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@@ -7952,6 +7952,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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md->db->skill[md->skill_idx].val[2],
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md->db->skill[md->skill_idx].val[2],
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md->db->skill[md->skill_idx].val[3],
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md->db->skill[md->skill_idx].val[3],
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skill_get_time(skill_id, skill_lv));
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skill_get_time(skill_id, skill_lv));
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+
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+ //Reset aggressive state depending on resulting mode
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+ md->state.aggressive = md->status.mode&MD_ANGRY?1:0;
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}
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}
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break;
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break;
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