Bladeren bron

* Added first version of Nameless Islet sailor.
- Players can now access Cursed Abbey for further testings.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11181 54d463be-8e91-2dee-dedb-b68131a5f0ec

SinSloth 17 jaren geleden
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3 gewijzigde bestanden met toevoegingen van 112 en 1 verwijderingen
  1. 3 0
      npc/Changelog.txt
  2. 2 1
      npc/scripts_warps.conf
  3. 107 0
      npc/warps/fields/nameless_islet.txt

+ 3 - 0
npc/Changelog.txt

@@ -1,5 +1,8 @@
 Date		Added
 ======
+2007/09/12
+	* Added first version of Nameless Islet sailor.
+	- Players can now access Cursed Abbey for further testings.
 2007/09/10
 	* Updated experience rewards in a lot of quests to match upcoming rate adjustments changes. [SinSloth]
 	- Please use 'getexp' command when rewarding experience in any lore-related quest.

+ 2 - 1
npc/scripts_warps.conf

@@ -73,6 +73,7 @@ npc: npc/warps/dungeons/thor_dun.txt
 npc: npc/warps/dungeons/umbala_dun.txt
 npc: npc/warps/dungeons/yuno_dun.txt
 // --------------------------- Fields ---------------------------
+npc: npc/warps/fields/abyss_warper.txt
 npc: npc/warps/fields/amatsu_fild.txt
 npc: npc/warps/fields/com_fild.txt
 npc: npc/warps/fields/ein_fild.txt
@@ -85,13 +86,13 @@ npc: npc/warps/fields/lhalzen_fild.txt
 npc: npc/warps/fields/lutie_fild.txt
 npc: npc/warps/fields/morroc_fild.txt
 npc: npc/warps/fields/mtmjolnir.txt
+npc: npc/warps/fields/nameless_islet.txt
 npc: npc/warps/fields/payon_fild.txt
 npc: npc/warps/fields/prontera_fild.txt
 npc: npc/warps/fields/rachel_fild.txt
 npc: npc/warps/fields/umbala_fild.txt
 npc: npc/warps/fields/veins_fild.txt
 npc: npc/warps/fields/yuno_fild.txt
-npc: npc/warps/fields/abyss_warper.txt
 // --------------------------- Others ---------------------------
 npc: npc/warps/guild/guildcastles.txt
 npc: npc/warps/other/jobquests.txt

+ 107 - 0
npc/warps/fields/nameless_islet.txt

@@ -0,0 +1,107 @@
+//===== eAthena Script =======================================
+//= Nameless Islet Sailor
+//===== By: ==================================================
+//= SinSloth
+//===== Current Version: =====================================
+//= 0.1
+//===== Compatible With: =====================================
+//= Any Athena Version
+//===== Description: =========================================
+//= Nameless Islet / Cursed Abbey NPC
+//===== Additional Comments: =================================
+//= 0.1 First custom version. [SinSloth]
+//============================================================
+
+ve_fild07,128,131,3	script	Desert Coast Man	943,{
+
+	mes "[Desert Coast Sailor]";
+	mes "Hey you! Yes, you!";
+	mes "Have you ever heard";
+	mes "about Nameless Islet?...";
+	next;
+	mes "[Desert Coast Sailor]";
+	mes "Shh! Not that loudly!";
+	mes "Rumors say there is an";
+	mes "old monastery... you might";
+	mes "want to take a look at it...";
+	next;
+	mes "[Desert Coast Sailor]";
+	mes "But you know... It is kind";
+	mes "of forbidden to talk about";
+	mes "this place... Sure, going";
+	mes "there is somewhat impossible.";
+	mes "I can lead you there.";
+	next;
+	mes "[Desert Coast Sailor]";
+	mes "10.000 zenys.";
+	mes "And I'll make sure nobody";
+	mes "knows you went there. It looks";
+	mes "like a fair trade, doesn't it?";
+	next;
+	switch( select( "Sure.","Forget it." ) )
+	{
+		case 1:
+			if(Zeny < 10000)
+			{
+				mes "[Desert Coast Sailor]";
+				mes "Did you really think I would";
+				mes "take that much risk for free?";
+				mes "No money, no travel, understood?";
+				close;
+			}
+			mes "[Desert Coast Sailor]";
+			mes "Haha! I knew you truly were";
+			mes "an adventurer! Let's go!";
+			mes "I hope you didn't forget";
+			mes "anything...";
+			set Zeny,Zeny-10000;
+			close2;
+			warp "nameless_n",254,231;
+			end;
+			
+		case 2:
+			mes "[Desert Coast Sailor]";
+			mes "Fine, as you wish.";
+			mes "Remember, don't talk to";
+			mes "anyone about that place,";
+			mes "or you might have problems...";
+			close;
+	}
+}
+
+nameless_n,251,236,3	script	Desert Coast Man	943,{
+
+	mes "[Desert Coast Sailor]";
+	mes "It's not like I care";
+	mes "about you... But please,";
+	mes "be careful, I heard some";
+	mes "screams from the center of";
+	mes "the island...";
+	next;
+	mes "[Desert Coast Sailor]";
+	mes "I'm going back to Veins,";
+	mes "I don't like that place";
+	mes "at all. Do you want to return";
+	mes "with me?";
+	next;
+	switch( select( "Take me far away.","I'll be fine by myself." ) )
+	{
+		case 1:
+			mes "[Desert Coast Sailor]";
+			mes "Okay. I see you are an";
+			mes "adventurer, but at least";
+			mes "you're a wise one.";
+			mes "I don't want to stay here.";
+			close2;
+			warp "ve_fild07",127,135;
+			end;
+			
+		case 2:
+			mes "[Desert Coast Sailor]";
+			mes "That's your problem now.";
+			mes "I don't want to be part";
+			mes "of this expedition.";
+			mes "Take care.";
+			close;
+	}
+}