Переглянути джерело

Corrected Reverberation behavior (#2758)

* Fixes #2757.
* Reverberation will no longer trigger the cast animation on the caster when a target walks into it.
Thanks to @MrAntares!
Aleos 7 роки тому
батько
коміт
2e90136dc3
1 змінених файлів з 1 додано та 5 видалено
  1. 1 5
      src/map/skill.cpp

+ 1 - 5
src/map/skill.cpp

@@ -3427,10 +3427,6 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
 		case WM_SEVERE_RAINSTORM_MELEE:
 			dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,WM_SEVERE_RAINSTORM,-2,DMG_SPLASH);
 			break;
-		case WM_REVERBERATION_MELEE:
-		case WM_REVERBERATION_MAGIC:
-			dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,WM_REVERBERATION,-2,DMG_SKILL);
-			break;
 		case SR_TIGERCANNON:
 			dmg.dmotion = clif_skill_damage(src, bl, tick, status_get_amotion(bl), dmg.dmotion, damage, dmg.div_, skill_id, skill_lv, DMG_SKILL);
 			break;
@@ -4151,7 +4147,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
 					break;
 				case WM_REVERBERATION_MELEE:
 				case WM_REVERBERATION_MAGIC:
-					skill_castend_damage_id(src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
+					skill_castend_damage_id(src,target,skl->skill_id,skl->skill_lv,tick,skl->flag|SD_LEVEL|SD_ANIMATION);
 					break;
 				case SC_FATALMENACE:
 					unit_warp(src, -1, skl->x, skl->y, CLR_TELEPORT);