* Fixes #7793. * Follow up to 7913eda. * Adds missing sc_start after cleaning up previous check. Thanks to @mazvi!
@@ -10690,6 +10690,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
case RK_LUXANIMA:
status_change_clear_buffs(bl, SCCB_LUXANIMA); // For bonus_script
+ sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv));
+ clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
case RK_GIANTGROWTH:
case RK_STONEHARDSKIN: