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- Added some new items and headgears.
- Changed the way DEF Potion and MDEF potion works to official.
- Cleanups to Barricade Engine. It now can be used in WoE 2.0, i will release optional scripts soon.
- Fixes to @noks. Now if the mob is targeting someone else the protection get lost.
- Added new status effects icons to cash items.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12693 54d463be-8e91-2dee-dedb-b68131a5f0ec

zephyrus %!s(int64=17) %!d(string=hai) anos
pai
achega
31320fcc9d
Modificáronse 12 ficheiros con 197 adicións e 82 borrados
  1. 3 1
      db/const.txt
  2. 27 5
      db/item_db.txt
  3. 7 7
      src/map/atcommand.c
  4. 7 2
      src/map/battle.c
  5. 8 1
      src/map/clif.c
  6. 4 3
      src/map/map.h
  7. 76 50
      src/map/mob.c
  8. 1 1
      src/map/mob.h
  9. 37 0
      src/map/script.c
  10. 1 1
      src/map/skill.c
  11. 15 10
      src/map/status.c
  12. 11 1
      src/map/status.h

+ 3 - 1
db/const.txt

@@ -778,7 +778,7 @@ SC_INCCRI	261
 SC_INCDEF	262
 SC_INCBASEATK	263
 SC_FASTCAST 264
-SC_INCMDEFRATE	265
+SC_MDEF_RATE	265
 SC_HPREGEN	266
 SC_INCHEALRATE	267
 SC_PNEUMA	268
@@ -787,6 +787,8 @@ SC_KSPROTECTED	270
 SC_ARMOR_RESIST	271
 SC_SPCOST_RATE	272
 SC_COMMONSC_RESIST	273
+SC_SEVENWIND	274
+SC_DEF_RATE	275
 
 e_gasp	0
 e_what	1

+ 27 - 5
db/item_db.txt

@@ -1248,6 +1248,8 @@
 2437,Combat_Boots,Combat Boots,5,,,0,,3,,1,0x01000000,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
 2438,Cat's_Paw,Cat's Paw,5,,,300,,0,,0,0xFFFFFFFF,7,2,64,,80,1,0,{ bonus bFlee,5; bonus bAgi,1; },{},{}
 2439,Refresh_Shoes,Refresh Shoes,5,,,0,,9,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bMaxHPRate,17; bonus bMaxSPRate,8; bonus2 bHPRegenRate,20,10000; bonus2 bSPRegenRate,3,10000; },{},{}
+// **
+2441,Beach_Sandals,Beach Sandals,5,,,200,,0,,0,0xFFFFFFFF,7,2,64,,0,1,0,{ bonus bStr,1; bonus bInt,1; bonus bAgi,1; bonus2 bSubEle,Ele_Fire,10; if (isequipped(2546)) bonus bFlee,5; },{},{}
 // Garments
 //===================================================================
 2501,Hood,Hood,5,1000,,200,,1,,0,0xFFFFFFFF,7,2,4,,0,1,0,{},{},{}
@@ -1293,6 +1295,8 @@
 2541,Aesprika,Aesprika,5,,,400,,5,,0,0xFFFFFFFF,7,2,4,,94,0,0,{ bonus bMdef,5; bonus2 bSubEle,Ele_Neutral,30; bonus2 bSubEle,Ele_Water,30; bonus2 bSubEle,Ele_Earth,30; bonus2 bSubEle,Ele_Fire,30; bonus2 bSubEle,Ele_Wind,30; bonus2 bSubEle,Ele_Poison,30; bonus2 bSubEle,Ele_Holy,30; bonus2 bSubEle,Ele_Dark,30; bonus2 bSubEle,Ele_Ghost,30; bonus2 bSubEle,Ele_Undead,30; bonus bFlee,30; skill 26,1; bonus bUnbreakableArmor,0; },{},{}
 2542,Naght_Seiger_Manteau,Naght Seiger Flame Manteau,5,,,0,,4,,1,0xFFFFFFFE,7,2,4,,55,0,0,{ bonus bMaxHPRate,5; bonus bMdef,2; bonus bMatkRate,1; bonus2 bAddEle,Ele_Fire,2; },{},{}
 2543,Sylph_Manteau,Sylph Manteau,5,,,0,,9,,0,0xFFFFFFFF,7,2,4,,0,0,0,{ bonus bFlee,13; bonus2 bSubEle,Ele_Neutral,13; bonus bFlee2,1; },{},{}
+// **
+2546,Beach_Manteau,Beach Manteau,5,,,600,,0,,1,0xFFFFFFFF,7,2,4,,0,1,0,{ bonus bStr,1; bonus bInt,1; bonus2 bSubEle,Ele_Fire,10; },{},{}
 // Accessories
 //===================================================================
 2601,Ring,Ring,5,30000,,100,,0,,0,0xFFFFFFFE,7,2,136,,20,0,0,{ bonus bStr,2; },{},{}
@@ -1434,6 +1438,8 @@
 2739,Commemorative_Coin_,General's Commemorative Coin,5,,,0,,1,,0,0xFFFFFFFF,7,2,136,,80,0,0,{ bonus bAtkRate,5; bonus bMatkRate,5; },{},{}
 2740,Commemorative_Coin__,Rusty Commemorative Coin,5,,,0,,1,,0,0xFFFFFFFF,7,2,136,,80,0,0,{ bonus bAtkRate,3; bonus bMatkRate,3; },{},{}
 2741,All_In_One_Ring,All In One Ring,5,,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ skill 28,1; skill 26,1; bonus bNoCastCancel,0; bonus bAllStats,1; bonus bCastrate,10; },{},{}
+// **
+2751,Academy_of_Badge,Academy of Badge,5,,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ if(BaseLevel < 80) { bonus bMaxHP,400; bonus bMaxSP,200; } },{},{}
 // Cards
 //===================================================================
 4001,Poring_Card,Poring Card,6,,10,10,,,,,,,,16,,,,,{ bonus bLuk,2; bonus bFlee2,1; },{},{}
@@ -2270,6 +2276,11 @@
 //5395,Tiraya_Bonnet,Tiraya Bonnet,5,,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,398,{},{},{}
 //5396,Jasper_Crest,Jasper Crest,5,,,700,,2,,0,0xFFFFFFFF,7,2,256,,0,1,399,{ bonus bDex,3; bonus bVit,1; },{},{}
 //5397,Scuba_Gear,Scuba Gear,5,0,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,400,{ bonus2 bSubEle,Ele_Water,10; },{},{}
+// **
+//5400,Fox_Hat,Fox Mask,5,,10,200,,1,,0,0xFFFFFFFF,7,0,769,,0,1,403,{ bonus bLuk,1; },{},{}
+// **
+//5406,Academy_Freshman_Hat,Academy Freshman Hat,5,,10,200,,1,,0,0xFFFFFFFF,7,0,256,,0,,409,{ bonus bMaxHP,80; bonus bMaxSP,10; },{},{}
+//5407,Academy_Completion_Hat,Academy 1st Stage Completion Hat,5,,10,200,,1,,1,0xFFFFFFFF,7,0,256,,0,,410,{ bonus bMaxSP,30; },{},{}
 5800,Blush_Of_Groom,Blush of Groom,5,,,50,,0,,0,0xFFFFFFFF,7,2,512,,0,0,125,{ bonus2 bSubRace,RC_DemiHuman,3; },{},{}
 5801,Ribbon_Of_Bride,Red Tailed Ribbon,5,,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,167,{ bonus bAllStats,2; bonus2 bSubRace,RC_DemiHuman,10; if (getskilllv(29) == 10) { bonus3 bAutoSpellWhenHit,28,10,20; } else { bonus3 bAutoSpellWhenHit,28,5,20; } },{},{}
 5802,Upgrade_Elephant_Hat,Upgraded Elephant Hat,5,,,500,,3,,1,0xFFFFFFFF,7,2,256,,0,1,215,{},{},{}
@@ -3467,7 +3478,7 @@
 12273,Military_Rations_C,Military Rations C,0,,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCFLEE,600000,33; },{},{}
 12274,Daehwandan,Daehwandan,0,,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMHPRATE,36000000,5; percentheal 10,0; },{},{}
 12275,Taecheongdan,Taecheongdan,0,,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMSPRATE,36000000,5; percentheal 0,10; },{},{}
-12279,Undead_Element_Scroll,Shadow Armor Scroll,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,300000,20,20,20,20; },{},{}
+12279,Undead_Element_Scroll,Shadow Armor Scroll,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_RESIST,300000,20,20,20,20; },{},{}
 12280,Holy_Element_Scroll,Holy Armor Scroll,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 91; sc_start SC_BENEDICTIO,300000,1; },{},{}
 //Net Cafe Premium
 12298,SP_Reduction_Potion,SP Reduction Potion,0,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_SPCOST_RATE,36000000,15; },{},{}
@@ -4099,6 +4110,14 @@
 13902,Fish_Head_Box,Fish Head Box,2,,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 5380,1; },{},{}
 13903,Santa_Poring_Box,Santa Poring Box,2,,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 5381,1; },{},{}
 13904,Bell_Ribbon_Box,Bell Ribbon Box,2,,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 5382,1; },{},{}
+// **
+14221,Amplification_10_Scroll_Box,Mystical Amplification Scroll 10ea Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14593,10; },{},{}
+14222,Amplification_30_Scroll_Box,Mystical Amplification Scroll 30ea Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14593,30; },{},{}
+14223,Amplification_50_Scroll_Box,Mystical Amplification Scroll 50ea Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14593,50; },{},{}
+14224,Quagmire_10_Scroll_Box,Quagmire Scroll 10ea Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14594,10; },{},{}
+14225,Quagmire_30_Scroll_Box,Quagmire Scroll 30ea Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14594,30; },{},{}
+14226,Quagmire_50_Scroll_Box,Quagmire Scroll 50ea Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14594,50; },{},{}
+// **
 14508,Zeny_Pet_Egg_Scroll,Zeny Pet Egg Scroll,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
 14509,Light_Center_Pot,Light Concentration Potion,2,,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ASPDPOTION0,1800000,0; },{},{}
 14510,Light_Awakening_Pot,Light Awakening Potion,2,,,20,,,,,0xFFF7FEEF,7,2,,,40,,,{ sc_start SC_ASPDPOTION1,1800000,0; },{},{}
@@ -4132,10 +4151,10 @@
 14538,Glass_of_Illusion,Glass of Illusion,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
 14539,Shadow_Armor_S,Shadow Armor Scroll,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ELEMENTALCHANGE,1800000,1,Ele_Dark,1,0; },{},{}
 14540,Holy_Armor_S,Holy Armor Scroll,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 91; sc_start4 SC_ELEMENTALCHANGE,1800000,1,Ele_Holy,1,0; },{},{}
-14541,S_Def_Potion,Small Defense Potion,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCDEFRATE,60000,3; },{},{}
-14542,B_Def_Potion,Big Defense Potion,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCDEFRATE,180000,3; },{},{}
-14543,S_Mdef_Potion,Small Magic Defense Potion,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMDEFRATE,60000,3; },{},{}
-14544,B_Mdef_Potion,Big Magic Defense Potion,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMDEFRATE,180000,3; },{},{}
+14541,S_Def_Potion,Small Defense Potion,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_DEF_RATE,60000,3; },{},{}
+14542,B_Def_Potion,Big Defense Potion,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_DEF_RATE,180000,3; },{},{}
+14543,S_Mdef_Potion,Small Magic Defense Potion,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_MDEF_RATE,60000,3; },{},{}
+14544,B_Mdef_Potion,Big Magic Defense Potion,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_MDEF_RATE,180000,3; },{},{}
 14545,Battle_Manual_x3,Field Manual 300%,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_EXPBOOST,1800000,300; },{},{}
 14546,Firecracker_Love,Love You Firecracker,2,,1,10,,,,,0xFFFFFFFF,7,2,,,,,,{ misceffect(682); },{},{}
 14547,Firecracker_Wday,White Day Firecracker,2,,1,10,,,,,0xFFFFFFFF,7,2,,,,,,{ misceffect(683); },{},{}
@@ -4177,3 +4196,6 @@
 14583,Green_Butterfly_Wing,Green Butterfly Wing,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashCity",2; },{},{}
 14584,Red_Butterfly_Wing,Red Butterfly Wing,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashCity",3; },{},{}
 14585,Blue_Butterfly_Wing,Blue Butterfly Wing,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashCity",4; },{},{}
+// **
+14593,Mystical_Amplification_Scroll,Mystical_Amplification_Scroll,11,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 366,10; },{},{}
+14594,Quagmire_scroll,Quagmire scroll,11,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 92,5; },{},{}

+ 7 - 7
src/map/atcommand.c

@@ -7801,28 +7801,28 @@ int atcommand_showdelay(const int fd, struct map_session_data* sd, const char* c
  *------------------------------------------*/
 int atcommand_barricade(const int fd, struct map_session_data* sd, const char* command, const char* message)
 {
-	int x = 0, y = 0, size = 1, killable = 0, dir = 0;
+	int x = 0, y = 0, size = 1, killable = 0, shootable = 0, dir = 0;
 	char event[50];
 	short result;
 
-	if( !message || !*message || (sscanf(message, "%d %d %d %d %d %50s", &x, &y, &size, &dir, &killable, event) < 6) )
+	if( !message || !*message || (sscanf(message, "%d %d %d %d %d %d %50s", &x, &y, &size, &dir, &killable, &shootable, event) < 7) )
 	{
-		clif_displaymessage(fd, "usage @barricade <x> <y> <size> <dir> <killable> <event>");
+		clif_displaymessage(fd, "usage @barricade <x> <y> <size> <dir> <killable> <shootable> <event>");
 		return -1;
 	}
 
 	if( x == -1 ) x = sd->bl.x;
 	if( y == -1 ) y = sd->bl.y;
 
-	result = mob_barricade_build(sd->bl.m, x, y, size, dir, (bool)killable, event);
+	result = mob_barricade_build(sd->bl.m, x, y, "--ja--", size, dir, (bool)killable, false, (bool)shootable, false, event);
 
 	switch( result )
 	{
 	case 0: clif_displaymessage(fd, "Barricade build."); return 0; break;
 	case 1: clif_displaymessage(fd, "Barricade fail. Invalid Size"); break;
-	case 2: clif_displaymessage(fd, "Barricade fail. Wall problem."); break;
-	case 3: clif_displaymessage(fd, "Barricade fail. Invalid Event"); break;
-	case 4: clif_displaymessage(fd, "Barricade fail. Event already exists"); break;
+	case 2: clif_displaymessage(fd, "Barricade fail. Invalid Event"); break;
+	case 3: clif_displaymessage(fd, "Barricade fail. Event already exists"); break;
+	case 4: clif_displaymessage(fd, "Barricade fail. Wall problem."); break;
 	}
 
 	return -1;

+ 7 - 2
src/map/battle.c

@@ -1943,6 +1943,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
 		else	// BF_LONG (there's no other choice)
 			cardfix=cardfix*(100-tsd->long_attack_def_rate)/100;
 
+		if( tsd->sc.data[SC_DEF_RATE] )
+			cardfix=cardfix*(100-tsd->sc.data[SC_DEF_RATE]->val1)/100;
+
 		if (cardfix != 1000)
 			ATK_RATE(cardfix/10);
 	}
@@ -2416,6 +2419,9 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
 
 			cardfix=cardfix*(100-tsd->magic_def_rate)/100;
 
+			if( tsd->sc.data[SC_MDEF_RATE] )
+				cardfix=cardfix*(100-tsd->sc.data[SC_MDEF_RATE]->val1)/100;
+
 			if (cardfix != 1000)
 				MATK_RATE(cardfix/10);
 		}
@@ -3133,9 +3139,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
 			if (!(agit_flag && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id)
 				return 0; //Disable guardians/emperiums owned by Guilds on non-woe times.
 
-			if( md->class_ == MOBID_BARRICADEA && md->barricade )
+			if( md->barricade && !md->barricade->killable )
 				return 0;
-
 			break;
 		}
 	}

+ 8 - 1
src/map/clif.c

@@ -7920,7 +7920,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
 
 	if( sd->state.changemap )
 	{// restore information that gets lost on map-change
-		if (night_flag && map[sd->bl.m].flag.nightenabled)
+		if( night_flag && map[sd->bl.m].flag.nightenabled )
 		{	//Display night.
 			if( !sd->state.night )
 			{
@@ -7934,6 +7934,13 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
 			clif_status_load(&sd->bl, SI_NIGHT, 0);
 		}
 
+		if( map[sd->bl.m].flag.allowks && !map_flag_ks(sd->bl.m) )
+		{
+			char output[128];
+			sprintf(output, "[ Kill Steal Protection Disable. KS is allowed in this map ]");
+			clif_announce(&sd->bl, output, strlen(output) + 1, 0x00CC66, 3);
+		}
+
 		mob_barricade_get(sd);
 		sd->state.changemap = false;
 	}

+ 4 - 3
src/map/map.h

@@ -44,8 +44,6 @@ struct item_data;
 #define MAX_IGNORE_LIST 20 // official is 14
 #define MAX_VENDING 12
 #define MOBID_EMPERIUM 1288
-#define MOBID_BARRICADEB 1905
-#define MOBID_BARRICADEA 1906 // Undestruble
 
 //The following system marks a different job ID system used by the map server,
 //which makes a lot more sense than the normal one. [Skotlex]
@@ -163,6 +161,8 @@ enum {
 #define map_flag_gvg(m) (map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle))
 //Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status)
 #define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_castle)
+// No Kill Steal Protection
+#define map_flag_ks(m) (map[m].flag.town || map[m].flag.pvp || map[m].flag.gvg)
 
 //This stackable implementation does not means a BL can be more than one type at a time, but it's 
 //meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex]
@@ -389,7 +389,8 @@ struct mapcell
 struct barricade_data {
 	char npc_event[50];
 	short m, x, y, count, amount, dir;
-	bool killable;
+
+	bool killable, shootable, walkable;
 };
 
 struct map_data {

+ 76 - 50
src/map/mob.c

@@ -283,8 +283,11 @@ int mob_get_random_id(int type, int flag, int lv)
  *------------------------------------------*/
 bool mob_ksprotected (struct block_list *src, struct block_list *target)
 {
-	struct block_list *s_bl;
-	struct map_session_data *sd, *pl_sd;
+	struct block_list *s_bl, *t_bl;
+	struct map_session_data
+		*sd,    // Source
+		*pl_sd, // Owner
+		*t_sd;  // Mob Target
 	struct status_change_entry *sce;
 	struct mob_data *md;
 	unsigned int tick = gettick();
@@ -302,8 +305,14 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target)
 	if( !(sd = BL_CAST(BL_PC,s_bl)) )
 		return false; // Master is not PC
 
+	t_bl = map_id2bl(md->target_id);
+	if( !t_bl || (s_bl = battle_get_master(t_bl)) == NULL )
+		s_bl = t_bl;
+
+	t_sd = BL_CAST(BL_PC,s_bl);
+
 	do {
-		if( map[md->bl.m].flag.allowks || map[md->bl.m].flag.gvg || map[md->bl.m].flag.pvp )
+		if( map[md->bl.m].flag.allowks || map_flag_ks(md->bl.m) )
 			return false; // Ignores GVG, PVP and AllowKS map flags
 
 		if( md->db->mexp || md->master_id )
@@ -312,24 +321,23 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target)
 		if( (sce = md->sc.data[SC_KSPROTECTED]) == NULL )
 			break; // No KS Protected
 
-		if( sd->bl.id == sce->val1 )
-			break; // Same Player
+		if( sd->bl.id == sce->val1 || // Same Owner
+			(sce->val2 == 2 && sd->status.party_id && sd->status.party_id == sce->val3) || // Party KS allowed
+			(sce->val2 == 3 && sd->status.guild_id && sd->status.guild_id == sce->val4) ) // Guild KS allowed
+			break;
 
-		if( !(pl_sd = map_id2sd(sce->val1)) )
-			break; // Owner offline
+		if( t_sd && (
+			(sce->val2 == 1 && sce->val1 != t_sd->bl.id) ||
+			(sce->val2 == 2 && sce->val3 && sce->val3 != t_sd->status.party_id) ||
+			(sce->val2 == 3 && sce->val4 && sce->val4 != t_sd->status.guild_id)) )
+			break;
 
-		if( pl_sd->bl.m != md->bl.m )
-			break; // Protection expires on different map
+		if( (pl_sd = map_id2sd(sce->val1)) == NULL || pl_sd->bl.m != md->bl.m )
+			break;
 
 		if( !pl_sd->state.noks )
 			return false; // No KS Protected, but normal players should be protected too
 
-		if( pl_sd->state.noks == 2 && pl_sd->status.party_id && pl_sd->status.party_id == sd->status.party_id )
-			break; // Party KS allowed
-
-		if( pl_sd->state.noks == 3 && pl_sd->status.guild_id && pl_sd->status.guild_id == sd->status.guild_id )
-			break; // Guild KS allowed
-
 		// Message to KS
 		if( DIFF_TICK(sd->ks_floodprotect_tick, tick) <= 0 )
 		{
@@ -351,7 +359,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target)
 		return true;
 	} while(0);
 
-	status_change_start(target, SC_KSPROTECTED, 10000, sd->bl.id, 0, 0, 0, battle_config.ksprotection, 0);
+	status_change_start(target, SC_KSPROTECTED, 10000, sd->bl.id, sd->state.noks, sd->status.party_id, sd->status.guild_id, battle_config.ksprotection, 0);
 
 	return false;
 }
@@ -516,27 +524,20 @@ void mob_barricade_nextxy(short x, short y, short dir, int pos, short *x1, short
 		*y1 = y + pos;
 }
 
-short mob_barricade_build(short m, short x, short y, short count, short dir, bool killable, const char* event)
+short mob_barricade_build(short m, short x, short y, const char* mobname, short count, short dir, bool killable, bool walkable, bool shootable, bool odd, const char* event)
 {
 	int i, j;
-	short x1;
-	short y1;
+	short x1, y1;
 	struct mob_data *md;
 	struct barricade_data *barricade;
 
-	if( count <= 0 )
-		return 1;
-
-	if( !event )
-		return 2;
-
-	if( (barricade = (struct barricade_data *)strdb_get(barricade_db,event)) != NULL )
-		return 3; // Already a barricade with event name
-
-	if( map_getcell(m, x, y, CELL_CHKNOREACH) )
-		return 4; // Starting cell problem
+	if( count <= 0 ) return 1;
+	if( !event ) return 2;
+	if( (barricade = (struct barricade_data *)strdb_get(barricade_db,event)) != NULL ) return 3; // Already a barricade with event name
+	if( map_getcell(m, x, y, CELL_CHKNOREACH) ) return 4; // Starting cell problem
 
 	CREATE(barricade, struct barricade_data, 1);
+
 	barricade->dir = dir;
 	barricade->x = x;
 	barricade->y = y;
@@ -544,26 +545,32 @@ short mob_barricade_build(short m, short x, short y, short count, short dir, boo
 	safestrncpy(barricade->npc_event, event, sizeof(barricade->npc_event));
 	barricade->amount = 0;
 	barricade->killable = killable;
-
-	ShowInfo("New Barricade: %s.\n", barricade->npc_event);
-
+	barricade->shootable = shootable;
+	barricade->walkable = walkable;
+	
 	for( i = 0; i < count; i++ )
 	{
 		mob_barricade_nextxy(x, y, dir, i, &x1, &y1);
 
-		if( map_getcell(m, x1, y1, CELL_CHKNOREACH) )
-			break; // Collision
+		if( map_getcell(m, x1, y1, CELL_CHKNOREACH) ) break; // Collision
 
-		if( i % 2 == 0 )
+		if( (odd && i % 2 != 0) || (!odd && i % 2 == 0) )
 		{
 			barricade->amount++;
-			j = mob_once_spawn(NULL, m, x1, y1, "--ja--", killable ? MOBID_BARRICADEB : MOBID_BARRICADEA, 1, "");
-			md = (struct mob_data *)map_id2bl(j);
-			md->barricade = barricade;
+
+			if( map[m].flag.gvg_castle )
+				j = mob_spawn_guardian(map[m].name, x1, y1, mobname, 1905, "", 0, false);
+			else
+				j = mob_once_spawn(NULL, m, x1, y1, mobname, 1905, 1, "");
+
+			if( (md = (struct mob_data *)map_id2bl(j)) != NULL )
+				md->barricade = barricade;
 		}
 
-		map_setgatcell(m, x1, y1, (killable ? 5 : 1));
-		clif_changemapcell(0, m, x1, y1, (killable ? 5 : 1), ALL_SAMEMAP);
+		if( !barricade->walkable ) map_setcell(m, x1, y1, CELL_WALKABLE, false);
+		map_setcell(m, x1, y1, CELL_SHOOTABLE, barricade->shootable);
+
+		clif_changemapcell(0, m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
 	}
 
 	barricade->count = i;
@@ -594,15 +601,16 @@ void mob_barricade_get(struct map_session_data *sd)
 		for( i = 0; i < barricade->count; i++ )
 		{
 			mob_barricade_nextxy(barricade->x, barricade->y, barricade->dir, i, &x1, &y1);
-			clif_changemapcell(sd->fd, barricade->m, x1, y1, (barricade->killable ? 5 : 1), SELF);
+			clif_changemapcell(sd->fd, barricade->m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), SELF);
 		}
 	}
 	iter->destroy(iter);
 }
 
-static void mob_barricade_break(struct barricade_data *barricade)
+static void mob_barricade_break(struct barricade_data *barricade, struct block_list *src)
 {
 	int i;
+	struct map_session_data *sd = NULL;
 	short x1, y1;
 	
 	if( barricade == NULL )
@@ -614,13 +622,29 @@ static void mob_barricade_break(struct barricade_data *barricade)
 	for( i = 0; i < barricade->count; i++ )
 	{
 		mob_barricade_nextxy(barricade->x, barricade->y, barricade->dir, i, &x1, &y1);
-		map_setgatcell(barricade->m, x1, y1, 0);
-		clif_changemapcell(0, barricade->m, x1, y1, 0, ALL_SAMEMAP);
+
+		if( !barricade->walkable ) map_setcell(barricade->m, x1, y1, CELL_WALKABLE, true);
+		map_setcell(barricade->m, x1, y1, CELL_SHOOTABLE, !barricade->shootable);
+		clif_changemapcell(0, barricade->m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
 	}
 
-	npc_event_do(barricade->npc_event);
-	map[barricade->m].barricade_num--;
+	if( src )
+		switch( src->type )
+		{
+		case BL_PC:
+			sd = BL_CAST(BL_PC,src);
+			break;
+		case BL_PET:
+			sd = ((TBL_PET*)src)->msd;
+			break;
+		case BL_HOM:
+			sd = ((TBL_HOM*)src)->master;
+			break;
+		}
+
+	if( sd ) npc_event(sd, barricade->npc_event, 0);
 
+	map[barricade->m].barricade_num--;
 	strdb_remove(barricade_db, barricade->npc_event);
 }
 
@@ -660,8 +684,10 @@ void mod_barricade_clearall(void)
 		for( i = 0; i < barricade->count; i++ )
 		{
 			mob_barricade_nextxy(barricade->x, barricade->y, barricade->dir, i, &x1, &y1);
-			map_setgatcell(barricade->m, x1, y1, 0);
-			clif_changemapcell(0, barricade->m, x1, y1, 0, ALL_SAMEMAP);
+
+			if( !barricade->walkable ) map_setcell(barricade->m, x1, y1, CELL_WALKABLE, true);
+			map_setcell(barricade->m, x1, y1, CELL_SHOOTABLE, !barricade->shootable);
+			clif_changemapcell(0, barricade->m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
 		}
 	}
 	iter->destroy(iter);
@@ -2532,7 +2558,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
 	}
 
 	if( md->barricade != NULL )
-		mob_barricade_break(md->barricade);
+		mob_barricade_break(md->barricade, src);
 
 	if(md->deletetimer!=-1) {
 		delete_timer(md->deletetimer,mob_timer_delete);

+ 1 - 1
src/map/mob.h

@@ -222,7 +222,7 @@ int mob_once_spawn(struct map_session_data* sd,int m,short x,short y,const char*
 int mob_once_spawn_area(struct map_session_data* sd,int m,int x0,int y0,int x1,int y1,const char* mobname,int class_,int amount,const char* event);
 
 bool mob_ksprotected (struct block_list *src, struct block_list *target);
-short mob_barricade_build(short m, short x, short y, short count, short dir, bool killable, const char* event);
+short mob_barricade_build(short m, short x, short y, const char* mobname, short count, short dir, bool killable, bool walkable, bool shootable, bool odd, const char* event);
 void mob_barricade_destroy(short m, const char *event);
 void mob_barricade_get(struct map_session_data *sd);
 void mod_barricade_clearall(void);

+ 37 - 0
src/map/script.c

@@ -9857,6 +9857,41 @@ BUILDIN_FUNC(guardian)
 
 	return 0;
 }
+/*==========================================
+ * Build Barricade [Zephyrus]
+ * buildbarricade("<map name>",<x>,<y>,"<name to show>",<size>,<dir>,<killable>,<walkable>,<shootable>,<odd>,"<event label>")
+ *------------------------------------------*/
+BUILDIN_FUNC(buildbarricade)
+{
+	int m = map_mapname2mapid(script_getstr(st,2));
+	int x = script_getnum(st,3);
+	int y = script_getnum(st,4);
+	const char *str = script_getstr(st,5);
+	int size = script_getnum(st,6);
+	short dir = script_getnum(st,7);
+	bool killable = (bool)script_getnum(st,8);
+	bool walkable = (bool)script_getnum(st,9);
+	bool shootable = (bool)script_getnum(st,10);
+	bool odd = (bool)script_getnum(st,11);
+	const char *evt = script_getstr(st,12);
+
+	if( m < 0 ) return -1;
+
+	check_event(st, evt);
+	mob_barricade_build(m, x, y , str, size, dir, killable, walkable, shootable, odd, evt);
+
+	return 0;
+}
+
+BUILDIN_FUNC(killbarricade)
+{
+	int m = map_mapname2mapid(script_getstr(st,2));
+	const char *evt = script_getstr(st,3);
+
+	mob_barricade_destroy(m, evt);
+
+	return 0;
+}
 
 /// Retrieves various information about the specified guardian.
 ///
@@ -13527,6 +13562,8 @@ struct script_function buildin_func[] = {
 	BUILDIN_DEF(openauction,""),
 	BUILDIN_DEF(checkcell,"siii"),
 	BUILDIN_DEF(setcell,"siiiiii"),
+	BUILDIN_DEF(buildbarricade,"siisiiiiiis"),
+	BUILDIN_DEF(killbarricade,"ss"),
 	BUILDIN_DEF(getquest, "ii*"),
 	BUILDIN_DEF(deletequest, "i"),
 	BUILDIN_DEF(setquestobjective, "iisi"),

+ 1 - 1
src/map/skill.c

@@ -1244,7 +1244,7 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in
 		case BL_MOB:
 		{
 			struct mob_data* md = BL_CAST(BL_MOB, target);
-			if( md->class_ == MOBID_EMPERIUM || md->class_ == MOBID_BARRICADEA || md->class_ == MOBID_BARRICADEB )
+			if( md->class_ == MOBID_EMPERIUM || md->barricade )
 				return 0;
 			if(src != target && is_boss(target)) //Bosses can't be knocked-back
 				return 0;

+ 15 - 10
src/map/status.c

@@ -449,6 +449,14 @@ void initChangeTables(void)
 	StatusIconChangeTable[SC_ITEMBOOST] = SI_ITEMBOOST;
 	StatusIconChangeTable[SC_LIFEINSURANCE] = SI_LIFEINSURANCE;
 	StatusIconChangeTable[SC_BOSSMAPINFO] = SI_BOSSMAPINFO;
+	StatusIconChangeTable[SC_DEF_RATE] = SI_DEF_RATE;
+	StatusIconChangeTable[SC_MDEF_RATE] = SI_MDEF_RATE;
+	StatusIconChangeTable[SC_INCCRI] = SI_INCCRI;
+	StatusIconChangeTable[SC_INCHEALRATE] = SI_INCHEALRATE;
+	StatusIconChangeTable[SC_HPREGEN] = SI_HPREGEN;
+	StatusIconChangeTable[SC_SPCOST_RATE] = SI_SPCOST_RATE;
+	StatusIconChangeTable[SC_COMMONSC_RESIST] = SI_COMMONSC_RESIST;
+	StatusIconChangeTable[SC_ARMOR_RESIST] = SI_ARMOR_RESIST;
 
 	//Other SC which are not necessarily associated to skills.
 	StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD;
@@ -479,7 +487,6 @@ void initChangeTables(void)
 	StatusChangeFlagTable[SC_INCATKRATE] |= SCB_BATK|SCB_WATK;
 	StatusChangeFlagTable[SC_INCMATKRATE] |= SCB_MATK;
 	StatusChangeFlagTable[SC_INCDEFRATE] |= SCB_DEF;
-	StatusChangeFlagTable[SC_INCMDEFRATE] |= SCB_MDEF;
 	StatusChangeFlagTable[SC_INCBASEATK] |= SCB_BATK;
 	StatusChangeFlagTable[SC_STRFOOD] |= SCB_STR;
 	StatusChangeFlagTable[SC_AGIFOOD] |= SCB_AGI;
@@ -744,12 +751,12 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
 	}
    
 	if (!(flag&8) && sc && sc->data[SC_KAIZEL]) { //flag&8 = disable Kaizel
-      int time = skill_get_time2(SL_KAIZEL,sc->data[SC_KAIZEL]->val1);
+		int time = skill_get_time2(SL_KAIZEL,sc->data[SC_KAIZEL]->val1);
 		status_revive(target, sc->data[SC_KAIZEL]->val2, 0);
-      status_change_clear(target,0);
-      clif_skill_nodamage(target,target,ALL_RESURRECTION,1,1);
-      sc_start(target,status_skill2sc(PR_KYRIE),100,10,time);
-      return hp+sp;
+		status_change_clear(target,0);
+		clif_skill_nodamage(target,target,ALL_RESURRECTION,1,1);
+		sc_start(target,status_skill2sc(PR_KYRIE),100,10,time);
+		return hp+sp;
 	}
 
 	status_change_clear(target,0);
@@ -3680,8 +3687,6 @@ static signed char status_calc_mdef(struct block_list *bl, struct status_change
 		mdef += sc->data[SC_ENDURE]->val1;
 	if(sc->data[SC_CONCENTRATION])
 		mdef += 1; //Skill info says it adds a fixed 1 Mdef point.
-	if(sc->data[SC_INCMDEFRATE])
-		mdef += mdef * sc->data[SC_INCMDEFRATE]->val1/100;
 
 	return (signed char)cap_value(mdef,CHAR_MIN,CHAR_MAX);
 }
@@ -4576,7 +4581,7 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
 		if(sd && SC_COMMON_MIN <= type && type <= SC_COMMON_MAX)
 		{
 			if( sd->reseff[type-SC_COMMON_MIN] > 0 )
-			rate -= rate*sd->reseff[type-SC_COMMON_MIN]/10000;
+				rate -= rate*sd->reseff[type-SC_COMMON_MIN]/10000;
 			if( sd->sc.data[SC_COMMONSC_RESIST] )
 				rate -= rate*sd->sc.data[SC_COMMONSC_RESIST]->val1;
 		}
@@ -4639,7 +4644,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
 	if( bl->type == BL_MOB )
 	{
 		struct mob_data *md = BL_CAST(BL_MOB,bl);
-		if( (md->class_ == MOBID_EMPERIUM && type != SC_SAFETYWALL && type != SC_PNEUMA) || md->class_ == MOBID_BARRICADEA )
+		if( (md->class_ == MOBID_EMPERIUM && type != SC_SAFETYWALL && type != SC_PNEUMA) || md->barricade )
 			return 0; //Emperium can't be afflicted by status changes
 	}
 

+ 11 - 1
src/map/status.h

@@ -282,7 +282,7 @@ typedef enum sc_type {
 	SC_INCDEF,
 	SC_INCBASEATK,
 	SC_FASTCAST,
-	SC_INCMDEFRATE,
+	SC_MDEF_RATE,
 	SC_HPREGEN,
 	SC_INCHEALRATE,
 	SC_PNEUMA,
@@ -292,6 +292,7 @@ typedef enum sc_type {
 	SC_SPCOST_RATE,
 	SC_COMMONSC_RESIST,
 	SC_SEVENWIND,
+	SC_DEF_RATE,
 	SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
 } sc_type;
 
@@ -456,6 +457,15 @@ enum si_type {
 	//SI_FOODLUK		= 276, //Same as 246
 	SI_SLOWCAST		= 282,
 	SI_CRITICALWOUND	= 286,
+	SI_DEF_RATE		= 290,
+	SI_MDEF_RATE	= 291,
+	SI_INCCRI		= 292,
+	SI_INCHEALRATE	= 293,
+	SI_HPREGEN		= 294,
+	// 295 Sword ?
+	SI_SPCOST_RATE	= 300,
+	SI_COMMONSC_RESIST	= 301,
+	SI_ARMOR_RESIST	= 302,
 };
 
 // JOINTBEAT stackable ailments