpl/login_athena.conf: added support for Mugendai's "I'm Alive" Timer and GUI Flush [Codemaster]
|
|
|
|
- * login/login.c: added support for Mugendai's "I'm Alive" Timer and GUI Flush [Codemaster]
|
|
|
|
- * login_sql/login.c: added support for Mugendai's "I'm Alive" Timer and GUI Flush [Codemaster]
|
|
|
|
- * Usable GM commands from server console admin:<gm command>:<map of "GM"> <x> <y> [Wizputer]
|
|
|
|
- * Added server:shutdown to shutdown server and help [Wizputer]
|
|
|
|
- * Added user discretion for console commands in conf files [Wizputer]
|
|
|
|
-10/16
|
|
|
|
- * Fixed Umbala Language Quest, where a certain NPC would freeze you due to an unfinished script [Shinigami]
|
|
|
|
- * Fixed bug in new_hats.txt where free items are given out [Shinigami]
|
|
|
|
- * Correct Morroc warp npc overlaying Kafra npc. [Aria]
|
|
|
|
- * Corrected npc typos. [Aria]
|
|
|
|
- * Skip over npc_selfdestruction2 on allskillup (thanks to celest) [Valaris]
|
|
|
|
- * Fixed some typos in some of the NPCs [Shinigami]
|
|
|
|
- * tweaked the auto-configure stuff to deal better with
|
|
|
|
- machines that have no detectable IP addresses.. is this
|
|
|
|
- possible? [MouseJstr]
|
|
|
|
- src\char_sql\char.c src\char\char.c src\map\map.c
|
|
|
|
- * Made it compile under gcc 2.95 [MouseJstr]
|
|
|
|
- * made the char and map servers auto-configure their own IP's
|
|
|
|
- whenever possible [MouseJstr]
|
|
|
|
-
|
|
|
|
- If you do not specify the server IP address, it now determines it
|
|
|
|
- on its own. This means that to get a server running that is
|
|
|
|
- accessable from the internet you should only need to specify the
|
|
|
|
- location of the data.grf files. This eliminates one more point
|
|
|
|
- of misconfiguration.
|
|
|
|
-
|
|
|
|
- It does not correctly auto-configure for when you are behind a
|
|
|
|
- router or a firewall since there is no way of determining the
|
|
|
|
- external IP address. On the other hand, we should be able to
|
|
|
|
- eliminate the lan_conf file since we know our IP addresses as well
|
|
|
|
|
|
+Date Added
|
|
|
|
+
|
|
|
|
+02/18
|
|
|
|
+ * Fixed a bug with statpoint.txt reading and giving too much stat points,
|
|
|
|
+ thanks to Benz / eAthenaC [celest]
|
|
|
|
+ * Fixed client errors when pecopeco Lord Knights/Paladins log in with a weapon
|
|
|
|
+ equipped [celest]
|
|
|
|
+ * Added bAddRace2 -- check item_bonus.txt [celest]
|
|
|
|
+ * Added mob_race2_db.txt -- contains 'main races' of certain monsters [celest]
|
|
|
|
+ * Updated description for backup_txt in char_athena.conf a bit [celest]
|
|
|
|
+ * Set read_map_from_cache to 2 (enable compression), and map_cache_file back to
|
|
|
|
+ saving in /db instead of /save, as suggested by Poki#3 [celest]
|
|
|
|
+ * Updated description for auto_counter_type, and set plaer_auto_counter_type
|
|
|
|
+ to 0 by default, as suggested by Poki#3 [celest]
|
|
|
|
+ * Use the event names from script_athena.conf to check whenever a player event
|
|
|
|
+ trigger is being read/set [celest]
|
|
|
|
+ * Removed an unused save/bank.txt [celest]
|
|
|
|
+ * Added some new cards effects. (check DB\changelog.txt) [Lupus]
|
|
|
|
+
|
|
|
|
+02/17
|
|
|
|
+ * Now all mobs have 10 drops slots. the last one is used for Cards Drops [Lupus]
|
|
|
|
+ Don't forget to update your SQL files (Drop Log: logs.sql and db_tables.sql
|
|
|
|
+ if u were using SQL Mobs DB. Update it from TXT! )
|
|
|
|
+ * Fixed Branch Log TXT filename [Lupus]
|
|
|
|
+ * Made all logs work with compiled TXT Server, too (removed old #ifndef) [Lupus]
|
|
|
|
+ * Added 4 columns into mob_db.txt (check DB\changelog.txt) [Lupus]
|
|
|
|
+ * Fixed some mobs drops (Whisper, etc) and some MVP mobs (bonuses were shifted...) [Lupus]
|
|
|
|
+ * Readded Chemical Protection -- i forgot to check for it when changing some
|
|
|
|
+ jA stuff earlier, sorry ^^; [celest]
|
|
|
|
+ * Removed some old eA code that was causing Frost Nova to do an extra hit
|
|
|
|
+ [celest]
|
|
|
|
+ * Corrected Vulcan Arrow's hits in skill_db -- the bug appeared when the
|
|
|
|
+ correct numbers hardcoded were removed [celest]
|
|
|
|
+ * Readded zlib and zconf .h files to under /lib for compiling in Windows,
|
|
|
|
+ thanks to Ser [celest]
|
|
|
|
+ * Fixed some compile errors in Windows, thanks to Ser [celest]
|
|
|
|
+ * Changed remove_control_characters back to supporting korean chars [celest]
|
|
|
|
+ * Moved some other code around [celest]
|
|
|
|
+ * Added Shinomori's changes to Dissonance -- don't increment the timer again
|
|
|
|
+ if the target has died [celest]
|
|
|
|
+ * Changed some nullpo checks back to normal null checks -- in some situations
|
|
|
|
+ it would be normal to get a NULL [celest]
|
|
|
|
+ * Changed some nullpo checks to print some debug information [celest]
|
|
|
|
+ * Added some sd checks before calling pc_blockskill [celest]
|
|
|
|
+ * Added Dino9021's fix for SQL char's friend list updating [celest]
|
|
|
|
+ * Fixed a crash if the player invited to join a guild is not online, thanks to
|
|
|
|
+ Alex14 [celest]
|
|
|
|
+ * Find the guild invitation sender first before clearing its ID [celest]
|
|
|
|
+
|
|
|
|
+ * Added 2 new script commands to support 2/15's cards patch... most of the
|
|
|
|
+ effects in kRO should be available now ^^ [celest]
|
|
|
|
+
|
|
|
|
+ - isequipped(...): Accepts a list of item ID's and checks whether all of
|
|
|
|
+ the items/cards have been equipped.
|
|
|
|
+ - isequippedcnt(...): Same as above, except it returns how many of the items
|
|
|
|
+ are being equipped
|
|
|
|
+
|
|
|
|
+ Example: if(isequipped(4002,4004,4006)) bonus bStr,1;
|
|
|
|
+
|
|
|
|
+02/16
|
|
|
|
+ * Char SQL: Fixed the Whisper chat on splittet mapservers (i think now all features work!) [Sirius]
|
|
|
|
+
|
|
|
|
+ * Added 3 more of the new card effects -- check item_bonus.txt [celest]
|
|
|
|
+
|
|
|
|
+ * Added 'bonus4' to support the new card effects that might need up to 4
|
|
|
|
+ parameters [celest]
|
|
|
|
+ * Set 'killerrid' and do PCKillEvent before calling PCDieEvent, thanks to
|
|
|
|
+ mrmagoo for pointing it out [celest]
|
|
|
|
+
|
|
|
|
+ * Added some new script event related options to script config [celest]
|
|
|
|
+
|
|
|
|
+ - [die/kill/login/logout]_event_name: Name of script to activate when an
|
|
|
|
+ event has occured
|
|
|
|
+ - event_requires_trigger: whether or not a 'set [EventName],1;' has to be
|
|
|
|
+ defined first for the event to be activated
|
|
|
|
+
|
|
|
|
+ * Added 8 of the new card effects on the 2/15's patch (still untested and
|
|
|
|
+ not yet added to the item_db)
|
|
|
|
+ - Refer to doc/item_bonus.txt for description
|
|
|
|
+
|
|
|
|
+ * Minor rewrites on self and enemy weapon/armor breaking during battle [celest]
|
|
|
|
+ * Added missing code for 'bBreakWeaponRate' and 'bBreakArmorRate' effects
|
|
|
|
+ [celest]
|
|
|
|
+ * Added missing code for 'bAddStealRate' effect [celest]
|
|
|
|
+ * Removed redundant 'infinite_autospell' in map_session_data [celest]
|
|
|
|
+ * Fixed Treasure Box spawn bug in all castles. [Lupus]
|
|
|
|
+ * Fixed wrong PresentLOG (it wasn't showing PRESENT BOX type ID) [Lupus]
|
|
|
|
+ * Expanded Monsters Drops Slots from 8 to 10. Everywhere in the sources. [Lupus]
|
|
|
|
+ But in TXT / SQL monsters DB reading functions, I added a temp plug
|
|
|
|
+ to make eA work fine with existing DBs. It reads only 8 drops and fills
|
|
|
|
+ 9th and 10th drops with Zero.
|
|
|
|
+ On expanding MOB_DB.TXT we'll remove that plug.
|
|
|
|
+ We are adding new cards and some monsters
|
|
|
|
+ have no free slots for them. Current state is tested and works fine.
|
|
|
|
+
|
|
|
|
+02/15
|
|
|
|
+ * Allow Potion Pitcher to be able to cast on yourself -- i've almost forgot
|
|
|
|
+ about this, thanks to Filougarou and Poki#3 for the fix ^^; [celest]
|
|
|
|
+ * Added Wallex's changes for weapon skills to read list_num from the skill_db
|
|
|
|
+ when calculating damage [celest]
|
|
|
|
+ * Login / Login SQL: Fixed the EXE-Version check (now it works finally :) [Sirius]
|
|
|
|
+ * Char SQL: Fixed the '0x2b05' reply to the mapserver (now multi - mapservers works again!)
|
|
|
|
+ * Rewrote skill blocking system that was allowing people to bypass blocking
|
|
|
|
+ time simply by casting a different skill [celest]
|
|
|
|
+ * Edited out some inconsistencies with skillnotok [celest]
|
|
|
|
+ * Corrected Investigate's damage calculation, thanks to matthias [celest]
|
|
|
|
+ * Generate the remaining entries of the stat point DB if the number of
|
|
|
|
+ entries in db/statuspoints.txt is less than MAX_LEVEL, or statuspoints.txt
|
|
|
|
+ was not found [celest]
|
|
|
|
+ * Try to spawn the player at a default map ("prontera.gat") when logging in if
|
|
|
|
+ the save point map was not found [celest]
|
|
|
|
+
|
|
|
|
+02/13
|
|
|
|
+ * added an @autoloot switch that Upa-kun has forgotten [Shinomori]
|
|
|
|
+ * changed pet_skillattack_timer and corrected the poison spore attack
|
|
|
|
+ * tighter check's on "unknown skill" error; but added prints to trace it
|
|
|
|
+ * Added Wallex's changes to only evoke script_rid2sd if agitcheck(1) is used
|
|
|
|
+ [celest]
|
|
|
|
+ * Merged jA's equipment breaking system into the current one, and corrected
|
|
|
|
+ items with unbreakable effects in the item_db [celest]
|
|
|
|
+ - "bonus bUnbreakable,[chance];" changed to
|
|
|
|
+ "bonus bUnbreakable[Weapon/Armor/Helm/Shield],0;"
|
|
|
|
+
|
|
|
|
+02/12
|
|
|
|
+ * Merged Dexity's pc_statpointdb into pc_readdb, changed statp's string
|
|
|
|
+ array to short (less memory), and fixed the db not giving status points if
|
|
|
|
+ character level is above 255 [celest]
|
|
|
|
+ * fixing and optimizing sharp shooting
|
|
|
|
+ have implemented two different versions, just have a look and
|
|
|
|
+ decide which to use, description is in the code [Shinomori]
|
|
|
|
+ * Changed default map cache path from db/map.info to save/mapinfo.txt [celest]
|
|
|
|
+ * Removed old code for Sharp Shooting (still a little buggy) [celest]
|
|
|
|
+ * Merged Shinomori's code into map_foreachinpath [celest]
|
|
|
|
+
|
|
|
|
+02/11
|
|
|
|
+ * mob.c fixed doubling entries in DROPS LOG, optimized [Lupus]
|
|
|
|
+ * item_noequip.txt now you can disable named consumable items
|
|
|
|
+ during GvG / PvP, too by Maya, optimized and checked [Lupus]
|
|
|
|
+ NOTE: Get rid of old cards on your server!!! IDs: 4149-4332
|
|
|
|
+ before using of this item_db.txt (some cards have changed their IDs)
|
|
|
|
+ and it could cause ALIEN cards in your players equipment 8))
|
|
|
|
+ i.g. a weapon compounding CARDS inserted in armor, etc...
|
|
|
|
+ * item_db.txt Massive update: [Lupus]
|
|
|
|
+ - Added all new missing items (up to st.Valentine's Day Event)
|
|
|
|
+ - Added new cards 4149-4332, sorted them and set their sripts.
|
|
|
|
+ - Fixed some names, typos, weigths and prices
|
|
|
|
+ * Commented out old custom cards from Old_Card_Album.txt till we brush them up [Lupus]
|
|
|
|
+ * Removed old custom cards from MOBs drops [Lupus]
|
|
|
|
+ thanks to Landarma(new items templates) Poki#3(removing cards from drops)
|
|
|
|
+ * Tidied up battle_check_target abit [celest]
|
|
|
|
+ * Updated traps to affect allies as well in GvG [celest]
|
|
|
|
+ * Check if login server is online before setting character to online (in SQL),
|
|
|
|
+ thanks to Alex14 [celest]
|
|
|
|
+ * Synchronise storage as well when saving character to cut down on item
|
|
|
|
+ rollbacks or duping, by Yor / Frea [celest]
|
|
|
|
+ * Added fix for super novices' Guardian Angel system crashing when base_exp = 0
|
|
|
|
+ thanks to Alex14 [celest]
|
|
|
|
+ * not realy fixing the "unknown skill" error
|
|
|
|
+ but returning skill_castend_damage_id when called with skillid < 0
|
|
|
|
+ still need to search a reason why it is called with -1 [Shinomori]
|
|
|
|
+ * EXPERIMENTAL: Reduced memory used for the skill_tree DB by 30+mb [celest]
|
|
|
|
+ * Added script commands isday and isnight - checks whether its night or
|
|
|
|
+ daytime. Example: if(isnight()) ... [celest]
|
|
|
|
+ * Skill Updates [celest]
|
|
|
|
+ - Sharp Shooting: Dropped jA's and kA's code and wrote a new
|
|
|
|
+ map_foreachinpath function in map.c -- about 14 times faster, but still
|
|
|
|
+ uncomplete
|
|
|
|
+ - Ankle Snare: Added matthias' suggestion to let agility reduce more trap
|
|
|
|
+ time, but no less than 3 seconds.
|
|
|
|
+ - Magnum Break: simplified code a bit, and changed to non-targetting /
|
|
|
|
+ automatically damages an area around the caster
|
|
|
|
+ - Tiger Fist: enable it to be used by its own besides as a part of
|
|
|
|
+ the combo skills
|
|
|
|
+ - Devotion: Fixed maximum level difference not reading its setting from
|
|
|
|
+ battle_athena.conf, thanks to leinsirk
|
|
|
|
+ - Soul Burn: Added some safety checks
|
|
|
|
+
|
|
|
|
+02/10
|
|
|
|
+ * Login/Login SQL: fixed the client version check function [Sirius]
|
|
|
|
+
|
|
|
|
+02/09
|
|
|
|
+ * Added conf-tmpl/readme.txt, explaining the import folder [1066: Ajarn]
|
|
|
|
+ * SQL Char: Rewrote the char_create function (now it's faster/optimized) [Sirius]
|
|
|
|
+ * SQL Char: Fixed the reply if a charname is invalid on create (now it replys denied..) [Sirius]
|
|
|
|
+ * SQL Char: Added a Character limit per Account (can be set in the config) [Sirius]
|
|
|
|
+ * SQL Char: Optimized some SQL-Querys [Sirius]
|
|
|
|
+
|
|
|
|
+02/06
|
|
|
|
+ * NULL entries for guild data fixed [Credit to Sirius] [1060: Ajarn]
|
|
|
|
+ * Login server uses login_db_userid and login_db_user_pass for
|
|
|
|
+ queries now [Credit to Sirius] [1059: Ajarn]
|
|
|
|
+ * Login server can now check clientversion in clientinfo
|
|
|
|
+ [Credit to Sirius] [1059: Ajarn]
|
|
|
|
+ * Fixed txt build compile problems[1057: MouseJstr]
|
|
|
|
+ * Corrected end-of-line issues in source code [1056: MouseJstr]
|
|
|
|
+ * Coded new command: @MOBINFO <monster name|monster N> [Lupus]
|
|
|
|
+ the command has also 2 aliases: @monsterinfo, @mi
|
|
|
|
+ It shows all Monster stats, Element, Race and stuff
|
|
|
|
+ It shows all items with their drop chance
|
|
|
|
+ It also shows MVP bonuses (MVP EXP, MVP Drops)
|
|
|
|
+
|
|
|
|
+02/05
|
|
|
|
+ * increased the max_files allowed in a grf [1054: MouseJstr]
|
|
|
|
+ * Changed the way char deletion works for SQL [1051: Ajarn]
|
|
|
|
+ - If the email the client fails check then check if the
|
|
|
|
+ email is blank and the DB email is a@a.com (default)
|
|
|
|
+ If so, assume it was created with _M/_F, and delete it
|
|
|
|
+ * SQL Login accepts _M/_F now [Credit to Sirius] [1049: Ajarn]
|
|
|
|
+ * Map server now actually reads bind_ip [1048: Ajarn]
|
|
|
|
+ Side note: login reads bind_ip, but doesn't use login_ip now.
|
|
|
|
+ * Made eA compile under AMD64 64-bit native [1047: MouseJstr]
|
|
|
|
+ * Changed interface binding to use a bind_ip instead of using
|
|
|
|
+ the login_ip, char_ip, or map_ip. This lets you still be
|
|
|
|
+ able to set your WAN IP seperate from what interface you
|
|
|
|
+ wish to bind to. Also, the default is back to binding to
|
|
|
|
+ all interfaces on the machine. [1045: MouseJstr]
|
|
|
|
+ * optimizing OnTouch event name generation [Shinomori]
|
|
|
|
+ * fixing Celests Sharp Shooting [Shinomori]
|
|
|
|
+ * Updated Sharp Shooting AoE code, thanks to Neodis / k-Athena [celest]
|
|
|
|
+ - Update: Adapt jA's path_search algorithm and removed the need of struct
|
|
|
|
+ 'dev' in map_session_data
|
|
|
|
+ - Update: Increase range to 14
|
|
|
|
+ * Tidied up explicit typecasts in status_get_max_hp, thanks to Ilpalazzo-sama
|
|
|
|
+ [celest]
|
|
|
|
+ * Non-MVP / miniboss summoned monsters should give exp, my mistake ^^; [celest]
|
|
|
|
+ Note:- minibosses are considered a 'Boss' as well, not just MVP's
|
|
|
|
+ * Fixed a typo that was preventing packet version 5 clients (628sak) from
|
|
|
|
+ logging in (it was supposed to only block those with 4 or below) [celest]
|
|
|
|
+
|
|
|
|
+02/04
|
|
|
|
+ * Fixed more compile signed/unsigned errors [SVN 1040: MouseJstr]
|
|
|
|
+ * TXT convertors now read the import command in inter_athena.conf
|
|
|
|
+ [SVN 1038: Ajarn]
|
|
|
|
+ * Fixed some compile errors [SVN 1037: MouseJstr]
|
|
|
|
+ * Added common/buffer.(c/h) [SVN 1033: Ajarn]
|
|
|
|
+ * Login server can now set it's ip address in the config [SVN 1033: Ajarn]
|
|
|
|
+ * Servers now bind to a single ip address, thus allowing multiple servers to
|
|
|
|
+ a single port [SVN 1033: Ajarn]
|
|
|
|
+ * Added experimental code to generate a stack dump when it segfaults, thanks
|
|
|
|
+ to Ser [celest]
|
|
|
|
+ - does not work with Cygwin, as it does not have glibc
|
|
|
|
+ - to enable, edit the Makefile and remove the # on the line:
|
|
|
|
+
|
|
|
|
+ # OPT += -DDUMPSTACK -rdynamic
|
|
|
|
+
|
|
|
|
+ - What it does: everytime eA crashes it'll generate a file "stackdump_
|
|
|
|
+ <number>.txt" in your save folder with a backtrace, which you can
|
|
|
|
+ examine and send to a dev to be fixed.
|
|
|
|
+
|
|
|
|
+ * Some more tidying up in status_get_ functions [celest]
|
|
|
|
+
|
|
|
|
+02/03
|
|
|
|
+ * When loading shop scripts automatically check if the prices can be exploited
|
|
|
|
+ with OC/DC [celest]
|
|
|
|
+ * If the buying price provided in item_db.txt is above 2x higher than selling
|
|
|
|
+ price for an item no need to reset and redetermine the buying price [celest]
|
|
|
|
+ * Fixed a mistake that was causing Ruwach to only work in PvP and PvM [celest]
|
|
|
|
+ * Added DracoRPG's code for Joint Beat effects, thanks! [celest]
|
|
|
|
+
|
|
|
|
+02/02
|
|
|
|
+ * Added checks to prevent some crashes in skill.c
|
|
|
|
+ [Full credit to shinomori] [SVN 1022: Ajarn]
|
|
|
|
+ * Removed nullpo check in skillnotok() -- otherwise it will display fail
|
|
|
|
+ messages for monster skills [celest]
|
|
|
|
+ * Added crash check for Ice Wall [celest]
|
|
|
|
+ * Added some optimisations by Ilpalazzo-sama [celest]
|
|
|
|
+ - reduce mob_data->size variable to 1 bytes
|
|
|
|
+ - change from if-else to switch statements in buildin_strmobinfo
|
|
|
|
+
|
|
|
|
+01/31
|
|
|
|
+ * Fixed a typo in Pressure causing it to deduct sp from the caster, and remove
|
|
|
|
+ its sp_rate requirement [celest]
|
|
|
|
+ * Updated skill_range_leniency code when casting a ground targetting spell
|
|
|
|
+ ( as in Revision 968) [celest]
|
|
|
|
+ * Added Karma and Manner to const.txt
|
|
|
|
+ -- To change a player's alignment to more Good/Evil in scripting for example,
|
|
|
|
+ use:
|
|
|
|
+ set Karma, Karma + <number here>;
|
|
|
|
+
|
|
|
|
+ In older exe's (11-08 or older) you can actually check your karma in the
|
|
|
|
+ character alignment screen (alt-A)
|
|
|
|
+ The rest is up to your scripting creativity ^^
|
|
|
|
+
|
|
|
|
+ * Delete players' ID from id_db when kicking everyone from the map-server due
|
|
|
|
+ to char disconnection -- Fixes an odd crash with lazy mob AI [celest]
|
|
|
|
+ * Added at(@) command @autoloot, which turns autoloot on or off for the
|
|
|
|
+ player who uses it [Upa-Kun]
|
|
|
|
+
|
|
|
|
+01/29
|
|
|
|
+ * Fixed Storage Bug with Named Stackable items. Thanks to Nimion [Lupus]
|
|
|
|
+ e.g. Arrows, Iron, Elemental stones, etc...
|
|
|
|
+ * Added a crash check to Safety Wall, thanks to LebrEf[TaVu] / Freya for
|
|
|
|
+ pointing it out [celest]
|
|
|
|
+ * Added some optimisations in clif_parse_MapMove, by Ilpalazzo-sama [celest]
|
|
|
|
+
|
|
|
|
+01/28
|
|
|
|
+ * Fixed a typo that was causing /in to always report failure even when the
|
|
|
|
+ name was removed from the ignore list [celest]
|
|
|
|
+ * Link "wisexin", "wisexlist" and "wisall" to the PM ignore functions, and
|
|
|
|
+ "friendslistadd" and "friendslistremove" to the friends list functions
|
|
|
|
+ when parsing the packet DB [celest]
|
|
|
|
+ * added clif_parse_PMIgnoreList (packet 0xd3) from jA [celest]
|
|
|
|
+ * Added DUMP_ALL_PACKETS and moved dump packets code in clif_parse a bit to
|
|
|
|
+ support it [celest]
|
|
|
|
+ * Added base code for Party Item Sharing -- still needs some work in client-
|
|
|
|
+ server support [celest]
|
|
|
|
+ * new GC link http://amber.stormbirds.org/~joshs/gc6.4.tar.gz
|
|
|
|
+ This fixes some issues... works better
|
|
|
|
+ * Added macros skill_chk and skill_get to check for out of bounds errors when
|
|
|
|
+ retrieving info from the skill_db [celest]
|
|
|
|
+
|
|
|
|
+01/27
|
|
|
|
+ * Added memory leak fixes with temporary script variables and pets-related
|
|
|
|
+ actions, by End_of_exam / jA 1109 [celest]
|
|
|
|
+ * Kick all characters when the char server disconnects from the map
|
|
|
|
+ server [celest]
|
|
|
|
+ * Added @changelook command for spriters to test view ID's [celest]
|
|
|
|
+ * Added a check to Pneuma to prevent crashing, thanks to LebrEf[TaVu]/Freya for
|
|
|
|
+ pointing it out [celest] [celest]
|
|
|
|
+ * Tweaked garbage collection code after feedback from users
|
|
|
|
+ [SVN 1002: MouseJstr]
|
|
|
|
+ * Fixed TRADE exploits (it cures proxy hack / vending+trade hack) thanks to Freya [Lupus]
|
|
|
|
+
|
|
|
|
+01/26
|
|
|
|
+ * Added bug fix for a memory leak caused when a character logs out,
|
|
|
|
+ by End_of_exam / jA 1108 [celest]
|
|
|
|
+ * Fixed a bug in gettick cache when compiling in Windows, thanks to Shinomori
|
|
|
|
+ (jA 1094) [celest]
|
|
|
|
+ * Added updates from jA 1092 [celest]
|
|
|
|
+ - Changed "read_map_from_bitmap" to "read_map_from_cache",
|
|
|
|
+ "map_bitmap_path" to "map_cache_file" in map_athena
|
|
|
|
+ - Fixed item effects not showing when only one was used
|
|
|
|
+ - Fixed a bug in Safety Wall
|
|
|
|
+ - Allow only either Storm Gust or Lord of Vermillion to cause damage if
|
|
|
|
+ stacked together
|
|
|
|
+ - Added path_search_long, map_find_skill_unit_oncell
|
|
|
|
+
|
|
|
|
+ * Added status_get_sc_def for calculating resistance against status
|
|
|
|
+ abnormalities [celest]
|
|
|
|
+ * Added status.c and status.h of jA 1091 update and moved some functions into
|
|
|
|
+ the new source files:
|
|
|
|
+ -- skill_status_change_ -> status_change_
|
|
|
|
+ -- battle_get_ -> status_get_
|
|
|
|
+ -- pc_calc_ -> status_calc_
|
|
|
|
+ -- pc_getrefinebonus and pc_percentrefinery -> status_getrefinebonus and
|
|
|
|
+ status_percentrefinery
|
|
|
|
+
|
|
|
|
+ * Updated auto_counter_type's description in battle_athena, thanks to
|
|
|
|
+ akusarujin for pointing it out [celest]
|
|
|
|
+ * Removed some unnecessary skill level checks in battle.c [celest]
|
|
|
|
+ * Removed my changes to /stable/Makefile which has libGC enabled by default
|
|
|
|
+ that i've accidentally commited, sorry ^^; [celest]
|
|
|
|
+ * Removed an unnecessary "cloneskill_lv" from map_session_data [celest]
|
|
|
|
+ * Removed WATER.TXT (this file wasn't used at all. There's no such mapflag as WATER even). [Lupus]
|
|
|
|
+ * Added Water Height of New Yuno Fileds 9 and 11.
|
|
|
|
+ Now Water Ball works there as should. Wizards could levelup on sleepers, too. [Lupus]
|
|
|
|
+ * libGC isn't ready to be the default quite yet... [MouseJstr]
|
|
|
|
+
|
|
|
|
+ Enough people have asked so... Once you grab a copy of the
|
|
|
|
+ libGC library from (http://amber.stormbirds.org/~joshs/gc6.3.tar),
|
|
|
|
+ you start up a bash shell from inside cygwin and untar
|
|
|
|
+ the gc6.3.tar. This will produce a gc6.3 directory. Then
|
|
|
|
+ cd into that directory and type ./configure. Once that is
|
|
|
|
+ done you type "make" and then "make install". This will
|
|
|
|
+ spray the various includes and libraries all over your
|
|
|
|
+ cygwin install (most in /usr/local).
|
|
|
|
+
|
|
|
|
+ Now, edit Makefile and change the CC line to use the
|
|
|
|
+
|
|
|
|
+ CC = gcc -pipe -DGCOLLECT
|
|
|
|
+
|
|
|
|
+ entry. Also change the GCLIB to
|
|
|
|
+
|
|
|
|
+ GCLIB = -L/usr/local/lib -lgc
|
|
|
|
+
|
|
|
|
+ Remember to comment out the ones no longer used. Do a clean
|
|
|
|
+ build and good luck. Obviously, this has not been tested
|
|
|
|
+ by that many people so you really are on the cutting edge
|
|
|
|
+ but if you have good results, send me a note
|
|
|
|
+ (joshs@stormbirds.org) so that we can see if it really is
|
|
|
|
+ ready for prime time.
|
|
|
|
+
|
|
|
|
+ What should you see? Well, the map-server should not
|
|
|
|
+ grow/consume extra memory anymore. More so, it should use
|
|
|
|
+ dramatically less memory then it did before using the
|
|
|
|
+ garbage collector.
|
|
|
|
+
|
|
|
|
+ The downside is that it will consume a little more CPU...
|
|
|
|
+
|
|
|
|
+ The question is, how much? how laggy? what effect on lots
|
|
|
|
+ of players? I've heard stories saying it makes the server
|
|
|
|
+ unplayable and others told me that they saw no
|
|
|
|
+ player-visible effects at all.
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+01/25
|
|
|
|
+ * Fixed TXT compile problems with libGC [celest]
|
|
|
|
+ * Added "Clients older than 2004-09-06aSakray" option to packet_ver_flag in
|
|
|
|
+ battle_athena, just in case server owners still prefer the older clients.
|
|
|
|
+ With so many changes to Sakray over the past months its much better upgrading
|
|
|
|
+ to the newer clients (November or higher recommended) available ;P [celest]
|
|
|
|
+ * Merged Full Strip into jA's tidier stripping skills code -- also fixes
|
|
|
|
+ a typo that was causing Full Strip to do the reverse effect instead,
|
|
|
|
+ and the skill not updating the target's status after successfully unequipping
|
|
|
|
+ items [celest]
|
|
|
|
+ * Tidy up the 4 chemical protection skills into one code block [celest]
|
|
|
|
+ * Corrected Slim Pitcher's code -- sorry, i missed a few things ^^; [celest]
|
|
|
|
+
|
|
|
|
+01/24
|
|
|
|
+ * Fixed a typo in Provoke that was causing crashes [celest]
|
|
|
|
+ * Fixed another compile warning in src/char/char.c
|
|
|
|
+ [SVN 985] [MouseJstr]
|
|
|
|
+ * Fixed a account wipe bug in login/login.c (Thanks Wallex)
|
|
|
|
+ [SVN 984] [MouseJstr]
|
|
|
|
+ * Fixed a crash in char_sql/char.c where people were selecting
|
|
|
|
+ chars before requesting connections [SVN 983] [MouseJstr]
|
|
|
|
+ * some G++ compile tweaks and got through several files in the
|
|
|
|
+ map server - [SVN 976] [MouseJstr]
|
|
|
|
+
|
|
|
|
+ Why are we doing a C++ conversion? We have a lot of duplicate
|
|
|
|
+ code and would like to make the "classes" in the server share
|
|
|
|
+ code.. For example, a pet should be able to share code from
|
|
|
|
+ the player or from a mob. Similerly, introducing a new type
|
|
|
|
+ of entity in the game should be as simple as creating a
|
|
|
|
+ sub-class instead of having to crawl through the entire source
|
|
|
|
+ tree searching for every class check and introducing handler
|
|
|
|
+ code in for your new type.
|
|
|
|
+
|
|
|
|
+ Finally, while a garbage collector is "cool", it would still
|
|
|
|
+ be nice to have enough object knowledge on how to clean up
|
|
|
|
+ data that it is not absolutely required. It is faster for
|
|
|
|
+ us to clean up our own messes then introduce a whole system
|
|
|
|
+ for cleaning up after ourselves.
|
|
|
|
+
|
|
|
|
+ Is there a C++ performance penalty? Not if the code is
|
|
|
|
+ written correctly. For example
|
|
|
|
+ 1) No templates - code bloat and destroys cpu cache
|
|
|
|
+ coheriancy
|
|
|
|
+ 2) No C++ exceptions - slows down entering and
|
|
|
|
+ exiting functions
|
|
|
|
+ 3) No operator overloading - makes it hard to
|
|
|
|
+ understand what is going on.
|
|
|
|
+ 4) No C++ STL libraries - Templates, huge, bloated,
|
|
|
|
+ unportable
|
|
|
|
+ 5) No method inlining - code bloat and reduces cache
|
|
|
|
+ coheriancy. Let the optimizer do it...
|
|
|
|
+
|
|
|
|
+01/23
|
|
|
|
+ * char-server (SQL & TXT), login-server (SQL & TXT), and txt-coonvertors
|
|
|
|
+ (char and login) all compile on g++ now [svn 975] [Ajarn]
|
|
|
|
+ * Fixed the sizeof errors in g++ [SVN 972] [Ajarn]
|
|
|
|
+ * Reverted back some of the char* changes [SVN 972] [Ajarn]
|
|
|
|
+ * Changed parse_script to now return char* [SVN 969] [Ajarn]
|
|
|
|
+ * Converted run_script and run_script_main from unsigned char* to char*
|
|
|
|
+ [SVN 969] [Ajarn]
|
|
|
|
+ * Forgot a couple small changes [SVN 35] [Ajarn]
|
|
|
|
+ * Changed map_data.gat and map_data_other_server.gat from unsigned char*
|
|
|
|
+ to char* (this might be needed, because of unicode or something, please
|
|
|
|
+ correct me if I'm wrong) [SVN 34] [Ajarn]
|
|
|
|
+ * Converted decode_zip, encode_zip, remove_control_chars, mapif_sendall*,
|
|
|
|
+ and e_mail_check to use char* instead of unsigned char* (again, please test)
|
|
|
|
+ [SVN 34] [Ajarn]
|
|
|
|
+ * Modified skill unit group checking in skill_unit_onplace that might have
|
|
|
|
+ been causing crashes [celest]
|
|
|
|
+ * Updated packet 0x143 length's for version 14 (2004-11-01Sakexe) and version
|
|
|
|
+ 16 (2005-01-10Sakexe), thanks to jathena and ice2big [celest]
|
|
|
|
+ * Fixed login-server compile error with the "new" -> "new_" changes [celest]
|
|
|
|
+
|
|
|
|
+01/22
|
|
|
|
+ * Fixed an error that was in my last commit (optimising g++ build) [SVN 29]
|
|
|
|
+ [Ajarn]
|
|
|
|
+ * Made strlib functions char*, instead of unsigned char*. Strings are meant
|
|
|
|
+ to be char. (Shouldn't break anything, but might, please test this for me)
|
|
|
|
+ [SVN 26] [Ajarn]
|
|
|
|
+ * Added cast for TXT version [SVN 25] [Ajarn]
|
|
|
|
+ * Added cast from allocation calls, from void* to intended type [SVN 24] [Ajarn]
|
|
|
|
+ * Changed bool -> bool_. Still need to make convertions between
|
|
|
|
+ char* and unsigned char* valid, and some other convertions too.
|
|
|
|
+ Also, sizeof is being used wierd in map.c, at least g++
|
|
|
|
+ complains [SVN 22] [Ajarn]
|
|
|
|
+ * Changed the rest of the class variable names to class_ and all the new
|
|
|
|
+ variable names to new_, for futher g++ support [SVN 21] [Ajarn]
|
|
|
|
+ * Update both caster and target's SP after using Soul Change -- thanks to Aalye
|
|
|
|
+ / Freya [celest]
|
|
|
|
+ * Force a monster to switch attack target when being casted Provoke [celest]
|
|
|
|
+ * Corrected description for @enablenpc -- "@npcon" -> "@enablenpc" [celest]
|
|
|
|
+ * Since job normalising is still buggy require all 1st class skills to check
|
|
|
|
+ for Basic Skill level when calculating the skill tree [celest]
|
|
|
|
+
|
|
|
|
+01/21
|
|
|
|
+ * Updated packet DB configurations : enable_packet_db, packet_db_ver,
|
|
|
|
+ -- check the .txt for description [celest]
|
|
|
|
+
|
|
|
|
+ Note: For people having connection problems try setting 'enable_packet_db'
|
|
|
|
+ to 'no'... and use the latest client (01-10Sakexe)
|
|
|
|
+
|
|
|
|
+ * Fixed a small typo in 12-06's packets -- 21b => 21d [celest]
|
|
|
|
+ * Updated packet_db.txt to only contain the latest version, like jAthena,
|
|
|
|
+ since there's not much point to re-read packets eA already supports
|
|
|
|
+ (although if you remove all the //'s it can still read multiple versions)
|
|
|
|
+ [celest]
|
|
|
|
+ * Added clif_config in clif.c - for keeping packet/client connections related
|
|
|
|
+ stuff [celest]
|
|
|
|
+ * Send 'Game Exe not latest version' to a client if it hasn't been authentified
|
|
|
|
+ yet, but is sending a non-connection-related packet to prevent crashing
|
|
|
|
+ -- assume the client is using an unknown exe [celest]
|
|
|
|
+
|
|
|
|
+01/20
|
|
|
|
+ * Fixed compile time problems with the non-GC case [MouseJstr]
|
|
|
|
+ * Introduced aMallocA and aCallocA
|
|
|
|
+
|
|
|
|
+ These two functions allocate "atomic" memory which means
|
|
|
|
+ "memory that does not contain references to other memory".
|
|
|
|
+
|
|
|
|
+ This lets the garbage collector ignore these objects when searching
|
|
|
|
+ memory for references to other objects dramatically increasing
|
|
|
|
+ performance of the GC.
|
|
|
|
+
|
|
|
|
+ When in doubt, use aMalloc and aCalloc. It is better to add
|
|
|
|
+ a tiny bit of work to the GC then do cause a crash due to memory
|
|
|
|
+ being cleaned up when it shouldn't.
|
|
|
|
+ [MouseJstr]
|
|
|
|
+ * Modified all calls to aMalloc and aCalloc that reference
|
|
|
|
+ atomic memory to use aMallocA and aCallocA
|
|
|
|
+ [MouseJstr]
|
|
|
|
+ * Modified the socket buffer allocator to use "atomic" memory
|
|
|
|
+ for the fifo data buffers [MouseJstr]
|
|
|
|
+01/19
|
|
|
|
+ * added support for the Hans-J. Boehm libC garbage collector
|
|
|
|
+ (A copy is in http://amber.stormbirds.org/~joshs/gc6.3.tar).
|
|
|
|
+
|
|
|
|
+ It is ABSOLUTELY critical for people to use
|
|
|
|
+ aFree/aMalloc/aCalloc/aStrdup for this to work. If somebody
|
|
|
|
+ has just used free or malloc, this will crash when used with
|
|
|
|
+ the garbage collector.
|
|
|
|
+
|
|
|
|
+ A amusing environmental variable to set is GC_PRINT_STATS (to 1)
|
|
|
|
+ so that you see real time statistics of leaked data being
|
|
|
|
+ recovered.
|
|
|
|
+
|
|
|
|
+ grab a copy of the gc6.3.tar.. build it .. install it..
|
|
|
|
+ modify the Makefile to have the
|
|
|
|
+
|
|
|
|
+ CC = gcc -pipe -DGCOLLECT
|
|
|
|
+ GCLIB = -lgc
|
|
|
|
+
|
|
|
|
+ lines... and make the sql servers (the txt server doesn't
|
|
|
|
+ build using this right now due to stupid Makefile issues)
|
|
|
|
+
|
|
|
|
+ [MouseJstr]
|
|
|
|
+ * SVN 3 on http://svn.stormbirds.org/svn/eathena will be what
|
|
|
|
+ I diff against when I merge back into delta.. if we ever merge
|
|
|
|
+ back into delta [MouseJstr]
|
|
|
|
+ * Removed 12-06 Sakexe detection, since it doesn't seem to work, and
|
|
|
|
+ might be conflicting with 10-25 clients [celest]
|
|
|
|
+ * Update the Soul Burn target's SP when it has been successfully reduced to 0,
|
|
|
|
+ thanks to Aalye / Freya [celest]
|
|
|
|
+ * Moved SC_PRESERVE and SC_BATTLEORDERS's id so they'll display a status icon
|
|
|
|
+ when cast, thanks XiaoLin of cAthena [celest]
|
|
|
|
+ * Added missing code for Preserve -- i totally forgot to add it ^^; [celest]
|
|
|
|
+
|
|
|
|
+01/18
|
|
|
|
+ * Added some skill bug fixes, thanks to Aalye / Freya [celest]
|
|
|
|
+ - stop player attacking if the target goes into hiding
|
|
|
|
+ - fixed Sword Reject not working against swords, only daggers
|
|
|
|
+ - additional check in case Marionette Control doesn't end properly even
|
|
|
|
+ when one of the partners has logged off
|
|
|
|
+ * Added stun, bleeding and SP loss effect for Pressure, thanks to DracoRpg
|
|
|
|
+ [celest]
|
|
|
|
+ * TEST: Fixed more compile warnings in MSVC [celest]
|
|
|
|
+ * TEST: Fixed some compile errors in MS Visual C++, thanks to Ser [celest]
|
|
|
|
+
|
|
|
|
+01/17
|
|
|
|
+ * Some rewrites in skill_delayfix [celest]
|
|
|
|
+ - If the delay is < 0, add the weapon aspd delay to it
|
|
|
|
+ - If the skill is not weapon type, and has 0 delay, add 300ms as default
|
|
|
|
+ * Added min_skill_delay_limit as the minimum allowed delay for any skills
|
|
|
|
+ [celest]
|
|
|
|
+ * Some tidying up in battle_get_ functions [celest]
|
|
|
|
+ * Set exp table and job bonus table to 0 before reading - might solve some
|
|
|
|
+ memory bugs [celest]
|
|
|
|
+ * Updated skill range leniency code - If possible try and move towards the
|
|
|
|
+ skill target so that when casting it no longer falls out of range [celest]
|
|
|
|
+
|
|
|
|
+01/15
|
|
|
|
+ * Added effects to enemies for Gospel [celest]
|
|
|
|
+ * Added mobs spawn to all Yuno fields (according to 4th Jan patch) [Lupus]
|
|
|
|
+
|
|
|
|
+01/14
|
|
|
|
+ * Added party supporting effects for Gospel [celest]
|
|
|
|
+
|
|
|
|
+01/13
|
|
|
|
+ * Added and testing support for 2004-12-06Sakexe [celest]
|
|
|
|
+ * Removed emblem changing requiring Glory of Guild limited to TXT only [celest]
|
|
|
|
+ * Corrected a typo preventing Plagiarism to work, thanks to orn [celest]
|
|
|
|
+ * Fixed Berzebub card and other 'reduce cast delays' equipment not working
|
|
|
|
+ [celest]
|
|
|
|
+ * Updated packet_db.txt loading to support reading into multiple packet
|
|
|
|
+ versions [celest]
|
|
|
|
+ * Removed packet_db_ver defining in packet_db.txt -- it'll determine itself
|
|
|
|
+ based on MAX_PACKET_VER [celest]
|
|
|
|
+ * Integrated packet size and function DB's into 1 packet_db [celest]
|
|
|
|
+ * Added MAX_PACKET_VER -- maximum versions supported by eA, including the
|
|
|
|
+ packet_db -- and changed packet size and function DB's to use it [celest]
|
|
|
|
+ * When sending 'Game exe not latest version' packet don't close the session
|
|
|
|
+ immediately so it will still be delivered [celest]
|
|
|
|
+ * Added map-server display if an unidentified client was rejected --
|
|
|
|
+ also fixes the 'empty string sent to _showmessage' [celest]
|
|
|
|
+ * Added a bug - Celest, LOOK AT THIS BUG ASAP. [Codemaster]
|
|
|
|
+ * Tided up/fixed some mobs [Lupus]
|
|
|
|
+
|
|
|
|
+01/12
|
|
|
|
+ * Implemented Vending Log [Lupus]
|
|
|
|
+ TODO: use log option to log only important deals (much money, rare items, etc)
|
|
|
|
+
|
|
|
|
+01/11
|
|
|
|
+ * Added Shinomori's changes to npc event timers (I never realised it, thanks
|
|
|
|
+ ^^; ) [celest]
|
|
|
|
+ * Updated clif.c to be able to identify client versions based on the packet DB
|
|
|
|
+ [celest]
|
|
|
|
+ * Correct packet_db_ver to the maximum version allowed if it was set too high
|
|
|
|
+ or too low in packet_db.txt [celest]
|
|
|
|
+ * Added support for 2005-01-10Sakexe [celest]
|
|
|
|
+ * Updated packet functions for 2004-11-08 and 2004-12-06 (Note: eA *can*
|
|
|
|
+ support 12-06, but still doesn't recognise it... so unless we find a way,
|
|
|
|
+ it is *not* supported yet) [celest]
|
|
|
|
+ * Updated packet_db, thanks to Sara-chan [celest]
|
|
|
|
+ * REMOVED support for clients before packet version 10 (2004-08-25 and
|
|
|
|
+ earlier) - the client will receive a 'Game Exe not latest version' message
|
|
|
|
+ [celest]
|
|
|
|
+ * Added a check to prevent crashing when trying to log in with
|
|
|
|
+ 2005-01-10aSakexe in servers that don't support it [celest]
|
|
|
|
+ * Added a fix to @sound where if you forgot the .wav exention, i'd attempt to play the file without it (it adds the .wav) [Codemaster] [SVN 949]
|
|
|
|
+ * Added @disguiseall / @undisguiseall [Codemaster] [SVN 949]
|
|
|
|
+ * Added misc. clif.c fixes (jAthena added alot of close(fd)'s, so i added them, too) [Codemaster] [SVN 949]
|
|
|
|
+ * Added bug reports - Celest, you might want to check one of those out [Codemaster] [SVN 949]
|
|
|
|
+ * Fixed a bug in clif.c which didn't allow to enther the map-server.
|
|
|
|
+ It worked under win32, but didn't under Linux. [Lupus]
|
|
|
|
+
|
|
|
|
+01/10
|
|
|
|
+ * Completed adding packet DB reading... still needs (a lot) more work in
|
|
|
|
+ clif.c [celest]
|
|
|
|
+ * Added Shinomori's suggestions for npc timers, thanks again ^^ [celest]
|
|
|
|
+ * Removed checking for script event timers' length, and added Shinomori's
|
|
|
|
+ changes [celest]
|
|
|
|
+ * Start adding packet DB reading [celest]
|
|
|
|
+ * Added 'max_eventtimer_length' (default is 32) to script_athena.conf. [celest]
|
|
|
|
+ Some event timers with names longer than 24 could cause the server to close
|
|
|
|
+ itself, change this if you need support for even longer names
|
|
|
|
+ * Removed PCLoginEvent requiring 'PCLoginEvent' for the player to be set to 1
|
|
|
|
+ first to be activated. [celest]
|
|
|
|
+ * Added Shinomori and orn's fix for the skill tree to only check the first
|
|
|
|
+ required skill in the DB and skipping the rest [celest]
|
|
|
|
+ * Modified 'wedding' script command to work with "OnTimer" scripts even without
|
|
|
|
+ doing 'attachnpctimer' (The 'player not attached' error will still display,
|
|
|
|
+ but the effect will appear *over the NPC* instead of the player...
|
|
|
|
+ at least it won't fail ^^) [celest]
|
|
|
|
+ * Added 'attachnpctimer' script command for attaching the player to the current
|
|
|
|
+ npc's timer in "OnTimerxxxx" scripts, thanks to Wallex for the idea. [celest]
|
|
|
|
+ Syntax:
|
|
|
|
+ attachnpctimer;
|
|
|
|
+ attachnpctimer "<Player Name">;
|
|
|
|
+
|
|
|
|
+ Check /npc/sample/npc_test_npctimer2.txt for example.
|
|
|
|
+ * Added 'detachnpctimer' script command for detaching players from the npc's
|
|
|
|
+ timer. [celest] Syntax:
|
|
|
|
+ detachnpctimer;
|
|
|
|
+ detachnpctimer "<NPC Name">;
|
|
|
|
+
|
|
|
|
+ * Added 'OnInterIfInitOnce' for WoE scripts & modified the WoE scripts as well [Ajarn & Codemaster] [Thanks to FREYA] [SVN 943]
|
|
|
|
+ * Added the @sound command and the NPC command of soundeffectall
|
|
|
|
+ - works just like soundeffect, but plays for everyone in the area [Codemaster] [SVN 942]
|
|
|
|
+ * Don't allow Pets to attack Guardians outside of WoE [Codemaster] [SVN 940]
|
|
|
|
+ * Require 15% of HP or more for WE_MALE skill [Codemaster] [SVN 940]
|
|
|
|
+ * Require 15% of SP or more for WE_FEMALE skill [Codemaster] [SVN 940]
|
|
|
|
+
|
|
|
|
+01/07
|
|
|
|
+ * Upon changing to high novice 100 stat points should be given, not 88 [celest]
|
|
|
|
+ * Give high novices First Aid and Trick Dead upon job changing [celest]
|
|
|
|
+ * Remove some unnecessary checks in battle.c [celest]
|
|
|
|
+ * Added some checks to prevent novices still allowed to attack when using
|
|
|
|
+ Trick Dead [celest]
|
|
|
|
+ * Added 'summon' script command. Syntax:
|
|
|
|
+
|
|
|
|
+ summon <monster name>,<monster id>[,<event>];
|
|
|
|
+
|
|
|
|
+ Example: 'summon "Poring", 1002, "OnPoringKilled"; 'will summon (note:
|
|
|
|
+ not *spawn*) 1 poring that'll help its master for 1 minute,
|
|
|
|
+ and activate the "OnPoringKilled" event when killed.
|
|
|
|
+ 'summon "--ja--",-1;' will summon a random monster.
|
|
|
|
+
|
|
|
|
+ * Added Wallex's fix for the wedding script functions [celest]
|
|
|
|
+ * Added the below-mentioned alive packet to SQL's char and login [celest]
|
|
|
|
+ * Enabled login server 'anti-freeze' by default as a temporary solution
|
|
|
|
+ to char-login disconnection [celest]
|
|
|
|
+ * The TXT char server was rejecting login's "i'm alive" packet and disconnecting
|
|
|
|
+ it... fixed [celest]
|
|
|
|
+ * Stall_time wasn't being read in login_athena at all (not by the login server,
|
|
|
|
+ because the code didn't read it, nor by TXT map server, since its in the SQL
|
|
|
|
+ inter_athena.conf reading)... so moved it to inter_athena.conf, and
|
|
|
|
+ change sql_config_read in map.c to inter_config_read [celest]
|
|
|
|
+ * Some tidying up of battle_get_def and _def2 [celest]
|
|
|
|
+ * Added 'bDelayrate' and changed Phen card, Marduk Card and Berzebub Card's
|
|
|
|
+ effects to use this instead of bCastrate (which was reducing casting time,
|
|
|
|
+ not delay time) [celest]
|
|
|
|
+ * Some tidying up of skill_castfix and skill_delayfix [celest]
|
|
|
|
+ * Added Filougarou's fix for Bowling Bash causing it to only display damage,
|
|
|
|
+ but doesn't do any - thanks! [celest]
|
|
|
|
+ * Set delay_dependon_dex in battle_athena to 'no' by default [celest]
|
|
|
|
+
|
|
|
|
+ Note: Just to clarify things, on official servers dex is not supposed to
|
|
|
|
+ reduce skill delays, only Poem of Bragi and Berzebub card does!
|
|
|
|
+
|
|
|
|
+ * Fixed typo in skill_delayfix - reduce delays only if delaynodex was *not* set,
|
|
|
|
+ sorry ^^; [celest]
|
|
|
|
+
|
|
|
|
+01/06
|
|
|
|
+ * Fixed various memory corruptions causing crashes (SVN 925) [MouseJstr]
|
|
|
|
+ * Fixed typo in src/map/map.c causing compile
|
|
|
|
+ errors (SVN 924) [MouseJstr]
|
|
|
|
+ * Removed the alive_timer mechanism entirly replaced with
|
|
|
|
+ a stall detection mechanism that will disconnect a player
|
|
|
|
+ who has not sent any data for a configurable
|
|
|
|
+ (conf/login_athena.conf:stall_time) amount of time. The default
|
|
|
|
+ is currently 60 seconds.
|
|
|
|
+
|
|
|
|
+ The root cause of the disconnect error is that some NAT based
|
|
|
|
+ routers are not dropping the TCP connection when the aliased
|
|
|
|
+ machine goes offline abnormally. This means that we are seeing
|
|
|
|
+ a stalled but perfectly valid TCP connection.
|
|
|
|
+
|
|
|
|
+ (SVN 924) [MouseJstr]
|
|
|
|
+01/05
|
|
|
|
+ * Fixed some typos in map_versionscreen() [MC Cameri]
|
|
|
|
+ * Removed loop freeing in map-server's do_final(), it was causing seg faults [MC Cameri]
|
|
|
|
+ * Finished do_storage_final() in map-server's do_final(), it was there but doing nothing [MC Cameri]
|
|
|
|
+ * Fixed Celest's typo making all vended items cost 0 zeny [Codemaster] [SVN 919]
|
|
|
|
+ * If a vending item was priced at 0 it'll be auto changed to 1million [celest]
|
|
|
|
+ * Fixed TXT logging - log_athena.conf reading was kind of messed up [celest]
|
|
|
|
+ * Added a simplified version of Qamera's OnConnect: OnDisconnect: OnDeath:
|
|
|
|
+ NPC events mod, (All credits go to him.) except adapted based on eA's current
|
|
|
|
+ PCLoginEvent. (by davidsiaw) [celest]
|
|
|
|
+ - Currently only 4 events have been added: PCDieEvent, PCKillEvent,
|
|
|
|
+ PCLogoutEvent and PCLoginEvent
|
|
|
|
+ - For notes and usage example check /npc/sample/PCLoginEvent.txt (by
|
|
|
|
+ davidsiaw)
|
|
|
|
+ - To enable them for a player in a script, do
|
|
|
|
+ "set <name of event>, <0 or 1>;"
|
|
|
|
+ (yes it's saved in a permanent character variable and auto read every time)
|
|
|
|
+ - Simply put, if any of them is set to 1 the appropiate event will activate
|
|
|
|
+ p.s - Scripters who are already using PcLoginEvent, you'll need to add a
|
|
|
|
+ "set PCLoginEvent, 1;" now, sorry for the trouble.
|
|
|
|
+
|
|
|
|
+ * Optimised PCLoginEvent activation a bit [celest]
|
|
|
|
+ * Set 'droprate0item''s default to 'yes' so that items with 0 rate will never
|
|
|
|
+ drop [celest]
|
|
|
|
+ * Look at item type other than item ID as well to check whether it is a card
|
|
|
|
+ in card-related script commands - better support for custom items [celest]
|
|
|
|
+ * Reset all skill variables if the skill fails so certain skills can't be
|
|
|
|
+ abused (such as Warp, thanks to Alex14 for pointing it out) [celest]
|
|
|
|
+ * Added /mapflag/noreturn.txt for disabling butterfly wings (not fly wings)
|
|
|
|
+ [celest]
|
|
|
|
+ * Fixed skill_require_db reading somehow getting corrupted if weapons usable
|
|
|
|
+ for the skill is more than 20, thus causing the skills to fail everytime
|
|
|
|
+ [celest]
|
|
|
|
+ * Fixed @killmonster crashing the server with summoned monsters, thanks to
|
|
|
|
+ Alex14 [celest]
|
|
|
|
+ * Added double_connection_system to battle_athena (not completed yet) [celest]
|
|
|
|
+
|
|
|
|
+01/04
|
|
|
|
+ * Fixed GM Command Logging (Not sure why TXT logging still isn't working properly :( ) [Codemaster] [SVN 907]
|
|
|
|
+ * Fixed one of Lupus' additions to the item_db [Codemaster] [SVN 907]
|
|
|
|
+ * Fixed Seismic Weapon Skill (it 100% didn't break target's weapon at 4 level of the skill) [Lupus]
|
|
|
|
+
|
|
|
|
+01/02
|
|
|
|
+ * Re-fixed map-server crashing if an empty line is in skill_castnodex.txt,
|
|
|
|
+ thanks to Alex14 for pointing it out (SVN 899) [celest]
|
|
|
|
+ * Modified breaking rates calculating - meltdown's chances is separated from
|
|
|
|
+ self breaking chances (SVN 900) [celest]
|
|
|
|
+ * Reduced MAX_SKILL_LEVEL to 10 to save a bit of memory and speed [celest]
|
|
|
|
+ * Tidied up parts in skill_castfix a bit (SVN 895) [celest]
|
|
|
|
+ * Fixed map-server crashing if an empty line was added in any of the skill-xx
|
|
|
|
+ db files (SVN 895) [celest]
|
|
|
|
+ * Updated skill_castnodex reading - An *optional* 3rd value can be added to set
|
|
|
|
+ whether a skill's delay time can be affected by dex (SVN 895) [celest]
|
|
|
|
+ Example: 46,1,1 - double strafe's delay is not affected by dex
|
|
|
|
+ 46,1,0:0:0:0:1 - only level 5 double strafe is not affected by dex
|
|
|
|
+ * More atempts at memory leak fixes [Codemaster] [SVN 890]
|
|
|
|
+ * Updated weapon breaking rates, thanks to DracoRPG (SVN 891) [celest]
|
|
|
|
+ * Optimized enchanting skills success rates calculation, thanks to Wallex
|
|
|
|
+ (you were right! ^^; ) (SVN 891) [celest]
|
|
|
|
+ * Modified Spiral Pierce and Breaker to type ranged (SVN 891) [celest]
|
|
|
|
+
|
|
|
|
+01/01/05
|
|
|
|
+ * Attempted to fix a memory leak [Codemaster] - tell me if it works XD (NPC/Mob memory leak in npc_parse_mob(...)) [SVN 886]
|
|
|
|
+ * Added a char config that allows GMs that have a certain level or above to
|
|
|
|
+ bypass the server's user limit [Codemaster]
|
|
|
|
+ * Changed some create arrow outputs for new kRO 12/21/04 patch [Aria]
|
|
|
|
+ * Fixed some respawn delays of MVP/Miniboss monsters. Redo Umbala/Niflheim fields, added missing mobs, corrected
|
|
|
|
+ monsters quantity. In Niflheim fixed wrong Lord of Death monster ID. [Lupus]
|
|
|
|
+12/30
|
|
|
|
+ * Added ispartneron, getpartnerid, and warppartner script
|
|
|
|
+ commands to properly support jawaii NPC's (SVN 880) [MouseJstr]
|
|
|
|
+ * Moved supernovice guardian angel messages to msg_athena.conf [celest]
|
|
|
|
+
|
|
|
|
+12/29
|
|
|
|
+ * Fix account register wipe issue (SVN 868) [MouseJstr]
|
|
|
|
+ * Double storage/lag exploit fixed (SVN 867) [MouseJstr]
|
|
|
|
+ * Another -1 alive_timer fix (SVN 866) [MouseJstr]
|
|
|
|
+ * Added @dmstart and @dmtick for debugging malloc tests [MouseJstr]
|
|
|
|
+ * Fix some more compile errors on different platforms [MouseJstr]
|
|
|
|
+ * Fixing a crash if you change the name of a pet you don't have (SVN 863) [MouseJstr]
|
|
|
|
+ * Eliminated src/common/malloc.c when not needed [MouseJstr]
|
|
|
|
+ * Some code cleanup in prep for new debugging malloc (SVN 861) [MouseJstr]
|
|
|
|
+ * Updated Soul Breaker's damage calculation [celest]
|
|
|
|
+ * Updated Meteor Assault's cast delay to be not affected by dex [celest]
|
|
|
|
+ * Changed int_guild.c so it will calculate average guild level only if > 0
|
|
|
|
+ members are found - prevent divide by zero crashes (why would an empty guild
|
|
|
|
+ be requested to update its' member info in the first place?) [celest]
|
|
|
|
+ * Added Shinomori's fixes for string copying in script.c [celest]
|
|
|
|
+ * Removed @giveitem since #item it's the one that does this and added some of it's support to #item [MC Cameri]
|
|
|
|
+ -#item <item_name> <item_count> <charname|all|everyone>
|
|
|
|
+ * Uncommented out import in charcommand_athena.conf, there is
|
|
|
|
+ need to have it commented (all the others ones are
|
|
|
|
+ uncommented) [Ajarn]
|
|
|
|
+
|
|
|
|
+12/28
|
|
|
|
+ * When restarting the char-server, reset the online status
|
|
|
|
+ of all characters and guild-members (SVN 849) [MouseJstr]
|
|
|
|
+ * Fix double timer_delete caused by pc_alive_timer (SVN 848)
|
|
|
|
+ [MouseJstr]
|
|
|
|
+ * Fixed typo in npcs_athena.conf (mc_cameri verses mc_Cameri),
|
|
|
|
+ thanks Mellow972 for pointing that out (SVN 845) [MouseJstr]
|
|
|
|
+ * Reduced weapon breaking chance for Overthrust, thanks Draco - i almost
|
|
|
|
+ forgot to add this update [celest]
|
|
|
|
+ * added checks into the skill code to prevent proxy's/bots
|
|
|
|
+ from crashing the server by using skillid's that
|
|
|
|
+ are WAY out of range (SVN 841) [MouseJstr]
|
|
|
|
+ * Fixed clif.c errors that prevent old clients from being used. [nsstrunks]
|
|
|
|
+ * Fixed @jobchange to not default to upper (SVN 837) [MouseJstr]
|
|
|
|
+ * Fixed a compile error in @mobsearch (SVN 836) [MouseJstr]
|
|
|
|
+12/27
|
|
|
|
+ * Updated 1206's packet fuctions in clif.c [celest]
|
|
|
|
+ * Updated the new guild skills - cannot be reused within 5 minutes of
|
|
|
|
+ activating it [celest]
|
|
|
|
+ * Added @mobsearch, @cleanmap and @giveitem from jA [celest]
|
|
|
|
+ * Fixed the guild issues (SVN 832) [MouseJstr]
|
|
|
|
+ * Updated description for player_check_cloak_type [celest]
|
|
|
|
+ * Increased skill range limitations in pc_no_footset [celest]
|
|
|
|
+ * Added exp_calc_type - to alternate between 3 different versions for exp
|
|
|
|
+ calculating [celest]
|
|
|
|
+ * Reinitialized variable 'c' in map_readmap, it's supposed to have a start value. Ex. '-'. [MC Cameri]
|
|
|
|
+ * Commented out dump_timer_heap() again... [MC Cameri]
|
|
|
|
+ * Added include of string.h in malloc.c, was causing compile errors/warnings [MC Cameri]
|
|
|
|
+ * Modified the map progress bar to reduce updates (SVN 829) [MouseJstr]
|
|
|
|
+ * Updated map cache system from jA 1087 - change read_map_from_bitmap to 2 to
|
|
|
|
+ enable zlib compression [celest]
|
|
|
|
+ * don't delete alive_timers of -1 (SVN 823) [MouseJstr]
|
|
|
|
+ * switched malloc,calloc,realloc to aMalloc, aCalloc, aRealloc
|
|
|
|
+ so support the use of a garbage collector (SVN 821) [MouseJstr]
|
|
|
|
+ * Removed some printf's from map-sql [MC Cameri]
|
|
|
|
+ * Uncommented MSG_SQL, for _ShowMessage(), usage: ShowSQL() [MC Cameri]
|
|
|
|
+ * Removed fixed bugs in dev/bugs.txt [MC Cameri]
|
|
|
|
+ * Now I remember what I was smoking.. (SVN 819) [MouseJstr]
|
|
|
|
+ * Fixed a bug in the guild_castle persistance code
|
|
|
|
+ in char_sql. What was I smoking? (SVN: 816) [MouseJstr]
|
|
|
|
+ * Corrected a bad error in itemdb_read_itemslottable [celest]
|
|
|
|
+ * Corrected wrong logging of text in int_guild.c, thanks to Alex14 [celest]
|
|
|
|
+ * Summoned monsters will not give exp and items [celest]
|
|
|
|
+ * Added the 6 new Yuno fields to maps_athena.conf [celest]
|
|
|
|
+ * Added some Freya's optimisations in clif_parse [celest]
|
|
|
|
+ * Added clif_update_mobhp - monsters' hp viewing now updates properly [celest]
|
|
|
|
+ * Set alive_timer to -1 when quitting, not 0, or the map server might assume
|
|
|
|
+ its still active [celest]
|
|
|
|
+ * Changed the *_override_grffile to no by default, because many were having issues with it [Ajarn]
|
|
|
|
+
|
|
|
|
+12/26
|
|
|
|
+ * Fixed ANOTHER pet crash (double free) (SVN: 804) [MouseJstr]
|
|
|
|
+ * Added a proper #define for MAX_VENDING (SVN: 802) [MouseJstr]
|
|
|
|
+ * Fixed crash associated with vending more then 12 items
|
|
|
|
+ which walked on memory.. corrupting the pet data
|
|
|
|
+ structure (SVN: 801) [MouseJstr]
|
|
|
|
+ * Fixed a crash that resulted when disconnecting (SVN 800)
|
|
|
|
+ the new client when the old client is still connected [MouseJstr]
|
|
|
|
+ * Fixed some gcc 2.95 compile errors [MouseJstr]
|
|
|
|
+ * Fixed some array bounds errors (SVN 799) [MouseJstr]
|
|
|
|
+ * @mapexit (and do_final) now persist all data to the
|
|
|
|
+ char server before exiting to eliminate storage/inventory
|
|
|
|
+ inconsistancies.. [MouseJstr] (SVN 793)
|
|
|
|
+ * Some cleanup of spiritball memory management [MouseJstr]
|
|
|
|
+ * Dramatic performance work for exp updates to sql. Previously, [MouseJstr]
|
|
|
|
+ when u killed a mob (in party share), it would cause the char_server to
|
|
|
|
+
|
|
|
|
+ 1) Delete all guilds for all members of your party
|
|
|
|
+ 2) Re-create all guilds for all members of your party with the new exp
|
|
|
|
+ values.
|
|
|
|
+
|
|
|
|
+ Now it just generates 2 sql statements per party member,
|
|
|
|
+
|
|
|
|
+ 1) update the guild exp,
|
|
|
|
+ 2) update the guild_member exp.
|
|
|
|
+
|
|
|
|
+
|
|
|
|
+ src/common/socket.c src/common/socket.h src/char_sql/char.c
|
|
|
|
+ src/char_sql/int_guild.c src/map/chrif.h src/map/pc.c
|
|
|
|
+ src/map/map.c src/map/chrif.c
|
|
|
|
+
|
|
|
|
+ * Disabled import charcommand_conf.txt by default [celest]
|
|
|
|
+ * Added Bitmap File system from jA 1086 - automatically generates a cache
|
|
|
|
+ from maps in the GRF to speed up loading. You can enable/disable it with
|
|
|
|
+ read_map_from_bitmap in map_athena.conf. Note: AFM maps will override this
|
|
|
|
+ cache [celest]
|
|
|
|
+ * Added --run_once flag for the map server for testing purposes - closes itself
|
|
|
|
+ when everything is done loading [celest]
|
|
|
|
+ * Added some code for Moonlit Petals and Basilica [celest]
|
|
|
|
+
|
|
|
|
+12/24
|
|
|
|
+ * Added suggested fix when client disconnected [celest]
|
|
|
|
+ - send "disconnected due to time gap" and close session when timed out
|
|
|
|
+ - send "server still recognises last login" message and close existing
|
|
|
|
+ session when client reconnects
|
|
|
|
+ * Upped windwalk to lv 10 in skill_tree [MouseJstr]
|
|
|
|
+ * Fixed a scripting crash (SVN: 781) [MouseJstr]
|
|
|
|
+ * removed @changesex and @charchangesex until we can
|
|
|
|
+ fix it properly [MouseJstr]
|
|
|
|
+ * Fixed item-dup bug in storage and cart [MouseJstr]
|
|
|
|
+ * @skilltree was looking outside of the particular class
|
|
|
|
+ of the char to see if they could do a skill [MouseJstr]
|
|
|
|
+ * Fixed a calc_skill_tree bug where too many skills were
|
|
|
|
+ visible [MouseJstr]
|
|
|
|
+ * Added Dev/GDB_reports.txt, take a look in it devs [Ajarn]
|
|
|
|
+ * Corrected description for player_skill_nofootset and monster_skill_nofootset
|
|
|
|
+ in battle_athena.conf [celest]
|
|
|
|
+ * Added a special NPC Logging command 'logmes'. It works as mes"Hello world!";
|
|
|
|
+ It is useful for such NPC as BANKS, CASINO, etc. To keep track of won money, etc.
|
|
|
|
+ Check kafra_bank.txt 1.1 for example.
|
|
|
|
+ Note: mes = otput into client's NPC window
|
|
|
|
+ debugmes = output into map-server window
|
|
|
|
+ logmes = output into lognpc log DB.
|
|
|
|
+
|
|
|
|
+12/23
|
|
|
|
+ * Fixed some bugs in the clif.c changes (SVN 766 to SVN 767) [MouseJstr]
|
|
|
|
+ * Added ayo monsters to @disguise
|
|
|
|
+ * Began updated clif.c to work with 1108 and 1206, tested and works [nsstrunks]
|
|
|
|
+ * Fixed skills still being available after a job change [MouseJstr]
|
|
|
|
+ * Changed pc_alive_timer to use map_id2sd - should be more accurate [celest]
|
|
|
|
+ * Added jA 1084's fix to mob.c - check whether the player is still alive
|
|
|
|
+ when calculating exp [celest]
|
|
|
|
+ * Added clif_changed_dir, clif_adopt_process [celest]
|
|
|
|
+ * updated Backstab to show the target's new direction [celest]
|
|
|
|
+ * Corrected the file types of several files in the SVN tree to
|
|
|
|
+ fix the newline issues [MouseJstr]
|
|
|
|
+ * Updated mapflags (added missing payon_in03,ayo_in01,ayo_in02, que_god01, que_god02) [Lupus]
|
|
|
|
+ * Updated Sacrifice : it's now self-activating, and lasts for 5 attacks [celest]
|
|
|
|
+ * Fixed compile errors in party.c [celest]
|
|
|
|
+ * Moved SC_EDP back to 114 [celest]
|
|
|
|
+ * Added some of Shinomori's fixes [celest]
|
|
|
|
+ * Added optimisation in intif_parse_WisMessage from Freya [celest]
|
|
|
|
+
|
|
|
|
+12/22
|
|
|
|
+ * Eliminated skill tree mapping since we have entries
|
|
|
|
+ for all the classes in the skill_tree.txt files [MouseJstr]
|
|
|
|
+ * Added finding_ore_rate to battle_athena.conf, thanks to orn [celest]
|
|
|
|
+ * Changed how party exp is passed out to eliminate players
|
|
|
|
+ current in a chat window or those who havn't moved or attacked
|
|
|
|
+ in 2 minutes [MouseJstr]
|
|
|
|
+ * Fixed a bug in resnametable from local directories,
|
|
|
|
+ by fixing a bug in grfio_read causing memory corruptions [MouseJstr]
|
|
|
|
+ * Rearranged how guild messages, gm messages, and party messages
|
|
|
|
+ are moved back and forth between the inter server and the
|
|
|
|
+ map server.. eliminating unneeded round trips to eliminate
|
|
|
|
+ lag on a loaded char-server. [MouseJstr]
|
|
|
|
+
|
|
|
|
+ src\char_sql\int_party.c src\char_sql\int_guild.c
|
|
|
|
+ src\char_sql\inter.c src\map\atcommand.c src\map\guild.c
|
|
|
|
+ src\map\intif.c src\map\party.c src\char\int_guild.c
|
|
|
|
+ src\char\inter.c src\char\int_party.c
|
|
|
|
+
|
|
|
|
+ * Reverted npc.c back to before jA 1081. This fixes warp portals missing and other npc bugs [Ajarn]
|
|
|
|
+ * Added conditional SHOW_DEBUG_MSG for displaying ShowDebug()'s output, it was missing before [MC Cameri]
|
|
|
|
+ * Added #zeny, removed @charzeny [MC Cameri]
|
|
|
|
+ * Fixed reading itemslottable.txt causing cards to become unuseable [celest]
|
|
|
|
+ * Added error message if file renaming in lock_fclose fails [celest]
|
|
|
|
+ * Fixed frost diver not working ... my bad =p [celest]
|
|
|
|
+ * Corrected typo in clif_hpmeter - md -> sd [celest]
|
|
|
|
+ * Check if the player has been authentified by the char server before
|
|
|
|
+ clearing any timers in map_quit [celest]
|
|
|
|
+ * Added eventtimercount and timerskill_count - check these before clearing
|
|
|
|
+ or deleting timers [celest]
|
|
|
|
+ * Added sc_count check in skill_stop_dancing [celest]
|
|
|
|
+ * Translated the japanese part in battle_athena.conf [celest]
|
|
|
|
+ * Added ignore the new skill delays when chaining monk combos [celest]
|
|
|
|
+
|
|
|
|
+12/21
|
|
|
|
+ * Since conf/maps_list.txt was removed, added conf/maps_athena.conf [Ajarn]
|
|
|
|
+ * Fixed a few NPCs that were giving curly errors. It seems to be caused by a bug that the NPCs' last line isn't read or something [Codemaster]
|
|
|
|
+ * Fixed a tiny compile warning in npc.c [Codemaster]
|
|
|
|
+ * Allowed the NPCs without proper curly brackets to still load, but give an error still [Codemaster]
|
|
|
|
+ * Added variable 'current_file' which tells the filename of the script while loading npcs [MC Cameri]
|
|
|
|
+ -the variable its set in do_init_npc() or something like that, so you can only access it
|
|
|
|
+ after the use of do_init_npc().
|
|
|
|
+ * Fixed the display of a warning saying that a right curly brace was missing [MC Cameri]
|
|
|
|
+ * Removed @charwarp and @rura+ and added #warp, #rura, #rura+ [MC Cameri]
|
|
|
|
+ * Removed conf/npcs_list.txt, and placed it in npc/npcs_athena.conf [MC Cameri]
|
|
|
|
+ * Moved some code in pc_break_equip that was causing compile errors [celest]
|
|
|
|
+ * guild skills vanished due to incorrect placement of a
|
|
|
|
+ check for quest skills in the calc_skilltree code [MouseJstr]
|
|
|
|
+ * Fixed skill LK_HEADCRUSH, LK_JOINTBEAT to work on both on
|
|
|
|
+ and off peco's for lord knights (fixed typo in
|
|
|
|
+ skill_tree.txt) [MouseJstr]
|
|
|
|
+ * removed LK_SPIRALPIERCE from lord knights not on peco's[MouseJstr]
|
|
|
|
+ * Moved the code from map_quit to pc_makesavestatus that
|
|
|
|
+ "adjusts" the skill tree before persisting to the character
|
|
|
|
+ server [MouseJstr]
|
|
|
|
+ * made pc_makesavestatus() properly persist skills that are
|
|
|
|
+ unavailable but not forgotten (example, spiral pierce). You can now
|
|
|
|
+ get spiral pierce, get off your peco, log out, log in, and
|
|
|
|
+ get back on your peco and still have not lost the skill
|
|
|
|
+ points you invested. This also solves the problems of when
|
|
|
|
+ the skill tree gets changed, players loosing the points. [MouseJstr]
|
|
|
|
+ * Made pc_resetskill() properly reset skills that are
|
|
|
|
+ currently not visible due to skilltree changes [MouseJstr]
|
|
|
|
+ * Finished updating most of the map-server to 1082... i'll leave the more
|
|
|
|
+ technical ones for the other devs ^^; [celest]
|
|
|
|
+ * Added other new battle_athena options from jA 1082 ... descriptions not
|
|
|
|
+ translated yet [celest]
|
|
|
|
+ * Removed my own additions for skill delays using aspd and added jA's code
|
|
|
|
+ (-removed-) [celest]
|
|
|
|
+ * Adapted skill_range_leniency to jA's code - should be more stable [celest]
|
|
|
|
+ * Fixed drop rates only limited to multiples of 100's - thanks to jathena
|
|
|
|
+ for pointing it out [celest]
|
|
|
|
+ * Added missing code for castle_defense_rate [celest]
|
|
|
|
+ * Removed pc_undead_nofreeze - no code for it [celest]
|
|
|
|
+ * Updated unrefineable items table - thanks to jathena [celest]
|
|
|
|
+ * Added 3 new script commands: [celest]
|
|
|
|
+ - skilleffect : shows a skill effect on the player
|
|
|
|
+ - doskill/skilluseid (originally by Qamera) : casts a skill on the player
|
|
|
|
+ - skillusepos : casts a skill on a position
|
|
|
|
+ * Added SC_SpeedUp0 [celest]
|
|
|
|
+ * Merged itemdb_read for SQL and TXT [celest]
|
|
|
|
+ * Moved itemdb_read_itemslottable in itemdb.c for better readability [celest]
|
|
|
|
+ * Removed itemdb_read_cardillustnametable limited to TXT only [celest]
|
|
|
|
+ * Added reading itemslotcounttable.txt from the GRF to auto set number of slots
|
|
|
|
+ per item [celest]
|
|
|
|
+ * Added a display message when reading itemslottable from the GRF [celest]
|
|
|
|
+ * Added options in battle_athena.conf to enable/disable reading the GRF for
|
|
|
|
+ indoorrswtable.txt, leveluseskillspamount.txt, num2cardillustnametable.txt,
|
|
|
|
+ itemslottable.txt & itemslotcounttable.txt [celest]
|
|
|
|
+ * Removed conf/npcs_list.txt, and placed it in npc/npcs_athena.conf
|
|
|
|
+
|
|
|
|
+12/20
|
|
|
|
+ * Fixed npc_parse_mob with large/tiny monsters causing
|
|
|
|
+ memory corruption [MouseJstr]
|
|
|
|
+ * Fixed a crash in char.c with new chars [MouseJstr]
|
|
|
|
+ * Updated npcs_list.txt [Ajarn]
|
|
|
|
+ * If last_pos.x or .y == 0, set to start point [MouseJstr]
|
|
|
|
+ * Fixed map loading. If a map was not found, it would remove the next map in the list [Ajarn]
|
|
|
|
+ * Moddified some *_athena.conf's (my typos and some inncorect default values) [Ajarn]
|
|
|
|
+ * Added Valaris' double connection bug fix (imalive watchdog) [Valaris]
|
|
|
|
+ * Fixed map-server exiting when it came across a bad NPC file [Codemaster]
|
|
|
|
+ * Updated Valaris' large/tiny monsters - of course, he told us what he did wrong and how to fix it :) [Codemaster & Valaris]
|
|
|
|
+ * Updated makefiles to new strlib locations [Codemaster]
|
|
|
|
+ * Moved strlib.h and strlib.c into the common directory [Codemaster]
|
|
|
|
+ * Updated a bit of jA 1081 - it's not completly updated yet!!! [Codemaster]
|
|
|
|
+ * Fixed some gcc 2.95 problems [MouseJstr]
|
|
|
|
+ * Speedups in socket code [MouseJstr]
|
|
|
|
+ * made samesex weddings work and give out correct ring [MouseJstr]
|
|
|
|
+ * CFixed wedding NPC halting after server reboot/crash (shadowlady put in comments but didn't add to code) [Aria]
|
|
|
|
+ * Added reading leveluseskillspamount.txt from the GRF to auto set sp used for each skill [celest]
|
|
|
|
+ * Added reading indoorrswtable.txt from the GRF to auto set 'indoor' mapflags
|
|
|
|
+ [celest]
|
|
|
|
+ * Added check in grfio.c to prevent crashing if a file wasn't found [celest]
|
|
|
|
+ * Rolling GUILDCACHE and FASTCHAR into main branches/stable
|
|
|
|
+ tree [MouseJstr]
|
|
|
|
+ * Changed max_paramter to an unsigned int so that you can have over 255 as your max stat [Codemaster]
|
|
|
|
+ * Experimental: Reverting a change on deleting any skill units when we're
|
|
|
|
+ logging off - might reduce the 'delete_timer' errors [celest]
|
|
|
|
+ * Added check whether an item is allowed to be dropped, for example wedding
|
|
|
|
+ rings [celest]
|
|
|
|
+ * Updated Acid Terror - should never miss [celest]
|
|
|
|
+ * updated Sword Reject - should display reflected damage properly now [celest]
|
|
|
|
+ * Updated Double Strafe - should only work with bows [celest]
|
|
|
|
+ * Replaced checking whether items can be refined or not with a new function [celest]
|
|
|
|
+ * Added Gengar's fix for npctalk outputting to chat [celest]
|
|
|
|
+ * Allowed some values in script_config to be customised in script_athena.conf [celest]
|
|
|
|
+
|
|
|
|
+12/19
|
|
|
|
+ * Added -DFASTCHAR to char_sql for testing performance work
|
|
|
|
+ before I merge it into the main running code [MouseJstr]
|
|
|
|
+ * Added ShowDebug(), Debug(), DisplayDebug(), printDebug(), CL_DEBUG, MSG_DEBUG to _ShowMessage() [MC Cameri]
|
|
|
|
+ * Replaced many \033[x;xm with their corresponding CL_xx constants [MC Cameri]
|
|
|
|
+ * Separated NPCs and Maps from map_athena.conf into npcs_list.txt and maps_list.conf [MC Cameri]
|
|
|
|
+ * Modified all the *_athena.conf's to have the import command enabled by default [Ajarn]
|
|
|
|
+ * Added charcommand_conf.txt and log_conf.txt in conf-tmpl/import [Ajarn]
|
|
|
|
+ * Fixed import command for log_athena.conf file [Ajarn]
|
|
|
|
+ * Updated charcommand.conf [nsstrunks]
|
|
|
|
+
|
|
|
|
+12/18
|
|
|
|
+ * Added some of my info to Dev/quotes.txt, not done yet... [Ajarn]
|
|
|
|
+ * Added some ideas to Dev/Ideas_Suggestions.txt [Ajarn]
|
|
|
|
+ * Fixed import command in inter_athena.conf file [Ajarn]
|
|
|
|
+ * Fixed a few command compiling problems for TXT [Codemaster]
|
|
|
|
+ * Modified the main.sql to add the friend0 column; also added the upgrade_1.0.0.sql file [Codemaster]
|
|
|
|
+ * Introduced StringBuf into utils for use in building larger queries [MouseJstr]
|
|
|
|
+ * tested GUILD_CACHE (reducing guild related sql traffic to 30%) in
|
|
|
|
+ prep for unleasing it on the sql using public [MouseJstr]
|
|
|
|
+ * Fixed some SQL queries crashing char server [davidsiaw]
|
|
|
|
+ * Added several PID GM commands, thanks to Dino9021 [nsstrunks]
|
|
|
|
+ * Storage was merging items incorrectly [Mousejstr]
|
|
|
|
+ * eliminated a uninitialized var when using afm maps [MouseJstr]
|
|
|
|
+ * Added concept of dirty storage to reduce saves/load
|
|
|
|
+ to the char server (do a clean build!) [MouseJstr]
|
|
|
|
+ * Eliminated storage_storageopen2 as unused [MouseJstr]
|
|
|
|
+ * Switched to account2storage2() whenever possible
|
|
|
|
+ to eliminate the possibility of saving empty storage
|
|
|
|
+ back to the character server (storage wipes) [MouseJstr]
|
|
|
|
+ * Made it save storage as soon as you close the storage
|
|
|
|
+ window to reduce possibility of loss/abuse [MouseJstr]
|
|
|
|
+
|
|
|
|
+12/17
|
|
|
|
+ * Added #item [MC Cameri]
|
|
|
|
+ * Added #storagelist, removed @charstoragelist [MC Cameri]
|
|
|
|
+ * db.c: Fixed probs with OnInit, OnTime, and etc NPC probs
|
|
|
|
+ Just reverted it back. [Lupus]
|
|
|
|
+ * Fixed warning message in db.c line 445 [MC Cameri]
|
|
|
|
+ * Added #effect, removed @chareffect [MC Cameri]
|
|
|
|
+ * Reverted a change in map.c causing problems, sorry >.< [celest]
|
|
|
|
+ * Updated Sphere Mine - it'll now move in the opposite direction if
|
|
|
|
+ being hit by its master [celest]
|
|
|
|
+ * Updated Wind Walk [celest]
|
|
|
|
+ * Fixed skill #301 causing crashes [MouseJstr]
|
|
|
|
+ * Fixed documentation error on gm_skills_unconditionl [MouseJstr]
|
|
|
|
+ * added @grind test command.. only for testing [MouseJstr]
|
|
|
|
+ * Added clearweather to the atcommand configuration file. [nsstrunks]
|
|
|
|
+
|
|
|
|
+12/16
|
|
|
|
+ * Added a fix for AFM loading, thanks to Pete [celest]
|
|
|
|
+ * Updated maximum levels for supernovice to 99 [celest]
|
|
|
|
+ * Updated supernovice jobexp table - should be same from 50 onwards [celest]
|
|
|
|
+ * Corrected maximum job level checking in @joblvup and @charjob [celest]
|
|
|
|
+ * Added the new spell scrolls, thanks to Landarma [celest]
|
|
|
|
+ * Corrected a few skills, thanks to orn [celest]
|
|
|
|
+ * Corrected Extremity Fist to not require Explosion Spirits when being used
|
|
|
|
+ right after using Combo Finish or Dilemma [celest]
|
|
|
|
+ * Added instant cast weapon skills rely on attack speed as cast delays, not
|
|
|
|
+ on dex [celest]
|
|
|
|
+ * Fixed mob_ghostring_fix not working [celest]
|
|
|
|
+ * Changed default value for mob_ghostring_fix to 'yes' [celest]
|
|
|
|
+ * Added #itemlist, removed @charitemlist [MC Cameri]
|
|
|
|
+ * Changed @job and #job so that when it's used it unequips all the items, to prevent sprite errors [MC Cameri]
|
|
|
|
+ * Fixed a misuse of mysql_config (thanks Daegalus for
|
|
|
|
+ creating a reproducable environment for me) [MouseJstr]
|
|
|
|
+ * Fixed compile time errors for gcc 2.95 [MouseJstr]
|
|
|
|
+ * Updated Forging and Potion making formulas by DracoRPG [celest]
|
|
|
|
+ * Changes to the guild skills
|
|
|
|
+ - Dropped using sc_data and use flag values instead
|
|
|
|
+ - Changed moving guild skill units to once every 'move request' only instead
|
|
|
|
+ of every movement - should reduce server load abit
|
|
|
|
+ - Corrected crash when checking its skill requirements
|
|
|
|
+ * Initialise 'canregen' when logging into map - forgot to add this earlier,
|
|
|
|
+ sorry ^^; [celest]
|
|
|
|
+
|
|
|
|
+12/15
|
|
|
|
+ * Fixed more compile errors gcc 2.95 [MouseJstr]
|
|
|
|
+ * Removed log files from svn... they will be created when
|
|
|
|
+ needed [MouseJstr]
|
|
|
|
+ * Removed unused var in src/map/map.c:107 [MouseJstr]
|
|
|
|
+ * fix compile error in text converters [MouseJstr]
|
|
|
|
+ * Skill Updates [celest]
|
|
|
|
+ - Corrected traps to last longer in GvG
|
|
|
|
+ - Some minor changes to Hiding, Cloaking and Chasewalk to prevent it from
|
|
|
|
+ not working if sc_data is null
|
|
|
|
+ - Corrected an error in Cannibalize
|
|
|
|
+ - Updated Marionette Control to check its range from the partner
|
|
|
|
+ - Updated Berserk to disable hp and sp regen for 5 minutes after the skill
|
|
|
|
+ * Changed the weather gm commands to be able to toggle on and off. For example,
|
|
|
|
+ use @snow once to turn it on, reuse it again to turn it off. [celest]
|
|
|
|
+ * Added Jawaii and Ayothaya to @go list [celest]
|
|
|
|
+ * Changed the default values for ranged, magic and misc damage rate in
|
|
|
|
+ battle_athena to 60, 50 and 60 [celest]
|
|
|
|
+ * Removed redundant 'berserkdamagetick' from map_session_data [celest]
|
|
|
|
+ * Added changes to map.h according to Shinomori [celest]
|
|
|
|
+
|
|
|
|
+12/14
|
|
|
|
+ * Changed "Map-server can't connect to char-server" message to reduce output spamming and set it to
|
|
|
|
+ display only once [MC Cameri]
|
|
|
|
+ * Added a busy animation for npc loading [MC Cameri]
|
|
|
|
+ * Replaced the way map loading was displayed into a progress-like way [MC Cameri]
|
|
|
|
+ * Fixed some typos in _ShowMessage() [MC Cameri]
|
|
|
|
+ * Replaced lots of more printf's in map-server with _ShowMessage() [MC Cameri]
|
|
|
|
+ * Added constants for console colors in showmsg.h [MC Cameri]
|
|
|
|
+ * src/char_sql/int_guild.c:56 - t_mes2 was not big enough causing
|
|
|
|
+ stack overrun's, corruptions, and crashes [MouseJstr]
|
|
|
|
+ * common/mmo.h: changed base_level and job_level to unsigned int to increase max levels [Codemaster]
|
|
|
|
+ * char/char.c: added a NULL check for the file in parse_friend_txt [Codemaster]
|
|
|
|
+ * map/atcommand.c/.h: added @clearweather (thanks to Dexity) [Codemaster]
|
|
|
|
+ * map/charcommand.c/.h: added #spiritball [Codemaster]
|
|
|
|
+ * map/mob.c: fixed a compiler warning (ln was an int and was supposed to be an unsigned long int) [Codemaster]
|
|
|
|
+ * Added nullpo_retb to nullpo.c - does a break; if null [celest]
|
|
|
|
+ * Replaced some parts in skill.c with nullpo checks [celest]
|
|
|
|
+ * Corrected some typos - penaly -> penalty [celest]
|
|
|
|
+ * Skill Updates [celest]
|
|
|
|
+ - Most of 12/14's Sakray patch
|
|
|
|
+ * The SKILL_MAX_DB (yes, a different #define from the one below)
|
|
|
|
+ was not large enough for current skills causing memory
|
|
|
|
+ corruptions and crashes [MouseJstr]
|
|
|
|
+ * Fixed how socket handles EAGIN errors (retry instead of
|
|
|
|
+ disconnecting) [MouseJstr]
|
|
|
|
+
|
|
|
|
+12/13
|
|
|
|
+ * Skill Updates [celest]
|
|
|
|
+ - Added the new 'Throw Tomahawk' skill (Requires Sakexe1129 or newer)
|
|
|
|
+ - Added some new monster skills - but still not complete.
|
|
|
|
+ - Adjusted Palm Strike, Tiger Fist and Chain Crush based on 12/14's patch
|
|
|
|
+ * Removed redundant 'sg_count' for map_session_data and mob_data [celest]
|
|
|
|
+ * Save both persons' data after trading in case a crash causes them to
|
|
|
|
+ rollback - fix by Freya [celest]
|
|
|
|
+ * Removed 'type' paramater from pc_unequipitem to use 'flag' instead[celest]
|
|
|
|
+ * Moved unequip checking code from clif.c to pc.c [celest]
|
|
|
|
+ * Replaced many printf's in map-server with _ShowMessage(). [MC Cameri]
|
|
|
|
+ * Skill timers for skills with id's higher then 450 were
|
|
|
|
+ corrupting memory [MouseJstr]
|
|
|
|
+ * Increased max skills to 650 from 450 fixing MANY crashes [MouseJstr]
|
|
|
|
+ * Creating Guild events were reading beyond supplied guild names ,
|
|
|
|
+ causing crashes [MouseJstr]
|
|
|
|
+ * trades were derefing -2 into the inventory table sometimes [MouseJstr]
|
|
|
|
+ * Not having a arrow in your inventory but having a bow
|
|
|
|
+ could cause it to set sd->status.inventory[-1].equip=32768
|
|
|
|
+ resulting in a memory corruption [MouseJstr]
|
|
|
|
+ * local broadcasts of messages larger then 64 bytes were
|
|
|
|
+ corrupting the stack, causing crashes [MouseJstr]
|
|
|
|
+ * mob eventnames were reading beyond source point, risking
|
|
|
|
+ going over page boundries, causing crashes [MouseJstr]
|
|
|
|
+ * Internal MAIL system: moved all strings to msg_athena.conf [Lupus]
|
|
|
|
+
|
|
|
|
+12/12
|
|
|
|
+ * Made guild skills to check for skill levels first when casting [celest]
|
|
|
|
+
|
|
|
|
+12/11
|
|
|
|
+ * Modified arrow checking in skill.c [celest]
|
|
|
|
+ * Corrected Cart Revolution damage calculation [celest]
|
|
|
|
+
|
|
|
|
+12/10
|
|
|
|
+ * Fixed players unable to move in AFM maps [celest]
|
|
|
|
+ * Added error message if a player's last map couldn't be found [celest]
|
|
|
|
+ * Moved AFM map check to map_mapname2mapid [celest]
|
|
|
|
+ * Added USE_AFM and USE_AF2 to be used later [celest]
|
|
|
|
+ * Modified sc_data check in pc_damage [celest]
|
|
|
|
+
|
|
|
|
+12/9
|
|
|
|
+ * Moved a map_freeblock_unlock() around to eliminate a
|
|
|
|
+ crash [MouseJstr]
|
|
|
|
+ * Fixed how players are cleaned up when they disconnected
|
|
|
|
+ during authentication [MouseJstr]
|
|
|
|
+ * Adjusted some messages in @marry [MouseJstr]
|
|
|
|
+ * Skill Updates [celest]
|
|
|
|
+ - Fixed Auto Spell not working
|
|
|
|
+ - Fixed skill level check causing Baphomet card not to work at all (possibly
|
|
|
|
+ other problems too)
|
|
|
|
+ - Added some new monster skills based on jA mod 1077
|
|
|
|
+ * Changed @job to accept text job names - For example: @job wizard, @job high
|
|
|
|
+ priestess, @job super baby [celest]
|
|
|
|
+ * Added sc_data check for pc_damage [celest]
|
|
|
|
+
|
|
|
|
+12/8
|
|
|
|
+ * Fixed @rings [MouseJstr]
|
|
|
|
+ * Added @marry, @divorce, and @rings [MouseJstr]
|
|
|
|
+ * fixed @revive [MouseJstr]
|
|
|
|
+ * Added option to turn off login server logging [celest]
|
|
|
|
+ * Moved char server starting logging to after we've read the configuration
|
|
|
|
+ file first [celest]
|
|
|
|
+ * Fixed crash with supernovices with 100% base exp [celest]
|
|
|
|
+ * Updated the readme a little. [Mass Zero]
|
|
|
|
+
|
|
|
|
+12/7
|
|
|
|
+ * Added GUILDCACHE #define to int_guild.c for testing performance
|
|
|
|
+ effects [MouseJstr]
|
|
|
|
+ * Skill Updates [celest]
|
|
|
|
+ - Arrow Shower, Double Strafing, Charge Arrow, Throw Arrow, Sharp Shooting,
|
|
|
|
+ Arrow Vulcan, and Musical Strike now take arrows when used
|
|
|
|
+ - Level 6-10 Stone Curse will not consume a red gem now when it fails
|
|
|
|
+ - Players should be able to use items when they're stoned but not yet
|
|
|
|
+ completely petrified
|
|
|
|
+ - Corrected Triple Blow to work with bows (they actually do ^^)
|
|
|
|
+ * Added 'guildgetexp' script command [celest]
|
|
|
|
+ * Added bLongAtkRate item effect [celest]
|
|
|
|
+ * Implemented Confusion (50%) - still need more info on how monsters act
|
|
|
|
+ when they're confused [celest]
|
|
|
|
+ * Added 'Guardian Angel' code for supernovices [celest]
|
|
|
|
+
|
|
|
|
+12/6
|
|
|
|
+ * Fixed file props for new npcs [MouseJstr]
|
|
|
|
+ * Fixed weddings.txt as per Fress_Boy [MouseJstr]
|
|
|
|
+ * Added a case_sensitive to login [MouseJstr]
|
|
|
|
+ * Fixed follow crashing server when gm dies [MouseJstr]
|
|
|
|
+ * Fixed global message not working on txt [Wizputer]
|
|
|
|
+ * fixed a server crash in mobinsite [MouseJstr]
|
|
|
|
+ * fixed a server crash in party sharing exp [MouseJstr]
|
|
|
|
+ * fixed a server crash in BS_FINDINGORE [MouseJstr]
|
|
|
|
+ * Updated Chase Walk [celest]
|
|
|
|
+ * Added 'checkoption1' and 'checkoption2' script functions - Refer to
|
|
|
|
+ /npc/sample/npc_testchkoption.txt for similiar examples [celest]
|
|
|
|
+ * Updated maximum level for Guild Skills [celest]
|
|
|
|
+
|
|
|
|
+12/5
|
|
|
|
+ * Fixed another crash sending updates to disconnected
|
|
|
|
+ clients [MouseJstr]
|
|
|
|
+ * Fixed the range_check again to stop it from crashing
|
|
|
|
+ servers [MouseJstr]
|
|
|
|
+ * removed stubbed out unfinished atcommands as per Cameri [MouseJstr]
|
|
|
|
+ * Fixed nullpo's for gcc 2.95 [MouseJstr]
|
|
|
|
+ * Fixed bug in which login-txt was crashing in do_final() due to some free's [MC Cameri]
|
|
|
|
+ * Added nullpo's to all atcommand's functions, phew... [MC Cameri]
|
|
|
|
+ Note: I point out that MouseJstr has added some @commands that start with char which
|
|
|
|
+ havent been finished, they are just there but don't do anything.
|
|
|
|
+ * Removed mapbug.txt and corresponding function in map.c (realized it's pointless) [MC Cameri]
|
|
|
|
+ * Added allow_atcommand_when_mute - Change this to set whether muted players
|
|
|
|
+ can use gm commands [celest]
|
|
|
|
+ * Temporarily leaving the changing guild emblems requiring Glory of Guild
|
|
|
|
+ feature only for TXT until the SQL char-server supports guild skills fully[celest]
|
|
|
|
+ * Modified battle_range again to check if src's type is a player first [celest]
|
|
|
|
+ * Corrected typo in battle_range [celest]
|
|
|
|
+ * Fixed a crash where party chats can be sent to a
|
|
|
|
+ partially disconnected player [MouseJstr]
|
|
|
|
+
|
|
|
|
+12/4
|
|
|
|
+ * Fixed a crash in clif_send when player disconnects but player
|
|
|
|
+ object is not fully removed from map [MouseJstr]
|
|
|
|
+ * Fixed a crash associated with NPC_BARRIER [MouseJstr]
|
|
|
|
+ * Renamed flush_fifos_at_exit to flush_fifos [MouseJstr]
|
|
|
|
+ * call check_connect_char_server() on char_server disconnect [MouseJstr]
|
|
|
|
+ * stale skill groups were crashing server [MouseJstr]
|
|
|
|
+ * Fixed crash in SC_LULLABY [MouseJstr]
|
|
|
|
+12/3
|
|
|
|
+ * hacked the frozen mob issue [MouseJstr]
|
|
|
|
+ * Fixed a battle_range crash [MouseJstr]
|
|
|
|
+ * Updated Stone Curse, Soul Drain, Auto Berserk [celest]
|
|
|
|
+ * Added a fix for MVP exp being multiplied twice by Gengar
|
|
|
|
+ * Modified battle_range to check for sd first [celest]
|
|
|
|
+
|
|
|
|
+12/2
|
|
|
|
+ * Fixed double login feature, resets online users when map connects to char [Wizputer]
|
|
|
|
+ * Changed all LOGS inserts to INSERT DELAYED (MySQL has this feature and cache unimportant queries, then
|
|
|
|
+ executes them at once together = 10x faster) [Lupus]
|
|
|
|
+ * Skill Updates [celest]
|
|
|
|
+ - Modified Weapon Refine - should only +1 every time.
|
|
|
|
+ - Updated Berserk, Chase Walk, Slim Pitcher
|
|
|
|
+ - Added skill_range_leniency : In some cases when moving to cast a skill the
|
|
|
|
+ exe will a send a UseSkill packet before the server has moved us to the
|
|
|
|
+ correct position, causing it to fail. Leaving this at 1 should be enough.
|
|
|
|
+ - Fixed a bug that was causing monsters not to move towards the target
|
|
|
|
+ * Added check for clif.c in case the server didn't realise we've died [celest]
|
|
|
|
+ * Added a fix for @npcmove by JohnC and Fredzilla
|
|
|
|
+ * Added motd_type : Set this to 1 if your clients have langtype problems and
|
|
|
|
+ can't display the motd properly[celest]
|
|
|
|
+ * Edited atcommand.c to fix compile warnings [celest]
|
|
|
|
+
|
|
|
|
+12/1
|
|
|
|
+ - Make it build against gcc 2.95 [MouseJstr]
|
|
|
|
+ - Changed #define MAX_PET_DB to 300, it's easier for people adding new pets like this. [Nas]
|
|
|
|
+ * Skill Updates [celest]
|
|
|
|
+ - Updated Poison React
|
|
|
|
+ - Added Soul Change, Soul Burn
|
|
|
|
+ - Added a somewhat crude timer for Venom splasher
|
|
|
|
+ - Added a fix for Guild Skills causing crashes by Sara, thanks!
|
|
|
|
+
|
|
|
|
+11/30
|
|
|
|
+ * Fixed client crash when disguised characters die [celest]
|
|
|
|
+ * Skill Updates [celest]
|
|
|
|
+ - Fixed and finished Guild Skills (~90%)
|
|
|
|
+ - Fixed Meltdown and Overthrust used together breaking your own weapon
|
|
|
|
+ - Updated Weapon Repair :- uses different materials depending on repaired item
|
|
|
|
+ (Iron Ore/Iron/Steel/Rough Oridecon)
|
|
|
|
+ - Fixed sp recovery problem, thanks to OutSider for pointing it out
|
|
|
|
+ - Updated Tiger Knuckle Fist stun time
|
|
|
|
+ - Added cooldown time for Emergency Recall
|
|
|
|
+ - Fixed typo in skill.c, thanks to Toster
|
|
|
|
+
|
|
|
|
+11/29
|
|
|
|
+ * Fixed crash in src/char_sql/char.c when setting chars offline [MouseJstr]
|
|
|
|
+ * Added mapbug.txt which is displayed in map-server, displays
|
|
|
|
+ the last bug or w/e fixed for the map-server [MC Cameri]
|
|
|
|
+ -You may change it whenever you want
|
|
|
|
+ -It will only show if mapbug.txt exists
|
|
|
|
+ -This file must not be included in releases
|
|
|
|
+ * Made some changes in map_versionscreen() to make it easier to
|
|
|
|
+ read/change in the source [MC Cameri]
|
|
|
|
+ * Fixed a typo in _ShowMessage() removing the message caption. [MC Cameri]
|
|
|
|
+ * Fixed typo in map_helpscreen() showing -h instead of --?. [MC Cameri]
|
|
|
|
+ * Added more sc_data checks in skill.c and pc.c [celest]
|
|
|
|
+ * Updated Quagmire, Enchant Deadly Poison, Fog Wall [celest]
|
|
|
|
+
|
|
|
|
+11/28
|
|
|
|
+ * Fixed a crash in login_sql/login.c [MouseJstr]
|
|
|
|
+ * made common/socket.c more crash resistant [MouseJstr]
|
|
|
|
+ * Added flush_fifos to socket.c so that we can make sure everything
|
|
|
|
+ has been sent before we shut the process down [MouseJstr]
|
|
|
|
+ * Modified src/char_sql/char.c to flush fifos on exit [MouseJstr]
|
|
|
|
+ * Fixed a crash in src/map/map.c shutdown where it would
|
|
|
|
+ use the char_fd session after it was alrady cleaned up [MouseJstr]
|
|
|
|
+ * removed conf-templ/atcommand_athena.conf.orig [MouseJstr]
|
|
|
|
+ * removed a USE from sql-files/main.sql that should not be there [MouseJstr]
|
|
|
|
+ * Changed MSG_INFO color to bright white, since bright blue want so bright... [MC Cameri]
|
|
|
|
+ * Made Map Removed: %d string be displayed only if there were maps removed. [MC Cameri]
|
|
|
|
+ * Fixed online system for char not sending players left "online" to login when restarting [Wizputer]
|
|
|
|
+ * Fixed damage formula of Cart revolution: 150% +1% per 80ea [Lupus]
|
|
|
|
+ * Removed 2x Chance of Equipment Breaking during CRITICAL attacks [Lupus]
|
|
|
|
+ * Fix some file props [MouseJstr]
|
|
|
|
+ * Added map_versionscreen(), displayed when --version flag is passed on command-line. [MC Cameri]
|
|
|
|
+ * Finished map_helpscreen(), displayed when --help flag passed on command-line. [MC Cameri]
|
|
|
|
+ * Changed Guilds Extention Skill to +6 people per level. [Lupus]
|
|
|
|
+ (tested it for 2 weeks! or a big server)
|
|
|
|
+ * Added a fix for gettimeofday() for WIN32 [Codemaster]
|
|
|
|
+ * skill Updates:
|
|
|
|
+ - Updated Slow Poison, modified checks for skill_unit_onplace abit. [celest]
|
|
|
|
+ - Updated Finger Offensive, thanks to orn [celest]
|
|
|
|
+ * Updated packet_ver_flag's default value, thanks to iscandium [celest]
|
|
|
|
+ * Added warning if motd.txt was not found [celest]
|
|
|
|
+ (Turn on error_log in battle_athena.conf to enable it)
|
|
|
|
+
|
|
|
|
+11/27
|
|
|
|
+ * Fixed a few map crashes when char-server crashes [Wizputer]
|
|
|
|
+ * Added fix of 0x2aff and 0x2af8 flooding [Wizputer - thanks Toster]
|
|
|
|
+ * Fixed Map crash when person uses global message hacks [Wizputer]
|
|
|
|
+ * Fixed online system, online column works and prevent double login at the login server [Wizputer]
|
|
|
|
+ * Fixed some compile time errors associated with showmsg [MouseJstr]
|
|
|
|
+ * Added get_svn_revision() in core.c [MC Cameri]
|
|
|
|
+ -Only if you have the file .svn\entries, it will show the revision # at runtime.
|
|
|
|
+
|
|
|
|
+11/26
|
|
|
|
+ * Fixed Abrakadabra (2 minor bugs of consumed items - they were ignored if placed in 0 pos) [Lupus]
|
|
|
|
+ * Finished Full Strip, Weapon Refine, Slim Pitcher and Full Protection. [celest]
|
|
|
|
+ * Added skill_nocast_db.txt. Use it to set which skills cannot be used in
|
|
|
|
+ which conditions [celest]
|
|
|
|
+
|
|
|
|
+11/25
|
|
|
|
+ * Added @skilltree to help GM's answer skill tree questions [MouseJstr]
|
|
|
|
+ * Update Spider Web; I believe you cannot use it on yourself now. [Codemaster]
|
|
|
|
+ * Added Ore Discovery, and base code for Slim Pitcher and Preservation [celest]
|
|
|
|
+
|
|
|
|
+11/24
|
|
|
|
+ * @charreset #reset [MC Cameri]
|
|
|
|
+ * @charstatsall is now #statsall [MC Cameri]
|
|
|
|
+ * @charsave is now #save [MC Cameri]
|
|
|
|
+ * Updated most of jA's 1067; battle.c and skill.c might need more updates! [Codemaster]
|
|
|
|
+ * Fixed char-txt crashing when closing, Codemaster free()'s. [MC Cameri]
|
|
|
|
+ * Skill Updates: [celest]
|
|
|
|
+ - Updated guild skills (60%)
|
|
|
|
+ - updated Weapon Repair and Aura Blade by DracoRPG
|
|
|
|
+ - modified Weapon Repair to use Identify's packet, should show a list of
|
|
|
|
+ repairable items now
|
|
|
|
+
|
|
|
|
+11/23
|
|
|
|
+ * Fixed script loading small/large monsters. [Valaris]
|
|
|
|
+ * @charoption is now #option [MC Cameri]
|
|
|
|
+ * @charpetfriendly is now #petfriendly [MC Cameri]
|
|
|
|
+ * @charstats is now #stats [MC Cameri]
|
|
|
|
+ * Skill Updates: [celest]
|
|
|
|
+ - Added some code for the new guild skills (50%) and Moonlit Petals (5%)
|
|
|
|
+ - Notes to other devs: Guild skills with id's 10000-10014 will be stored in
|
|
|
|
+ skill_db[500-514]
|
|
|
|
+ - Corrected Hilt Binding
|
|
|
|
+ - Corrected Assassin Cross' dual wield
|
|
|
|
+ - Changed player_cloak_check_type to yes by default and edited description
|
|
|
|
+ since it's already fully implemented.
|
|
|
|
+ - Added a bit more restrictions to Call Partner and Emergency Recall and
|
|
|
|
+ updated mapflag for sec_pri.gat
|
|
|
|
+ - Added pc_calcspeed and updated Cloaking so it won't need to recalculate
|
|
|
|
+ the player's entire status everytime there is movement.
|
|
|
|
+
|
|
|
|
+11/22
|
|
|
|
+ * (TXT)Stripped some code off read_gm_accounts() and made with it addGM() [MC Cameri]
|
|
|
|
+ -Usage: addGM(account_id,level);
|
|
|
|
+ * (TXT)Changed GM_accounts.txt to meet new standards. [MC Cameri]
|
|
|
|
+ * (TXT)Enabled the use of id ranges in GM_accounts.txt [MC Cameri]
|
|
|
|
+ * Added a few free()'s so that I am sure it freed the allocated memory (char & login) [Codemaster]
|
|
|
|
+ * Changed monsters_ignore_gm option to a level value. [Valaris]
|
|
|
|
+ (accounts greater than or equal to this setting won't be attacked by aggressives.)
|
|
|
|
+ * Fixed mapflag #s and constants for setmapflag and remove mapflag. [Valaris]
|
|
|
|
+ * Added skill names for kRO 11/23's new skills [celest]
|
|
|
|
+ - Preserve, Full Strip, Weapon Refine, Slim Pitcher, Full Chemical Protection,
|
|
|
|
+ (Throw) Tomahawk
|
|
|
|
+ * timer.c static int timer_heap_max=0; //fix by Shinomori from eA forums
|
|
|
|
+ ititialize static var!!!
|
|
|
|
+ * Added the old effect list # into effect_list.txt of spira's. [shadow]
|
|
|
|
+ * Added new flag (#3) to clif_specialeffect [MC Cameri]
|
|
|
|
+ * @doom,@die,@doommap now display the Dark Cross effect on you. [MC Cameri]
|
|
|
|
+11/21
|
|
|
|
+ * Display IP when wdata is expanded [Wizputer]
|
|
|
|
+ * Added bClassChange,%; Has random chance to turn monster into another monster. [Valaris]
|
|
|
|
+ * Re-Fixed Trade/Vending exploit [Lupus]
|
|
|
|
+ * Fixed @whozeny. [Valaris]
|
|
|
|
+ * Added rest of mapflags to const.txt. [Valaris]
|
|
|
|
+ * Closed AFM files after reading, this fixed the improper char-server session #. [Valaris]
|
|
|
|
+ * Skill updates: [Celest]
|
|
|
|
+ - Updated Basilica, Sharp Shooting, Berserk, Meditatio (Thanks to DracoRPG!)
|
|
|
|
+ - Fixed a typo with Blade Stop that was causing crashes, sorry. ^^;
|
|
|
|
+ - Reverted changes to Cloaking, ours is already more updated! ^_^
|
|
|
|
+ - Added temporary code for guild skills to stop crashing
|
|
|
|
+ * @alive, @raisemap, @raise, @revive now display the resurrection skill animation [MC Cameri]
|
|
|
|
+ * @charpetrename(AtCommand) is now #petrename(CharCommand) [MC Cameri]
|
|
|
|
+ * @charjob/(AtCommand) is now #jobchange(CharCommand) [MC Cameri]
|
|
|
|
+ * Removed japanese interserver packets, should fix various problems (jumpto, where, charposreq). [Valaris]
|
|
|
|
+ * Added Yor's trade exploit bug fix. Added 2 skills bugs in the bugs.txt [Lupus]
|
|
|
|
+ * Added charcommand.c/.h for the following reasons: [MC Cameri]
|
|
|
|
+ - Less congestion in atcommand.c
|
|
|
|
+ - Port commands that start with @char to #, example:
|
|
|
|
+ ~ @charoption will now be #option
|
|
|
|
+
|
|
|
|
+11/20
|
|
|
|
+ * Added str_lower() function to atcommand.c (from OA). [MC Cameri]
|
|
|
|
+ * Simplified @charchangesex to @charchangesex [player], your sex is changed to the opposite one [MC Cameri]
|
|
|
|
+ * Added @refresh, which is like a @jumpto <<yourself>>. [MC Cameri]
|
|
|
|
+ * Added @petid <pet name> to find pet names, useful when you dont know which pets have eggs. [MC Cameri]
|
|
|
|
+ * Added an effect_list in docs/ for descriptions, free to add onto that later. [spira]
|
|
|
|
+ - Attempt to find new skill effects.
|
|
|
|
+ * Added "nogo" mapflag to prevent the use of @go on a specified map. [Valaris]
|
|
|
|
+ * Fixed small/big monster spawning crashing (mixed up the merge). [Valaris]
|
|
|
|
+ * Fixed crash with upgrading TXT and having more than 256 accounts. [Valaris]
|
|
|
|
+ * TXT upgrades will convert broken flag to attribute column. [Valaris]
|
|
|
|
+ * Prevent use of emotion packet to display red mute emote. [Valaris]
|
|
|
|
+ * Initialized "day" variable in npc.c. [Valaris]
|
|
|
|
+ * Added @whozeny. Shows list of top 50 online players and their zeny sorted from highest to lowest. [Valaris]
|
|
|
|
+ * Added @happyhappyjoyjoy. Makes all players on server do a random emote. [Valaris]
|
|
|
|
+ * Removed -funroll-loops from compile, thanks to kashy for pointing out the problems caused by this. (Do not re-add!) [Valaris]
|
|
|
|
+ * Added check for max vending_max_value when reading config [kobra_k88]
|
|
|
|
+ * Skill updates [celest]
|
|
|
|
+ - Napalm vulcan, Enchant Deadly Poison, Slow Poison (based on jAthena 1066)
|
|
|
|
+ - Create Deadly Poison, thanks to DracoRPG!
|
|
|
|
+ - Added effect for Meteor Assault
|
|
|
|
+ * Added night_darkness_level to battle_athena.conf. [celest]
|
|
|
|
+ Use this to set 'how dark' it'll become during night time. Use 0 for default,
|
|
|
|
+ or between 1-10. (Yeah, i know lots of people hated the original night! xP)
|
|
|
|
+ Warning: It may cause errors with old exe's!
|
|
|
|
+
|
|
|
|
+11/19
|
|
|
|
+ * Re-added check for empty bottle when using aqua benedicta. [Valaris]
|
|
|
|
+ * Fixed skills not showing after using @allskill [celest]
|
|
|
|
+
|
|
|
|
+11/18
|
|
|
|
+ * Added a line to @unmute, added @mute. [celest]
|
|
|
|
+ Usage: @mute <time in minutes> <character name>
|
|
|
|
+ * Added save_flag for skill_status_change_start [celest]
|
|
|
|
+ * Fixed muting not being saved when you quit/change characters/log off [celest]
|
|
|
|
+ * *Hopefully* fixed the skill tree problem where you have to use 49 skill
|
|
|
|
+ points first before 2nd job skills will show... please report any bugs found
|
|
|
|
+ with it, thank you. [celest]
|
|
|
|
+ * Added flag to pc_unequipitem (thanks to DracoRPG for suggestion) [celest]
|
|
|
|
+ * Skill updates [celest]
|
|
|
|
+ - Updated Cloaking (thanks to orn), Endure
|
|
|
|
+ - Pneuma (thanks to DracoRPG)
|
|
|
|
+ - Changed sc_ id for Basilica
|
|
|
|
+ - Cancel Basilica (100%) when caster moves or uses another skill
|
|
|
|
+ - Updated Poison React (90%), Endure
|
|
|
|
+ - Added SC_BLOCKSKILL, SC_SLOWDOWN
|
|
|
|
+ * Modified pc_attack to fix monster npc's not working in certain exes, thanks
|
|
|
|
+ to leinsirk10 [celest]
|
|
|
|
+ * Moved mapflags organized by type to main mapflag folder and removed "type" folder.
|
|
|
|
+ Removed mapflags organized by location.[kobra_k88]
|
|
|
|
+
|
|
|
|
+11/17
|
|
|
|
+ * Added stub-handler for packet 0x3090 into char_sql [MouseJstr]
|
|
|
|
+ * Fixed a crash in the afm reading/closing code [MouseJstr]
|
|
|
|
+ * Added skill_steal_type to battle_athena.conf for the new (but unconfirmed)
|
|
|
|
+ stealing formula [celest]
|
|
|
|
+ * Skill updates: [celest]
|
|
|
|
+ - Removed annoying skill fail messages from rogue's Snatcher
|
|
|
|
+ - Add sc_data check for firewall and fogwall
|
|
|
|
+ - Fixed Berserk (99% hopefully? ^_^)
|
|
|
|
+
|
|
|
|
+11/16
|
|
|
|
+ * Fix for compiling against gcc 2.95 [MouseJstr]
|
|
|
|
+ * Added day of week events (OnSat2000) into scripting engine [MouseJstr]
|
|
|
|
+ * Temporarily Disabled GM Command Logs; Weren't working Properly >_<! [Codemaster]
|
|
|
|
+ * Fixed a typo in ../db/Changelog.txt [Nana]
|
|
|
|
+ * Added -funroll-loops argument to makefile to further increase performance [Shinigami]
|
|
|
|
+ * Fixed 2 bugs in DELITEM script command. [Lupus]
|
|
|
|
+ - added deleting priority: If you have some items with the same ID and want to delete some of them, then
|
|
|
|
+ at first it'll delete common items then, if necessary, delete the rest items but upgraded/named/with cards. [Lupus]
|
|
|
|
+ * Added checks for Perfect hiding [celest]
|
|
|
|
+ * Modified level 0 skill check to allow auto blitz beat and steal. [celest]
|
|
|
|
+ * Added constant BaseJob. [celest] Usage: For example, instead of
|
|
|
|
+ If (Class==12) || (Class==4012) || (Class==4035)
|
|
|
|
+ you can use
|
|
|
|
+ If (BaseJob==12) or If (BaseJob==Job_Assassin)
|
|
|
|
+ * Added 'indoors' mapflag : When in-doors players will not be affected by Night [celest]
|
|
|
|
+ * Skill updates [celest]
|
|
|
|
+ - Assumptio is now disabled in GvG maps.
|
|
|
|
+ - Changed cloaking checks a bit.
|
|
|
|
+ - Tidied up some parts of skill.c abit. ;P
|
|
|
|
+ * Added pk_min_level option in battle_athena.conf. Change this to define the
|
|
|
|
+ minimum level players can attack others when pk_mode is on. [celest]
|
|
|
|
+
|
|
|
|
+11/15
|
|
|
|
+ * Added a Database Changelog.txt File, use it for any changes inside the db folder. [shadowlady]
|
|
|
|
+ * Added GM Command Logs & Added TXT Logs + TXT Log Options [Codemaster]
|
|
|
|
+ * Added spawning of monsters at specific level by adding ,# after the spawn name. [Valaris]
|
|
|
|
+ mobs_level_up option should be on when using this.
|
|
|
|
+ (Example: {ama_dun01.gat,0,0,0,0 monster Shinobi,99 1401,1,0,0,0} to spawn a level 99 shinobi.)
|
|
|
|
+ * Added addtoskill script command for (levels can stack on top of existing levels). [Valaris]
|
|
|
|
+ Use same usage as skill script command.
|
|
|
|
+ * Added -ffast-math argument to makefile to increase performance, thanks to kashy. [Valaris]
|
|
|
|
+ * Added small and big mob sprite spawning. [Valaris]
|
|
|
|
+ -Added @monstersmall and @monsterbig commands.
|
|
|
|
+ -For using in scripts, use id +2000 for small and id +4000 for big.
|
|
|
|
+ (Example: 3002 for small poring and 5002 for big poring)
|
|
|
|
+ * Added mobs_level_up option. [Valaris]
|
|
|
|
+ -Everytime a monster kills a play their level will increase and show levelup animation.
|
|
|
|
+ -Their 6 main stats and speed will increase as they level.
|
|
|
|
+ -They will recover 10% of the max hp of the player it kills.
|
|
|
|
+ -Player will gain extra exp based on how much stronger a monster is than normal.
|
|
|
|
+ -Skill estimation will show monsters current level (instead of reading from db).
|
|
|
|
+ -Will display level 99 aura if and when a monster hits level 99.
|
|
|
|
+ -They will not go higher than level 99.
|
|
|
|
+ * Fixed maximum skill levels not following skill tree [celest]
|
|
|
|
+ * Updated HP/SP for baby classes [celest]
|
|
|
|
+ * Corrected pc_calc_base_job [celest]
|
|
|
|
+ * Skill updates [celest]
|
|
|
|
+ - Marionette Control (70%), Berserk (thanks to DracoRPG)
|
|
|
|
+ * Modified pc_jobchange code to work with new pc_calc_base_job [celest]
|
|
|
|
+ * Corrected skill_tree_get_max, sorry >.< [celest]
|
|
|
|
+
|
|
|
|
+11/14
|
|
|
|
+ * Made the Advance jobchangers to kRO standars with the following;
|
|
|
|
+ - Checks if you are level 99/50 and 2nd class OR above.
|
|
|
|
+ - Checks if you have an Cart of Falcon equiped.
|
|
|
|
+ - Checks if you have any Quest Skills, stores a variable on you and gives them back
|
|
|
|
+ when you change to 1st advance class.
|
|
|
|
+ - Added minimum joblevel to change to an 2nd or 2-2 advance class to job 45 after kro. [Nana]
|
|
|
|
+ * Fixed loading of AFMs when no resnametable is found. [Valaris]
|
|
|
|
+ * mob_db.txt: Fixed Golden Thief Bug MVP MOB mode (it wasn't moving/attacking) [Lupus]
|
|
|
|
+ * Added AFM (Advanced Fusion Map) support, thanks to alexkreuz and fusion. [Valaris]
|
|
|
|
+ Use the afm_dir option in grf-files.txt (currently needs a resnametable.txt).
|
|
|
|
+ * Initialized password variable in login.c. [Valaris]
|
|
|
|
+ * Added zeny_from_mobs option. [Valaris]
|
|
|
|
+ * Corrected the file type attribute on most of the files in three which fixes the
|
|
|
|
+ newline issues between linux and dos [MouseJstr]
|
|
|
|
+ svn propset -R svn:eol-style native .
|
|
|
|
+ * Skill changes [celest]
|
|
|
|
+ - Corrected steal formula, updated BladeStop, Headcrush.
|
|
|
|
+
|
|
|
|
+11/13
|
|
|
|
+ * Fixed map-server loading, doesn't require data\resnametable.txt anymore [Wizputer]
|
|
|
|
+ * Updated & Optimized TXT Login from FREYA. (need to do SQL now) [Codemaster]
|
|
|
|
+ * Removed compile warnings in intif.c. [Valaris]
|
|
|
|
+ * Fixed chrif_changesex and @changesex, now uses packet 0x3000. [MC Cameri]
|
|
|
|
+ * Updated some skills, credits to orn and midas. [celest]
|
|
|
|
+ - Magnum Break, Throw Stone, Sprinkle Sand, Magic Power, Memorise, Quagmire,
|
|
|
|
+ Spider Web, Reject Sword, assassin's Dodge, Demonbane, Divine Protection.
|
|
|
|
+ - Firewall, Quagmire, Fog Wall (100%), Marionette Control (30%), Sandman,
|
|
|
|
+ Claymore Trap
|
|
|
|
+ - Adjusted some mob skills for mod support.
|
|
|
|
+ * Fixed weight increase when riding. [celest]
|
|
|
|
+
|
|
|
|
+11/12
|
|
|
|
+ * added folder: /save-tmpl, removed folder /save
|
|
|
|
+ * battle_athena.conf: Updated Packet Version Flags.
|
|
|
|
+ * !!!Fixed Mobs Attacking!!!: Thanks for MagicalTux and Yor, I fixed the mobs attacking by using one of their files. [Codemaster]
|
|
|
|
+ * Warps Update : Added ayothaya warps in ./npc/warps/ and in map_athena.conf [Nana]
|
|
|
|
+11/11
|
|
|
|
+ * Skill Updates : (Need to revise skill_cast_db.txt for new updates)
|
|
|
|
+ ( Sharp Shooting, Sword Reject, Chain Crush Combo, Tiger Knuckle Fist,
|
|
|
|
+ Head Crush, Arrow Vulcan, HP COnversion) Thanks to DracoRPG.
|
|
|
|
+ Fixed Devotion use requeriments. Thanks to Orn. [shadow]
|
|
|
|
+11/11
|
|
|
|
+ * Corrected minor typo in item_db, and removed/commented out dupe items.[kobra_k88]
|
|
|
|
+
|
|
|
|
+11/10
|
|
|
|
+
|
|
|
|
+ * Updated Sprout (Item #7193), Thin Trunk (Item #7186),
|
|
|
|
+ Huge Leaf (Item #7198), and Rante Whip (Items #1956, #1957)
|
|
|
|
+ - thanks to cheng - [Codemaster]
|
|
|
|
+ * Updated Parasite (Mob #1500) Drops - thanks to cheng [Codemaster]
|
|
|
|
+ * Updated Soft Grass Leaf (Item #7194) - thanks to cheng [Codemaster]
|
|
|
|
+ * Added, Fixed & Updated ALOT of skills: [Codemaster]
|
|
|
|
+ - Fire Pillar, Backstab, Grimtooth, Poison React, Falcon Assalt,
|
|
|
|
+ Skin Tempering, Hilt Binding, Frost Nova, TEMPORARY fix for Create Deadly Poison,
|
|
|
|
+ Enchant Deadly Poison, Endure, Sacrifice, Spider Web, Memorize,
|
|
|
|
+ Hyper Spirit Sphere, Palm Strike, Sword Reject, Pressure, Magic Crasher,
|
|
|
|
+ Amplify Magic Power, Napalm Vulcan, True Sight, Wind Walk, Aura Blade,
|
|
|
|
+ Concentration, Cart Boost, Magic Power
|
|
|
|
+ - Thanks goes to Celest, Midas, and DracoRPG!
|
|
|
|
+ * Fixed spira's mistake in using the packet_len_table; no biggie ^_^ [Codemaster]
|
|
|
|
+ * char/char.c & char_sql/char.c: Fixed start_armor and start_weapon - thanks to AppleGirl [Codemaster]
|
|
|
|
+ * Added packetver 6 flag to makefile. [Valaris]
|
|
|
|
+
|
|
|
|
+11/09
|
|
|
|
+ * mob_db.txt: Fixed Drake dropping the wrong card - thanks to roslen [Codemaster]
|
|
|
|
+ * chat.c: Fixed multiple joins in a single chat - thanks to Alex14 and CHaNGeTe. [Codemaster]
|
|
|
|
+ * clif.c: Fixed sitting. [spira]
|
|
|
|
+ * - Fixed item 657 Job ID , 11/09 patch updates to item_db, Correct stats for item 5097
|
|
|
|
+ - Added Unbreakable funcions to item_db armors/shields/garments/footgear [shadow]
|
|
|
|
+ * Defined SO_REUSEPORT to allow the servers to re-use ports if server crashes [Wizputer]
|
|
|
|
+
|
|
|
|
+11/08
|
|
|
|
+ * Added new script command: getMapXY(MapName$,MaxX,MapY,type,[CharName$]) by Lorky [Lupus]
|
|
|
|
+ Get position for char/npc/pet/mob objects.
|
|
|
|
+ * Attempted to fix the mob bug (still haven't :( ). Still updated mob.c/clif.c/chrif.c according to jA 1057. [Codemaster]
|
|
|
|
+ * Fixed item_cardalbum.txt: Removed extra column which mad all albums empty [Lupus]
|
|
|
|
+11/07
|
|
|
|
+ - Fixed a few npcs will start implementing new ones soon, have alot on paper, need to type them up. [Nasedo]
|
|
|
|
+ * clif.c: Added a few things from jAthena 1057 [Codemaster]
|
|
|
|
+ * Corrected some typos in item_db. Items 1143 and 1719 need to be re-checked.[kobra_k88]
|
|
|
|
+ * Fixed compiling error in Map Server in which @repairall was using old broken system [Shinigami]
|
|
|
|
+
|
|
|
|
+11/06
|
|
|
|
+ - Added missing items in item_db.txt and reorganised it.[Nasedo]
|
|
|
|
+ - Fixed wrong coords for payon guild flags (it has the old map coords), fixed some weapon effects in item_db,
|
|
|
|
+ updated the mob_db (90%+ done), added EP 5-9 mobs to mob_branch.txt and EP 6 cards to item_cardalbum.txt[shadowlady]
|
|
|
|
+ * atcommand.c/.h,chrif.c/.h, added @changesex. [MC Cameri]
|
|
|
|
+ * mob.c & clif.c: Added & Modified a few parts dealing with monsters and guilds [Codemaster]
|
|
|
|
+ * mob.c: Re-did a few parts according to jA's 1057 version. [Codemaster]
|
|
|
|
+11/05
|
|
|
|
+ * Fixed and redo optional Umbalian quests:
|
|
|
|
+ - Wise Man Fabius' Umbalian Language Quest (you can learn Umbalian language in
|
|
|
|
+ alternative way)
|
|
|
|
+ - On speaking with Umbalian Chief about meaning of masks you activate Turban Thief Quest
|
|
|
|
+ (For Sphinx Mask)
|
|
|
|
+ * Fixed several bugs in Niflheim Piano Keys Quest (wrong variable name, missing CLOSE buttons)
|
|
|
|
+ Zeny/Item Exploit in Niflhein Sairin NPC quest (should add similiar checks in every
|
|
|
|
+ easy quests with expensive prizes to avoid exploits) [Lupus]
|
|
|
|
+ * Revised and fixed all comodo,yuno,amatsu,gonryun,umbala mobs and drops. Also fixed mvp and woe mobs too [Shadowlady]
|
|
|
|
+ * Fixed crash from guild skill point allocation, there seems to be a problem with guilds loading still. [Valaris]
|
|
|
|
+ * Fixed committed typo in map_athena.conf, remove aria's dev npc (was giving errors preventing server startup). [Valaris]
|
|
|
|
+
|
|
|
|
+11/04
|
|
|
|
+ * Added sara-chan's packet db with support for 11-1 [Valaris]
|
|
|
|
+ * [alot of files >_<]: Changed connecting a bit, from oA source; it connected easier/better in my opinion so... [Codemaster]
|
|
|
|
+ * map/skill.c: Added a few checks for level 0 skills being used. [Codemaster]
|
|
|
|
+
|
|
|
|
+11/03
|
|
|
|
+ * Removed broken column, using attribute column for broken equip now. [Valaris]
|
|
|
|
+
|
|
|
|
+11/02
|
|
|
|
+ * Fixed compile time errors for gcc 2.95 [MouseJstr]
|
|
|
|
+ * Changed Blacksmith skill "Hammer Fall" to only be used with maces or Hammers [Aria]
|
|
|
|
+11/01
|
|
|
|
+ * Set Comodo Kafra to warp to Umbala (11/2/04 patch) [Aria]
|
|
|
|
+10/31
|
|
|
|
+ * Fixed Devnpcs giving off errors -_- [Aria]
|
|
|
|
+ * Fixed showmsg.c compile warnings thanks to LittleWolf. [Valaris]
|
|
|
|
+ * map/skill.c: removed a second declaration of sc_def_vit in skill_castend_nodamage_id; thanks to spira [Codemaster]
|
|
|
|
+ * map/battle.c: re-did Water Ball's damage calculation [Codemaster]
|
|
|
|
+10/30
|
|
|
|
+ * Added new guild skills to skill_db from sara-chan. [Valaris]
|
|
|
|
+ * db/skill_cast_db, map/skill.c, map/pc.c: Corrected a few CHASEWALK things; Thanks to Celest [Codemaster]
|
|
|
|
+ * char_sql/char.c: removed the double free()ing of gm_account [Codemaster]
|
|
|
|
+ * Added check for c value in int_guild.c before dividing to calculate average level. [Valaris]
|
|
|
|
+ * Commented unfinished dev npcs and added devnpc to map_athena. [Aria]
|
|
|
|
+ * Removed item requirement of Aqua Benedicta (10/26 patch) [Aria]
|
|
|
|
+ * Fixed some compiling error for Map-server [Shinigami]
|
|
|
|
+ * Removed Rogue's backstab pushback effect (kRO style again) [Aria]
|
|
|
|
+ * Changed requirement of Fire Pillar to fit kRO style; lv1-5 = no gem, but 6-10 = 1 gem. [Aria]
|
|
|
|
+ * Added Mugendai's oA GUI support for map-server (previously not added) [davidsiaw]
|
|
|
|
+ * Included Mugendai's oA GUI in the GUI folder [davidsiaw]
|
|
|
|
+
|
|
|
|
+10/29
|
|
|
|
+ * another exploit fix for mult in script [MouseJstr]
|
|
|
|
+ * Corrected mode for peco, condor mobs. Added custom mobs Easter Egg and Easter Bunny for easter egg event script.
|
|
|
|
+ Corrected mysteltain card location, penomena card typo.[kobra_k88]
|
|
|
|
+10/28
|
|
|
|
+ * Cloak Speed fixed [Aria]
|
|
|
|
+ * Throw stone damage fixed [Aria]
|
|
|
|
+ * Added new packets from Sara to packet database. [spira]
|
|
|
|
+ * Fixed and changed command lists to reflect on new packet changes. [spira]
|
|
|
|
+ - @jumpto, @recall, and @where
|
|
|
|
+ - Removed old @ignore* functions because they are no longer needed.
|
|
|
|
+ * Replaced old whisper ignoring code with better and more efficient code. [spira]
|
|
|
|
+ * Added packet_db.txt support, removed old packet functions. [spira]
|
|
|
|
+ * fixed forger-zeny exploit [MouseJstr]
|
|
|
|
+
|
|
|
|
+ Doing script math that returns a number greater then (1<<31) will now
|
|
|
|
+ return a (1<<31). This prevents you from finding a npc that
|
|
|
|
+ asks for a quantity then mults the cost by that quantity to get
|
|
|
|
+ what you need to pay.
|
|
|
|
+
|
|
|
|
+10/27
|
|
|
|
+ * Updated CSS styles for readme a bit [Aria]
|
|
|
|
+ * branched athena at version 340 to begin work on the packet_db
|
|
|
|
+ stuff from jA. To retrieve it, do a svn co http://dev.deltaanime.net:8080/svn/eathena/packetdb
|
|
|
|
+ later, once we are happy with it.. and feel it is stable, we will remerge it back into the main tree via the appropriate svn commands
|
|
|
|
+ as a FYI, the command I used to create this branch was:
|
|
|
|
+ svn copy http://dev.deltaanime.net:8080/svn/eathena/athena http://dev.deltaanime.net:8080/svn/eathena/packetdb -m "branch for packetdb work"
|
|
|
|
+ * Fixed Aldebaran (gatekeeper conditions bugs and wrong Key ID). Fixed some typos in other cities [Lupus]
|
|
|
|
+
|
|
|
|
+10/26
|
|
|
|
+ * Added more quotes -_- [Aria]
|
|
|
|
+ * Modified a few things related to guild skills. I hope it doesn't interfere with anyone else's work, and isn't seen as bad. [Sara-chan]
|
|
|
|
+ -Support for new guild skills, though they don't work yet. Added guild_skill_get_inf and guild_skill_get_max entries for them based on early info.
|
|
|
|
+ -Changed guild_skillup functions based on japanese code, but for a good reason.
|
|
|
|
+ It allows for guild skill trees, sort of. I made Kafra Contract and Guardian Research require Guild Approval, for instance.
|
|
|
|
+ I think the first four new guild skill requirements are correct, at the least.
|
|
|
|
+ I hope everything works alright, it's my first contribution to eA in quite some time and I'm rather rusty at programming of late.
|
|
|
|
+ * Fixed compile errors in showmsg.c. [Sara-chan]
|
|
|
|
+ * Fixed Mouse's devnpc only saying his quotes once per server reset [Aria]
|
|
|
|
+ * Added log_athena.conf & the logs.sql file [Codemaster]
|
|
|
|
+ * Added log configurations to inter_athena.conf [Codemaster]
|
|
|
|
+
|
|
|
|
+10/25
|
|
|
|
+ * Fixed a compiling error in Login-server [Shinigami]
|
|
|
|
+ * Added alot of Azndragon's spiffy logs & then added a few things of my own (Silly Dragon, structs are for kids!) [Codemaster]
|
|
|
|
+ * Corrected a small bug (forgot to change a few variables!) in my different GM option. [Codemaster]
|
|
|
|
+ * Fixed items and mobs in DB. Added new items. [Lupus]
|
|
|
|
+ * Fixed some NPC bugs (check NPC=changelog.txt) [Lupus]
|
|
|
|
+ * Fixed getting MAX PET ID (SQL only bug) [Lupus]
|
|
|
|
+ * Fix char/char.c which was crashing after double freeing logs
|
|
|
|
+ [MouseJstr]
|
|
|
|
+ * Improved basic server rebooters [MC Cameri]
|
|
|
|
+ * Commited common/showmsg.c/.h, previously missing x_X [MC Cameri]
|
|
|
|
+ * Added a basic server rebooter program, just use 'runserver.bat' to start up the server. [Shinigami]
|
|
|
|
+
|
|
|
|
+10/24
|
|
|
|
+ * Added files common/showmsg.c/.h which contain the function _ShowMessage(char *string, int flag) [MC Cameri]
|
|
|
|
+ -Check showmsg.h to see how to use it.
|
|
|
|
+ -This function is made to replace printf in all the cases, so it MUST be used instead of print from now on.
|
|
|
|
+ -Begin your own journey of replacing/removing old printfs, and using the new function.
|
|
|
|
+ -This function was previously called ShowMessage() in oA, it is now merged, some changes have been done:
|
|
|
|
+ 1.Outputting messages to a file is now disabled(commented out).
|
|
|
|
+ 2.MSG_SQL is now commented out.
|
|
|
|
+ 3.If the server is out of memory, it will not use abort().
|
|
|
|
+ 4.Returns 0 if successful, 1 otherwise.
|
|
|
|
+ -Example: ShowInfo("hello\n"); will print this to the screen: [Info]: hello
|
|
|
|
+ -Always add \n at the end. Unless someone edits the function to add the \n whether it exists or not.
|
|
|
|
+ -Just add #include "showmsg.h" wherever you need it.
|
|
|
|
+ * Edited ALL makefile's to include showmsg.o -> _ShowMessage(). [MC Cameri]
|
|
|
|
+ * Updated readme/gmcommands.html with new @uptime command [MC Cameri]
|
|
|
|
+ * Somebody had added some additional noskill checks that prevented
|
|
|
|
+ vending from happening in prontera [MouseJstr]
|
|
|
|
+ * Added bypass with gm_allskill of npc_selfdestruct2. [Valaris]
|
|
|
|
+ * Corrected some minor bugs in some Quests [Shinigami]
|
|
|
|
+ * Added new maps (from lateast kRO patch)
|
|
|
|
+ Touched WOE (u can't surrender the castle during the WOE), misc fix of the bank [Lupus]
|
|
|
|
+10/23
|
|
|
|
+ * Added the option to read GM accounts from a different table than login. Default set to login table. [Codemaster]
|
|
|
|
+ * Finished Aria and MC Cameri "Dev edition" NPCs. [Aria]
|
|
|
|
+ * Corrected extra stat points given to high classes. [Valaris]
|
|
|
|
+ * Added high classes getting the extra 40 stat points on stat reset. [Valaris]
|
|
|
|
+ * performance tweaks on socket.c to reduce lag [MouseJstr]
|
|
|
|
+
|
|
|
|
+ do a "OPT="-g -DNSOCKET" to compile with the changes
|
|
|
|
+ enabled.. and tell me if you notice a change in your
|
|
|
|
+ performance/lag
|
|
|
|
+
|
|
|
|
+ * Added @uptime to atcommand.c [MC Cameri]
|
|
|
|
+ * Added the stuff for my npc to Dev/quotes.txt [MC Cameri]
|
|
|
|
+
|
|
|
|
+10/22
|
|
|
|
+ * Replaced some checkcart and checkoption(x) with checkcart(0) in the guild folder [Aria]
|
|
|
|
+ * Waiting for various devs to tell me their coords, map, biography, quotes,
|
|
|
|
+ moving coords, etc. In the meantime, I replaced them with (x,y),(lols),
|
|
|
|
+ (sprite),(somewhere), and if they didn't give me any info, I didn't
|
|
|
|
+ add them yet =P. [Aria]
|
|
|
|
+ * Added Davidsiaw, Shinigami, Lord, Codemaster, MouseJstr, MC Cameri, and Darkchild
|
|
|
|
+ to "Dev edition" NPCs [Aria]
|
|
|
|
+ * Revised "Dev edition" NPC layout a bit, should go smoother now. Should be final
|
|
|
|
+ layout unless something goes wrong =O. [Aria]
|
|
|
|
+ * Fixed the eol markers on some checked in files [Mousejstr]
|
|
|
|
+ * Fix two crashes caused by calling isGM on mobs [MouseJstr]
|
|
|
|
+ * Added folder "mc_cameri" in npc/other which contains my bank npc. [MC Cameri]
|
|
|
|
+ * Changed "Dev edition" NPC layout so that they move by themselves by timers. [Aria]
|
|
|
|
+ * Changed "Dev edition" NPCs to walk during quotes, and added biography. [Aria]
|
|
|
|
+ * Fixed quest/all_quest.txt not showing the correct description of the binoculars. [Aria]
|
|
|
|
+ * Fixed quest/all_quest.txt not going to stop pass and not displaying requirements. [Aria]
|
|
|
|
+ * Fixed removing friends from the list [davidsiaw]
|
|
|
|
+ * Added PCLoginEvent NPC (When a character logs on, NPC runs as if he/she clicked the NPC) [davidsiaw]
|
|
|
|
+ The NPC sample is located in npc/sample/PCLoginEvent.txt (you only need one of these NPCs)
|
|
|
|
+
|
|
|
|
+10/21
|
|
|
|
+ * Fixed clothes_dyer.txt: Disabled Assassing/Rogues Dye. Also fixed wrong labels [Lupus]
|
|
|
|
+ * Fixed hair_dyer.txt: fixed missing menu label [Lupus]
|
|
|
|
+ * new_hats.txt 1.4 fixed amount of Fish Tail (300 -> 30), Zeny bugs in Ear of Angel,
|
|
|
|
+ Ear of Demon,Big Golden Bell, Mistress Crown,
|
|
|
|
+ Crown of The Ancient Queen, Indian Headband, Orc Hero Helm [Lupus]
|
|
|
|
+ * Fixed name of a flower in Prontera quest (Dreamy->Illusion) according to our DB [Lupus]
|
|
|
|
+ * Fixed item names in the temp Crusader Job Quest according to our DB [Lupus]
|
|
|
|
+
|
|
|
|
+10/20
|
|
|
|
+ * map/mob.c: Added mob_exclusion_add() & mob_exclusion_check() [Codemaster]
|
|
|
|
+ * map/map.h: Changed Vending Struct: amount and value to unsigned variables (so they CAN'T be 0 or less) [Codemaster]
|
|
|
|
+ * map/mob.h: Added mob_exclusion_add() & mob_exclusion_check() [Codemaster]
|
|
|
|
+ * Aligned the list of commands at the beginning of atcommand.c,
|
|
|
|
+ with tabs instead of spaces. [MC Cameri]
|
|
|
|
+ * Fixed AtCommand_SetBattleFlag, it was previously being called by "@send"
|
|
|
|
+ instead of "@setbattleflag". [MC Cameri]
|
|
|
|
+ * Finished basic layout, finished Aria starting to create Shinigami [Aria]
|
|
|
|
+ * Started to create "Dev edition" npcs [Aria]
|
|
|
|
+ * Fixed a compile error in src/char/char.c [MouseJstr]
|
|
|
|
+ * Fixed a bug in @trade where the distance was not ignored [MouseJstr]
|
|
|
|
+ * Fixed a potential inf loop in pc.c when multi_level_up is set to no. [MouseJstr]
|
|
|
|
+ * implemented Friends List support for TXT version [davidsiaw]
|
|
|
|
+ * added queries in main.sql for Friends List. mySQL support for friends list pending [davidsiaw]
|
|
|
|
+10/19
|
|
|
|
+ * switched login_sql/login.c to use binary when retrieving
|
|
|
|
+ by account name [MouseJstr]
|
|
|
|
+ * skill.c & skill.h: added skill_type_cloaking [Codemaster]
|
|
|
|
+ * storage.c & storage.h: added storage_storageopen2() [Codemaster]
|
|
|
|
+10/18
|
|
|
|
+ * Changed readme layout for 1.0 scheme. [Aria]
|
|
|
|
+ * added check for console variable in login_sql [MouseJstr]
|
|
|
|
+ * Fully translated the untranslated items in the database.sql for SQL. [Nana]
|
|
|
|
+ * Dev/TODO, asigned myself to some items. [MC Cameri]
|
|
|
|
+ * char/char.c: changed the online system to omniAthena's [Codemaster]
|
|
|
|
+ * char/char.c: added log_char and log_inter [Codemaster]
|
|
|
|
+ * char/char.c: added Mugendai's GUI Support [Codemaster]
|
|
|
|
+ * char/int_guild.c: added log_inter and db_path [Codemaster]
|
|
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+ * char/inter.c: added log_inter [Codemaster]
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+ * char/char.c: added db_path [Codemaster]
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+ * char/inter.h: added log_inter [Codemaster]
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+ * char_sql/char.c: added log_char and log_inter [Codemaster]
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+ * char_sql/char.c: added Mugendai's GUI Support [Codemaster]
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+ * char_sql/int_guild.c: added log_inter and db_path [Codemaster]
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+ * char_sql/inter.c: added log_inter [Codemaster]
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+ * char_sql/char.c: added db_path [Codemaster]
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+ * char_sql/inter.h: added log_inter [Codemaster]
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+ * conf-tmpl/char_athena.conf: Added log_char & db_path [Codemaster]
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+ * conf-tmpl/inter_athena.conf: Added log_inter [Codemaster]
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+
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+10/18
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+ * clif.c,clif.h,map.h,npc.c,npc.h,script.c: Added NPC Walking. [Valaris]
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+ -npcspeed #; To change npc's walking speed.
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+ -npcwalkto x,y; Move an npc to a position (keep it less than area size, or sprite will glitch and disappear).
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+ -npcstop; Stops an npc's movement.
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+
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+10/17
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+ * Made the IP autodetection code work under a pure win32
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+ executable
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+ * Fixed the win32 build and made a src\map\Makefile.win32 to
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+ make it easier to do win32 builds of the map server
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+
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+ src\common\utils.c src\common\utils.h src\common\grfio.c
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+ src\common\nullpo.h src\common\timer.c src\common\db.c
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+ src\common\socket.c src\common\core.c src\common\mmo.h
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+ src\common\socket.h src\map\script.c src\map\intif.c
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+ src\map\npc.c src\map\clif.c src\map\map.c src\map\clif.h
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+ src\map\chrif.c src\map\Makefile.win32
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+
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+ * skill.c: Fixed noicewall flag. [Valaris]
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+ * battle.c: Battle calc weapon attack now checks to see if pc_breakweapon successfully broke the weapon then recalculates damage. [Valaris]
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+ * pc.c: Removed broken weapon and equip status, just unequips items again when broken. [Valaris]
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+ Removed useless code from pc_breakweapon and pc_breakarmor. [Valaris]
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+ * Added template for server control from the console [Wizputer]
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+ * conf-tmpl/login_athena.conf: added support for Mugendai's "I'm Alive" Timer and GUI Flush [Codemaster]
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+ * login/login.c: added support for Mugendai's "I'm Alive" Timer and GUI Flush [Codemaster]
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+ * login_sql/login.c: added support for Mugendai's "I'm Alive" Timer and GUI Flush [Codemaster]
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+ * Usable GM commands from server console admin:<gm command>:<map of "GM"> <x> <y> [Wizputer]
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+ * Added server:shutdown to shutdown server and help [Wizputer]
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+ * Added user discretion for console commands in conf files [Wizputer]
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+10/16
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+ * Fixed Umbala Language Quest, where a certain NPC would freeze you due to an unfinished script [Shinigami]
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+ * Fixed bug in new_hats.txt where free items are given out [Shinigami]
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+ * Correct Morroc warp npc overlaying Kafra npc. [Aria]
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+ * Corrected npc typos. [Aria]
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+ * Skip over npc_selfdestruction2 on allskillup (thanks to celest) [Valaris]
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+ * Fixed some typos in some of the NPCs [Shinigami]
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+ * tweaked the auto-configure stuff to deal better with
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|
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+ machines that have no detectable IP addresses.. is this
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+ possible? [MouseJstr]
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+ src\char_sql\char.c src\char\char.c src\map\map.c
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+ * Made it compile under gcc 2.95 [MouseJstr]
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+ * made the char and map servers auto-configure their own IP's
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+ whenever possible [MouseJstr]
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+
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+ If you do not specify the server IP address, it now determines it
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+ on its own. This means that to get a server running that is
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+ accessable from the internet you should only need to specify the
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+ location of the data.grf files. This eliminates one more point
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+ of misconfiguration.
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+
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+ It does not correctly auto-configure for when you are behind a
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+ router or a firewall since there is no way of determining the
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+ external IP address. On the other hand, we should be able to
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+ eliminate the lan_conf file since we know our IP addresses as well
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as our netmask.
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as our netmask.
|