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@@ -8,8 +8,8 @@
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//= SVN eA
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//===== Description: =========================================
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//= [Aegis Conversion]
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-//= Anonymous Mask, Feather Beret, Valk. Helm, Smiling Mask,
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-//= Lion Masquerade, Bride Mask, Judge Hat and A-Yam Hat
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+//= Censor Bar, Feather Beret, Valk. Helm, Hahoe Mask,
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+//= Mythical Lion Mask, Bride Mask, Magistrate Hat and Ayam
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//===== Additional Comments: =================================
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//= NPC id's and dialog are custom, please replace
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//= 1.0a fixed typos, added missing names, more cleaned and
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@@ -17,10 +17,11 @@
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//= 1.0b fixed Helm of Valkyries ingredients
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//= 1.0c corrected item names according to item_db [Lupus]
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//= 1.1 Full update. EuRO (?) dialogs, and positions. [L0ne_W0lf]
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+//= 1.2 Fixed bugs in the Hahoe/Lion/Bride Mask NPC. [L0ne_W0lf]
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+//= Fixed some of the names to iRO.
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//============================================================
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-
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-//===================== Anonymous Mask =====================================================
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+//===================== Censor Bar =====================================================
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rachel,91,273,8 script ? 930,{
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if (countitem(983) > 0 && countitem(7111) > 99 && countitem(938) > 98 && Zeny > 99999) {
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mes "[?]";
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@@ -558,71 +559,21 @@ hugel,147,130,3 script Ghenirhemin 897,{
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mes "when you show me your money. Hahahaha!";
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close;
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}
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-
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-//======================= Smiling Mask / Lion Masquerade / Bride Mask ===============================
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+//======================= Hahoe Mask / Mythical Lion Mask / Bride Mask ===============================
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payon,135,320,3 script Chungwolmang 97,{
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if (moza_tal == 2) {
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- if (countitem(7015) > 19 && countitem(952) > 99 && countitem(1028) > 99 || countitem(1048) > 499 && countitem(1053) > 1 && countitem(980) > 0 || countitem(1049) > 19 && countitem(1059) > 499 && countitem(1054) > 1 && countitem(1024) > 99) {
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- mes "[Chungwolmang]";
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- mes "Oh, you have brought everything";
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- mes "to make a Mythical Lion Mask. Excellent.";
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- mes "Please give me the materials. I will make the mask right away.";
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- next;
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- if (select("Give him the items.:Don't give him the items.") == 1) {
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- mes "[Chungwolmang]";
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- mes "Great, I like your unhesitating attitude!";
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- mes "Alright then, I will make the mask as quickly as I can!";
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- next;
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- mes "[Chungwolmang]";
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- mes "- Fumble Fumble Fumble -";
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- mes "- Fumble Fumble Fumble -";
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- mes "- Fumble Fumble Fumble -";
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- mes "- Thud Thud Thud Thud -";
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- next;
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- mes "[Chungwolmang]";
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- mes "- Fumble Fumble Fumble -";
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- mes "- Fumble Fumble Fumble -";
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- mes "- Fumble Fumble Fumble -";
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- mes "- Thud Thud Thud Thud -";
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- next;
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-
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- if (countitem(7015) > 19 && countitem(952) > 99 && countitem(1028) > 99) {
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- delitem 7015,20; //Bookclip_In_Memory
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- delitem 952,100; //Cactus_Needle
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- delitem 1028,100; //Wild_Boar's_Mane
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- getitem 5176,1; //Smiling_Mask
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- }
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- else if (countitem(1049) > 19 && countitem(1059) > 499 && countitem(1054) > 1 && countitem(1024) > 99) {
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- delitem 1049,20; //Skirt_Of_Virgin
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- delitem 1059,500; //Transparent_Cloth
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- delitem 1054,2; //Lip_Of_Ancient_Fish
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- delitem 1024,100; //Chinese_Ink
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- getitem 5169,1; //Bride_Mask
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- }
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- else if (countitem(1048) > 499 && countitem(1053) > 1 && countitem(980) > 0) {
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- delitem 1048,500; //Slender_Snake
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- delitem 1053,2; //Tooth_Of_Ancient_Fish
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- delitem 980,1; //Orange_Dyestuffs
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- getitem 5177,1; //Lion_Masquerade
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- }
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- set moza_tal,0;
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- mes "[Chungwolmang]";
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- mes "Wow, it was a piece of cake!";
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- mes "You know, I am not an artisan only in title.";
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- mes "Hahaha, here, take your Mythical Lion Mask.";
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- mes "I hope that you will wear it with pride, hahaha!";
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- next;
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- mes "[Chungwolmang]";
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- mes "Aright, I need to take a rest";
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- mes "until I have next customer. Hahaha, bye!";
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- close;
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- }
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- mes "[Chungwolmang]";
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- mes "Err? Don't you want Mythical Lion Mask?";
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- mes "Alright then...coward.";
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- close;
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+ if (countitem(7015) > 19 && countitem(952) > 99 && countitem(1028) > 99) {
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+ //Hahoe_Mask: Bookclip_In_Memory, Cactus_Needle, Wild_Boar's_Mane
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+ callsub S_MakeMask,5176,7015,20,952,100,1028,100,0,0;
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+ }
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+ if (countitem(1048) > 499 && countitem(1053) > 1 && countitem(980) > 0) {
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+ //Guardian_Lion_Mask: Slender_Snake, Tooth_Of_Ancient_Fishm Orange_Dyestuffs
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+ callsub S_MakeMask,5177,1048,500,1053,2,980,1,0,0;
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+ }
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+ if (countitem(1049) > 19 && countitem(1059) > 499 && countitem(1054) > 1 && countitem(1024) > 99) {
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+ //Bride_Mask: Skirt_Of_Virgin, Transparent_Cloth, Lip_Of_Ancient_Fish, Chinese_Ink
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+ callsub S_MakeMask,5169,1049,20,1059,500,1054,2,1024,100;
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}
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-
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mes "[Chungwolmang]";
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mes "Well well, have you not gathered the materials yet?";
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mes "You'd better hurry because I can't wait so long!";
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@@ -688,9 +639,6 @@ payon,135,320,3 script Chungwolmang 97,{
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next;
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switch(select("Hahoe Mask:Bride Mask:Mythical Lion Mask")) {
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case 1:
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- delitem 7201,500; //Log
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- delitem 7200,10; //Flexible_String
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- set moza_tal,2;
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mes "[Chungwolmang]";
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mes "Great, you want Hahoe Mask, eh? That's easy!";
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mes "Then you need to bring... ^FF000020 Bookclip in Memory^000000,";
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@@ -699,6 +647,7 @@ payon,135,320,3 script Chungwolmang 97,{
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mes "Bring the exact amount of materials, then I will give you the mask right away.";
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break;
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case 2:
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+ mes "[Chungwolmang]";
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mes "Great, you want Bride Mask, eh? That's easy!";
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mes "Then you need to bring... ^FF000020 Skirt of Virgin^000000,";
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mes "^FF0000500 Fabric^000000, ^FF00002 Ancient Lips^000000,";
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@@ -706,6 +655,7 @@ payon,135,320,3 script Chungwolmang 97,{
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mes "Bring the exact amount of materials, then I will give you the mask right away.";
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break;
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case 3:
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+ mes "[Chungwolmang]";
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mes "Great, you want Mythical Lion Mask, eh? That's easy!";
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mes "Then you need to bring... ^FF0000500 Horrendous Hair^000000,";
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mes "^FF00002 Ancient Tooth^000000, and";
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@@ -713,6 +663,9 @@ payon,135,320,3 script Chungwolmang 97,{
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mes "Bring the exact amount of materials, then I will give you the mask right away.";
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break;
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}
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+ delitem 7201,500; //Log
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+ delitem 7200,10; //Flexible_String
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+ set moza_tal,2;
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next;
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mes "[Chungwolmang]";
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mes "...Why are you eyeing at me?";
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@@ -799,9 +752,55 @@ payon,135,320,3 script Chungwolmang 97,{
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mes "I need a ^FF0000Four Leaf Clover^000000!";
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mes "Somebody, please bring me a Four Leaf Clover!";
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close;
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+
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+S_MakeMask:
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+ mes "[Chungwolmang]";
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+ mes "Oh, you have brought everything";
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+ mes "to make a "+getitemname(getarg(0))+". Excellent.";
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+ mes "Please give me the materials. I will make the mask right away.";
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+ next;
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+ if (select("Give him the items.:Don't give him the items.") == 1) {
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+ mes "[Chungwolmang]";
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+ mes "Great, I like your unhesitating attitude!";
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+ mes "Alright then, I will make the mask as quickly as I can!";
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+ next;
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+ mes "[Chungwolmang]";
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+ mes "- Fumble Fumble Fumble -";
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+ mes "- Fumble Fumble Fumble -";
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+ mes "- Fumble Fumble Fumble -";
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+ mes "- Thud Thud Thud Thud -";
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+ next;
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+ mes "[Chungwolmang]";
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+ mes "- Fumble Fumble Fumble -";
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+ mes "- Fumble Fumble Fumble -";
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+ mes "- Fumble Fumble Fumble -";
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+ mes "- Thud Thud Thud Thud -";
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+ next;
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+ delitem getarg(1),getarg(2);
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+ delitem getarg(3),getarg(4);
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+ delitem getarg(5),getarg(6);
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+ delitem getarg(7),getarg(8);
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+ getitem getarg(0),1;
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+ set moza_tal,0;
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+ mes "[Chungwolmang]";
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+ mes "Wow, it was a piece of cake!";
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+ mes "You know, I am not an artisan only in title.";
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+ mes "Hahaha, here, take your "+getitemname(getarg(0))+".";
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+ mes "I hope that you will wear it with pride, hahaha!";
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+ next;
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+ mes "[Chungwolmang]";
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+ mes "Aright, I need to take a rest";
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+ mes "until I have next customer. Hahaha, bye!";
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+ close;
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+ }
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+ mes "[Chungwolmang]";
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+ mes "Err? Don't you want "+getitemname(getarg(0))+"?";
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+ mes "Alright then...coward.";
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+ close;
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}
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-//====================== Judge Hat / A-Yam Hat =============================================
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+
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+//====================== Magistrate Hat / Ayam =============================================
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payon_in03,139,124,3 script Han Garam 88,{
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if (moza_korea == 2 && countitem(954) > 299 && countitem(733) > 4 && countitem(975) > 0 && countitem(7166) > 49) {
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mes "[Han Garam]";
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