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@@ -1,9 +1,9 @@
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//===== rAthena Documentation ================================
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//===== rAthena Documentation ================================
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-//= rAthena Mob Database Reference
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+//= rAthena Monster Database Reference
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//===== By: ==================================================
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//===== By: ==================================================
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//= rAthena Dev Team
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//= rAthena Dev Team
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//===== Last Updated: ========================================
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//===== Last Updated: ========================================
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-//= 20140718
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+//= 20140719
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//===== Description: =========================================
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//===== Description: =========================================
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//= Explanation of the mob_db.txt file and structure.
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//= Explanation of the mob_db.txt file and structure.
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//============================================================
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//============================================================
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@@ -12,83 +12,83 @@ ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,A
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-ID: The ID of the mob.
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+ID: The ID of the monster.
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-SpriteName: The sprite name of the mob (.act & .spr)
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+SpriteName: The sprite name of the monster (.act & .spr)
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---------------------------------------
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-kROName: The name of the mob, this will be used when you use "--ja--".
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+kROName: The name of the monster, this will be used when you use "--ja--".
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-iROName: The name of the mob, this will be used when you use "--en--".
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+iROName: The name of the monster, this will be used when you use "--en--".
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-LV: The level of the mob.
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+LV: The level of the monster.
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-HP: The HP of the mob.
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+HP: The HP of the monster.
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-SP: The SP of the mob.
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+SP: The SP of the monster.
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-EXP: Base experience point of the mob.
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+EXP: Base experience point of the monster.
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-JEXP: Job experience point of the mob.
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+JEXP: Job experience point of the monster.
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-Range1: Range of the mob attack. If set to 1 or 2, it will be set to melee attack. If set to 3 or more, it will be set to ranged attack.
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+Range1: Range of the monster attack. If set to 1 or 2, it will be set to melee attack. If set to 3 or more, it will be set to ranged attack.
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-ATK1: The minimum attack of the mob.
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+ATK1: The minimum attack of the monster.
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-ATK2: The maximum attack of the mob. If undefined, the value of ATK1 will be used as the absolute attack.
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+ATK2: The maximum attack of the monster. If undefined, the value of ATK1 will be used as the absolute attack.
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-DEF: Physical defense of the mob. (hint: 100 DEF = Immune to melee/ranged physical attack below 8k. Direct hit attacks are drastically reduced. If you set this value high enough, it will make monks easy to level, because of the skill Psychic Wave/Occult Impact/Investigate.)
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+DEF: Physical defense of the monster, reduce melee & ranged physical attack/skill.
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-MDEF: Magic defense of the mob (Hint: 100 MDEF = Golden Thief Bug effect, immune to magical attack below 9k. It's for all magic-using skills.)
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+MDEF: Magic defense of the monster, reduce magical skill.
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-STR: Strength of the mob. Affects ATK.
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+STR: Strength of the monster. Affects ATK.
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-AGI: Agility of the mob. Affects FLEE.
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+AGI: Agility of the monster. Affects FLEE.
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-VIT: Vitality of the mob. Adds additional DEF.
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+VIT: Vitality of the monster. Adds additional DEF.
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-INT: Intelligence of the mob. Adds additional MATK.
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+INT: Intelligence of the monster. Adds additional MATK.
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-DEX: Dexterity of the mob. Affects HIT rate.
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+DEX: Dexterity of the monster. Affects HIT rate.
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-LUK: Luck of the mob. Affects Perfect dodge/Lucky flee/Perfect flee/Lucky dodge rate.
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+LUK: Luck of the monster. Affects Perfect dodge/Lucky flee/Perfect flee/Lucky dodge rate.
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@@ -96,66 +96,82 @@ Range2: Maximum Skill Range.
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-Range3: Sight limit of the mob. If set to 1000 or beyond, the mob will follow you all over the map.
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+Range3: Sight limit of the monster. If set to 1000 or beyond, the monster will follow you all over the map.
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-Scale: Size of the mob. 0=Small, 1=Medium, 2=Large.
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+Scale: Size of the monster
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+
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+ 0 = Small
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+ 1 = Medium
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+ 2 = Large
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-Race: Race of the mob. 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi Human, 8=Angel, 9=Dragon.
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+Race: Race of the monster
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+
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+ 0 = Formless
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+ 1 = Undead
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+ 2 = Brute
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+ 3 = Plant
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+ 4 = Insect
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+ 5 = Fish
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+ 6 = Demon
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+ 7 = Demi-Human
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+ 8 = Angel
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+ 9 = Dragon.
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+ 10 = Player (default race for player)
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+
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+Demi-Human is not same nor includes Player.
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-Element: Element of the mob. Use 2 digits.
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-Type Lv1,Lv2,Lv3,Lv4
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-Neutral 20,40,60,80
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-Water 21,41,61,81
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-Earth 22,42,62,82
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-Fire 23,43,63,83
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-Wind 24,44,64,84
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-Poison 25,45,65,85
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-Holy 26,46,66,86
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-Shadow 27,47,67,87
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-Ghost 28,48,68,88
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-Undead 29,49,69,89
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+Element: Element of the monster, also for Element of db/elemental_db.txt, db/mercenary_db.txt, and db/[pre-]re/homunculus_db.txt
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+
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+ +-----------+-------+-------+-------+-------+
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+ | Type | Lv1 | Lv2 | Lv3 | Lv4 |
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+ +-----------+-------+-------+-------+-------+
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+ | Neutral | 20 | 40 | 60 | 80 |
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+ | Water | 21 | 41 | 61 | 81 |
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+ | Earth | 22 | 42 | 62 | 82 |
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+ | Fire | 23 | 43 | 63 | 83 |
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+ | Wind | 24 | 44 | 64 | 84 |
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+ | Poison | 25 | 45 | 65 | 85 |
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+ | Holy | 26 | 46 | 66 | 86 |
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+ | Shadow | 27 | 47 | 67 | 87 |
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+ | Ghost | 28 | 48 | 68 | 88 |
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+ | Undead | 29 | 49 | 69 | 89 |
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+ +-----------+-------+-------+-------+-------+
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+ | For custom start from 30, 50, 70, and 90 |
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+ +-----------+-------+-------+-------+-------+
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-Mode: Behaviour of the mob.
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-1 CanMove
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-2 Looter
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-4 Aggressive
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-8 Assist
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-16 CastSensor
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-32 Boss
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-64 Plant
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-128 CanAttack
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-256 Detector
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-512 ChangeTarget
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-Add them up to make the mob to have multiple modes.
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-Full explanation can be found on \doc\mob_db_mode_list.txt
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+Mode: Behaviour of the monster. Full explanation can be found on 'doc/mob_db_mode_list.txt'
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---------------------------------------
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-Speed: Walk speed of the mob. 1=Fastest, 1000=Slowest. 100 = Normal.
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+Speed: Walk speed of the monster
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+
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+ 1 = Fastest
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+ 100 = Normal
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+ 1000 = Slowest
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-aDelay: Attack Delay of the mob, also known as ASPD. Low value=Faster attack speed, but don't make it too low or it will lag when a player got mobbed by several of these mobs.
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+aDelay: Attack Delay of the monster, also known as ASPD. Low value means faster attack speed, but don't make it too low or it will lag when a player got mobbed by several of these mobs.
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-aMotion: Attack animation motion. Low value=Mob's attack will be displayed in higher fps (making it shorter, too) (Thanks to Wallex for this)
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+aMotion: Attack animation motion. Low value means monster's attack will be displayed in higher fps (making it shorter, too) (Thanks to Wallex for this)
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-dMotion: Damage animation motion, same as aMotion but used to display the "I am hit" animation. Coincidentally, this same value is used to determine how long it is before the mob/player can move again. Endure is dMotion = 0, obviously.
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+dMotion: Damage animation motion, same as aMotion but used to display the "I am hit" animation. Coincidentally, this same value is used to determine how long it is before the monster/player can move again. Endure is dMotion = 0, obviously.
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-MEXP: The MVP Experience point the mob gives when it is defeated (to the player who got the MVP reward) (This exp is a percentage of the exp the monster gives.)
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+MEXP: The MVP Experience point the monster gives when it is defeated (to the player who got the MVP reward) (This exp is a percentage of the exp the monster gives.)
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@@ -163,7 +179,7 @@ MVP1-3id: The Item ID of the MVP drop goes here. Maximum of 3 items.
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-MVP1-3per: The rate of the MVP item being dropped. 100 = 100%
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+MVP1-3per: The rate of the MVP item being dropped, n/10000.
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@@ -171,14 +187,14 @@ Drop1-9id: The Item ID of the drop goes here. Maximum of 9 items.
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-Drop1-9per: The rate of the item being dropped. 100 = 100%
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+Drop1-9per: The rate of the item being dropped, n/10000.
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-DropCardid: The Item ID of the mob's card (if any).
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+DropCardid: The Item ID of the monster's card (if any).
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-DropCardper: The rate of the card being dropped. 100 = 100%
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+DropCardper: The rate of the card being dropped, n/10000.
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