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@@ -2088,9 +2088,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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if( flag.infdef )
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{ //Plants receive 1 damage when hit
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if( flag.hit || wd.damage > 0 )
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- wd.damage = 1; // In some cases, right hand no need to have a weapon to increase damage
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+ wd.damage = wd.div_; // In some cases, right hand no need to have a weapon to increase damage
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if( flag.lh && (flag.hit || wd.damage2 > 0) )
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- wd.damage2 = 1;
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+ wd.damage2 = wd.div_;
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if( !(battle_config.skill_min_damage&1) )
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//Do not return if you are supposed to deal greater damage to plants than 1. [Skotlex]
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return wd;
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