Преглед на файлове

Fixed #227
* SC_EQC & SC_CBC shouldn't be saved on logout
* Moved additional effect SC_EQC to the proper place

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>

Cydh Ramdh преди 10 години
родител
ревизия
2b90b60142
променени са 2 файла, в които са добавени 6 реда и са изтрити 4 реда
  1. 2 0
      src/map/map.c
  2. 4 4
      src/map/status.c

+ 2 - 0
src/map/map.c

@@ -1775,6 +1775,8 @@ int map_quit(struct map_session_data *sd) {
 		status_change_end(&sd->bl, SC_READYDOWN, INVALID_TIMER);
 		status_change_end(&sd->bl, SC_READYTURN, INVALID_TIMER);
 		status_change_end(&sd->bl, SC_READYCOUNTER, INVALID_TIMER);
+		status_change_end(&sd->bl, SC_CBC, INVALID_TIMER);
+		status_change_end(&sd->bl, SC_EQC, INVALID_TIMER);
 		if (battle_config.debuff_on_logout&1) { //Remove negative buffs
 			status_change_end(&sd->bl, SC_ORCISH, INVALID_TIMER);
 			status_change_end(&sd->bl, SC_STRIPWEAPON, INVALID_TIMER);

+ 4 - 4
src/map/status.c

@@ -8235,6 +8235,9 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
 	case SC_FREEZING:
 		status_change_end(bl, SC_BURNING, INVALID_TIMER);
 		break;
+	case SC_EQC:
+		status_change_end(bl,SC_TINDER_BREAKER2,INVALID_TIMER);
+		break;
 	}
 
 	// Check for overlapping fails
@@ -9818,6 +9821,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
 			val2 = 5 * val1; // def % reduc
 			val3 = 5 * val1; // atk % reduc
 			val4 = 2 * val1; // HP drain %
+			sc_start2(src, bl,SC_STUN,100,val1,bl->id,(1000*status_get_lv(src))/50+500*val1);
 			break;
 		case SC_ASH:
 			val2 = 50; // hit % reduc
@@ -10370,10 +10374,6 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
 		case SC_RAISINGDRAGON:
 			sce->val2 = status->max_hp / 100; // Officially tested its 1%hp drain. [Jobbie]
 			break;
-		case SC_EQC:
-			sc_start2(src, bl,SC_STUN,100,val1,bl->id,(1000*status_get_lv(src))/50+500*val1);
-			status_change_end(bl,SC_TINDER_BREAKER2,INVALID_TIMER);
-			break;
 		case SC_C_MARKER:
 			//Send mini-map, don't wait for first timer triggered
 			if (src->type == BL_PC && (sd = map_id2sd(src->id)))