- A monster will now always set attack_continue and target_to to 0 when unlocking target * This hopefully stops weird behavior and crashes during non-chase movement - Fixes #9104
@@ -1588,9 +1588,10 @@ int32 mob_unlocktarget(struct mob_data *md, t_tick tick)
}
if (md->target_id) {
md->target_id=0;
- md->ud.target_to = 0;
unit_set_target(&md->ud, 0);
+ md->ud.state.attack_continue = 0;
+ md->ud.target_to = 0;
if (!md->ud.state.ignore_cell_stack_limit && battle_config.official_cell_stack_limit > 0
&& (chasestate || battle_config.mob_ai & 0x8)