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@@ -1253,6 +1253,7 @@ REPLACE INTO `item_db_re` VALUES (1939,'Crimson_Violin','Crimson Violin',5,20,NU
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REPLACE INTO `item_db_re` VALUES (1940,'Trumpet_Shell','Trumpet Shell',5,0,NULL,600,'125',NULL,1,1,0x00080000,56,1,2,4,'130',1,13,'.@r = getrefine(); bonus bDex,.@r; bonus bInt,.@r; .@per = ((.@r > 9) ? 40 : ((.@r > 7) ? 20 : ((.@r > 5) ? 10 : 0))); bonus2 bSkillAtk,"WM_REVERBERATION",.@per; bonus2 bVariableCastrate,"WM_REVERBERATION",-.@per;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1940,'Trumpet_Shell','Trumpet Shell',5,0,NULL,600,'125',NULL,1,1,0x00080000,56,1,2,4,'130',1,13,'.@r = getrefine(); bonus bDex,.@r; bonus bInt,.@r; .@per = ((.@r > 9) ? 40 : ((.@r > 7) ? 20 : ((.@r > 5) ? 10 : 0))); bonus2 bSkillAtk,"WM_REVERBERATION",.@per; bonus2 bVariableCastrate,"WM_REVERBERATION",-.@per;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1941,'Unity_Violin','Unity Violin',5,20,NULL,400,'76',NULL,2,1,0x00080000,63,1,2,3,'1',1,13,'bonus bBaseAtk,pow(getrefine(),2)*125/100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1941,'Unity_Violin','Unity Violin',5,20,NULL,400,'76',NULL,2,1,0x00080000,63,1,2,3,'1',1,13,'bonus bBaseAtk,pow(getrefine(),2)*125/100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1942,'Requiem_Violin','Requiem Violin',5,20,NULL,500,'160:120',NULL,1,NULL,0x00080000,63,1,2,4,'100',1,13,'.@r = getrefine(); .@b = 40; bonus bUnbreakableWeapon; if(.@r>=5){ .@b += (.@r-5)*15+20; } if(.@r>=7) bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bAddRace2,RC2_BioLab,.@b;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1942,'Requiem_Violin','Requiem Violin',5,20,NULL,500,'160:120',NULL,1,NULL,0x00080000,63,1,2,4,'100',1,13,'.@r = getrefine(); .@b = 40; bonus bUnbreakableWeapon; if(.@r>=5){ .@b += (.@r-5)*15+20; } if(.@r>=7) bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bAddRace2,RC2_BioLab,.@b;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (1944,'Hippie_Guitar','Hippie Guitar',5,0,NULL,1000,'140',NULL,2,2,0x00080000,56,1,2,3,'100',1,13,'.@r = getrefine(); .@lvl = getskilllv("BA_MUSICALLESSON"); bonus bAspdRate,.@lvl; if (.@r>=7) bonus bBaseAtk,(5*.@lvl); if (.@r>=9) bonus bAspd,1;',NULL,NULL);
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#===================================================================
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#===================================================================
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# Whips
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# Whips
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#===================================================================
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#===================================================================
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@@ -7451,11 +7452,11 @@ REPLACE INTO `item_db_re` VALUES (13224,'Lighting_Sphere_','Lightning Sphere',10
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REPLACE INTO `item_db_re` VALUES (13225,'Poison_Sphere_','Poison Sphere',10,10,NULL,5,'50',NULL,NULL,0,0xFFFFFFFF,63,2,32768,NULL,'1',NULL,5,'bonus bAtkEle,Ele_Poison;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13225,'Poison_Sphere_','Poison Sphere',10,10,NULL,5,'50',NULL,NULL,0,0xFFFFFFFF,63,2,32768,NULL,'1',NULL,5,'bonus bAtkEle,Ele_Poison;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13226,'Blind_Sphere_','Blind Sphere',10,10,NULL,5,'50',NULL,NULL,0,0xFFFFFFFF,63,2,32768,NULL,'1',NULL,5,'bonus bAtkEle,Ele_Dark;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13226,'Blind_Sphere_','Blind Sphere',10,10,NULL,5,'50',NULL,NULL,0,0xFFFFFFFF,63,2,32768,NULL,'1',NULL,5,'bonus bAtkEle,Ele_Dark;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13227,'Freezing_Sphere_','Freezing Sphere',10,10,NULL,5,'50',NULL,NULL,0,0xFFFFFFFF,63,2,32768,NULL,'1',NULL,5,'bonus bAtkEle,Ele_Water;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13227,'Freezing_Sphere_','Freezing Sphere',10,10,NULL,5,'50',NULL,NULL,0,0xFFFFFFFF,63,2,32768,NULL,'1',NULL,5,'bonus bAtkEle,Ele_Water;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13228,'Flare_Bullet','Flare Bullet',10,1,NULL,2,'20',NULL,NULL,NULL,0x41000000,63,2,32768,NULL,'1',NULL,3,'bonus bAtkEle,Ele_Fire;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13229,'Lightning_Bullet','Lightning Bullet',10,1,NULL,2,'20',NULL,NULL,NULL,0x41000000,63,2,32768,NULL,'1',NULL,3,'bonus bAtkEle,Ele_Wind;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13230,'Ice_Bullet','Ice Bullet',10,1,NULL,2,'20',NULL,NULL,NULL,0x41000000,63,2,32768,NULL,'1',NULL,3,'bonus bAtkEle,Ele_Water;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13231,'Poison_Bullet','Poison Bullet',10,1,NULL,2,'20',NULL,NULL,NULL,0x41000000,63,2,32768,NULL,'1',NULL,3,'bonus bAtkEle,Ele_Poison;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13232,'Blind_Bullet','Blind Bullet',10,1,NULL,2,'20',NULL,NULL,NULL,0x41000000,63,2,32768,NULL,'1',NULL,3,'bonus bAtkEle,Ele_Dark;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13228,'Flare_Bullet','Flare Bullet',10,10,NULL,2,'20',NULL,NULL,NULL,0x41000000,63,2,32768,NULL,'1',NULL,3,'bonus bAtkEle,Ele_Fire;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13229,'Lightning_Bullet','Lightning Bullet',10,10,NULL,2,'20',NULL,NULL,NULL,0x41000000,63,2,32768,NULL,'1',NULL,3,'bonus bAtkEle,Ele_Wind;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13230,'Ice_Bullet','Ice Bullet',10,10,NULL,2,'20',NULL,NULL,NULL,0x41000000,63,2,32768,NULL,'1',NULL,3,'bonus bAtkEle,Ele_Water;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13231,'Poison_Bullet','Poison Bullet',10,10,NULL,2,'20',NULL,NULL,NULL,0x41000000,63,2,32768,NULL,'1',NULL,3,'bonus bAtkEle,Ele_Poison;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13232,'Blind_Bullet','Blind Bullet',10,10,NULL,2,'20',NULL,NULL,NULL,0x41000000,63,2,32768,NULL,'1',NULL,3,'bonus bAtkEle,Ele_Dark;',NULL,NULL);
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#===================================================================
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#===================================================================
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# Shurikens & Kunais
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# Shurikens & Kunais
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#===================================================================
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#===================================================================
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@@ -7538,6 +7539,7 @@ REPLACE INTO `item_db_re` VALUES (13323,'Infinity_Shuriken','Infinity Shuriken',
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REPLACE INTO `item_db_re` VALUES (13327,'Crimson_Huuma_Shuriken','Crimson Huuma Shuriken',5,20,NULL,1000,'100',NULL,1,2,0x22000000,63,2,34,3,'70',1,22,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13327,'Crimson_Huuma_Shuriken','Crimson Huuma Shuriken',5,20,NULL,1000,'100',NULL,1,2,0x22000000,63,2,34,3,'70',1,22,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13328,'Huuma_Shuriken_of_Vicious_Mind','Huuma Shuriken of Vicious Mind',5,20,NULL,1500,'150:50',NULL,1,1,0x22000000,63,2,34,4,'160',1,22,'bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13328,'Huuma_Shuriken_of_Vicious_Mind','Huuma Shuriken of Vicious Mind',5,20,NULL,1500,'150:50',NULL,1,1,0x22000000,63,2,34,4,'160',1,22,'bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13329,'Unity_Huuma_Shuriken','Unity Huuma Shuriken',5,20,NULL,500,'95',NULL,1,1,0x22000000,63,2,34,3,'1',1,22,'bonus bBaseAtk,pow(getrefine(),2)*125/100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13329,'Unity_Huuma_Shuriken','Unity Huuma Shuriken',5,20,NULL,500,'95',NULL,1,1,0x22000000,63,2,34,3,'1',1,22,'bonus bBaseAtk,pow(getrefine(),2)*125/100;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13332,'Huuma_Shuriken_of_Dancing_Petals','Huuma Shuriken of Dancing Petals',5,0,NULL,2000,'250',NULL,1,2,0x20000000,63,2,34,4,'100',1,22,'.@r = getrefine(); .@bonus = 20; if (.@r>=7) { bonus bLongAtkRate,10; } if (.@r>=9) { .@bonus += 20; } bonus2 bSkillAtk,"KO_HUUMARANKA",.@bonus;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13337,'Illusion_Huuma_Fluttering_Snow','Illusion Huuma Fluttering Snow',5,0,NULL,1500,'250:50',NULL,1,2,0x02000000,63,2,34,4,'120',1,22,'.@r = getrefine(); bonus bBaseAtk,(30*(.@r/3)); bonus bLongAtkRate,(3*.@r);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13337,'Illusion_Huuma_Fluttering_Snow','Illusion Huuma Fluttering Snow',5,0,NULL,1500,'250:50',NULL,1,2,0x02000000,63,2,34,4,'120',1,22,'.@r = getrefine(); bonus bBaseAtk,(30*(.@r/3)); bonus bLongAtkRate,(3*.@r);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13338,'Illusion_Wing_Shuriken','Illusion Wing Shuriken',5,0,NULL,1500,'300',NULL,1,2,0x02000000,63,2,34,4,'120',1,22,'bonus bDex,2; bonus2 bSkillAtk,"KO_HAPPOKUNAI",(9*getrefine());',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13338,'Illusion_Wing_Shuriken','Illusion Wing Shuriken',5,0,NULL,1500,'300',NULL,1,2,0x02000000,63,2,34,4,'120',1,22,'bonus bDex,2; bonus2 bSkillAtk,"KO_HAPPOKUNAI",(9*getrefine());',NULL,NULL);
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#===================================================================
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#===================================================================
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@@ -8782,6 +8784,11 @@ REPLACE INTO `item_db_re` VALUES (15162,'Lounge_Suit','Lounge Suit',4,20,NULL,30
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REPLACE INTO `item_db_re` VALUES (15163,'Fictitious_Robe','Agenda Robe',4,20,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,16,NULL,'100',1,NULL,'skill "SA_SPELLBREAKER",1; if (BaseLevel >= 140) { .@val = 14; } else if (BaseLevel >= 120) { .@val = 9; } else { .@val = 5; } bonus bMatkRate,.@val;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15163,'Fictitious_Robe','Agenda Robe',4,20,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,16,NULL,'100',1,NULL,'skill "SA_SPELLBREAKER",1; if (BaseLevel >= 140) { .@val = 14; } else if (BaseLevel >= 120) { .@val = 9; } else { .@val = 5; } bonus bMatkRate,.@val;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15164,'Consultative_Robe','Consultation Robe',4,20,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bVit,5; skill "PA_SACRIFICE",1; bonus2 bSubEle,Ele_Dark,.@r*3; bonus2 bSubEle,Ele_Fire,.@r*3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15164,'Consultative_Robe','Consultation Robe',4,20,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bVit,5; skill "PA_SACRIFICE",1; bonus2 bSubEle,Ele_Dark,.@r*3; bonus2 bSubEle,Ele_Fire,.@r*3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15174,'Surfer_Swimsuit','Surfer Swimsuit',4,20,NULL,100,NULL,1,NULL,1,0xFFFFFFFF,63,2,16,NULL,'40',1,NULL,'bonus bMaxHPrate,(getrefine()/3)+5; bonus bMaxSPrate,(getrefine()/3)+5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15174,'Surfer_Swimsuit','Surfer Swimsuit',4,20,NULL,100,NULL,1,NULL,1,0xFFFFFFFF,63,2,16,NULL,'40',1,NULL,'bonus bMaxHPrate,(getrefine()/3)+5; bonus bMaxSPrate,(getrefine()/3)+5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (15176,'Vigilante_Suit','Vigilante Suit',4,0,NULL,500,NULL,50,NULL,0,0x00020000,56,2,16,NULL,'100',1,0,'.@r = getrefine(); bonus bDex,5; bonus bLongAtkRate,3*(.@r/2); if (.@r>=9) bonus2 bSkillAtk,"SC_TRIANGLESHOT",20;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (15177,'Elemental_Robe','Elemental Robe',4,0,NULL,500,NULL,40,NULL,0,0x00000200,56,2,16,NULL,'100',1,0,'.@r = getrefine(); bonus bAspdRate,10; bonus bMatk,5*(.@r/2); if (.@r>=9) bonus3 bAutoSpell,"MG_THUNDERSTORM",max(5,getskilllv("MG_THUNDERSTORM")),50;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (15178,'Golden_Ninja_Suit','Golden Ninja Suit',4,0,NULL,500,NULL,50,NULL,0,0x20000000,63,2,16,NULL,'100',1,0,'.@r = getrefine(); bonus bflee,5*(.@r/2); if (.@r>=9) bonus2 bSkillAtk,"KO_HAPPOKUNAI",20;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (15179,'Mine_Worker\'s_Vest','Mine Worker\'s Vest',4,0,NULL,1500,NULL,80,NULL,0,0x00000400,56,2,16,NULL,'100',1,0,'.@r = getrefine(); bonus bFlee,(10+4*(.@r/2)); if (.@r>=9) bonus bCritical,5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (15180,'Hippie_Clothes','Hippie Clothes',4,0,NULL,50,NULL,50,NULL,0,0x00080000,56,2,16,NULL,'100',1,0,'bonus bBaseAtk,20; if (.@r >= getrefine()) bonus3 bAutoSpell,"AC_DOUBLE",max(3,getskilllv("AC_DOUBLE")),10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15181,'Para_Team_Uniform100','Awakened Eden Group Uniform I',4,20,NULL,0,NULL,80,NULL,0,0xFFFFFFFF,63,2,16,NULL,'100',NULL,NULL,'bonus bAllStats,1; bonus bMaxHP,700; bonus bMaxSP,100; bonus bMdef,7;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15181,'Para_Team_Uniform100','Awakened Eden Group Uniform I',4,20,NULL,0,NULL,80,NULL,0,0xFFFFFFFF,63,2,16,NULL,'100',NULL,NULL,'bonus bAllStats,1; bonus bMaxHP,700; bonus bMaxSP,100; bonus bMdef,7;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15182,'Para_Team_Uniform115','Awakened Eden Group Uniform II',4,20,NULL,0,NULL,85,NULL,0,0xFFFFFFFF,63,2,16,NULL,'115',NULL,NULL,'bonus bAllStats,1; bonus bMaxHP,1100; bonus bMaxSP,120; bonus bMdef,11;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15182,'Para_Team_Uniform115','Awakened Eden Group Uniform II',4,20,NULL,0,NULL,85,NULL,0,0xFFFFFFFF,63,2,16,NULL,'115',NULL,NULL,'bonus bAllStats,1; bonus bMaxHP,1100; bonus bMaxSP,120; bonus bMdef,11;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15183,'Para_Team_Uniform130','Awakened Eden Group Uniform III',4,20,NULL,0,NULL,90,NULL,0,0xFFFFFFFF,63,2,16,NULL,'130',NULL,NULL,'bonus bAllStats,2; bonus bMaxHP,1100; bonus bMaxSP,120; bonus bMdef,11;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15183,'Para_Team_Uniform130','Awakened Eden Group Uniform III',4,20,NULL,0,NULL,90,NULL,0,0xFFFFFFFF,63,2,16,NULL,'130',NULL,NULL,'bonus bAllStats,2; bonus bMaxHP,1100; bonus bMaxSP,120; bonus bMdef,11;',NULL,NULL);
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@@ -8840,6 +8847,7 @@ REPLACE INTO `item_db_re` VALUES (16041,'Mace_of_Vicious_Mind','Mace of Vicious
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REPLACE INTO `item_db_re` VALUES (16043,'Meteor_Strike','Meteor Strike',5,0,NULL,20000,'1',NULL,1,2,0x00000001,63,2,2,4,'110',1,8,'bonus bBaseAtk,10*getskilllv("BS_WEAPONRESEARCH"); bonus bBaseAtk,30*getskilllv("MO_IRONHAND"); .@s = getskilllv("AM_AXEMASTERY"); bonus bBaseAtk,7*.@s; bonus bHit,5*.@s; bonus bBaseAtk,10*getrefine(); if (getskilllv("MC_PUSHCART") > 9) skill "MC_CARTREVOLUTION",1; if (getskilllv("SM_SWORD") > 0) skill "KN_BOWLINGBASH",1; .@str = readparam(bStr); if (.@str > 119) bonus bUseSPrate,-30; else if (.@str > 107) bonus bUseSPrate,-20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16043,'Meteor_Strike','Meteor Strike',5,0,NULL,20000,'1',NULL,1,2,0x00000001,63,2,2,4,'110',1,8,'bonus bBaseAtk,10*getskilllv("BS_WEAPONRESEARCH"); bonus bBaseAtk,30*getskilllv("MO_IRONHAND"); .@s = getskilllv("AM_AXEMASTERY"); bonus bBaseAtk,7*.@s; bonus bHit,5*.@s; bonus bBaseAtk,10*getrefine(); if (getskilllv("MC_PUSHCART") > 9) skill "MC_CARTREVOLUTION",1; if (getskilllv("SM_SWORD") > 0) skill "KN_BOWLINGBASH",1; .@str = readparam(bStr); if (.@str > 119) bonus bUseSPrate,-30; else if (.@str > 107) bonus bUseSPrate,-20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16048,'Unity_Mace','Unity Mace',5,20,NULL,400,'76',NULL,1,1,0x0004C5B3,63,2,2,3,'1',1,8,'bonus bBaseAtk,pow(getrefine(),2)*125/100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16048,'Unity_Mace','Unity Mace',5,20,NULL,400,'76',NULL,1,1,0x0004C5B3,63,2,2,3,'1',1,8,'bonus bBaseAtk,pow(getrefine(),2)*125/100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16051,'Valkyrie_Hammer','Valkyrie Hammer',5,0,NULL,100,'50',NULL,1,4,0x0004C3B3,63,2,2,1,'70',1,8,'if ((eaclass()&EAJ_BASEMASK) == EAJ_NOVICE) { bonus bUseSPrate,-5; .@r = getrefine(); bonus bVit,.@r; bonus bMaxHP,200; bonus bFlee2,1; bonus bAspdRate,1; bonus bVariableCast,.@r/2; } else if ((eaclass()&EAJ_BASEMASK) == EAJ_SWORDMAN) { bonus bVit,getrefine(); bonus bMaxHP,500; bonus bMaxSP,100; } else if ((eaclass()&EAJL_2) == EAJ_PRIEST) { bonus bBaseAtk,50; bonus bMatk,100; bonus bAspdRate,getrefine(); } else if ((eaclass()&EAJL_2) == EAJ_MONK) { bonus bMaxSP,200; bonus bUseSPrate,-5; bonus bFlee2,getrefine(); } else if ((eaclass()&EAJ_BASEMASK) == EAJ_MERCHANT) { bonus bBaseAtk,100; bonus bHit,10; bonus bVariableCast,getrefine()/2; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16051,'Valkyrie_Hammer','Valkyrie Hammer',5,0,NULL,100,'50',NULL,1,4,0x0004C3B3,63,2,2,1,'70',1,8,'if ((eaclass()&EAJ_BASEMASK) == EAJ_NOVICE) { bonus bUseSPrate,-5; .@r = getrefine(); bonus bVit,.@r; bonus bMaxHP,200; bonus bFlee2,1; bonus bAspdRate,1; bonus bVariableCast,.@r/2; } else if ((eaclass()&EAJ_BASEMASK) == EAJ_SWORDMAN) { bonus bVit,getrefine(); bonus bMaxHP,500; bonus bMaxSP,100; } else if ((eaclass()&EAJL_2) == EAJ_PRIEST) { bonus bBaseAtk,50; bonus bMatk,100; bonus bAspdRate,getrefine(); } else if ((eaclass()&EAJL_2) == EAJ_MONK) { bonus bMaxSP,200; bonus bUseSPrate,-5; bonus bFlee2,getrefine(); } else if ((eaclass()&EAJ_BASEMASK) == EAJ_MERCHANT) { bonus bBaseAtk,100; bonus bHit,10; bonus bVariableCast,getrefine()/2; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (16060,'Liquor_Bottle','Liquor Bottle',5,0,NULL,700,'120',NULL,1,3,0x0004C5B3,63,2,2,3,'100',1,8,'bonus bUnbreakableWeapon; bonus2 bAddEff,Eff_Stun,(300*getrefine());',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16063,'Illusion_Long_Mace','Illusion Long Mace',5,20,NULL,800,'185',NULL,3,2,0x00008110,63,2,2,4,'99',1,8,'bonus bLongAtkDef,(10+3*(getrefine()/2));',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16063,'Illusion_Long_Mace','Illusion Long Mace',5,20,NULL,800,'185',NULL,3,2,0x00008110,63,2,2,4,'99',1,8,'bonus bLongAtkDef,(10+3*(getrefine()/2));',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16065,'Illusion_Iron_Driver','Illusion Iron Driver',5,0,NULL,2000,'210',NULL,2,2,0x00000100,56,2,2,4,'120',1,8,'.@r = getrefine(); bonus bAspd,(.@r/2); bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",(3*.@r); bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",(3*.@r);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16065,'Illusion_Iron_Driver','Illusion Iron Driver',5,0,NULL,2000,'210',NULL,2,2,0x00000100,56,2,2,4,'120',1,8,'.@r = getrefine(); bonus bAspd,(.@r/2); bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",(3*.@r); bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",(3*.@r);',NULL,NULL);
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|
#===================================================================
|
|
#===================================================================
|
|
@@ -9575,6 +9583,7 @@ REPLACE INTO `item_db_re` VALUES (18137,'Burning_Bow_','Burning Bow',5,20,NULL,1
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REPLACE INTO `item_db_re` VALUES (18138,'Frozen_Bow_','Frozen Bow',5,20,NULL,1400,'100',NULL,5,2,0x000A0808,63,2,34,3,'55',1,11,'bonus2 bAddEff,Eff_Freeze,1000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18138,'Frozen_Bow_','Frozen Bow',5,20,NULL,1400,'100',NULL,5,2,0x000A0808,63,2,34,3,'55',1,11,'bonus2 bAddEff,Eff_Freeze,1000;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (18139,'Earth_Bow_','Earth Bow',5,20,NULL,1400,'105',NULL,5,2,0x000A0808,63,2,34,3,'55',1,11,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18139,'Earth_Bow_','Earth Bow',5,20,NULL,1400,'105',NULL,5,2,0x000A0808,63,2,34,3,'55',1,11,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18140,'Gust_Bow_','Gust Bow',5,20,NULL,1400,'95',NULL,5,2,0x000A0808,63,2,34,3,'55',1,11,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18140,'Gust_Bow_','Gust Bow',5,20,NULL,1400,'95',NULL,5,2,0x000A0808,63,2,34,3,'55',1,11,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (18145,'Vigilante_Bow','Vigilante Bow',5,0,NULL,1000,'140',NULL,5,2,0x00020000,56,2,34,3,'100',1,11,'.@r = getrefine(); .@bonus = 5*(readparam(bDex)/20); if (.@r>=7) { .@bonus += 10; } if (.@r>=9) { bonus2 bSkillAtk,"AC_DOUBLE",50; } bonus bLongAtkRate,.@bonus;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18149,'Illusion_Ballista','Illusion Ballista',5,0,NULL,3500,'200',NULL,5,2,0x00080800,58,2,34,4,'100',1,11,'bonus bLongAtkRate,getrefine();',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18149,'Illusion_Ballista','Illusion Ballista',5,0,NULL,3500,'200',NULL,5,2,0x00080800,58,2,34,4,'100',1,11,'bonus bLongAtkRate,getrefine();',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18174,'Illusion_Hunter_Bow','Illusion Hunter Bow',5,0,NULL,1500,'165',NULL,5,2,0x00000800,56,2,34,4,'120',1,11,'.@r = getrefine(); bonus bCritical,.@r; if (.@r >= 7) { bonus bAspdRate,10; if (.@r >= 9) { bonus bCritAtkRate,15; if (.@r >= 11) { bonus2 bAddRace,RC_Insect,30; bonus2 bAddRace,RC_Brute,30; } } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18174,'Illusion_Hunter_Bow','Illusion Hunter Bow',5,0,NULL,1500,'165',NULL,5,2,0x00000800,56,2,34,4,'120',1,11,'.@r = getrefine(); bonus bCritical,.@r; if (.@r >= 7) { bonus bAspdRate,10; if (.@r >= 9) { bonus bCritAtkRate,15; if (.@r >= 11) { bonus2 bAddRace,RC_Insect,30; bonus2 bAddRace,RC_Brute,30; } } }',NULL,NULL);
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#===================================================================
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#===================================================================
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@@ -10949,11 +10958,15 @@ REPLACE INTO `item_db_re` VALUES (20797,'Etran_Shirt','Etran Shirt',4,0,NULL,150
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REPLACE INTO `item_db_re` VALUES (20798,'GrimReaper_Protection','Costume Grim Reaper Protection',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,4096,NULL,'1',0,1450,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (20798,'GrimReaper_Protection','Costume Grim Reaper Protection',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,4096,NULL,'1',0,1450,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (20815,'SeraphimRobe','Seraphim Robe',4,0,NULL,300,NULL,18,NULL,1,0xFFFFFFFF,63,2,4,NULL,'1',1,NULL,'bonus bMaxHPrate,10; bonus2 bMagicAtkEle,Ele_Neutral,5; .@r = getrefine(); if (.@r > 6) { bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Holy,20; bonus bMatkRate,10; } if (.@r > 8) { bonus2 bSubEle,Ele_Dark,10; bonus2 bSubEle,Ele_Holy,10; bonus bVariableCastrate,-5; } if (getskilllv("CR_TRUST") > 0) { bonus2 bSubEle,Ele_Holy,.@r*3; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (20815,'SeraphimRobe','Seraphim Robe',4,0,NULL,300,NULL,18,NULL,1,0xFFFFFFFF,63,2,4,NULL,'1',1,NULL,'bonus bMaxHPrate,10; bonus2 bMagicAtkEle,Ele_Neutral,5; .@r = getrefine(); if (.@r > 6) { bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Holy,20; bonus bMatkRate,10; } if (.@r > 8) { bonus2 bSubEle,Ele_Dark,10; bonus2 bSubEle,Ele_Holy,10; bonus bVariableCastrate,-5; } if (getskilllv("CR_TRUST") > 0) { bonus2 bSubEle,Ele_Holy,.@r*3; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (20819,'Oxygen_Bottle','Oxygen Bottle',4,0,NULL,500,NULL,0,NULL,1,0xFFFFFFFF,63,2,4,NULL,'40',1,0,'bonus bFlee,12+getrefine(); bonus bHit,getrefine();',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (20819,'Oxygen_Bottle','Oxygen Bottle',4,0,NULL,500,NULL,0,NULL,1,0xFFFFFFFF,63,2,4,NULL,'40',1,0,'bonus bFlee,12+getrefine(); bonus bHit,getrefine();',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (20820,'Elemental_Cape','Elemental Cape',4,0,NULL,500,NULL,12,NULL,0,0x00000200,56,2,4,NULL,'100',1,0,'.@r = getrefine(); bonus bFlee,(10+5*(.@r/3)); bonus2 bSubEle,Ele_Neutral,10; if (.@r>=9) bonus bAspdRate,5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (20821,'Golden_Scarf','Golden Scarf',4,0,NULL,500,NULL,12,NULL,0,0x20000000,63,2,4,NULL,'100',1,0,'.@r = getrefine(); bonus bFlee,20; if (.@r>=9) { bonus bLongAtkRate,10; } else if (.@r>=7) { bonus bLongAtkRate,5; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (20822,'Mine_Worker\'s_Backpack','Mine Worker\'s Backpack',4,0,NULL,600,NULL,16,NULL,0,0x00000400,56,2,4,NULL,'100',1,0,'.@r = getrefine(); bonus bAspdRate,(5+(.@r/2)); if (.@r>=9) bonus bBaseAtk,20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (20823,'Para_Team_Manteau100','Awakened Eden Group Manteau I',4,0,NULL,0,NULL,20,NULL,0,0xFFFFFFFF,63,2,4,NULL,'100',1,0,'bonus2 bSubEle,Ele_Neutral,10; bonus bFlee,12; .@r = getrefine(); if(.@r >= 7){ bonus bMaxHP,500; bonus bFlee2,2; if(.@r >= 9){ bonus bMaxHP,500; bonus2 bSubEle,Ele_All,10; bonus2 bSubEle,Ele_Neutral,-10; } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (20823,'Para_Team_Manteau100','Awakened Eden Group Manteau I',4,0,NULL,0,NULL,20,NULL,0,0xFFFFFFFF,63,2,4,NULL,'100',1,0,'bonus2 bSubEle,Ele_Neutral,10; bonus bFlee,12; .@r = getrefine(); if(.@r >= 7){ bonus bMaxHP,500; bonus bFlee2,2; if(.@r >= 9){ bonus bMaxHP,500; bonus2 bSubEle,Ele_All,10; bonus2 bSubEle,Ele_Neutral,-10; } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (20824,'Para_Team_Manteau130','Awakened Eden Group Manteau II',4,0,NULL,0,NULL,25,NULL,0,0xFFFFFFFF,63,2,4,NULL,'130',1,0,'bonus2 bSubEle,Ele_Neutral,10; bonus bFlee,12; bonus bMaxHP,500; bonus bFlee2,2; .@r = getrefine(); if(.@r >= 7){ bonus bMaxHP,500; bonus2 bSubEle,Ele_All,10; bonus2 bSubEle,Ele_Neutral,-10; if(.@r >= 9){ bonus2 bSubEle,Ele_Neutral,5; } }',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (20824,'Para_Team_Manteau130','Awakened Eden Group Manteau II',4,0,NULL,0,NULL,25,NULL,0,0xFFFFFFFF,63,2,4,NULL,'130',1,0,'bonus2 bSubEle,Ele_Neutral,10; bonus bFlee,12; bonus bMaxHP,500; bonus bFlee2,2; .@r = getrefine(); if(.@r >= 7){ bonus bMaxHP,500; bonus2 bSubEle,Ele_All,10; bonus2 bSubEle,Ele_Neutral,-10; if(.@r >= 9){ bonus2 bSubEle,Ele_Neutral,5; } }',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (20825,'Para_Team_Manteau160','Awakened Eden Group Manteau III',4,0,NULL,0,NULL,30,NULL,0,0xFFFFFFFF,63,2,4,NULL,'160',1,0,'bonus2 bSubEle,Ele_All,10; bonus bFlee,12; bonus bMaxHP,1000; bonus bFlee2,2; .@r = getrefine(); if(.@r >= 7){ bonus2 bSubEle,Ele_Neutral,5; if(.@r >= 9){ skill "BS_GREED",1; } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (20825,'Para_Team_Manteau160','Awakened Eden Group Manteau III',4,0,NULL,0,NULL,30,NULL,0,0xFFFFFFFF,63,2,4,NULL,'160',1,0,'bonus2 bSubEle,Ele_All,10; bonus bFlee,12; bonus bMaxHP,1000; bonus bFlee2,2; .@r = getrefine(); if(.@r >= 7){ bonus2 bSubEle,Ele_Neutral,5; if(.@r >= 9){ skill "BS_GREED",1; } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (20826,'Angel_Feather','Angel Feather',4,0,NULL,200,NULL,18,NULL,1,0xFFFFFFFF,63,2,4,NULL,'1',1,18,NULL,NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (20826,'Angel_Feather','Angel Feather',4,0,NULL,200,NULL,18,NULL,1,0xFFFFFFFF,63,2,4,NULL,'1',1,18,NULL,NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (20830,'Wings_of_Seraph','Wings of Seraph',4,0,NULL,200,NULL,18,NULL,1,0xFFFFFFFF,63,2,4,NULL,'1',1,8,NULL,NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (20830,'Wings_of_Seraph','Wings of Seraph',4,0,NULL,200,NULL,18,NULL,1,0xFFFFFFFF,63,2,4,NULL,'1',1,8,NULL,NULL,NULL);
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|
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|
+REPLACE INTO `item_db_re` VALUES (20834,'Drifter\'s_Cape','Drifter\'s Cape',4,0,NULL,400,NULL,0,NULL,0,0xFFFFFFFF,63,2,4,NULL,'100',1,0,'.@r = getrefine(); .@bonus = 20; if (.@r>=7) { .@bonus += 5; } if (.@r>=9) { .@bonus += 5; } bonus2 bSubEle,Ele_Neutral,.@bonus;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (20838,'Illusion_Muffler','Illusion Muffler',4,20,NULL,400,NULL,8,NULL,1,0xFFFFFFFE,63,2,4,NULL,'99',1,0,'.@r = getrefine(); bonus bMaxHP,(100+(100*.@r)); bonus bMaxSP,(10+(5*.@r));',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (20838,'Illusion_Muffler','Illusion Muffler',4,20,NULL,400,NULL,8,NULL,1,0xFFFFFFFE,63,2,4,NULL,'99',1,0,'.@r = getrefine(); bonus bMaxHP,(100+(100*.@r)); bonus bMaxSP,(10+(5*.@r));',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (20840,'Illusion_Ancient_Cape','Illusion Ancient Cape',4,0,NULL,600,NULL,18,NULL,1,0xFFFFFFFE,63,2,4,NULL,'100',1,0,'.@val = min(getrefine(),10)/2; bonus bAgi,(2+.@val);',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (20840,'Illusion_Ancient_Cape','Illusion Ancient Cape',4,0,NULL,600,NULL,18,NULL,1,0xFFFFFFFE,63,2,4,NULL,'100',1,0,'.@val = min(getrefine(),10)/2; bonus bAgi,(2+.@val);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (20847,'Illusion_Survivor_Manteau','Illusion Survivor Manteau',4,0,NULL,550,NULL,30,NULL,1,0x00810204,63,2,4,NULL,'130',1,0,'bonus bVit,15;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (20847,'Illusion_Survivor_Manteau','Illusion Survivor Manteau',4,0,NULL,550,NULL,30,NULL,1,0x00810204,63,2,4,NULL,'130',1,0,'bonus bVit,15;',NULL,NULL);
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@@ -11048,6 +11061,7 @@ REPLACE INTO `item_db_re` VALUES (22123,'Para_Team_Boots115','Awakened Eden Grou
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REPLACE INTO `item_db_re` VALUES (22124,'Para_Team_Boots130','Awakened Eden Group Boots III',4,0,NULL,0,NULL,27,NULL,0,0xFFFFFFFF,63,2,64,NULL,'130',1,NULL,'bonus bAllStats,2; bonus bHPrecovRate,36; bonus bSPrecovRate,18;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (22124,'Para_Team_Boots130','Awakened Eden Group Boots III',4,0,NULL,0,NULL,27,NULL,0,0xFFFFFFFF,63,2,64,NULL,'130',1,NULL,'bonus bAllStats,2; bonus bHPrecovRate,36; bonus bSPrecovRate,18;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22125,'Para_Team_Boots145','Awakened Eden Group Boots IV',4,0,NULL,0,NULL,30,NULL,0,0xFFFFFFFF,63,2,64,NULL,'145',1,NULL,'bonus bAllStats,2; bonus bHPrecovRate,40; bonus bSPrecovRate,20;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (22125,'Para_Team_Boots145','Awakened Eden Group Boots IV',4,0,NULL,0,NULL,30,NULL,0,0xFFFFFFFF,63,2,64,NULL,'145',1,NULL,'bonus bAllStats,2; bonus bHPrecovRate,40; bonus bSPrecovRate,20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22126,'Para_Team_Boots160','Awakened Eden Group Boots V',4,0,NULL,0,NULL,30,NULL,0,0xFFFFFFFF,63,2,64,NULL,'160',1,NULL,'bonus bAllStats,2; bonus bHPrecovRate,40; bonus bSPrecovRate,20; bonus bUseSPrate,-5;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (22126,'Para_Team_Boots160','Awakened Eden Group Boots V',4,0,NULL,0,NULL,30,NULL,0,0xFFFFFFFF,63,2,64,NULL,'160',1,NULL,'bonus bAllStats,2; bonus bHPrecovRate,40; bonus bSPrecovRate,20; bonus bUseSPrate,-5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (22131,'Spurred_Boots','Spurred Boots',4,0,NULL,500,NULL,0,NULL,1,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'.@bonus = 5; if (.@r >=7) { .@bonus += 5; } if (.@r >=9) { .@bonus += 5; } bonus bMaxSPrate,.@bonus; bonus bSpeedRate,25; /* fix me: unknown speed value */',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22133,'Illusion_Shoes','Illusion Shoes',4,20,NULL,400,NULL,10,NULL,1,0xFFFFFFFE,63,2,64,NULL,'99',1,0,'.@r = getrefine(); bonus bMaxHP,(100+(100*.@r)); bonus bMaxSP,(10+(5*.@r));',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22133,'Illusion_Shoes','Illusion Shoes',4,20,NULL,400,NULL,10,NULL,1,0xFFFFFFFE,63,2,64,NULL,'99',1,0,'.@r = getrefine(); bonus bMaxHP,(100+(100*.@r)); bonus bMaxSP,(10+(5*.@r));',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22141,'YSF01_Greave','YSF01 Greave',4,0,NULL,1300,NULL,25,NULL,1,0xFFFFFFFF,63,2,64,NULL,'170',1,0,'.@r = getrefine(); if (.@r >= 8) { bonus bAspdRate,8; if (.@r >= 11) { bonus bAspd,1; if (.@r >= 13) { .@val = 10; } } } if (readparam(bLuk) >= 125) { .@val += 30; } if (.@val) { bonus bCritAtkRate,.@val; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22141,'YSF01_Greave','YSF01 Greave',4,0,NULL,1300,NULL,25,NULL,1,0xFFFFFFFF,63,2,64,NULL,'170',1,0,'.@r = getrefine(); if (.@r >= 8) { bonus bAspdRate,8; if (.@r >= 11) { bonus bAspd,1; if (.@r >= 13) { .@val = 10; } } } if (readparam(bLuk) >= 125) { .@val += 30; } if (.@val) { bonus bCritAtkRate,.@val; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22190,'Illusion_Boots','Illusion Boots',4,0,NULL,600,NULL,16,NULL,1,0x016E5CEA,63,2,64,NULL,'100',1,0,'.@r = getrefine(); bonus bCritical,(5*(.@r/3)); bonus bAspdRate,.@r;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22190,'Illusion_Boots','Illusion Boots',4,0,NULL,600,NULL,16,NULL,1,0x016E5CEA,63,2,64,NULL,'100',1,0,'.@r = getrefine(); bonus bCritical,(5*(.@r/3)); bonus bAspdRate,.@r;',NULL,NULL);
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@@ -11624,11 +11638,27 @@ REPLACE INTO `item_db_re` VALUES (25185,'Locket_Pendant','Locket Pendant',3,0,NU
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REPLACE INTO `item_db_re` VALUES (25223,'Para_Team_Coin','Eden Group Coin',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25223,'Para_Team_Coin','Eden Group Coin',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25238,'New_Normal_Lubricant','New Normal Lubricant',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25238,'New_Normal_Lubricant','New Normal Lubricant',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25239,'New_Advanced_Lubricant','New Advanced Lubricant',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25239,'New_Advanced_Lubricant','New Advanced Lubricant',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (25246,'Juice_Mix_Package','Juice Mix Package',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (25247,'Purple_Ore','Purple Ore',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (25248,'Purple_Ore_Crate','Purple Ore Crate',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (25249,'Buffalo_Bandit_Mane','Buffalo Bandit Mane',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (25250,'Rock_Ridge_Coin','Rock Ridge Coin',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25256,'Hazy_Dream_Fragment','Hazy Dream Fragment',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25256,'Hazy_Dream_Fragment','Hazy Dream Fragment',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25257,'Bloody_Love_Letter','Bloody Love Letter',3,780,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25257,'Bloody_Love_Letter','Bloody Love Letter',3,780,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25258,'Broken_Arrow','Broken Arrow',3,550,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25258,'Broken_Arrow','Broken Arrow',3,550,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (25260,'Fragment_of_Purple_Ore','Fragment of Purple Ore',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25271,'Illusion_Stone','Illusion Stone',3,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25271,'Illusion_Stone','Illusion Stone',3,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25272,'Illusion_Gemstone','Illusion Gemstone',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25272,'Illusion_Gemstone','Illusion Gemstone',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (25276,'Clean_Bone','Clean Bone',3,248,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (25277,'Deadly_Poison_Powder','Deadly Poison Powder',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (25278,'Bandits_Scarf','Bandit\'s Scarf',3,330,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (25279,'Crude_Ammo','Crude Ammo',3,300,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (25280,'Broken_Shotgun','Broken Shotgun',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (25281,'Crude_Scimitar','Crude Scimitar',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (25282,'Worn_Revolver','Worn Revolver',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (25283,'Brown_Muffler','Brown Muffler',3,420,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (25284,'Swamp_Bug_Shell','Swamp Bug Shell',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (25285,'Brown_Rat_Tail','Brown Rat Tail',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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#
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#
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REPLACE INTO `item_db_re` VALUES (25464,'World_Moving_Rights','World Moving Rights',3,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25464,'World_Moving_Rights','World Moving Rights',3,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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#===================================================================
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|
#===================================================================
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|
@@ -11640,8 +11670,11 @@ REPLACE INTO `item_db_re` VALUES (26007,'Illusion_Spectral_Spear','Illusion Spec
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#===================================================================
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#===================================================================
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REPLACE INTO `item_db_re` VALUES (26100,'Paradise_Foxtail_Staff_II','Eden Group Foxtail Staff II',5,20,NULL,0,'135:165',NULL,1,0,0x80000000,7,2,2,2,'40',0,10,'bonus bDex,4; bonus bInt,4; bonus bLongAtkRate,6;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (26100,'Paradise_Foxtail_Staff_II','Eden Group Foxtail Staff II',5,20,NULL,0,'135:165',NULL,1,0,0x80000000,7,2,2,2,'40',0,10,'bonus bDex,4; bonus bInt,4; bonus bLongAtkRate,6;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (26101,'Paradise_Foxtail_Staff_III','Eden Group Foxtail Staff III',5,20,NULL,0,'150:195',NULL,1,0,0x80000000,7,2,2,3,'60',0,10,'bonus bDex,5; bonus bInt,5; bonus bLongAtkRate,7;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (26101,'Paradise_Foxtail_Staff_III','Eden Group Foxtail Staff III',5,20,NULL,0,'150:195',NULL,1,0,0x80000000,7,2,2,3,'60',0,10,'bonus bDex,5; bonus bInt,5; bonus bLongAtkRate,7;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (26107,'Elder_Staff','Elder Staff',5,0,NULL,500,'60:150',NULL,1,3,0x00008110,63,2,2,3,'100',1,10,'.@r = getrefine(); .@bonus = 10; if (.@r>=7) { .@bonus += 5; } if (.@r>=9) { .@bonus += 10; } bonus bHealPower,.@bonus;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (26109,'Illusion_Staff_of_Bordeaux','Illusion Staff of Bordeaux',5,20,NULL,500,'60:180',NULL,1,2,0x00010200,58,2,2,4,'99',1,10,'bonus bInt,3; bonus bDex,2; if (getskilllv("SA_DRAGONOLOGY") == 5) { .@val = getrefine()/3; bonus bMatkRate,(5+.@val); bonus bUseSPrate,(-15-(5*.@val)); }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (26109,'Illusion_Staff_of_Bordeaux','Illusion Staff of Bordeaux',5,20,NULL,500,'60:180',NULL,1,2,0x00010200,58,2,2,4,'99',1,10,'bonus bInt,3; bonus bDex,2; if (getskilllv("SA_DRAGONOLOGY") == 5) { .@val = getrefine()/3; bonus bMatkRate,(5+.@val); bonus bUseSPrate,(-15-(5*.@val)); }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (26110,'CandyCaneRod','Candy Cane Rod',5,20,NULL,500,'10:140',NULL,1,2,0x00818315,63,2,2,4,'99',1,10,'bonus bInt,2; bonus bFlee,2*getrefine(); if(getrefine()>= 10) { bonus bFlee2,10; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (26110,'CandyCaneRod','Candy Cane Rod',5,20,NULL,500,'10:140',NULL,1,2,0x00818315,63,2,2,4,'99',1,10,'bonus bInt,2; bonus bFlee,2*getrefine(); if(getrefine()>= 10) { bonus bFlee2,10; }',NULL,NULL);
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+#
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+REPLACE INTO `item_db_re` VALUES (26200,'Hippie_Rope','Hippie Rope',5,0,NULL,1000,'140',NULL,2,2,0x00080000,56,0,2,3,'100',1,14,'.@r = getrefine(); .@lvl = getskilllv("DC_DANCINGLESSON"); bonus bAspdRate,.@lvl; if (.@r>=7) bonus bBaseAtk,(5*.@lvl); if (.@r>=9) bonus bAspd,1;',NULL,NULL);
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#===================================================================
|
|
#===================================================================
|
|
# More Cards
|
|
# More Cards
|
|
#===================================================================
|
|
#===================================================================
|
|
@@ -11713,6 +11746,17 @@ REPLACE INTO `item_db_re` VALUES (27166,'Faceworm_Egg_Card','Faceworm Egg Card',
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REPLACE INTO `item_db_re` VALUES (27167,'Faceworm_Larva_Card','Faceworm Larva Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Neutral,15; bonus2 bMagicAddSize,Size_All,getrefine()*3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (27167,'Faceworm_Larva_Card','Faceworm Larva Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Neutral,15; bonus2 bMagicAddSize,Size_All,getrefine()*3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (27168,'Irene_High_Elder_Card','Irene High Elder Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'bonus bHit,10 + 5 * (getrefine()/3);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (27168,'Irene_High_Elder_Card','Irene High Elder Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'bonus bHit,10 + 5 * (getrefine()/3);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (27169,'Payon_Soldier_Card','Payon Soldier Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'.@atk = 5; .@r = getrefine(); if(getiteminfo(getequipid(EQI_HAND_R),11) == W_SPEAR && .@r >= 10){ .@atk += 20; if(.@r >= 14){ .@atk += 20; } } bonus bAtk,.@atk; bonus bMatk,.@atk;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (27169,'Payon_Soldier_Card','Payon Soldier Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'.@atk = 5; .@r = getrefine(); if(getiteminfo(getequipid(EQI_HAND_R),11) == W_SPEAR && .@r >= 10){ .@atk += 20; if(.@r >= 14){ .@atk += 20; } } bonus bAtk,.@atk; bonus bMatk,.@atk;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (27170,'Shotgun_Buffalo_Bandit_Card','Shotgun Buffalo Bandit Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,128,NULL,NULL,NULL,NULL,'bonus bAgi,7; bonus bHit,7;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (27171,'Revolver_Buffalo_Bandit_Card','Revolver Buffalo Bandit Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,8,NULL,NULL,NULL,NULL,'bonus bStr,4; bonus2 bAddClass,Class_All,4;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (27172,'Scimitar_Buffalo_Bandit_Card','Scimitar Buffalo Bandit Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'.@bonus = 5; .@type = getiteminfo(getequipid(EQI_COMPOUND_ON),11); if (.@type == W_DAGGER) { .@r = getrefine(); if (.@r>=10) { .@bonus += 20; } if (.@r>=14) { .@bonus += 20; } } bonus bBaseAtk,.@bonus; bonus bMatk,.@bonus;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (27173,'Elite_Shotgun_Buffalo_Bandit_Card','Elite Shotgun Buffalo Bandit Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'.@bonus = 10; .@r = getrefine(); if (.@r>=10) { .@bonus += 20; } if (.@r>=14) { .@bonus += 20; } bonus2 bSkillAtk,"GS_SPREADATTACK",.@bonus;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (27174,'Elite_Revolver_Buffalo_Bandit_Card','Elite Revolver Buffalo Bandit Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'.@bonus = 10; .@r = getrefine(); if (.@r>=10) { .@bonus += 20; } if (.@r>=14) { .@bonus += 20; } bonus2 bSkillAtk,"GS_RAPIDSHOWER",.@bonus;',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (27175,'Elite_Scimitar_Buffalo_Bandit_Card','Elite Scimitar Buffalo Bandit Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus2 bAddSize,Size_Small,10; bonus2 bMagicAddSize,Size_Small,10;',NULL,NULL);
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|
|
+REPLACE INTO `item_db_re` VALUES (27176,'Brown_Rat_Card','Brown Rat Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'.@str = readparam(bStr); .@bonus = 3*(.@str/10); if (.@str>=120) { .@bonus += 40; } bonus bBaseAtk,.@bonus; bonus bAspdRate,(.@str/10);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (27177,'Marsh_Arclouse_Card','Marsh Arclouse Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'.@int = readparam(bInt); .@bonus = 3*(.@int/10); if (.@int>=120) { .@bonus += 40; } bonus bMatk,.@bonus; bonus bAspdRate,(.@int/10);',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (27178,'Gaster_Card','Gaster Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus2 bSubClass,Class_Normal,25; bonus2 bSubClass,Class_Boss,-50;',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (27179,'Coyote_Card','Coyote Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,64,NULL,NULL,NULL,NULL,'bonus bNoCastCancel; .@hp = -12; .@sp = -6; if (getrefine() >= 10) { .@hp += 6; .@sp += 3; } bonus bMaxHPrate,.@hp; bonus bMaxSPrate,.@sp;',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (27180,'Mechaspider_Card','Mechaspider Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,128,NULL,NULL,NULL,NULL,'bonus bBreakWeaponRate,500; bonus bBreakArmorRate,500;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (27181,'Airship_Raid_Card','Airship Raid Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'.@r = getrefine(); bonus bLongAtkRate,1 + .@r/2; bonus bCritical,.@r/2;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (27181,'Airship_Raid_Card','Airship Raid Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'.@r = getrefine(); bonus bLongAtkRate,1 + .@r/2; bonus bCritical,.@r/2;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (27182,'Captain_Felock_Card','Captain Felock Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bAtk,30; .@r = getrefine(); bonus2 bSkillAtk,"RL_AM_BLAST",.@r >= 10 ? 60 : 30; bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",.@r >= 10 ? 60 : 30;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (27182,'Captain_Felock_Card','Captain Felock Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bAtk,30; .@r = getrefine(); bonus2 bSkillAtk,"RL_AM_BLAST",.@r >= 10 ? 60 : 30; bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",.@r >= 10 ? 60 : 30;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (27183,'Gigantes_Card','Gigantes Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,128,NULL,NULL,NULL,NULL,'bonus bAtk,20; if(readparam(bStr) >= 120) { bonus bAtk,20; bonus bAspdRate,-3; }',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (27183,'Gigantes_Card','Gigantes Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,128,NULL,NULL,NULL,NULL,'bonus bAtk,20; if(readparam(bStr) >= 120) { bonus bAtk,20; bonus bAspdRate,-3; }',NULL,NULL);
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|
@@ -11794,6 +11838,7 @@ REPLACE INTO `item_db_re` VALUES (28105,'Infinity_Axe','Infinity Axe',5,10,NULL,
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|
REPLACE INTO `item_db_re` VALUES (28106,'Crimson_Two-Handed_Axe','Crimson Two-Handed Axe',5,20,NULL,2000,'200',NULL,1,2,0x000444A2,63,2,34,3,'70',1,7,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (28106,'Crimson_Two-Handed_Axe','Crimson Two-Handed Axe',5,20,NULL,2000,'200',NULL,1,2,0x000444A2,63,2,34,3,'70',1,7,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (28107,'Two_Handed_Axe_of_Vicious_Mind','Two Handed Axe of Vicious Mind',5,20,NULL,2500,'250',NULL,1,1,0x000444A2,63,2,34,4,'160',1,7,'bonus bAtk,pow(min(getrefine(),15),2); bonus bUnbreakableWeapon;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (28107,'Two_Handed_Axe_of_Vicious_Mind','Two Handed Axe of Vicious Mind',5,20,NULL,2500,'250',NULL,1,1,0x000444A2,63,2,34,4,'160',1,7,'bonus bAtk,pow(min(getrefine(),15),2); bonus bUnbreakableWeapon;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (28110,'Unity_Two-Handed_Axe','Unity Two-Handed Axe',5,20,NULL,1000,'190',NULL,1,1,0x000444A2,63,2,34,3,'1',1,7,'bonus bBaseAtk,pow(getrefine(),2)*125/100;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (28110,'Unity_Two-Handed_Axe','Unity Two-Handed Axe',5,20,NULL,1000,'190',NULL,1,1,0x000444A2,63,2,34,3,'1',1,7,'bonus bBaseAtk,pow(getrefine(),2)*125/100;',NULL,NULL);
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|
|
|
+REPLACE INTO `item_db_re` VALUES (28116,'Mine_Worker\'s_Pickaxe','Mine Worker\'s Pickaxe',5,10,NULL,4000,'300',NULL,1,2,0x00000400,56,2,34,3,'100',1,7,'bonus bUnbreakableWeapon; autobonus "{ bonus bCritical,20; }",5,7000,BF_SHORT,"{ specialeffect2 EF_ENCHANCE; }"; .@r = getrefine(); if (.@r>=9) { bonus bCritAtkRate,15; } else if (.@r>=7) { bonus bCritAtkRate,5; }',NULL,NULL);
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|
#===================================================================
|
|
#===================================================================
|
|
# New Guns
|
|
# New Guns
|
|
#===================================================================
|
|
#===================================================================
|
|
@@ -11853,6 +11898,8 @@ REPLACE INTO `item_db_re` VALUES (28423,'Fresh_Tuna_Talisman','Fresh Tuna Talism
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|
REPLACE INTO `item_db_re` VALUES (28424,'Chubby_Worm_Talisman','Chubby Worm Talisman',4,0,NULL,100,NULL,1,NULL,1,0x80000000,63,2,136,NULL,'100',NULL,NULL,'bonus2 bVariableCastrate,"SU_PICKYPECK",-50; bonus2 bSkillAtk,"SU_PICKYPECK",(readparam(bDex)/2)+(20 * getskilllv("SU_PICKYPECK")); /* Need to confirm damage formula */',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (28424,'Chubby_Worm_Talisman','Chubby Worm Talisman',4,0,NULL,100,NULL,1,NULL,1,0x80000000,63,2,136,NULL,'100',NULL,NULL,'bonus2 bVariableCastrate,"SU_PICKYPECK",-50; bonus2 bSkillAtk,"SU_PICKYPECK",(readparam(bDex)/2)+(20 * getskilllv("SU_PICKYPECK")); /* Need to confirm damage formula */',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (28425,'Mercenary_Ring_Type_A','Mercenary Ring Type A',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'99',0,0,'bonus bVit,3; if (BaseClass == Job_Gunslinger || BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Ninja || BaseClass == Job_Taekwon) { bonus bMaxHP,1000; bonus bMaxSP,200; }',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (28425,'Mercenary_Ring_Type_A','Mercenary Ring Type A',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'99',0,0,'bonus bVit,3; if (BaseClass == Job_Gunslinger || BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Ninja || BaseClass == Job_Taekwon) { bonus bMaxHP,1000; bonus bMaxSP,200; }',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (28426,'Mercenary_Ring_Type_B','Mercenary Ring Type B',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'99',0,0,'bonus bInt,3; if (BaseClass == Job_Gunslinger || BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Ninja || BaseClass == Job_Taekwon) { bonus bVariableCastrate,-30; }',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (28426,'Mercenary_Ring_Type_B','Mercenary Ring Type B',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'99',0,0,'bonus bInt,3; if (BaseClass == Job_Gunslinger || BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Ninja || BaseClass == Job_Taekwon) { bonus bVariableCastrate,-30; }',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (28441,'Vigilante_Badge','Vigilante Badge',4,0,NULL,200,NULL,0,NULL,0,0x00020000,56,2,136,NULL,'100',0,0,'bonus bFlee,10; bonus bLongAtkRate,5;',NULL,NULL);
|
|
|
|
+REPLACE INTO `item_db_re` VALUES (28442,'Hippie_Feather','Hippie Feather',4,0,NULL,200,NULL,0,NULL,1,0x00080000,56,2,136,NULL,'100',0,0,'bonus bHit,5; bonus bFlee,5;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (28443,'Para_Team_Str_Ring100','Awakened Eden Group Ring of Strength I',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'100',NULL,NULL,'bonus2 bAddClass,Class_All,2;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (28443,'Para_Team_Str_Ring100','Awakened Eden Group Ring of Strength I',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'100',NULL,NULL,'bonus2 bAddClass,Class_All,2;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (28444,'Para_Team_Str_Necklace100','Awakened Eden Group Necklace of Strength I',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'100',NULL,NULL,'bonus bStr,1;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (28444,'Para_Team_Str_Necklace100','Awakened Eden Group Necklace of Strength I',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'100',NULL,NULL,'bonus bStr,1;',NULL,NULL);
|
|
REPLACE INTO `item_db_re` VALUES (28445,'Para_Team_Str_Ring115','Awakened Eden Group Ring of Strength II',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'115',NULL,NULL,'bonus2 bAddClass,Class_All,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28445,'Para_Team_Str_Ring115','Awakened Eden Group Ring of Strength II',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'115',NULL,NULL,'bonus2 bAddClass,Class_All,3;',NULL,NULL);
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@@ -11884,6 +11931,8 @@ REPLACE INTO `item_db_re` VALUES (28470,'Para_Team_Agi_Necklace145','Awakened Ed
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REPLACE INTO `item_db_re` VALUES (28471,'Para_Team_Agi_Ring160','Awakened Eden Group Ring of Agility V',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'160',NULL,NULL,'bonus bLongAtkRate,4; skill "AL_HEAL",1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28471,'Para_Team_Agi_Ring160','Awakened Eden Group Ring of Agility V',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'160',NULL,NULL,'bonus bLongAtkRate,4; skill "AL_HEAL",1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28472,'Para_Team_Agi_Necklace160','Awakened Eden Group Necklace of Agility V',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'160',NULL,NULL,'bonus bDex,4; skill "AL_TELEPORT",1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28472,'Para_Team_Agi_Necklace160','Awakened Eden Group Necklace of Agility V',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'160',NULL,NULL,'bonus bDex,4; skill "AL_TELEPORT",1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28483,'Royal_Guardian_Ring','Royal Guardian Ring',4,0,NULL,10,NULL,1,NULL,1,0xFFFFFFFF,63,2,136,NULL,'99',NULL,NULL,'.@b = min(BaseLevel/25,7); bonus bMaxHPrate,.@b; bonus bMaxSPrate,.@b;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28483,'Royal_Guardian_Ring','Royal Guardian Ring',4,0,NULL,10,NULL,1,NULL,1,0xFFFFFFFF,63,2,136,NULL,'99',NULL,NULL,'.@b = min(BaseLevel/25,7); bonus bMaxHPrate,.@b; bonus bMaxSPrate,.@b;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (28495,'Sheriffs_Left_Badge','Sheriff\'s Left Badge',4,0,NULL,200,NULL,0,NULL,1,0xFFFFFFFF,63,2,128,NULL,'100',0,0,'if (readparam(bStr) > 89) bonus2 bAddClass,Class_All,3; if (readparam(bVit) > 89) bonus bMaxHP,1000; if (readparam(bDex) > 89) bonus bLongAtkRate,3;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (28496,'Sheriffs_Right_Badge','Sheriff\'s Right Badge',4,0,NULL,200,NULL,0,NULL,1,0xFFFFFFFF,63,2,8,NULL,'100',0,0,'if (readparam(bVit) > 89) bonus bMaxHP,1000; if (readparam(bInt) > 89) bonus bMatkRate,3; if (readparam(bDex) > 89) bonus bVariableCastrate,-5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28499,'Proof_of_Glory','Proof of Glory',4,0,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'100',NULL,NULL,'bonus bAllStats,1; bonus2 bAddRace,RC_All,2; bonus2 bMagicAddRace,RC_All,2; if(BaseLevel>=150) { bonus bAllStats,1; bonus2 bAddRace,RC_All,2; bonus2 bMagicAddRace,RC_All,2; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28499,'Proof_of_Glory','Proof of Glory',4,0,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'100',NULL,NULL,'bonus bAllStats,1; bonus2 bAddRace,RC_All,2; bonus2 bMagicAddRace,RC_All,2; if(BaseLevel>=150) { bonus bAllStats,1; bonus2 bAddRace,RC_All,2; bonus2 bMagicAddRace,RC_All,2; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28508,'Illusion_Skull_Ring','Illusion Skull Ring',4,0,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,8,NULL,'100',0,0,'bonus3 bAddEff,Eff_Curse,5000,ATF_SELF|ATF_TARGET|ATF_SHORT|ATF_WEAPON;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28508,'Illusion_Skull_Ring','Illusion Skull Ring',4,0,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,8,NULL,'100',0,0,'bonus3 bAddEff,Eff_Curse,5000,ATF_SELF|ATF_TARGET|ATF_SHORT|ATF_WEAPON;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28509,'Illusion_Ring','Illusion Ring',4,0,NULL,200,NULL,0,NULL,1,0xFFFFFFFE,63,2,136,NULL,'100',0,0,'bonus bStr,3; if (readparam(bStr) >= 100) { bonus bBaseAtk,30; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28509,'Illusion_Ring','Illusion Ring',4,0,NULL,200,NULL,0,NULL,1,0xFFFFFFFE,63,2,136,NULL,'100',0,0,'bonus bStr,3; if (readparam(bStr) >= 100) { bonus bBaseAtk,30; }',NULL,NULL);
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@@ -11898,6 +11947,7 @@ REPLACE INTO `item_db_re` VALUES (28602,'Demon_Hunting_Bible','Demon Hunting Bib
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REPLACE INTO `item_db_re` VALUES (28604,'Crimson_Bible','Crimson Bible',5,20,NULL,450,'45',NULL,1,2,0x00410100,63,2,2,3,'70',1,15,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28604,'Crimson_Bible','Crimson Bible',5,20,NULL,450,'45',NULL,1,2,0x00410100,63,2,2,3,'70',1,15,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28605,'Book_of_Vicious_Mind','Book of Vicious Mind',5,20,NULL,950,'95',NULL,1,1,0x00010100,63,2,2,4,'160',1,15,'bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2); bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28605,'Book_of_Vicious_Mind','Book of Vicious Mind',5,20,NULL,950,'95',NULL,1,1,0x00010100,63,2,2,4,'160',1,15,'bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2); bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28606,'Unity_Bible','Unity Bible',5,20,NULL,220,'42',NULL,1,1,0x00410100,63,2,2,3,'1',1,15,'bonus bBaseAtk,pow(getrefine(),2)*125/100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28606,'Unity_Bible','Unity Bible',5,20,NULL,220,'42',NULL,1,1,0x00410100,63,2,2,3,'1',1,15,'bonus bBaseAtk,pow(getrefine(),2)*125/100;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (28608,'Elemental_Origin','Elemental Origin',5,0,NULL,800,'120:150',NULL,1,2,0x00010000,56,2,2,3,'100',1,15,'.@r = getrefine(); bonus bInt,4; .@bonus = 10; if (.@r>=7) { .@bonus += 10; } if (.@r>=9) { .@bonus += 10; } bonus2 bSkillAtk,"MG_FIREBOLT",.@bonus; bonus2 bSkillAtk,"MG_COLDBOLT",.@bonus; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",.@bonus;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28612,'Illusion_Apocalypse','Illusion Apocalypse',5,0,NULL,800,'170',NULL,1,2,0x00410100,63,2,2,4,'100',1,15,'.@val = 10 + 10*(min(getrefine(),10)/3); bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Earth,.@val; bonus2 bAddEle,Ele_Fire,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bSubDefEle,Ele_Holy,-30;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28612,'Illusion_Apocalypse','Illusion Apocalypse',5,0,NULL,800,'170',NULL,1,2,0x00410100,63,2,2,4,'100',1,15,'.@val = 10 + 10*(min(getrefine(),10)/3); bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Earth,.@val; bonus2 bAddEle,Ele_Fire,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bSubDefEle,Ele_Holy,-30;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28626,'Illusion_Tablet','Illusion Tablet',5,0,NULL,800,'170',NULL,1,2,0x00410100,63,2,2,4,'100',1,15,'.@val = 10 + 10*(min(getrefine(),10)/3); bonus2 bAddEle,Ele_Dark,.@val; bonus2 bAddEle,Ele_Undead,.@val; bonus2 bAddEle,Ele_Poison,.@val; bonus2 bAddEle,Ele_Ghost,.@val; bonus2 bSubDefEle,Ele_Dark,-30;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28626,'Illusion_Tablet','Illusion Tablet',5,0,NULL,800,'170',NULL,1,2,0x00410100,63,2,2,4,'100',1,15,'.@val = 10 + 10*(min(getrefine(),10)/3); bonus2 bAddEle,Ele_Dark,.@val; bonus2 bAddEle,Ele_Undead,.@val; bonus2 bAddEle,Ele_Poison,.@val; bonus2 bAddEle,Ele_Ghost,.@val; bonus2 bSubDefEle,Ele_Dark,-30;',NULL,NULL);
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#===================================================================
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#===================================================================
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@@ -11909,6 +11959,7 @@ REPLACE INTO `item_db_re` VALUES (28702,'Ru_Gold_Ashura','Ru Gold Ashura',5,0,NU
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REPLACE INTO `item_db_re` VALUES (28703,'Infinity_Dagger','Infinity Dagger',5,10,NULL,500,'125:100',NULL,1,1,0x028F5EEF,56,2,2,4,'100',1,1,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28703,'Infinity_Dagger','Infinity Dagger',5,10,NULL,500,'125:100',NULL,1,1,0x028F5EEF,56,2,2,4,'100',1,1,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28705,'Crimson_Dagger','Crimson Dagger',5,20,NULL,550,'55',NULL,1,2,0x028F5EEF,63,2,2,3,'70',1,1,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28705,'Crimson_Dagger','Crimson Dagger',5,20,NULL,550,'55',NULL,1,2,0x028F5EEF,63,2,2,3,'70',1,1,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28706,'Dagger_of_Vicious_Mind','Dagger of Vicious Mind',5,20,NULL,1050,'105:50',NULL,1,1,0x028F5EEF,63,2,2,4,'160',1,1,'bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28706,'Dagger_of_Vicious_Mind','Dagger of Vicious Mind',5,20,NULL,1050,'105:50',NULL,1,1,0x028F5EEF,63,2,2,4,'160',1,1,'bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (28721,'Monokage','Monokage',5,10,NULL,800,'100',NULL,1,2,0x20000000,63,2,2,3,'100',1,1,'.@r = getrefine(); bonus2 bSkillAtk,"KO_BAKURETSU",getskilllv("NJ_TOBIDOUGU"); if (.@r>=9) { bonus bLongAtkRate,5; } else if (.@r>=7) { bonus bLongAtkRate,2; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28725,'Illusion_Moonlight_Dagger','Illusion Moonlight Dagger',5,20,NULL,700,'150',NULL,1,1,0x028F5EEE,63,2,2,4,'99',1,1,'bonus bMaxSPrate,10; .@val = 3; if (getrefine() >= 10) { .@val += 4; } bonus bSPDrainValue,.@val;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28725,'Illusion_Moonlight_Dagger','Illusion Moonlight Dagger',5,20,NULL,700,'150',NULL,1,1,0x028F5EEE,63,2,2,4,'99',1,1,'bonus bMaxSPrate,10; .@val = 3; if (getrefine() >= 10) { .@val += 4; } bonus bSPDrainValue,.@val;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28745,'Illusion_Counter_Dagger','Illusion Counter Dagger',5,0,NULL,900,'170',NULL,1,2,0x00810204,63,2,2,4,'120',0,1,'.@r = getrefine(); bonus bCritical,90; bonus bCritAtkRate,(3*(.@r/2)); if (.@r >= 7) { bonus2 bAddClass,Class_All,5; if (.@r >= 9) { bonus2 bAddSize,Size_All,20; if (.@r >= 11) { bonus2 bAddEle,Ele_All,20; } } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28745,'Illusion_Counter_Dagger','Illusion Counter Dagger',5,0,NULL,900,'170',NULL,1,2,0x00810204,63,2,2,4,'120',0,1,'.@r = getrefine(); bonus bCritical,90; bonus bCritAtkRate,(3*(.@r/2)); if (.@r >= 7) { bonus2 bAddClass,Class_All,5; if (.@r >= 9) { bonus2 bAddSize,Size_All,20; if (.@r >= 11) { bonus2 bAddEle,Ele_All,20; } } }',NULL,NULL);
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#===================================================================
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#===================================================================
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@@ -12148,8 +12199,8 @@ REPLACE INTO `item_db_re` VALUES (31136,'C_Clock_Casket','Costume Clock Casket',
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REPLACE INTO `item_db_re` VALUES (31137,'C_Blue_Rose_Ornament','Costume Blue Rose Ornament',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,1556,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (31137,'C_Blue_Rose_Ornament','Costume Blue Rose Ornament',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,1556,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (31138,'C_Piamette_Red_Hood','Costume Piamette\'s Red Hood',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,1557,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (31138,'C_Piamette_Red_Hood','Costume Piamette\'s Red Hood',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,1557,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (31139,'C_White_Rabbit_Ear','Costume White Rabbit Ears',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,1558,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (31139,'C_White_Rabbit_Ear','Costume White Rabbit Ears',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,1558,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (31140,'C_Cowboy_Hat_','Costume Cowboy Hat',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,159,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (31141,'C_Rose_Corsage_','Costume Cactus Flower Corsage',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,533,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (31140,'C_Cowboy_Hat_','Costume Black Cowboy Hat',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,1569,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (31141,'C_Rose_Corsage_','Costume Cactus Flower Corsage',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,1570,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (31142,'C_Time_Prison','Costume Prison of Time',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,4096,NULL,'1',0,1309,NULL,'sc_start SC_TIME_ACCESSORY,-1,0;','sc_end SC_TIME_ACCESSORY;');
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REPLACE INTO `item_db_re` VALUES (31142,'C_Time_Prison','Costume Prison of Time',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,4096,NULL,'1',0,1309,NULL,'sc_start SC_TIME_ACCESSORY,-1,0;','sc_end SC_TIME_ACCESSORY;');
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REPLACE INTO `item_db_re` VALUES (31144,'C_Indi_Feather_Band','Costume Indian Feather Headband',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,809,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (31144,'C_Indi_Feather_Band','Costume Indian Feather Headband',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,809,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (31145,'C_AliceFriesinger_Hat_69','Costume AliceFriesinger Hat 69',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,1249,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (31145,'C_AliceFriesinger_Hat_69','Costume AliceFriesinger Hat 69',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,1249,NULL,NULL,NULL);
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