|
@@ -3,13 +3,14 @@
|
|
//===== By: ==================================================
|
|
//===== By: ==================================================
|
|
//= Kisuka
|
|
//= Kisuka
|
|
//===== Current Version: =====================================
|
|
//===== Current Version: =====================================
|
|
-//= 1.0
|
|
|
|
|
|
+//= 1.1
|
|
//===== Compatible With: =====================================
|
|
//===== Compatible With: =====================================
|
|
//= rAthena SVN
|
|
//= rAthena SVN
|
|
//===== Description: =========================================
|
|
//===== Description: =========================================
|
|
//= Job Change to Thief Class
|
|
//= Job Change to Thief Class
|
|
//===== Additional Comments: =================================
|
|
//===== Additional Comments: =================================
|
|
//= 1.0 First Version. [Kisuka]
|
|
//= 1.0 First Version. [Kisuka]
|
|
|
|
+//= 1.1 Added support for Baby classes. [Euphy]
|
|
//============================================================
|
|
//============================================================
|
|
moc_prydb1,39,129,2 script Thief Guide#thief 69,{
|
|
moc_prydb1,39,129,2 script Thief Guide#thief 69,{
|
|
if (Upper == 1) {
|
|
if (Upper == 1) {
|
|
@@ -65,39 +66,33 @@ moc_prydb1,39,129,2 script Thief Guide#thief 69,{
|
|
mes "If you want to become a Thief, ask the sharp-eyed guy next to me.";
|
|
mes "If you want to become a Thief, ask the sharp-eyed guy next to me.";
|
|
close;
|
|
close;
|
|
}
|
|
}
|
|
- if(Class != Job_Novice) {
|
|
|
|
- if(Class == Job_Thief) {
|
|
|
|
- mes "[Thief Guildsman]";
|
|
|
|
|
|
+ mes "[Thief Guildsman]";
|
|
|
|
+ if(BaseJob != Job_Novice) {
|
|
|
|
+ if(BaseJob == Job_Thief) {
|
|
mes "Hey~ if you have any trouble, get it out to me anytime, huh?";
|
|
mes "Hey~ if you have any trouble, get it out to me anytime, huh?";
|
|
close;
|
|
close;
|
|
}else{
|
|
}else{
|
|
|
|
+ mes "What the heck...?";
|
|
if(Sex) {
|
|
if(Sex) {
|
|
- mes "[Thief Guildsman]";
|
|
|
|
- mes "What the heck...?";
|
|
|
|
- mes "Huh.. you are a "+jobname(Class)+" blockhead...!";
|
|
|
|
|
|
+ mes "Huh... you are a "+jobname(Class)+", blockhead!";
|
|
next;
|
|
next;
|
|
mes "[Thief Guildsman]";
|
|
mes "[Thief Guildsman]";
|
|
mes "Hey, brother.";
|
|
mes "Hey, brother.";
|
|
- mes "Why are you here? Go back to your place~ go back~~";
|
|
|
|
- close;
|
|
|
|
}else{
|
|
}else{
|
|
- mes "[Thief Guildsman]";
|
|
|
|
- mes "What the heck...?";
|
|
|
|
next;
|
|
next;
|
|
mes "[Thief Guildsman]";
|
|
mes "[Thief Guildsman]";
|
|
mes "Hey, lady.";
|
|
mes "Hey, lady.";
|
|
- mes "Why are you here? Go back to your place~ go back~~";
|
|
|
|
- close;
|
|
|
|
}
|
|
}
|
|
|
|
+ mes "Why are you here? Go back to your place~ go back~~";
|
|
|
|
+ close;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
- mes "[Thief Guildsman]";
|
|
|
|
mes "Ehh... Seems like a beloved "+(Sex?"son":"daughter")+" of a rich family, but why are you here in this dirty place?";
|
|
mes "Ehh... Seems like a beloved "+(Sex?"son":"daughter")+" of a rich family, but why are you here in this dirty place?";
|
|
next;
|
|
next;
|
|
if(select("I want to be a Thief.:Nothing.") == 2) {
|
|
if(select("I want to be a Thief.:Nothing.") == 2) {
|
|
mes "[Thief Guildsman]";
|
|
mes "[Thief Guildsman]";
|
|
- mes "You know you cannot be a thief without an application.....";
|
|
|
|
- mes "What's on your mind..?";
|
|
|
|
|
|
+ mes "You know you cannot be a thief without an application...";
|
|
|
|
+ mes "What's on your mind...?";
|
|
close;
|
|
close;
|
|
}
|
|
}
|
|
mes "[Thief Guildsman]";
|
|
mes "[Thief Guildsman]";
|
|
@@ -169,9 +164,9 @@ moc_prydb1,42,133,2 script Thief Guildsman#thief 118,{
|
|
mes "[Commander of Thief Guild]";
|
|
mes "[Commander of Thief Guild]";
|
|
mes "'"+strcharinfo(0)+".'";
|
|
mes "'"+strcharinfo(0)+".'";
|
|
mes "'For those who are ready, the moonlight shall open the way. Now you are fully ready, I now officially allow you to become a member of the Thief Guild.'";
|
|
mes "'For those who are ready, the moonlight shall open the way. Now you are fully ready, I now officially allow you to become a member of the Thief Guild.'";
|
|
- jobchange Job_Thief;
|
|
|
|
|
|
+ callfunc "Job_Change",Job_Thief;
|
|
set q_job_thief,0;
|
|
set q_job_thief,0;
|
|
- getitem 13041,1; // N_Main_Gauche
|
|
|
|
|
|
+ getitem 13041,1; // N_Main_Gauche
|
|
next;
|
|
next;
|
|
mes "[Commander of Thief Guild]";
|
|
mes "[Commander of Thief Guild]";
|
|
mes "'Congratulations on becoming a Thief.'";
|
|
mes "'Congratulations on becoming a Thief.'";
|
|
@@ -189,8 +184,8 @@ moc_prydb1,42,133,2 script Thief Guildsman#thief 118,{
|
|
mes "See you again.";
|
|
mes "See you again.";
|
|
close;
|
|
close;
|
|
}
|
|
}
|
|
- if(Class != Job_Novice) {
|
|
|
|
- if(Class == Job_Thief) {
|
|
|
|
|
|
+ if(BaseJob != Job_Novice) {
|
|
|
|
+ if(BaseJob == Job_Thief) {
|
|
mes "[Brad]";
|
|
mes "[Brad]";
|
|
mes "I don't have any special events now. So go on your way and come back later.";
|
|
mes "I don't have any special events now. So go on your way and come back later.";
|
|
}else{
|
|
}else{
|