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@@ -7535,7 +7535,7 @@
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13416,Krieger_Onehand_Sword1,Glorious Flamberge,5,20,,0,130,,1,0,0x000654E3,63,2,2,4,80,1,2,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; .@r = getrefine(); if(.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(.@r>6) bonus bAspdRate,5; if(.@r>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; } },{},{}
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13416,Krieger_Onehand_Sword1,Glorious Flamberge,5,20,,0,130,,1,0,0x000654E3,63,2,2,4,80,1,2,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; .@r = getrefine(); if(.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(.@r>6) bonus bAspdRate,5; if(.@r>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; } },{},{}
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13417,Krieger_Onehand_Sword2,Glorious Rapier,5,20,,0,130:80,,1,0,0x000654E3,63,2,2,4,80,1,2,{ .@r = getrefine(); bonus bInt,.@r-5; bonus bUnbreakableWeapon; if(.@r>5) bonus bUseSPrate,-10; if(.@r>8) bonus bInt,5; },{},{}
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13417,Krieger_Onehand_Sword2,Glorious Rapier,5,20,,0,130:80,,1,0,0x000654E3,63,2,2,4,80,1,2,{ .@r = getrefine(); bonus bInt,.@r-5; bonus bUnbreakableWeapon; if(.@r>5) bonus bUseSPrate,-10; if(.@r>8) bonus bInt,5; },{},{}
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13418,Krieger_Onehand_Sword3,Glorious Holy Avenger,5,20,,0,130:80,,1,0,0x000444A2,63,2,2,4,80,1,2,{ .@r = getrefine(); bonus bInt,.@r-5; bonus bUnbreakableWeapon; if(.@r>5) bonus bUseSPrate,-10; if(.@r>8) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXAETERNA",1,1000; if(.@r>9) bonus bInt,5; },{},{}
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13418,Krieger_Onehand_Sword3,Glorious Holy Avenger,5,20,,0,130:80,,1,0,0x000444A2,63,2,2,4,80,1,2,{ .@r = getrefine(); bonus bInt,.@r-5; bonus bUnbreakableWeapon; if(.@r>5) bonus bUseSPrate,-10; if(.@r>8) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXAETERNA",1,1000; if(.@r>9) bonus bInt,5; },{},{}
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-13419,Holy_Saber,Holy saber,5,20,,0,160,,1,0,0x000654E2,63,2,2,3,0,0,2,{ bonus2 bAtkEle,Ele_Undead,40; bonus2 bMagicAddEle,Ele_Undead,40; },{},{}
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+13419,Holy_Saber,Holy saber,5,20,,0,160,,1,0,0x000654E2,63,2,2,3,0,0,2,{ bonus2 bAddEle,Ele_Undead,40; bonus2 bMagicAddEle,Ele_Undead,40; },{},{}
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13420,Honglyun's_Sword,Honglyun's Sword,5,20,,1200,160,,1,1,0x000654E2,63,2,2,4,70,1,2,{ bonus bAtkEle,Ele_Fire; bonus bStr,2; bonus bInt,2; bonus3 bAutoSpell,"WZ_METEOR",1,5; },{},{}
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13420,Honglyun's_Sword,Honglyun's Sword,5,20,,1200,160,,1,1,0x000654E2,63,2,2,4,70,1,2,{ bonus bAtkEle,Ele_Fire; bonus bStr,2; bonus bInt,2; bonus3 bAutoSpell,"WZ_METEOR",1,5; },{},{}
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13421,Ruber,Ruber,5,20,,1500,170,,1,1,0x000444A2,18,2,2,3,50,1,2,{ autobonus "{ bonus2 bSkillAtk,\"KN_BOWLINGBASH\",20; bonus2 bSkillAtk,\"SM_BASH\",20; }",5,15000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
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13421,Ruber,Ruber,5,20,,1500,170,,1,1,0x000444A2,18,2,2,3,50,1,2,{ autobonus "{ bonus2 bSkillAtk,\"KN_BOWLINGBASH\",20; bonus2 bSkillAtk,\"SM_BASH\",20; }",5,15000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
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13422,Flamberge_C,Flamberge,5,0,,0,185,,1,0,0x00004080,63,2,2,3,1,0,2,{ bonus bUnbreakableWeapon; bonus2 bAddSize,Size_All,40; },{},{}
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13422,Flamberge_C,Flamberge,5,0,,0,185,,1,0,0x00004080,63,2,2,3,1,0,2,{ bonus bUnbreakableWeapon; bonus2 bAddSize,Size_All,40; },{},{}
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@@ -9661,7 +9661,7 @@
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18590,Gemma_Hairband,Gemma Hairband,4,20,,200,,3,,1,0xFFFFFFFF,63,2,256,,10,1,564,{ bonus bMdef,3; },{},{}
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18590,Gemma_Hairband,Gemma Hairband,4,20,,200,,3,,1,0xFFFFFFFF,63,2,256,,10,1,564,{ bonus bMdef,3; },{},{}
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18591,Mini_Glasses_,Mini Glasses,4,20,,100,,2,,1,0xFFFFFFFE,63,2,512,,0,0,47,{},{},{}
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18591,Mini_Glasses_,Mini Glasses,4,20,,100,,2,,1,0xFFFFFFFE,63,2,512,,0,0,47,{},{},{}
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18592,Nestea_Hat,Nestea Hat,4,20,,200,,5,,0,0xFFFFFFFF,63,2,256,,0,1,756,{ bonus bMdef,5; },{},{}
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18592,Nestea_Hat,Nestea Hat,4,20,,200,,5,,0,0xFFFFFFFF,63,2,256,,0,1,756,{ bonus bMdef,5; },{},{}
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-18593,Fancy_Mini_Crown,Fancy Mini Crown,4,20,,100,,2,,1,0xFFFFFFFF,63,2,256,,30,1,707,{ bonus bInt,1; bonus bMdef,5; bonus bVariableCastRate,-3; bonus bHealPower,3; bonus bSkillUseSP,-3; .@r = getrefine(); bonus bMatkRate,(.@r>6)?(5):((.@r>4)?(4):(3)); },{},{}
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+18593,Fancy_Mini_Crown,Fancy Mini Crown,4,20,,100,,2,,1,0xFFFFFFFF,63,2,256,,30,1,707,{ bonus bInt,1; bonus bMdef,5; bonus bVariableCastRate,-3; bonus bHealPower,3; bonus bUseSPrate,-3; .@r = getrefine(); bonus bMatkRate,(.@r>6)?(5):((.@r>4)?(4):(3)); },{},{}
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18594,Magni_Cap_,Magni Cap,4,30000,,1000,,9,,1,0xFFFFFFFE,63,2,256,,0,1,250,{ bonus bStr,2; },{},{}
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18594,Magni_Cap_,Magni Cap,4,30000,,1000,,9,,1,0xFFFFFFFE,63,2,256,,0,1,250,{ bonus bStr,2; },{},{}
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18595,Horn_Of_Ancient,Horn of Ancient,4,40,,200,,8,,1,0xFFFFFFFF,63,2,256,,50,1,757,{ bonus2 bSubClass,Class_Boss,10; bonus2 bAddClass,Class_Boss,10; .@r = getrefine(); if (.@r > 6) { autobonus "{ bonus bBaseAtk,100; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; } if (.@r > 8) { bonus2 bSubClass,Class_Boss,10; bonus2 bAddClass,Class_Boss,10; } },{},{}
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18595,Horn_Of_Ancient,Horn of Ancient,4,40,,200,,8,,1,0xFFFFFFFF,63,2,256,,50,1,757,{ bonus2 bSubClass,Class_Boss,10; bonus2 bAddClass,Class_Boss,10; .@r = getrefine(); if (.@r > 6) { autobonus "{ bonus bBaseAtk,100; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; } if (.@r > 8) { bonus2 bSubClass,Class_Boss,10; bonus2 bAddClass,Class_Boss,10; } },{},{}
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18596,Sprout_Hat,Sprout Hat,4,20,,200,,4,,0,0xFFFFFFFF,63,2,256,,70,1,758,{ skill "WZ_HEAVENDRIVE",3; },{},{}
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18596,Sprout_Hat,Sprout Hat,4,20,,200,,4,,0,0xFFFFFFFF,63,2,256,,70,1,758,{ skill "WZ_HEAVENDRIVE",3; },{},{}
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@@ -11795,7 +11795,7 @@
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27148,Material_Chimera_Card,Material Chimera Card,6,20,,10,,,,,,,,136,,,,,{ bonus bFlee,(BaseLevel >= 90 ? 20 : 10); },{},{}
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27148,Material_Chimera_Card,Material Chimera Card,6,20,,10,,,,,,,,136,,,,,{ bonus bFlee,(BaseLevel >= 90 ? 20 : 10); },{},{}
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27149,Heart_Hunter_Card,Heart Hunter Card,6,20,,10,,,,,,,,2,,,,,{ .@type = getiteminfo(getequipid(EQI_COMPOUND_ON),11); .@r = getrefine(); if(.@type == 17 || .@type == 18 || .@type == 21){ bonus bLongAtkRate,5+.@r+(.@r >= 10 ? 5 : 0); } },{},{}
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27149,Heart_Hunter_Card,Heart Hunter Card,6,20,,10,,,,,,,,2,,,,,{ .@type = getiteminfo(getequipid(EQI_COMPOUND_ON),11); .@r = getrefine(); if(.@type == 17 || .@type == 18 || .@type == 21){ bonus bLongAtkRate,5+.@r+(.@r >= 10 ? 5 : 0); } },{},{}
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27150,Toxic_Enchanted_Chimera_Card,Toxic Enchanted Chimera Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMaxHP,1000; bonus bMaxSP,200; if(getrefine() >= 12){ bonus bMaxHPrate,15; bonus bMaxSPrate,15; } },{},{}
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27150,Toxic_Enchanted_Chimera_Card,Toxic Enchanted Chimera Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMaxHP,1000; bonus bMaxSP,200; if(getrefine() >= 12){ bonus bMaxHPrate,15; bonus bMaxSPrate,15; } },{},{}
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-27151,Heart_Hunter_Evil_Card,Heart Hunter Evil Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,SC_FREEZING,1000 + (readparam(bInt) >= 110 ? 5 : 0); bonus bMdef,5; },{},{}
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+27151,Heart_Hunter_Evil_Card,Heart Hunter Evil Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Freeze,1000 + (readparam(bInt) >= 110 ? 5 : 0); bonus bMdef,5; },{},{}
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27152,Cutie_Card,Cutie Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMaxHPrate,10; .@r = getrefine()/2; bonus bAgi,.@r; bonus bAspdRate,.@r; },{},{}
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27152,Cutie_Card,Cutie Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMaxHPrate,10; .@r = getrefine()/2; bonus bAgi,.@r; bonus bAspdRate,.@r; },{},{}
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27157,Wood_Goblin_Card,Wood Goblin Card,6,20,,10,,,,,,,,16,,,,,{ .@r = getrefine(); bonus2 bAddEle,Ele_Water,(.@r >= 9 ? 10 : 5); bonus2 bAddEle,Ele_Earth,(.@r >= 9 ? 10 : 5); bonus2 bSubDefEle,Ele_Water,-5; bonus2 bSubDefEle,Ele_Earth,-5; },{},{}
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27157,Wood_Goblin_Card,Wood Goblin Card,6,20,,10,,,,,,,,16,,,,,{ .@r = getrefine(); bonus2 bAddEle,Ele_Water,(.@r >= 9 ? 10 : 5); bonus2 bAddEle,Ele_Earth,(.@r >= 9 ? 10 : 5); bonus2 bSubDefEle,Ele_Water,-5; bonus2 bSubDefEle,Ele_Earth,-5; },{},{}
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27158,Les_Card,Les Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubEle,Ele_Wind,30; },{},{}
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27158,Les_Card,Les Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubEle,Ele_Wind,30; },{},{}
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