|
skill_castend_damage_id(src,target,ud->skill_id,ud->skill_lv,tick,flag);
|
|
skill_castend_damage_id(src,target,ud->skill_id,ud->skill_lv,tick,flag);
|
|
sd->skill_keep_using.tid = add_timer( sd->ud.canact_tick + 100, skill_keep_using, sd->bl.id, 0 );
|
|
sd->skill_keep_using.tid = add_timer( sd->ud.canact_tick + 100, skill_keep_using, sd->bl.id, 0 );
|