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@@ -677,7 +677,7 @@ REPLACE INTO `item_db_re` VALUES (1290,'Agent_Katar','Agent Katar',5,41000,NULL,
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REPLACE INTO `item_db_re` VALUES (1291,'Guillotine_Katar','Guillotine Katar',5,56000,NULL,1500,'200',NULL,1,1,0x00001000,63,2,34,4,'140',1,16,'bonus bDex,2; bonus bFlee,-30; bonus2 bAddRace,RC_DemiHuman,50; bonus2 bAddRace,RC_Player,50; bonus2 bSkillAtk,"GC_CROSSIMPACT",30;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1291,'Guillotine_Katar','Guillotine Katar',5,56000,NULL,1500,'200',NULL,1,1,0x00001000,63,2,34,4,'140',1,16,'bonus bDex,2; bonus bFlee,-30; bonus2 bAddRace,RC_DemiHuman,50; bonus2 bAddRace,RC_Player,50; bonus2 bSkillAtk,"GC_CROSSIMPACT",30;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1292,'Upg_Katar','Upg Katar',5,20,NULL,1000,'80',NULL,1,1,0x00001000,63,2,34,3,'1',1,16,'bonus bBaseAtk,(getrefine()*10); bonus bCritAtkRate,(getrefine()*2); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1292,'Upg_Katar','Upg Katar',5,20,NULL,1000,'80',NULL,1,1,0x00001000,63,2,34,3,'1',1,16,'bonus bBaseAtk,(getrefine()*10); bonus bCritAtkRate,(getrefine()*2); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1293,'Velum_Jamadhar','Vellum Jamadhar',5,20,NULL,1200,'170',NULL,1,0,0x00001000,63,2,34,4,'95',1,16,'bonus4 bSetDefRace,RC_Player,10000,5000,1; bonus4 bSetMDefRace,RC_Player,10000,5000,1; bonus bAspdRate,getrefine();',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1293,'Velum_Jamadhar','Vellum Jamadhar',5,20,NULL,1200,'170',NULL,1,0,0x00001000,63,2,34,4,'95',1,16,'bonus4 bSetDefRace,RC_Player,10000,5000,1; bonus4 bSetMDefRace,RC_Player,10000,5000,1; bonus bAspdRate,getrefine();',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (1294,'Velum_Scare','Vellum Scale',5,20,NULL,1200,'50',NULL,1,0,0x00001000,63,2,34,4,'95',1,16,'bonus2 bSPVanishRate,10000,10;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (1294,'Velum_Scare','Vellum Scale',5,20,NULL,1200,'50',NULL,1,0,0x00001000,63,2,34,4,'95',1,16,'bonus3 bSPVanishRaceRate,RC_Player,10000,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1295,'Blood_Tears_','Blood Tears',5,20,NULL,1700,'120',NULL,1,1,0x00001000,18,2,34,4,'55',1,16,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1295,'Blood_Tears_','Blood Tears',5,20,NULL,1700,'120',NULL,1,1,0x00001000,18,2,34,4,'55',1,16,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1296,'Metal_Katar','Metal Katar',5,20,NULL,0,'75',NULL,1,1,0x00001000,63,2,34,3,'1',1,16,'bonus bBaseAtk,(getrefine()*5); bonus bCritAtkRate,getrefine(); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1296,'Metal_Katar','Metal Katar',5,20,NULL,0,'75',NULL,1,1,0x00001000,63,2,34,3,'1',1,16,'bonus bBaseAtk,(getrefine()*5); bonus bCritAtkRate,getrefine(); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL);
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#
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#
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@@ -747,7 +747,7 @@ REPLACE INTO `item_db_re` VALUES (1391,'P_Two_Handed_Axe1','Eden Two-Handed Axe
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REPLACE INTO `item_db_re` VALUES (1392,'Ygnus_Stale','Ignus Steel',5,56000,NULL,1900,'250',NULL,1,1,0x000444A2,63,2,34,4,'95',1,7,'bonus bAtkEle,Ele_Fire; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1392,'Ygnus_Stale','Ignus Steel',5,56000,NULL,1900,'250',NULL,1,1,0x000444A2,63,2,34,4,'95',1,7,'bonus bAtkEle,Ele_Fire; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1393,'End_Sektura','End Sectora',5,56000,NULL,1900,'250',NULL,1,1,0x000444A2,63,2,34,4,'95',1,7,'bonus bAtkEle,Ele_Water; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1393,'End_Sektura','End Sectora',5,56000,NULL,1900,'250',NULL,1,1,0x000444A2,63,2,34,4,'95',1,7,'bonus bAtkEle,Ele_Water; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1394,'Upg_Two_Handed_Axe','Upg Two Handed Axe',5,20,NULL,2000,'110',NULL,1,1,0x000444A2,63,2,34,3,'1',1,7,'bonus bBaseAtk,(getrefine()*14); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1394,'Upg_Two_Handed_Axe','Upg Two Handed Axe',5,20,NULL,2000,'110',NULL,1,1,0x000444A2,63,2,34,3,'1',1,7,'bonus bBaseAtk,(getrefine()*14); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (1395,'Velum_Buster','Vellum Buster',5,20,NULL,2500,'50',NULL,1,0,0x000444A2,63,2,34,4,'95',1,7,'bonus bUnbreakableWeapon,0; bonus2 bSPVanishRate,10000,10;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (1395,'Velum_Buster','Vellum Buster',5,20,NULL,2500,'50',NULL,1,0,0x000444A2,63,2,34,4,'95',1,7,'bonus bUnbreakableWeapon,0; bonus3 bSPVanishRaceRate,RC_Player,10000,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1396,'Velum_Guillotine','Vellum Guillotine',5,20,NULL,5500,'300',NULL,1,0,0x000444A2,63,2,34,4,'95',1,7,'bonus bUnbreakableWeapon,0; bonus2 bAddRace,RC_Player,40; bonus2 bIgnoreDefRaceRate,RC_Player,30; if(getrefine()>=6) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",80; bonus2 bSkillAtk,"NC_POWERSWING",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_Player,60; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1396,'Velum_Guillotine','Vellum Guillotine',5,20,NULL,5500,'300',NULL,1,0,0x000444A2,63,2,34,4,'95',1,7,'bonus bUnbreakableWeapon,0; bonus2 bAddRace,RC_Player,40; bonus2 bIgnoreDefRaceRate,RC_Player,30; if(getrefine()>=6) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",80; bonus2 bSkillAtk,"NC_POWERSWING",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_Player,60; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1397,'Bradium_Stonehammer_','Bradium Stonehammer',5,20,NULL,2700,'210',NULL,1,2,0x000444A2,63,2,34,4,'75',1,7,'bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1397,'Bradium_Stonehammer_','Bradium Stonehammer',5,20,NULL,2700,'210',NULL,1,2,0x000444A2,63,2,34,4,'75',1,7,'bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1398,'Metal_Two_Handed_Axe','Metal Two Handed Axe',5,20,NULL,0,'105',NULL,1,1,0x000444A2,63,2,34,3,'1',1,7,'bonus bUnbreakableWeapon,0; bonus bBaseAtk,(getrefine()*7); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1398,'Metal_Two_Handed_Axe','Metal Two Handed Axe',5,20,NULL,0,'105',NULL,1,1,0x000444A2,63,2,34,3,'1',1,7,'bonus bUnbreakableWeapon,0; bonus bBaseAtk,(getrefine()*7); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL);
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@@ -8974,7 +8974,7 @@ REPLACE INTO `item_db_re` VALUES (18109,'Catapult','Thief Crossbow',5,56000,NULL
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REPLACE INTO `item_db_re` VALUES (18110,'Big_CrossBow','Giant Crossbow',5,56000,NULL,900,'160',NULL,5,2,0x00000800,63,2,34,4,'110',1,11,'bonus2 bSkillAtk,"RA_ARROWSTORM",(getrefine()*5); bonus2 bSkillUseSP,"RA_ARROWSTORM",(getrefine()*5); if(readparam(bAgi)>=120){ bonus bAspd,1; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18110,'Big_CrossBow','Giant Crossbow',5,56000,NULL,900,'160',NULL,5,2,0x00000800,63,2,34,4,'110',1,11,'bonus2 bSkillAtk,"RA_ARROWSTORM",(getrefine()*5); bonus2 bSkillUseSP,"RA_ARROWSTORM",(getrefine()*5); if(readparam(bAgi)>=120){ bonus bAspd,1; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18111,'Creeper_Bow','Creeper Bow',5,56000,NULL,1500,'150',NULL,5,2,0x00080800,63,2,34,3,'120',1,11,'bonus bDex,1; bonus3 bAutoSpell,"PF_SPIDERWEB",1,200;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18111,'Creeper_Bow','Creeper Bow',5,56000,NULL,1500,'150',NULL,5,2,0x00080800,63,2,34,3,'120',1,11,'bonus bDex,1; bonus3 bAutoSpell,"PF_SPIDERWEB",1,200;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18112,'Upg_Bow','Upg Bow',5,20,NULL,600,'60',NULL,5,1,0x000A0848,63,2,34,3,'1',0,11,'bonus bBaseAtk,(getrefine()*7); bonus bLongAtkRate,(getrefine()*2); if(BaseJob==Job_Hunter) bonus bBaseAtk,20; if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18112,'Upg_Bow','Upg Bow',5,20,NULL,600,'60',NULL,5,1,0x000A0848,63,2,34,3,'1',0,11,'bonus bBaseAtk,(getrefine()*7); bonus bLongAtkRate,(getrefine()*2); if(BaseJob==Job_Hunter) bonus bBaseAtk,20; if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (18113,'Velum_Arbalest','Vellum Arbalest',5,20,NULL,1100,'50',NULL,5,0,0x000A0848,63,2,34,4,'95',1,11,'bonus2 bSPVanishRate,10000,4; bonus bAspd,-5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (18113,'Velum_Arbalest','Vellum Arbalest',5,20,NULL,1100,'50',NULL,5,0,0x000A0848,63,2,34,4,'95',1,11,'bonus3 bSPVanishRaceRate,RC_Player,10000,4; bonus bAspd,-5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18114,'Velum_CrossBow','Vellum CrossBow',5,20,NULL,1100,'110',NULL,5,0,0x000A0848,63,2,34,4,'95',1,11,'bonus2 bAddRace,RC_Player,30+getrefine(); bonus2 bIgnoreDefRaceRate,RC_Player,30;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18114,'Velum_CrossBow','Vellum CrossBow',5,20,NULL,1100,'110',NULL,5,0,0x000A0848,63,2,34,4,'95',1,11,'bonus2 bAddRace,RC_Player,30+getrefine(); bonus2 bIgnoreDefRaceRate,RC_Player,30;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18115,'Orc_Archer_Bow_','Orc Archer Bow',5,20,NULL,1600,'120',NULL,5,1,0x000A0848,63,2,34,3,'65',1,11,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18115,'Orc_Archer_Bow_','Orc Archer Bow',5,20,NULL,1600,'120',NULL,5,1,0x000A0848,63,2,34,3,'65',1,11,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18116,'Metal_Bow','Metal Bow',5,20,NULL,0,'50',NULL,5,1,0x00080800,63,2,34,3,'1',1,11,'if(BaseJob==Job_Hunter && Upper!=2) bonus bBaseAtk,10; bonus bBaseAtk,(getrefine()*3); bonus bLongAtkRate,getrefine(); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18116,'Metal_Bow','Metal Bow',5,20,NULL,0,'50',NULL,5,1,0x00080800,63,2,34,3,'1',1,11,'if(BaseJob==Job_Hunter && Upper!=2) bonus bBaseAtk,10; bonus bBaseAtk,(getrefine()*3); bonus bLongAtkRate,getrefine(); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL);
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@@ -9722,7 +9722,7 @@ REPLACE INTO `item_db_re` VALUES (20761,'C_Happiness_Wings','Costume Happiness W
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# More 2-Handed Swords
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# More 2-Handed Swords
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REPLACE INTO `item_db_re` VALUES (21000,'Upg_Twohand_Sword','Upg Two-Handed Sword',5,20,NULL,1500,'100',NULL,1,1,0x00004082,63,2,34,3,'1',1,3,'bonus bBaseAtk,(getrefine()*12); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21000,'Upg_Twohand_Sword','Upg Two-Handed Sword',5,20,NULL,1500,'100',NULL,1,1,0x00004082,63,2,34,3,'1',1,3,'bonus bBaseAtk,(getrefine()*12); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21001,'Velum_Claymore','Vellum Claymore',5,20,NULL,3500,'260',NULL,1,0,0x00004082,63,2,34,4,'95',1,3,'bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_Player,30; if(getrefine()>=6) { bonus2 bAddRace,RC_Player,40; } if(getrefine()>=9) { autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",6000,2000,BF_WEAPON,"{ specialeffect2 EF_REFLECTSHIELD; }"; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21001,'Velum_Claymore','Vellum Claymore',5,20,NULL,3500,'260',NULL,1,0,0x00004082,63,2,34,4,'95',1,3,'bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_Player,30; if(getrefine()>=6) { bonus2 bAddRace,RC_Player,40; } if(getrefine()>=9) { autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",6000,2000,BF_WEAPON,"{ specialeffect2 EF_REFLECTSHIELD; }"; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (21002,'Velum_Katzbalger','Vellum Katzbalger',5,20,NULL,2500,'100',NULL,1,0,0x00004082,63,2,34,4,'95',1,3,'bonus2 bHPVanishRate,10000,8;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (21002,'Velum_Katzbalger','Vellum Katzbalger',5,20,NULL,2500,'100',NULL,1,0,0x00004082,63,2,34,4,'95',1,3,'bonus3 bHPVanishRaceRate,RC_Player,10000,8;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21003,'Muramasa_','Muramasa',5,20,NULL,1000,'155',NULL,1,2,0x00004082,63,2,34,4,'48',1,3,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21003,'Muramasa_','Muramasa',5,20,NULL,1000,'155',NULL,1,2,0x00004082,63,2,34,4,'48',1,3,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21004,'Alca_Bringer_','Alca Bringer',5,20,NULL,3400,'280',NULL,2,2,0x00004082,63,2,34,3,'100',1,3,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21004,'Alca_Bringer_','Alca Bringer',5,20,NULL,3400,'280',NULL,2,2,0x00004082,63,2,34,3,'100',1,3,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21005,'Metal_Two_Hand_Sword','Metal Two Hand Sword',5,20,NULL,0,'95',NULL,1,1,0x00004082,63,2,34,3,'1',1,3,'bonus bBaseAtk,(getrefine()*6); bonus bMatk,(getrefine()*2); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21005,'Metal_Two_Hand_Sword','Metal Two Hand Sword',5,20,NULL,0,'95',NULL,1,1,0x00004082,63,2,34,3,'1',1,3,'bonus bBaseAtk,(getrefine()*6); bonus bMatk,(getrefine()*2); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL);
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