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@@ -9651,6 +9651,12 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
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case HW_GRAVITATION:
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md.damage = 200 + 200 * skill_lv;
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md.dmotion = 0; //No flinch animation
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+ if (target->type == BL_MOB) {
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+ mob_data& mob = *reinterpret_cast<mob_data*>(target);
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+ // Deals 400 damage to Emperium on all levels
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+ if (mob.mob_id == MOBID_EMPERIUM)
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+ md.damage = 400;
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+ }
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break;
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case PA_PRESSURE:
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md.damage = 500 + 300 * skill_lv;
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