Browse Source

Removed leftovers of "bLoseSPWhenUnequip" and "bDamageWhenUnequip" -- deprecated in r6204.
Item 2385 was still using bLoseSPWhenUnequip -- fixed.
npc/custom/events/xmas_rings_event.txt still uses both in conjunction with setitemscript. Someone will need to make it so equip and/or unequip scripts change be changed as well, or find an alternative solution.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13327 54d463be-8e91-2dee-dedb-b68131a5f0ec

Paradox924X 16 years ago
parent
commit
2df3de1596
5 changed files with 6 additions and 5 deletions
  1. 2 0
      Changelog-Trunk.txt
  2. 2 0
      db/Changelog.txt
  3. 1 1
      db/item_db.txt
  4. 0 3
      doc/item_bonus.txt
  5. 1 1
      doc/script_commands.txt

+ 2 - 0
Changelog-Trunk.txt

@@ -3,6 +3,8 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
+2008/10/27
+	* Removed leftovers of "bLoseSPWhenUnequip" and "bDamageWhenUnequip". [Paradox924X]
 2008/10/24
 	* Added protection from segfault by int overflow in charcommand heal and fixed a typo in atcommand heal. (Follow-up to r13321) [Paradox924X]
 	* Added protection from segfault by int overflow in atcommand heal. (bugreport:1886) [Paradox924X]

+ 2 - 0
db/Changelog.txt

@@ -40,6 +40,8 @@
 	2385 Recuvative_Armor		Should trigger HP/SP return with magical kills as well.
 
 =======================
+2008/10/27
+	* Removed a leftover instance of "bLoseSPWhenUnequip" in item 2385, Recuperative_Armor. [Paradox924X]
 2008/10/25
 	* Rev. 13324 iRO lied to me. Reverted casting range of traps to 3. [L0ne_W0lf]
 	* Rev. 13323 Just some random updates and bugfixes! [L0ne_W0lf]

+ 1 - 1
db/item_db.txt

@@ -1229,7 +1229,7 @@
 2382,Elite_Shooter's_Suit,Elite Shooter's Suit,5,0,,0,,3,,1,0x01000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2540) && isequipped(2437)) { bonus2 bSubRace,RC_DemiHuman,6; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; }; },{},{}
 2383,Brynhild,Brynhildr,5,0,,400,,,,0,0xFFFFFFFF,7,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{}
 2384,Spiritual_Tunic,Spiritual Tunic,5,20,,0,,10,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus2 bSubEle,Ele_Neutral,20; bonus2 bSubEle,Ele_Water,20; bonus bMaxHP,800; bonus2 bResEff,Eff_Freeze,10000; },{},{}
-2385,Recuperative_Armor,Recuperative Armor,5,20,,0,,12,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bNoRegen,1; bonus bNoRegen,2; bonus bHPGainValue,60; bonus bSPGainValue,6; bonus bLoseSPWhenUnequip,100; },{},{}
+2385,Recuperative_Armor,Recuperative Armor,5,20,,0,,12,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bNoRegen,1; bonus bNoRegen,2; bonus bHPGainValue,60; bonus bSPGainValue,6; },{},{ heal 0,-100; }
 2386,Chameleon_Armor,Chameleon Armor,5,20,,1700,,5,,0,0x00CFDF80,2,2,16,,70,1,0,{ if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bDef,3; else if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMDef,5; },{},{}
 2387,Sprint_Mail,Sprint Mail,5,20,,1000,,1,,1,0x00CFDF80,2,2,16,,0,1,0,{ bonus bVit,1; bonus bHPrecovRate,5; bonus2 bAddItemHealRate,IG_Recovery,3; },{},{}
 2388,Gandora,Gandora,5,20,,300,,4,,1,0x00021040,2,2,16,,70,1,0,{ bonus bAgi,1; bonus bFlee,5; bonus bAspdRate,2; },{},{}

+ 0 - 3
doc/item_bonus.txt

@@ -192,7 +192,6 @@ bonus bSPGainValue,n;			When killing a monster by physical attack, you gain n SP
 bonus bHPGainValue,n;			When killing a monster by physical attack, you gain n HP
 bonus bIgnoreDefMob,n;			Ignore monster's DEF when attacking.
 							n: 0=All normal monster except Bosses, 1=All monsters
-bonus bDamageWhenUnequip,n;		You lose n HP when the item is unequipped
 bonus2 bCriticalAddRace,n,r;		Critical + n vs. enemies of race r
 								r:
 									0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect,
@@ -283,8 +282,6 @@ bonus2 bAddItemHealRate,n,x;		Increases HP recovered by n type items by x%,
 
 //---- 3/15 new card effects ----
 
-bonus bLoseSPWhenUnequip,n;		Lose n SP when the item is unequipped
-
 bonus2 bSPRegenRate,n,x;		Gain n SP every x milliseconds
 bonus2 bSPLossRate,n,x;			Lose n SP every x milliseconds
 bonus2 bExpAddRace,n,x;			Increase exp gained by x% vs. enemies of race n

+ 1 - 1
doc/script_commands.txt

@@ -5948,7 +5948,7 @@ You can remove an item's itemscript by leaving empty the itemscript argument.
 
 Example:
 
-setitemscript 2637,"{ bonus bDamageWhenUnequip,40; if(isequipped(2236)==0)end; if(getskilllv(26)){skill 40,1;}else{skill 26,1+isequipped(2636);} }";
+setitemscript 2637,"{ if(isequipped(2236)==0)end; if(getskilllv(26)){skill 40,1;}else{skill 26,1+isequipped(2636);} }";
 setitemscript 2639,"";
 
 ---------------------------------------