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@@ -151,6 +151,7 @@ bonus2 bIgnoreMdefRate,n,x; Disregard x% of the target's MDEF if the target bel
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bonus2 bHPDrainRate,n,x; n/10 % probability to drain x% HP when attacking
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bonus2 bHPDrainRate,n,x; n/10 % probability to drain x% HP when attacking
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bonus2 bSPDrainRate,n,x; n/10 % probability to drain x% SP when attacking
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bonus2 bSPDrainRate,n,x; n/10 % probability to drain x% SP when attacking
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bonus2 bSPVanishRate,n,x; Add the (n/10)% chance of decreasing enemy's SP (player) amount by x% when attacking
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bonus2 bSPVanishRate,n,x; Add the (n/10)% chance of decreasing enemy's SP (player) amount by x% when attacking
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+bonus2 bHPVanishRate,n,x; Add the (n/10)% chance of decreasing enemy's HP (player) amount by x% when attacking
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bonus2 bAddMonsterDropItem,n,x; Adds a x/100% chance for item n to be dropped, when killing any monster.
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bonus2 bAddMonsterDropItem,n,x; Adds a x/100% chance for item n to be dropped, when killing any monster.
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If 'x' is negative value, then it's a part of formula
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If 'x' is negative value, then it's a part of formula
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chance = -x*(killed_mob_level/10)+1
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chance = -x*(killed_mob_level/10)+1
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