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@@ -7898,7 +7898,7 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
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if (!ammo && skill && skill_isammotype(sd, skill))
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if (!ammo && skill && skill_isammotype(sd, skill))
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{ //Assume this skill is using the weapon, therefore it requires arrows.
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{ //Assume this skill is using the weapon, therefore it requires arrows.
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- ammo = 2; //1<<1 <- look 1 (arrows) moved right 1 times.
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+ ammo = 0xFFFFFFFF; //Enable use on all ammo types.
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ammo_qty = skill_get_num(skill, lv);
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ammo_qty = skill_get_num(skill, lv);
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if (ammo_qty < 0) ammo_qty *= -1;
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if (ammo_qty < 0) ammo_qty *= -1;
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}
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}
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