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@@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Lupus, Reddozen, Samuray22
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//===== Current Version: =====================================
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-//= 1.8
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+//= 1.8a
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//===== Compatible With: =====================================
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//= eAthena Revision 3800+
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//===== Description: =========================================
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@@ -24,6 +24,7 @@
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//= 1.6 Moved some NPCs related to Lighthalzen quests. [SinSloth]
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//= 1.7 Updated "Elemental Potion Creation Quest" to the official one. [Samuray22]
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//= 1.8 Added some missing NPCs from the Laboratory. [Samuray22]
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+//= 1.8a replaced item "names" with item id [Lupus]
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//============================================================
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@@ -176,11 +177,11 @@ yuno_in04,33,108,6 script Pisruik Quv 883,{
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mes "[Pisruik]";
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mes "Let's see...";
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next;
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- if (countitem("Yellow_Gemstone") > 4 && countitem("Empty_Potion") > 3 && countitem("Heart_Of_Mermaid") > 9 && countitem("Powder_Of_Butterfly") > 9) {
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- delitem "Yellow_Gemstone", 5;
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- delitem "Empty_Potion", 4;
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- delitem "Heart_Of_Mermaid", 10;
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- delitem "Powder_Of_Butterfly",10;
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+ if (countitem(715) > 4 && countitem(1093) > 3 && countitem(950) > 9 && countitem(924) > 9) {
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+ delitem 715, 5;
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+ delitem 1093, 4;
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+ delitem 950, 10;
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+ delitem 924,10;
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set ALCHE_SK, 3;
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mes "[Pisruik]";
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mes "Good.";
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@@ -382,8 +383,8 @@ yuno_in04,33,108,6 script Pisruik Quv 883,{
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close;
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}
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} else if(ALCHE_SK == 6) { //Second Item
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- if (countitem("Blossom_Of_Maneater") > 19) {
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- delitem "Blossom_Of_Maneater", 20;
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+ if (countitem(1032) > 19) {
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+ delitem 1032, 20;
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set ALCHE_SK, 7;
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mes "[Pisruij]";
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mes "...Thanks a lot.";
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@@ -468,8 +469,8 @@ yuno_in04,33,108,6 script Pisruik Quv 883,{
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mes "Please..?";
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close;
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} else if(ALCHE_SK == 8) {
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- if (countitem("Blossom_Of_Maneater") > 0) {
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- delitem "Blossom_Of_Maneater", 1;
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+ if (countitem(1032) > 0) {
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+ delitem 1032, 1;
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set ALCHE_SK, 7;
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mes "[Pisruik]";
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mes "...Thanks.";
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@@ -554,10 +555,10 @@ yuno_in04,33,108,6 script Pisruik Quv 883,{
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mes " == he looks much, much better ==";
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mes " == without his glasses. ==";
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next;
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- switch( select( "Give'Something'.", "Don't give him anything.")) {
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+ switch( select( "Give 'Something'.", "Don't give him anything.")) {
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case 1:
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- if (countitem("Glasses") > 0) {
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- delitem "Glasses", 1;
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+ if (countitem(2203) > 0) {
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+ delitem 2203, 1;
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set ALCHE_SK, 10;
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mes " == I gave him the set of glasses ==";
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next;
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@@ -610,7 +611,7 @@ yuno_in04,33,108,6 script Pisruik Quv 883,{
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mes " == of the medicine ==";
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next;
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set ALCHE_SK, 11;
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- getitem "Elemental_Create_Book", 1;
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+ getitem 7434, 1;
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mes "[Pisruik]";
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mes "...I think that";
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mes "You can put this to a good use.";
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@@ -676,7 +677,7 @@ yuno_in04,33,108,6 script Pisruik Quv 883,{
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mes " == of the medicine ==";
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next;
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set ALCHE_SK, 11;
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- getitem "Elemental_Create_Book", 1;
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+ getitem 7434, 1;
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mes "[Pisruik]";
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mes "...I think that";
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mes "You can put this to a good use.";
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@@ -708,16 +709,16 @@ yuno_in04,33,108,6 script Pisruik Quv 883,{
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close;
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}
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} else if(ALCHE_SK == 11) {
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- if (countitem("Elemental_Create_Book") == 0) {
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+ if (countitem(7434) == 0) {
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mes "[Pisruik]";
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mes "....I guess,";
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mes "You haven't found much use for that item.";
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close;
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- } else if(countitem("Elemental_Create_Book") == 1) {
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+ } else if(countitem(7434) == 1) {
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mes "[Pisruik]";
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mes "Has the item been very helpful to you?";
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close;
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- } else if(countitem("Elemental_Create_Book") > 1) {
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+ } else if(countitem(7434) > 1) {
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mes "[Pisruik]";
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mes "....";
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mes "Well....I'm selling these but";
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