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@@ -12246,7 +12246,7 @@ int32 skill_castend_nodamage_id (struct block_list *src, struct block_list *bl,
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if(sd){
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struct mob_data *md2;
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- md2 = mob_once_spawn_sub(src, src->m, src->x, src->y, status_get_name(src), MOBID_ZANZOU, "", SZ_SMALL, AI_NONE);
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+ md2 = mob_once_spawn_sub(src, src->m, src->x, src->y, status_get_name(*src), MOBID_ZANZOU, "", SZ_SMALL, AI_NONE);
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if( md2 )
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{
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md2->master_id = src->id;
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@@ -12446,7 +12446,7 @@ int32 skill_castend_nodamage_id (struct block_list *src, struct block_list *bl,
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}
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for(i_slave=0; i_slave<qty[skill_lv - 1]; i_slave++){ //easy way
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- sum_md = mob_once_spawn_sub(src, src->m, src->x, src->y, status_get_name(src), summons[skill_lv - 1], "", SZ_SMALL, AI_ATTACK);
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+ sum_md = mob_once_spawn_sub(src, src->m, src->x, src->y, status_get_name(*src), summons[skill_lv - 1], "", SZ_SMALL, AI_ATTACK);
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if (sum_md) {
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sum_md->master_id = src->id;
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sum_md->special_state.ai = AI_LEGION;
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@@ -14125,7 +14125,7 @@ int32 skill_castend_pos2(struct block_list* src, int32 x, int32 y, uint16 skill_
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struct mob_data *md;
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// Correct info, don't change any of this! [celest]
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- md = mob_once_spawn_sub(src, src->m, x, y, status_get_name(src), class_, "", SZ_SMALL, ai);
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+ md = mob_once_spawn_sub(src, src->m, x, y, status_get_name(*src), class_, "", SZ_SMALL, ai);
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if (md) {
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md->master_id = src->id;
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md->special_state.ai = ai;
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@@ -14391,7 +14391,7 @@ int32 skill_castend_pos2(struct block_list* src, int32 x, int32 y, uint16 skill_
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{
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struct mob_data *md;
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- md = mob_once_spawn_sub(src, src->m, x, y, status_get_name(src), MOBID_SILVERSNIPER, "", SZ_SMALL, AI_NONE);
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+ md = mob_once_spawn_sub(src, src->m, x, y, status_get_name(*src), MOBID_SILVERSNIPER, "", SZ_SMALL, AI_NONE);
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if( md ) {
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md->master_id = src->id;
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md->special_state.ai = AI_FAW;
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