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@@ -4,7 +4,7 @@
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//= L0ne_W0lf
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//= L0ne_W0lf
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//= Credits: Gepard
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//= Credits: Gepard
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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-//= 1.7a
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+//= 1.8
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= rAthena SVN
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//= rAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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@@ -22,6 +22,7 @@
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//= 1.6 Fixed bugs where players unable to continue the quest. [Joseph]
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//= 1.6 Fixed bugs where players unable to continue the quest. [Joseph]
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//= 1.7 Updated script, many bugs fixed. [Euphy]
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//= 1.7 Updated script, many bugs fixed. [Euphy]
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//= 1.7a Moved warps to separate file. [Euphy]
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//= 1.7a Moved warps to separate file. [Euphy]
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+//= 1.8 Bug fixes and corrections. [Euphy]
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//============================================================
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//============================================================
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prt_church,103,88,3 script Praying Minister#arch 60,{
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prt_church,103,88,3 script Praying Minister#arch 60,{
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@@ -93,7 +94,7 @@ prt_church,103,88,3 script Praying Minister#arch 60,{
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mes "But, I recommend this.";
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mes "But, I recommend this.";
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next;
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next;
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mes "[Praying Minister]";
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mes "[Praying Minister]";
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- mes "Have you ever heard of a^3131FFHoly Pilgrimage^000000?";
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+ mes "Have you ever heard of a ^3131FFHoly Pilgrimage^000000?";
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mes "A Holy Pilgrimage means going to a holy place to pray to the God Odin for protection and grace.";
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mes "A Holy Pilgrimage means going to a holy place to pray to the God Odin for protection and grace.";
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next;
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next;
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mes "[Praying Minister]";
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mes "[Praying Minister]";
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@@ -776,7 +777,10 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
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mes "You can't progress without using all your skill points. Please use all of your skill points before progressing~";
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mes "You can't progress without using all your skill points. Please use all of your skill points before progressing~";
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close;
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close;
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}
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}
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- if (Class != Job_Arch_Bishop || Class != Job_Arch_Bishop_T || Class != Job_Baby_Bishop) {
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+ if (Class != Job_Priest && Class != Job_High_Priest && Class != Job_Baby_Priest) {
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+ warp "odin_tem02",282,263;
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+ end;
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+ } else if (Class != Job_Arch_Bishop && Class != Job_Arch_Bishop_T && Class != Job_Baby_Bishop) {
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if (job_arch < 5) {
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if (job_arch < 5) {
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warp "odin_tem02",282,263;
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warp "odin_tem02",282,263;
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end;
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end;
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@@ -953,7 +957,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
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mes "OK. now I'm going to send you there.";
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mes "OK. now I'm going to send you there.";
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mes "^FF0000When you go there, you have to summon my impersonation with the scroll^000000.";
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mes "^FF0000When you go there, you have to summon my impersonation with the scroll^000000.";
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mes "An impersonation will help when you move or attack as you want through ^FF0000ALT+click^000000.";
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mes "An impersonation will help when you move or attack as you want through ^FF0000ALT+click^000000.";
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- mes "But you have to be careful if an imeprsonation falls down.";
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+ mes "But you have to be careful if an impersonation falls down.";
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close2;
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close2;
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nude;
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nude;
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if (countitem(2798))
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if (countitem(2798))
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@@ -972,7 +976,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
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end;
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end;
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OnBc:
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OnBc:
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set $@archbs,0;
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set $@archbs,0;
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- mapannounce "job3_arch01","Valkyrie: I think someone fell down in the shrine. I can hear the devil's unpleasant laugh.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
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+ mapannounce "job3_arch01","Valkyrie: I think someone fell down in the shrine. I can hear the devil's unpleasant laugh.",bc_map,"0xFFCE00";
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hideoffnpc "Valkyrie#arch";
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hideoffnpc "Valkyrie#arch";
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end;
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end;
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}
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}
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@@ -981,8 +985,8 @@ job3_arch02,119,49,0 script #arch_1_start 139,6,6,{
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OnTouch:
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OnTouch:
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if (countitem(12381) == 0)
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if (countitem(12381) == 0)
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getitem 12381,1; //ValkyrieA_Scroll
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getitem 12381,1; //ValkyrieA_Scroll
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- mapannounce "job3_arch02","Whispering of an impersonation: I feel heavy! Set me free!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
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- hideonnpc "#arch_1_start";
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+ mapannounce "job3_arch02","Whispering of an impersonation: I feel heavy! Set me free!",bc_map,"0xFFCE00";
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+ disablenpc "#arch_1_start";
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end;
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end;
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}
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}
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@@ -990,18 +994,18 @@ OnTouch:
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OnTouch:
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OnTouch:
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if (countitem(12381)) {
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if (countitem(12381)) {
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delitem 12381,1; //ValkyrieA_Scroll
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delitem 12381,1; //ValkyrieA_Scroll
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- mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
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- mapwarp "job3_arch02","job3_arch01",29,29;
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- }
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- if (getmercinfo(1) == 2037) {
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+ // fall through
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+ } else if (getmercinfo(1) == 2037) {
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+ if (strnpcinfo(0) == "#arch_1_10")
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+ viewpoint 1,113,327,1,0xFF9900;
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set .@randht, rand(1,10);
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set .@randht, rand(1,10);
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if (.@randht < 8)
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if (.@randht < 8)
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- mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
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+ mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00";
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else if ((.@randht == 8) || (.@randht == 9))
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else if ((.@randht == 8) || (.@randht == 9))
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- mapannounce "job3_arch02","Whispering of an impersonation: They are coming!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
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+ mapannounce "job3_arch02","Whispering of an impersonation: They are coming!",bc_map,"0xFFCE00";
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end;
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end;
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}
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}
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- mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
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+ mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
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mapwarp "job3_arch02","job3_arch01",29,29;
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mapwarp "job3_arch02","job3_arch01",29,29;
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end;
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end;
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}
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}
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@@ -1022,17 +1026,14 @@ job3_arch02,203,286,0 script #arch_1_boss 139,5,5,{
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OnTouch:
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OnTouch:
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if (countitem(12381)) {
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if (countitem(12381)) {
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delitem 12381,1; //ValkyrieA_Scroll
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delitem 12381,1; //ValkyrieA_Scroll
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- mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
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- mapwarp "job3_arch02","job3_arch01",29,29;
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- end;
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- }
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- if (getmercinfo(1) == 2037) {
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- mapannounce "job3_arch02","Valkyrie's Nightmare: An incompetent illusion of Valkyrie came here with the assistance of humans. You wanna have that nightmare?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
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+ // fall through
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+ } else if (getmercinfo(1) == 2037) {
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+ mapannounce "job3_arch02","Valkyrie's Nightmare: An incompetent illusion of Valkyrie came here with the assistance of humans. You wanna have that nightmare?",bc_map,"0xFF0000";
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donpcevent "mob#arch_1::OnKill";
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donpcevent "mob#arch_1::OnKill";
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- } else {
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- mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
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- mapwarp "job3_arch02","job3_arch01",29,29;
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+ end;
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}
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}
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+ mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
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+ mapwarp "job3_arch02","job3_arch01",29,29;
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end;
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end;
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}
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}
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@@ -1059,22 +1060,22 @@ OnEnable:
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OnMyMobDead:
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OnMyMobDead:
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if (mobcount("job3_arch02","#arch_val01::OnMyMobDead") < 1) {
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if (mobcount("job3_arch02","#arch_val01::OnMyMobDead") < 1) {
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donpcevent "#arch_redcell::OnGreen";
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donpcevent "#arch_redcell::OnGreen";
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- mapannounce "job3_arch02","Valkyrie's Nightmare: Your win is only a false image! hahahaha!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
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+ mapannounce "job3_arch02","Valkyrie's Nightmare: Your win is only a false image! hahahaha!",bc_map,"0xFF0000";
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hideoffnpc "Valkyrie#arch_01";
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hideoffnpc "Valkyrie#arch_01";
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- hideonnpc "#arch_1_start";
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- hideonnpc "#arch_1_01";
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- hideonnpc "#arch_1_02";
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- hideonnpc "#arch_1_03";
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- hideonnpc "#arch_1_04";
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- hideonnpc "#arch_1_05";
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- hideonnpc "#arch_1_06";
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- hideonnpc "#arch_1_07";
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- hideonnpc "#arch_1_08";
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- hideonnpc "#arch_1_09";
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- hideonnpc "#arch_1_10";
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- hideonnpc "#arch_1_11";
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- hideonnpc "#arch_1_12";
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- hideonnpc "#arch_1_boss";
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+ disablenpc "#arch_1_start";
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+ disablenpc "#arch_1_01";
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+ disablenpc "#arch_1_02";
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+ disablenpc "#arch_1_03";
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+ disablenpc "#arch_1_04";
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+ disablenpc "#arch_1_05";
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+ disablenpc "#arch_1_06";
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+ disablenpc "#arch_1_07";
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+ disablenpc "#arch_1_08";
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+ disablenpc "#arch_1_09";
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+ disablenpc "#arch_1_10";
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+ disablenpc "#arch_1_11";
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+ disablenpc "#arch_1_12";
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+ disablenpc "#arch_1_boss";
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}
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}
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end;
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end;
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OnKill:
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OnKill:
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@@ -1089,9 +1090,9 @@ OnEnable:
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end;
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end;
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OnMyMobDead:
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OnMyMobDead:
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if (mobcount("job3_arch02","#arch_val02::OnMyMobDead") < 1) {
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if (mobcount("job3_arch02","#arch_val02::OnMyMobDead") < 1) {
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- mapannounce "job3_arch02","Valkyrie's Nightmare: You are so childish. I invite you to a devil's party. I'll make sure you have a fun!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
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+ mapannounce "job3_arch02","Valkyrie's Nightmare: You are so childish. I invite you to a devil's party. I'll make sure you have a fun!",bc_map,"0xFF0000";
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hideoffnpc "Valkyrie#arch_02";
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hideoffnpc "Valkyrie#arch_02";
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- hideonnpc "#arch_2_boss";
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+ disablenpc "#arch_2_boss";
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viewpoint 1,279,234,1,0xFFFF99;
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viewpoint 1,279,234,1,0xFFFF99;
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}
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}
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end;
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end;
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@@ -1300,7 +1301,7 @@ OnTouch:
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jobchange roclass(eaclass()|EAJL_THIRD);
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jobchange roclass(eaclass()|EAJL_THIRD);
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close;
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close;
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OnInit:
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OnInit:
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- hideonnpc "#arch_end";
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+ disablenpc "#arch_end";
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end;
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end;
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}
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}
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@@ -1334,7 +1335,7 @@ job3_arch02,132,323,0 script #arch_2_01 139,5,5,{
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end;
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end;
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OnTouch:
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OnTouch:
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if (countitem(12382))
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if (countitem(12382))
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- mapannounce "job3_arch02","Whispering of Valkyrie: I see a new ancient scroll!",bc_map; //FW_NORMAL 12 0 0
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+ mapannounce "job3_arch02","Whispering of Valkyrie: I see a new ancient scroll!",bc_map;
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end;
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end;
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}
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}
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@@ -1342,21 +1343,18 @@ OnTouch:
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OnTouch:
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OnTouch:
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if (countitem(12382)) {
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if (countitem(12382)) {
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delitem 12382,1; //ValkyrieB_Scroll
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delitem 12382,1; //ValkyrieB_Scroll
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- mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
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- mapwarp "job3_arch02","job3_arch01",29,29;
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- end;
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- }
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- if (getmercinfo(1) == 2038) {
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+ // fall through
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+ } else if (getmercinfo(1) == 2038) {
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set .@randht, rand(1,10);
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set .@randht, rand(1,10);
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if (.@randht < 8)
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if (.@randht < 8)
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- mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
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+ mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00";
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else if ((.@randht == 8) || (.@randht == 9))
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else if ((.@randht == 8) || (.@randht == 9))
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- mapannounce "job3_arch02","Whispering of an impersonation: Combat readiness!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
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+ mapannounce "job3_arch02","Whispering of an impersonation: Combat readiness!",bc_map,"0xFFCE00";
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else
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else
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- mapannounce "job3_arch02","Whispering of an impersonation: I can't leave you. Die!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
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+ mapannounce "job3_arch02","Whispering of an impersonation: I can't leave you. Die!",bc_map,"0xFFCE00";
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end;
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end;
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}
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}
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- mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
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+ mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
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mapwarp "job3_arch02","job3_arch01",29,29;
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mapwarp "job3_arch02","job3_arch01",29,29;
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end;
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end;
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}
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}
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@@ -1371,93 +1369,102 @@ job3_arch02,234,179,0 duplicate(archbjcq2) #arch_2_09 139,5,5
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job3_arch02,227,169,0 duplicate(archbjcq2) #arch_2_10 139,5,5
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job3_arch02,227,169,0 duplicate(archbjcq2) #arch_2_10 139,5,5
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job3_arch02,190,146,0 duplicate(archbjcq2) #arch_2_11 139,5,5
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job3_arch02,190,146,0 duplicate(archbjcq2) #arch_2_11 139,5,5
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+/*
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+// Not in official script.
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job3_arch02,252,267,0 script #arch_2_12 139,5,5,{
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job3_arch02,252,267,0 script #arch_2_12 139,5,5,{
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OnTouch:
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OnTouch:
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- mapannounce "job3_arch02","Whispering of an impersonation: It's a crossroad. Let's go to the left side. I have to find my pipe.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
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+ mapannounce "job3_arch02","Whispering of an impersonation: It's a crossroad. Let's go to the left side. I have to find my pipe.",bc_map,"0xFFCE00";
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end;
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end;
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}
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}
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job3_arch02,250,290,0 script #arch_2_13 139,5,5,{
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job3_arch02,250,290,0 script #arch_2_13 139,5,5,{
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OnTouch:
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OnTouch:
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- mapannounce "job3_arch02","Whispering of an impersonation: I can see a ruined shrine. Take a rest in there.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
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+ mapannounce "job3_arch02","Whispering of an impersonation: I can see a ruined shrine. Take a rest in there.",bc_map,"0xFFCE00";
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end;
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end;
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}
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}
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+*/
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job3_arch02,206,113,0 script #arch_2_boss 139,5,5,{
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job3_arch02,206,113,0 script #arch_2_boss 139,5,5,{
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OnTouch:
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OnTouch:
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if (countitem(12382)) {
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if (countitem(12382)) {
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delitem 12382,1; //ValkyrieB_Scroll
|
|
delitem 12382,1; //ValkyrieB_Scroll
|
|
- mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
|
|
|
|
- mapwarp "job3_arch02","job3_arch01",29,29;
|
|
|
|
- }
|
|
|
|
- if (getmercinfo(1) == 2038)
|
|
|
|
- mapannounce "job3_arch02","A shout of devil: You are so childish. I invite you a party of devil. I'll make you have a fun!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
|
|
|
|
- else {
|
|
|
|
- mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
|
|
|
|
- mapwarp "job3_arch02","job3_arch01",29,29;
|
|
|
|
|
|
+ // fall through
|
|
|
|
+ } else if (getmercinfo(1) == 2038) {
|
|
|
|
+ mapannounce "job3_arch02","A shout of devil: You are so childish. I invite you a party of devil. I'll make you have a fun!",bc_map,"0xFF0000";
|
|
|
|
+ end;
|
|
}
|
|
}
|
|
|
|
+ mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00";
|
|
|
|
+ mapwarp "job3_arch02","job3_arch01",29,29;
|
|
end;
|
|
end;
|
|
}
|
|
}
|
|
|
|
|
|
job3_arch02,284,159,0 script #arch_3_01 139,20,20,{
|
|
job3_arch02,284,159,0 script #arch_3_01 139,20,20,{
|
|
OnTouch:
|
|
OnTouch:
|
|
- if (BaseJob != Job_Priest) {
|
|
|
|
- mapannounce "job3_arch02","Frus: Do you want to see God? Okay, I'll send you to the land of the dead by myself!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
|
|
|
|
- areamonster "job3_arch02",242,44,246,48,"Frus",1762,1;
|
|
|
|
|
|
+ if (Class != Job_Priest) {
|
|
|
|
+ mapannounce "job3_arch02","Frus: Do you want to see God? Okay, I'll send you to the land of the dead by myself!",bc_map,"0xFF0000";
|
|
|
|
+ areamonster "job3_arch02",242,44,246,48,"Frus",1762,1,"#arch_3_01::OnMyMobDead";
|
|
}
|
|
}
|
|
- hideonnpc "#arch_3_01";
|
|
|
|
|
|
+ disablenpc "#arch_3_01";
|
|
|
|
+ end;
|
|
|
|
+OnMyMobDead:
|
|
end;
|
|
end;
|
|
OnKill:
|
|
OnKill:
|
|
killmonster "job3_arch02","#arch_3_01::OnMyMobDead";
|
|
killmonster "job3_arch02","#arch_3_01::OnMyMobDead";
|
|
end;
|
|
end;
|
|
-OnInit:
|
|
|
|
- hideoffnpc "#arch_3_01";
|
|
|
|
- end;
|
|
|
|
|
|
+//OnInit:
|
|
|
|
+// enablenpc "#arch_3_01";
|
|
|
|
+// end;
|
|
}
|
|
}
|
|
|
|
|
|
job3_arch02,307,200,0 script #arch_3_02 139,5,5,{
|
|
job3_arch02,307,200,0 script #arch_3_02 139,5,5,{
|
|
OnTouch:
|
|
OnTouch:
|
|
if (BaseJob == Job_Priest) {
|
|
if (BaseJob == Job_Priest) {
|
|
- mapannounce "job3_arch02","Skogul: You are my guest!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
|
|
|
|
- monster "job3_arch02",307,200,"Skogul",1761,1;
|
|
|
|
|
|
+ mapannounce "job3_arch02","Skogul: You are my guest!",bc_map,"0xFF0000";
|
|
|
|
+ monster "job3_arch02",307,200,"Skogul",1761,1,"#arch_3_02::OnMyMobDead";
|
|
}
|
|
}
|
|
- hideonnpc "#arch_3_02";
|
|
|
|
|
|
+ disablenpc "#arch_3_02";
|
|
|
|
+ end;
|
|
|
|
+OnMyMobDead:
|
|
end;
|
|
end;
|
|
OnKill:
|
|
OnKill:
|
|
killmonster "job3_arch02","#arch_3_02::OnMyMobDead";
|
|
killmonster "job3_arch02","#arch_3_02::OnMyMobDead";
|
|
end;
|
|
end;
|
|
-OnInit:
|
|
|
|
- hideoffnpc "#arch_3_02";
|
|
|
|
- end;
|
|
|
|
|
|
+//OnInit:
|
|
|
|
+// enablenpc "#arch_3_02";
|
|
|
|
+// end;
|
|
}
|
|
}
|
|
|
|
|
|
job3_arch02,296,216,0 script #arch_3_03 139,5,5,{
|
|
job3_arch02,296,216,0 script #arch_3_03 139,5,5,{
|
|
OnTouch:
|
|
OnTouch:
|
|
- mapannounce "job3_arch02","Frus: I like your face... Can I steal it?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
|
|
|
|
- monster "job3_arch02",296,216,"Frus",1762,1;
|
|
|
|
- hideonnpc "#arch_3_03";
|
|
|
|
|
|
+ mapannounce "job3_arch02","Frus: I like your face... Can I steal it?",bc_map,"0xFF0000";
|
|
|
|
+ monster "job3_arch02",296,216,"Frus",1762,1,"#arch_3_03::OnMyMobDead";
|
|
|
|
+ disablenpc "#arch_3_03";
|
|
|
|
+ end;
|
|
|
|
+OnMyMobDead:
|
|
end;
|
|
end;
|
|
OnKill:
|
|
OnKill:
|
|
killmonster "job3_arch02","#arch_3_03::OnMyMobDead";
|
|
killmonster "job3_arch02","#arch_3_03::OnMyMobDead";
|
|
end;
|
|
end;
|
|
OnInit:
|
|
OnInit:
|
|
- hideonnpc "#arch_3_03";
|
|
|
|
|
|
+ disablenpc "#arch_3_03";
|
|
end;
|
|
end;
|
|
}
|
|
}
|
|
|
|
|
|
job3_arch02,389,390,1 script mob#arch_1 844,{
|
|
job3_arch02,389,390,1 script mob#arch_1 844,{
|
|
end;
|
|
end;
|
|
OnEnable:
|
|
OnEnable:
|
|
- monster "job3_arch02",100,102,"Shrine Invader",1394,2;
|
|
|
|
- monster "job3_arch02",90,131,"Shrine Invader",1394,2;
|
|
|
|
- monster "job3_arch02",91,170,"Shrine Invader",1427,1;
|
|
|
|
- monster "job3_arch02",104,183,"Shrine Invader",1427,1;
|
|
|
|
- monster "job3_arch02",138,205,"Shrine Invader",1394,2;
|
|
|
|
- monster "job3_arch02",161,215,"Shrine Invader",1394,2;
|
|
|
|
- monster "job3_arch02",165,215,"Shrine Invader",1427,1;
|
|
|
|
- monster "job3_arch02",201,236,"Shrine Invader",1394,2;
|
|
|
|
- monster "job3_arch02",218,250,"Shrine Invader",1427,1;
|
|
|
|
- monster "job3_arch02",254,293,"Shrine Invader",1427,1;
|
|
|
|
|
|
+ monster "job3_arch02",100,102,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead";
|
|
|
|
+ monster "job3_arch02",90,131,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead";
|
|
|
|
+ monster "job3_arch02",91,170,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead";
|
|
|
|
+ monster "job3_arch02",104,183,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead";
|
|
|
|
+ monster "job3_arch02",138,205,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead";
|
|
|
|
+ monster "job3_arch02",161,215,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead";
|
|
|
|
+ monster "job3_arch02",165,215,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead";
|
|
|
|
+ monster "job3_arch02",201,236,"Shrine Invader",1394,2,"mob#arch_1::OnMyMobDead";
|
|
|
|
+ monster "job3_arch02",218,250,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead";
|
|
|
|
+ monster "job3_arch02",254,293,"Shrine Invader",1427,1,"mob#arch_1::OnMyMobDead";
|
|
|
|
+ end;
|
|
|
|
+OnMyMobDead:
|
|
end;
|
|
end;
|
|
OnKill:
|
|
OnKill:
|
|
killmonster "job3_arch02","mob#arch_1::OnMyMobDead";
|
|
killmonster "job3_arch02","mob#arch_1::OnMyMobDead";
|
|
@@ -1467,18 +1474,20 @@ OnKill:
|
|
job3_arch02,389,389,1 script mob#arch_2 844,{
|
|
job3_arch02,389,389,1 script mob#arch_2 844,{
|
|
end;
|
|
end;
|
|
OnEnable:
|
|
OnEnable:
|
|
- monster "job3_arch02",156,321,"Shrine Invader",1480,2;
|
|
|
|
- monster "job3_arch02",170,305,"Shrine Invader",1480,2;
|
|
|
|
- monster "job3_arch02",183,293,"Shrine Invader",1453,1;
|
|
|
|
- monster "job3_arch02",200,287,"Shrine Invader",1453,1;
|
|
|
|
- monster "job3_arch02",256,293,"Shrine Invader",1480,2;
|
|
|
|
- monster "job3_arch02",286,284,"Shrine Invader",1480,2;
|
|
|
|
- monster "job3_arch02",278,236,"Shrine Invader",1453,1;
|
|
|
|
- monster "job3_arch02",292,185,"Shrine Invader",1480,2;
|
|
|
|
- monster "job3_arch02",281,170,"Shrine Invader",1453,1;
|
|
|
|
- monster "job3_arch02",227,166,"Shrine Invader",1453,1;
|
|
|
|
- monster "job3_arch02",190,146,"Shrine Invader",1480,1;
|
|
|
|
- monster "job3_arch02",204,177,"Shrine Invader",1453,1;
|
|
|
|
|
|
+ monster "job3_arch02",156,321,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead";
|
|
|
|
+ monster "job3_arch02",170,305,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead";
|
|
|
|
+ monster "job3_arch02",183,293,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
|
|
|
|
+ monster "job3_arch02",200,287,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
|
|
|
|
+ monster "job3_arch02",256,293,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead";
|
|
|
|
+ monster "job3_arch02",286,284,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead";
|
|
|
|
+ monster "job3_arch02",278,236,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
|
|
|
|
+ monster "job3_arch02",292,185,"Shrine Invader",1480,2,"mob#arch_2::OnMyMobDead";
|
|
|
|
+ monster "job3_arch02",281,170,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
|
|
|
|
+ monster "job3_arch02",227,166,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
|
|
|
|
+ monster "job3_arch02",190,146,"Shrine Invader",1480,1,"mob#arch_2::OnMyMobDead";
|
|
|
|
+ monster "job3_arch02",204,177,"Shrine Invader",1453,1,"mob#arch_2::OnMyMobDead";
|
|
|
|
+ end;
|
|
|
|
+OnMyMobDead:
|
|
end;
|
|
end;
|
|
OnKill:
|
|
OnKill:
|
|
killmonster "job3_arch02","mob#arch_2::OnMyMobDead";
|
|
killmonster "job3_arch02","mob#arch_2::OnMyMobDead";
|
|
@@ -1488,43 +1497,43 @@ OnKill:
|
|
job3_arch02,389,388,1 script start#arch 844,{
|
|
job3_arch02,389,388,1 script start#arch 844,{
|
|
end;
|
|
end;
|
|
OnInit:
|
|
OnInit:
|
|
- mapwarp "job3_arch02","job3_arch02",29,29;
|
|
|
|
|
|
+ mapwarp "job3_arch02","job3_arch01",29,29;
|
|
end;
|
|
end;
|
|
OnEnable:
|
|
OnEnable:
|
|
- mapwarp "job3_arch02","job3_arch02",29,29;
|
|
|
|
- hideoffnpc "#arch_1_start";
|
|
|
|
- hideoffnpc "#arch_1_01";
|
|
|
|
- hideoffnpc "#arch_1_02";
|
|
|
|
- hideoffnpc "#arch_1_03";
|
|
|
|
- hideoffnpc "#arch_1_04";
|
|
|
|
- hideoffnpc "#arch_1_05";
|
|
|
|
- hideoffnpc "#arch_1_06";
|
|
|
|
- hideoffnpc "#arch_1_07";
|
|
|
|
- hideoffnpc "#arch_1_08";
|
|
|
|
- hideoffnpc "#arch_1_09";
|
|
|
|
- hideoffnpc "#arch_1_10";
|
|
|
|
- hideoffnpc "#arch_1_11";
|
|
|
|
- hideoffnpc "#arch_1_12";
|
|
|
|
- hideoffnpc "#arch_1_boss";
|
|
|
|
- hideonnpc "#arch_2_01";
|
|
|
|
- hideonnpc "#arch_2_02";
|
|
|
|
- hideonnpc "#arch_2_03";
|
|
|
|
- hideonnpc "#arch_2_04";
|
|
|
|
- hideonnpc "#arch_2_05";
|
|
|
|
- hideonnpc "#arch_2_06";
|
|
|
|
- hideonnpc "#arch_2_07";
|
|
|
|
- hideonnpc "#arch_2_08";
|
|
|
|
- hideonnpc "#arch_2_09";
|
|
|
|
- hideonnpc "#arch_2_10";
|
|
|
|
- hideonnpc "#arch_2_11";
|
|
|
|
- hideonnpc "#arch_2_boss";
|
|
|
|
- hideonnpc "#arch_3_01";
|
|
|
|
- hideonnpc "#arch_3_02";
|
|
|
|
- hideonnpc "#arch_3_03";
|
|
|
|
|
|
+ mapwarp "job3_arch02","job3_arch01",29,29;
|
|
|
|
+ enablenpc "#arch_1_start";
|
|
|
|
+ enablenpc "#arch_1_01";
|
|
|
|
+ enablenpc "#arch_1_02";
|
|
|
|
+ enablenpc "#arch_1_03";
|
|
|
|
+ enablenpc "#arch_1_04";
|
|
|
|
+ enablenpc "#arch_1_05";
|
|
|
|
+ enablenpc "#arch_1_06";
|
|
|
|
+ enablenpc "#arch_1_07";
|
|
|
|
+ enablenpc "#arch_1_08";
|
|
|
|
+ enablenpc "#arch_1_09";
|
|
|
|
+ enablenpc "#arch_1_10";
|
|
|
|
+ enablenpc "#arch_1_11";
|
|
|
|
+ enablenpc "#arch_1_12";
|
|
|
|
+ enablenpc "#arch_1_boss";
|
|
|
|
+ disablenpc "#arch_2_01";
|
|
|
|
+ disablenpc "#arch_2_02";
|
|
|
|
+ disablenpc "#arch_2_03";
|
|
|
|
+ disablenpc "#arch_2_04";
|
|
|
|
+ disablenpc "#arch_2_05";
|
|
|
|
+ disablenpc "#arch_2_06";
|
|
|
|
+ disablenpc "#arch_2_07";
|
|
|
|
+ disablenpc "#arch_2_08";
|
|
|
|
+ disablenpc "#arch_2_09";
|
|
|
|
+ disablenpc "#arch_2_10";
|
|
|
|
+ disablenpc "#arch_2_11";
|
|
|
|
+ disablenpc "#arch_2_boss";
|
|
|
|
+ disablenpc "#arch_3_01";
|
|
|
|
+ disablenpc "#arch_3_02";
|
|
|
|
+ disablenpc "#arch_3_03";
|
|
donpcevent "#arch_3_01::OnKill";
|
|
donpcevent "#arch_3_01::OnKill";
|
|
donpcevent "#arch_3_02::OnKill";
|
|
donpcevent "#arch_3_02::OnKill";
|
|
donpcevent "#arch_3_03::OnKill";
|
|
donpcevent "#arch_3_03::OnKill";
|
|
- hideonnpc "#arch_end";
|
|
|
|
|
|
+ disablenpc "#arch_end";
|
|
hideonnpc "Valkyrie#arch_01";
|
|
hideonnpc "Valkyrie#arch_01";
|
|
hideonnpc "Valkyrie#arch_02";
|
|
hideonnpc "Valkyrie#arch_02";
|
|
hideonnpc "Valkyrie Anguhilde#end";
|
|
hideonnpc "Valkyrie Anguhilde#end";
|
|
@@ -1563,10 +1572,10 @@ OnTimer540000:
|
|
}
|
|
}
|
|
end;
|
|
end;
|
|
OnTimer600000:
|
|
OnTimer600000:
|
|
- mapannounce "job3_arch02","Valkyrie's Nightmare: I can't stand anymore!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
|
|
|
|
|
|
+ mapannounce "job3_arch02","Valkyrie's Nightmare: I can't stand anymore!",bc_map,"0xFF0000";
|
|
end;
|
|
end;
|
|
OnTimer605000:
|
|
OnTimer605000:
|
|
- mapannounce "job3_arch02","Whispering of Valkyrie: No way! I can't let you guys do that. Go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
|
|
|
|
|
|
+ mapannounce "job3_arch02","Whispering of Valkyrie: No way! I can't let you guys do that. Go back!",bc_map,"0xFFCE00";
|
|
mapwarp "job3_arch02","job3_arch01",29,29;
|
|
mapwarp "job3_arch02","job3_arch01",29,29;
|
|
donpcevent "Valkyrie#arch::OnBc";
|
|
donpcevent "Valkyrie#arch::OnBc";
|
|
stopnpctimer;
|
|
stopnpctimer;
|
|
@@ -1576,32 +1585,32 @@ OnTimer605000:
|
|
job3_arch02,390,388,1 script #arch_2_start 844,{
|
|
job3_arch02,390,388,1 script #arch_2_start 844,{
|
|
end;
|
|
end;
|
|
OnInit:
|
|
OnInit:
|
|
- hideonnpc "#arch_2_01";
|
|
|
|
- hideonnpc "#arch_2_02";
|
|
|
|
- hideonnpc "#arch_2_03";
|
|
|
|
- hideonnpc "#arch_2_04";
|
|
|
|
- hideonnpc "#arch_2_05";
|
|
|
|
- hideonnpc "#arch_2_06";
|
|
|
|
- hideonnpc "#arch_2_07";
|
|
|
|
- hideonnpc "#arch_2_08";
|
|
|
|
- hideonnpc "#arch_2_09";
|
|
|
|
- hideonnpc "#arch_2_10";
|
|
|
|
- hideonnpc "#arch_2_11";
|
|
|
|
- hideonnpc "#arch_2_boss";
|
|
|
|
|
|
+ disablenpc "#arch_2_01";
|
|
|
|
+ disablenpc "#arch_2_02";
|
|
|
|
+ disablenpc "#arch_2_03";
|
|
|
|
+ disablenpc "#arch_2_04";
|
|
|
|
+ disablenpc "#arch_2_05";
|
|
|
|
+ disablenpc "#arch_2_06";
|
|
|
|
+ disablenpc "#arch_2_07";
|
|
|
|
+ disablenpc "#arch_2_08";
|
|
|
|
+ disablenpc "#arch_2_09";
|
|
|
|
+ disablenpc "#arch_2_10";
|
|
|
|
+ disablenpc "#arch_2_11";
|
|
|
|
+ disablenpc "#arch_2_boss";
|
|
end;
|
|
end;
|
|
OnEnable:
|
|
OnEnable:
|
|
- hideoffnpc "#arch_2_01";
|
|
|
|
- hideoffnpc "#arch_2_02";
|
|
|
|
- hideoffnpc "#arch_2_03";
|
|
|
|
- hideoffnpc "#arch_2_04";
|
|
|
|
- hideoffnpc "#arch_2_05";
|
|
|
|
- hideoffnpc "#arch_2_06";
|
|
|
|
- hideoffnpc "#arch_2_07";
|
|
|
|
- hideoffnpc "#arch_2_08";
|
|
|
|
- hideoffnpc "#arch_2_09";
|
|
|
|
- hideoffnpc "#arch_2_10";
|
|
|
|
- hideoffnpc "#arch_2_11";
|
|
|
|
- hideoffnpc "#arch_2_boss";
|
|
|
|
|
|
+ enablenpc "#arch_2_01";
|
|
|
|
+ enablenpc "#arch_2_02";
|
|
|
|
+ enablenpc "#arch_2_03";
|
|
|
|
+ enablenpc "#arch_2_04";
|
|
|
|
+ enablenpc "#arch_2_05";
|
|
|
|
+ enablenpc "#arch_2_06";
|
|
|
|
+ enablenpc "#arch_2_07";
|
|
|
|
+ enablenpc "#arch_2_08";
|
|
|
|
+ enablenpc "#arch_2_09";
|
|
|
|
+ enablenpc "#arch_2_10";
|
|
|
|
+ enablenpc "#arch_2_11";
|
|
|
|
+ enablenpc "#arch_2_boss";
|
|
donpcevent "#arch_val02::OnEnable";
|
|
donpcevent "#arch_val02::OnEnable";
|
|
donpcevent "mob#arch_2::OnEnable";
|
|
donpcevent "mob#arch_2::OnEnable";
|
|
end;
|
|
end;
|
|
@@ -1610,11 +1619,11 @@ OnEnable:
|
|
job3_arch02,390,386,1 script #arch_3_start 844,{
|
|
job3_arch02,390,386,1 script #arch_3_start 844,{
|
|
end;
|
|
end;
|
|
OnEnable:
|
|
OnEnable:
|
|
- hideoffnpc "#arch_3_01";
|
|
|
|
- hideoffnpc "#arch_3_02";
|
|
|
|
- hideoffnpc "#arch_3_03";
|
|
|
|
- hideoffnpc "#arch_end";
|
|
|
|
- hideoffnpc "#arch_end_eff";
|
|
|
|
|
|
+ enablenpc "#arch_3_01";
|
|
|
|
+ enablenpc "#arch_3_02";
|
|
|
|
+ enablenpc "#arch_3_03";
|
|
|
|
+ enablenpc "#arch_end";
|
|
|
|
+ //enablenpc "#arch_end_eff";
|
|
end;
|
|
end;
|
|
}
|
|
}
|
|
|
|
|
|
@@ -1624,21 +1633,16 @@ OnTouch:
|
|
end;
|
|
end;
|
|
}
|
|
}
|
|
|
|
|
|
-odin_tem02,30,181,0 script #wherearch01 139,10,10,{
|
|
|
|
-OnTouch:
|
|
|
|
- if (job_arch == 5)
|
|
|
|
- viewpoint 1,282,263,1,0xFFFF99;
|
|
|
|
- end;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-odin_tem02,30,335,0 script #wherearch02 139,10,10,{
|
|
|
|
|
|
+/*
|
|
|
|
+job_arch01,26,25,0 script #archremove 139,3,3,{
|
|
OnTouch:
|
|
OnTouch:
|
|
- if (job_arch == 5)
|
|
|
|
- viewpoint 1,282,263,1,0xFFFF99;
|
|
|
|
|
|
+ if (countitem(6154)) delitem 6154, countitem(6154); //Broken_Horn_Pipe
|
|
|
|
+ if (countitem(12381)) delitem 12381, countitem(12381); //ValkyrieA_Scroll
|
|
|
|
+ if (countitem(12382)) delitem 12382, countitem(12382); //ValkyrieB_Scroll
|
|
|
|
+ if (countitem(2798)) delitem 2798, countitem(2798); //Will_Of_Exhausted_Angel
|
|
end;
|
|
end;
|
|
}
|
|
}
|
|
|
|
|
|
-/*
|
|
|
|
job3_arch01,1,1,1 script control#arch 844,{
|
|
job3_arch01,1,1,1 script control#arch 844,{
|
|
mes "[Troll]";
|
|
mes "[Troll]";
|
|
mes "Password please.";
|
|
mes "Password please.";
|
|
@@ -1666,4 +1670,18 @@ job3_arch01,1,1,1 script control#arch 844,{
|
|
close;
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
-*/
|
|
|
|
|
|
+*/
|
|
|
|
+
|
|
|
|
+odin_tem02,30,181,0 script #wherearch01 139,10,10,{
|
|
|
|
+OnTouch:
|
|
|
|
+ if (job_arch == 5)
|
|
|
|
+ viewpoint 1,282,263,1,0xFFFF99;
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+odin_tem02,30,335,0 script #wherearch02 139,10,10,{
|
|
|
|
+OnTouch:
|
|
|
|
+ if (job_arch == 5)
|
|
|
|
+ viewpoint 1,282,263,1,0xFFFF99;
|
|
|
|
+ end;
|
|
|
|
+}
|