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@@ -899,6 +899,7 @@ int mob_spawn (struct mob_data *md)
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md->state.skillstate = MSS_IDLE;
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md->state.skillstate = MSS_IDLE;
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md->next_walktime = tick+rnd()%5000+1000;
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md->next_walktime = tick+rnd()%5000+1000;
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md->last_linktime = tick;
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md->last_linktime = tick;
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+ md->dmgtick = tick - 5000;
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md->last_pcneartime = 0;
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md->last_pcneartime = 0;
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for (i = 0, c = tick-MOB_MAX_DELAY; i < MAX_MOBSKILL; i++)
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for (i = 0, c = tick-MOB_MAX_DELAY; i < MAX_MOBSKILL; i++)
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@@ -1950,12 +1951,14 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage)
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md->state.skillstate = MSS_RUSH;
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md->state.skillstate = MSS_RUSH;
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}
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}
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//Log damage
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//Log damage
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- if (src) mob_log_damage(md, src, damage);
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+ if (src)
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+ mob_log_damage(md, src, damage);
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+ md->dmgtick = gettick();
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}
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}
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if (battle_config.show_mob_info&3)
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if (battle_config.show_mob_info&3)
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clif_charnameack (0, &md->bl);
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clif_charnameack (0, &md->bl);
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-
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+
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if (!src)
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if (!src)
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return;
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return;
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