ソースを参照

* Added mobs_level_up option. [Valaris]
-Everytime a monster kills a play their level will increase and show levelup animation.
-Their 6 main stats and speed will increase as they level.
-They will recover 10% of the max hp of the player it kills.
-Player will gain extra exp based on how much stronger a monster is than normal.
-Skill estimation will show monsters current level (instead of reading from db).
-Will display level 99 aura if and when a monster hits level 99.
-They will not go higher than level 99.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@187 54d463be-8e91-2dee-dedb-b68131a5f0ec

valaris 20 年 前
コミット
31340d52a1
7 ファイル変更82 行追加16 行削除
  1. 10 0
      Changelog.txt
  2. 3 0
      conf-tmpl/battle_athena.conf
  3. 33 9
      src/map/battle.c
  4. 1 0
      src/map/battle.h
  5. 1 1
      src/map/clif.c
  6. 15 6
      src/map/mob.c
  7. 19 0
      src/map/pc.c

+ 10 - 0
Changelog.txt

@@ -1,4 +1,14 @@
 Date	Added
+11/15
+	* Added mobs_level_up option. [Valaris]
+	  -Everytime a monster kills a play their level will increase and show levelup animation.
+	  -Their 6 main stats and speed will increase as they level.
+	  -They will recover 10% of the max hp of the player it kills.
+	  -Player will gain extra exp based on how much stronger a monster is than normal.
+	  -Skill estimation will show monsters current level (instead of reading from db).
+	  -Will display level 99 aura if and when a monster hits level 99.
+	  -They will not go higher than level 99.
+
 11/14
 	* Made the Advance jobchangers to kRO standars with the following;
 	 - Checks if you are level 99/50 and 2nd class OR above.

+ 3 - 0
conf-tmpl/battle_athena.conf

@@ -724,5 +724,8 @@ area_size: 14
 // Zeny from mobs
 zeny_from_mobs: no
 
+// Monsters level up (monster will level up each time a player is killed and they will grow stronger)
+mobs_level_up: no
+
 import: conf/import/battle_conf.txt
 

+ 33 - 9
src/map/battle.c

@@ -98,7 +98,7 @@ int battle_get_lv(struct block_list *bl)
 {
 	nullpo_retr(0, bl);
 	if(bl->type==BL_MOB && (struct mob_data *)bl)
-		return mob_db[((struct mob_data *)bl)->class].lv;
+		return ((struct mob_data *)bl)->level;
 	else if(bl->type==BL_PC && (struct map_session_data *)bl)
 		return ((struct map_session_data *)bl)->status.base_level;
 	else if(bl->type==BL_PET && (struct pet_data *)bl)
@@ -153,6 +153,8 @@ int battle_get_max_hp(struct block_list *bl)
 		int max_hp=1;
 		if(bl->type==BL_MOB && ((struct mob_data*)bl)) {
 			max_hp = mob_db[((struct mob_data*)bl)->class].max_hp;
+			if(battle_config.mobs_level_up) // mobs leveling up increase [Valaris]
+				max_hp+=(((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv)*battle_get_vit(bl);
 			if(mob_db[((struct mob_data*)bl)->class].mexp > 0) {
 				if(battle_config.mvp_hp_rate != 100)
 					max_hp = (max_hp * battle_config.mvp_hp_rate)/100;
@@ -195,8 +197,11 @@ int battle_get_str(struct block_list *bl)
 
 	nullpo_retr(0, bl);
 	sc_data=battle_get_sc_data(bl);
-	if(bl->type==BL_MOB && ((struct mob_data *)bl))
+	if(bl->type==BL_MOB && ((struct mob_data *)bl)) {
 		str = mob_db[((struct mob_data *)bl)->class].str;
+		if(battle_config.mobs_level_up) // mobs leveling up increase [Valaris]
+			str+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv;
+	}
 	else if(bl->type==BL_PC && ((struct map_session_data *)bl))
 		return ((struct map_session_data *)bl)->paramc[0];
 	else if(bl->type==BL_PET && ((struct pet_data *)bl))
@@ -229,8 +234,11 @@ int battle_get_agi(struct block_list *bl)
 
 	nullpo_retr(0, bl);
 	sc_data=battle_get_sc_data(bl);
-	if(bl->type==BL_MOB && (struct mob_data *)bl)
+	if(bl->type==BL_MOB && (struct mob_data *)bl) {
 		agi=mob_db[((struct mob_data *)bl)->class].agi;
+		if(battle_config.mobs_level_up) // increase of mobs leveling up [Valaris]
+			agi+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv;
+	}
 	else if(bl->type==BL_PC && (struct map_session_data *)bl)
 		agi=((struct map_session_data *)bl)->paramc[1];
 	else if(bl->type==BL_PET && (struct pet_data *)bl)
@@ -270,8 +278,11 @@ int battle_get_vit(struct block_list *bl)
 
 	nullpo_retr(0, bl);
 	sc_data=battle_get_sc_data(bl);
-	if(bl->type==BL_MOB && (struct mob_data *)bl)
+	if(bl->type==BL_MOB && (struct mob_data *)bl) {
 		vit=mob_db[((struct mob_data *)bl)->class].vit;
+		if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris]
+			vit+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv;
+	}
 	else if(bl->type==BL_PC && (struct map_session_data *)bl)
 		vit=((struct map_session_data *)bl)->paramc[2];
 	else if(bl->type==BL_PET && (struct pet_data *)bl)
@@ -298,8 +309,11 @@ int battle_get_int(struct block_list *bl)
 
 	nullpo_retr(0, bl);
 	sc_data=battle_get_sc_data(bl);
-	if(bl->type==BL_MOB && (struct mob_data *)bl)
+	if(bl->type==BL_MOB && (struct mob_data *)bl){
 		int_=mob_db[((struct mob_data *)bl)->class].int_;
+		if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris]
+			int_+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv;
+	}
 	else if(bl->type==BL_PC && (struct map_session_data *)bl)
 		int_=((struct map_session_data *)bl)->paramc[3];
 	else if(bl->type==BL_PET && (struct pet_data *)bl)
@@ -331,8 +345,11 @@ int battle_get_dex(struct block_list *bl)
 
 	nullpo_retr(0, bl);
 	sc_data=battle_get_sc_data(bl);
-	if(bl->type==BL_MOB && (struct mob_data *)bl)
+	if(bl->type==BL_MOB && (struct mob_data *)bl) {
 		dex=mob_db[((struct mob_data *)bl)->class].dex;
+		if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris]
+			dex+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv;
+	}
 	else if(bl->type==BL_PC && (struct map_session_data *)bl)
 		dex=((struct map_session_data *)bl)->paramc[4];
 	else if(bl->type==BL_PET && (struct pet_data *)bl)
@@ -371,8 +388,11 @@ int battle_get_luk(struct block_list *bl)
 
 	nullpo_retr(0, bl);
 	sc_data=battle_get_sc_data(bl);
-	if(bl->type==BL_MOB && (struct mob_data *)bl)
+	if(bl->type==BL_MOB && (struct mob_data *)bl) {
 		luk=mob_db[((struct mob_data *)bl)->class].luk;
+		if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris]
+			luk+=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv;
+	}
 	else if(bl->type==BL_PC && (struct map_session_data *)bl)
 		luk=((struct map_session_data *)bl)->paramc[5];
 	else if(bl->type==BL_PET && (struct pet_data *)bl)
@@ -876,9 +896,11 @@ int battle_get_speed(struct block_list *bl)
 	else {
 		struct status_change *sc_data=battle_get_sc_data(bl);
 		int speed = 1000;
-		if(bl->type==BL_MOB && (struct mob_data *)bl)
-//			speed = mob_db[((struct mob_data *)bl)->class].speed;
+		if(bl->type==BL_MOB && (struct mob_data *)bl) {
 			speed = ((struct mob_data *)bl)->speed;
+			if(battle_config.mobs_level_up) // increase from mobs leveling up [Valaris]
+				speed-=((struct mob_data *)bl)->level - mob_db[((struct mob_data *)bl)->class].lv;
+		}
 		else if(bl->type==BL_PET && (struct pet_data *)bl)
 			speed = ((struct pet_data *)bl)->msd->petDB->speed;
 
@@ -5087,6 +5109,7 @@ static const struct {
 	{ "area_size",                         &battle_config.area_size	}, // added by [MouseJstr]
 	{ "muting_players",                   &battle_config.muting_players}, // added by [Apple]
 	{ "zeny_from_mobs",			&battle_config.zeny_from_mobs}, // [Valaris]
+	{ "mobs_level_up",			&battle_config.mobs_level_up}, // [Valaris]
 //SQL-only options start
 #ifndef TXT_ONLY 
 	{ "mail_system",		&battle_config.mail_system	}, // added by [Valaris]
@@ -5307,6 +5330,7 @@ void battle_set_defaults() {
 	battle_config.min_cloth_color = 0;
 	battle_config.max_cloth_color = 4;
 	battle_config.zeny_from_mobs = 0;
+	battle_config.mobs_level_up = 0;
 
 	battle_config.castrate_dex_scale = 150;
 

+ 1 - 0
src/map/battle.h

@@ -332,6 +332,7 @@ extern struct Battle_Config {
 	int area_size; // added by [MouseJstr]
 
 	int zeny_from_mobs; // [Valaris]
+	int mobs_level_up; // [Valaris]
 
 #ifndef TXT_ONLY /* SQL-only options */
 	int mail_system; // [Valaris]

+ 1 - 1
src/map/clif.c

@@ -4578,7 +4578,7 @@ int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst)
 
 	WBUFW(buf, 0)=0x18c;
 	WBUFW(buf, 2)=mob_get_viewclass(md->class);
-	WBUFW(buf, 4)=mob_db[md->class].lv;
+	WBUFW(buf, 4)=md->level;
 	WBUFW(buf, 6)=mob_db[md->class].size;
 	WBUFL(buf, 8)=md->hp;
 	WBUFW(buf,12)=battle_get_def2(&md->bl);

+ 15 - 6
src/map/mob.c

@@ -2350,21 +2350,30 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
 		if(per>512) per=512;
 		if(per<1) per=1;
 		base_exp=mob_db[md->class].base_exp*per/256;
+
 		if(base_exp < 1) base_exp = 1;
 		if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) {
 			base_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris]
 		}
-		if(md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) base_exp = 0;	// Added [Valaris]
 		job_exp=mob_db[md->class].job_exp*per/256;
 		if(job_exp < 1) job_exp = 1;
 		if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class].lv - sd->status.base_level >= 20)) {
 			job_exp*=1.15; // pk_mode additional exp if monster >20 levels [Valaris]
 		}
-		if(md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) job_exp = 0;	// Added [Valaris]
-		else if(battle_config.zeny_from_mobs) { 
-			if(md->level > 0) zeny=(md->level+rand()%md->level)*per/256; // zeny calculation moblv + random moblv [Valaris]
-			if(mob_db[md->class].mexp > 0)
-				zeny*=rand()%250;
+		if(md->state.special_mob_ai >= 1 && battle_config.alchemist_summon_reward != 1) { // for summoned creatures [Valaris]
+			base_exp = 0;
+			job_exp = 0;
+		}
+		else {
+			if(battle_config.zeny_from_mobs) { 
+				if(md->level > 0) zeny=(md->level+rand()%md->level)*per/256; // zeny calculation moblv + random moblv [Valaris]
+				if(mob_db[md->class].mexp > 0)
+					zeny*=rand()%250;
+			}
+			if(battle_config.mobs_level_up && md->level > mob_db[md->class].lv) { // [Valaris]
+				job_exp+=((md->level-mob_db[md->class].lv)*mob_db[md->class].job_exp*.03)*per/256;
+				base_exp+=((md->level-mob_db[md->class].lv)*mob_db[md->class].base_exp*.03)*per/256;
+			}
 		}
 		
 		if((pid=tmpsd[i]->status.party_id)>0){	// ƒp�[ƒeƒB‚É“ü‚Á‚Ä‚¢‚é

+ 19 - 0
src/map/pc.c

@@ -2648,6 +2648,11 @@ int pc_skill(struct map_session_data *sd,int id,int level,int flag)
 		pc_calcstatus(sd,0);
 		clif_skillinfoblock(sd);
 	}
+	else if(flag==2 && (sd->status.skill[id].id == id || level == 0)){	// クエスト所得ならここで条件を確認して送信する
+		sd->status.skill[id].lv+=level;
+		pc_calcstatus(sd,0);
+		clif_skillinfoblock(sd);
+	}
 	else if(sd->status.skill[id].lv < level){	// 覚えられるがlvが小さいなら
 		if(sd->status.skill[id].id==id)
 			sd->status.skill[id].flag=sd->status.skill[id].lv+2;	// lvを記憶
@@ -5014,6 +5019,20 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
 			clif_updatestatus(sd,SP_JOBEXP);
 		}
 	}
+	// monster level up [Valaris]
+	if(battle_config.mobs_level_up && src && src->type==BL_MOB) {
+		struct mob_data *md=(struct mob_data *)src;
+		if(md && md->target_id != 0 && md->target_id==sd->bl.id) { // reset target id when player dies
+			md->target_id=0;
+			mob_changestate(md,MS_WALK,0);
+		}
+		if(md && md->state.state!=MS_DEAD && md->level < 99) {
+			clif_misceffect(&md->bl,0);
+			md->level++;
+			md->hp+=sd->status.max_hp*.1;
+		}
+	}
+
 	//ナイトメアモードアイテムドロップ
 	if(map[sd->bl.m].flag.pvp_nightmaredrop){ // Moved this outside so it works when PVP isnt enabled and during pk mode [Ancyker]
 		for(j=0;j<MAX_DROP_PER_MAP;j++){