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@@ -808,3 +808,218 @@ L_MORE:
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mes "Bring me more!";
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mes "Bring me more!";
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close;
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close;
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}
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}
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+
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+lighthalzen,205,284,6 script F. Harrison 85,{
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+
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+ if (gun_na == 100){
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+ if(checkweight(13102,1) == 0){
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+ mes "[F. Harrison]";
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+ mes "You are overweight.";
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+ mes "Even if I gave you the";
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+ mes "weapon, you cannot carry it.";
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+ mes "Please clear your inventory.";
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+ close;
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+ }
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+ mes "[F. Harrison]";
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+ mes "Hmm... Oh?";
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+ mes "Ahh...... Eh?";
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+ next;
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+ mes "[F. Harrison]";
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+ mes "Heheh... Hmm... Huh...?";
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+ next;
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+ menu "May I have my Butcher back now?",-;
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+ mes "[F. Harrison]";
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+ mes "Uh? Oh, umm... Heheh...";
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+ next;
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+ mes "[F. Harrison]";
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+ mes "Th-that, huh? Eh... Heheh...";
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+ next;
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+ mes "[F. Harrison]";
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+ mes "Ahahahah! I uh...";
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+ next;
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+ mes "[F. Harrison]";
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+ mes "That thing! BOOM!";
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+ next;
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+ mes "[F. Harrison]";
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+ mes "Bam bam! I was gonna fire it!";
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+ mes "Yeah!";
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+ next;
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+ mes "[F. Harrison]";
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+ mes "But it resisted! So I went 'BAM!' with";
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+ mes "my hand! MUAHAHAHAH!!";
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+ next;
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+ mes "[F. Harrison]";
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+ mes "And it broke...... *sob sob*";
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+ next;
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+ mes "[F. Harrison]";
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+ mes "I call myself 'Dr. Everything' and";
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+ mes "I wanted to fix it myself, but I";
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+ mes "don't seem to have the materials";
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+ mes "to fix it... And the materials are";
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+ mes "so rare too... *sob sob*";
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+ next;
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+ mes "[F. Harrison]";
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+ mes "Umm... I'm sorry for breaking";
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+ mes "it but... Could you get me the";
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+ mes "materials I need for fixing it?";
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+ mes "Bring me those items, and I can";
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+ mes "fix it, plus I'll modify it for";
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+ mes "you! I promise!!";
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+ next;
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+ mes "So please bring me the materials...";
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+ mes "*sob sob sob*";
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+ next;
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+ mes "[F. Harrison]";
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+ mes "The materials I need are";
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+ mes "10 Steel, 2 Eluniums,";
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+ mes "1 Oridecon, 20 Coal...";
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+ mes "And a Special Metal Rod";
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+ mes "used in the Butcher...";
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+ mes "I think only Lady Celena can";
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+ mes "make those rods......";
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+ next;
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+ mes "[F. Harrison]";
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+ mes "But first, you'll need to talk";
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+ mes "to Lady Celena's assistant, the 'Lab Director',";
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+ mes "and ask for his help.";
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+ mes "That kid's a bit hysterical, but";
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+ mes "she'll be nice help if you talk";
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+ mes "to her nicely...";
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+ next;
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+ mes "[F. Harrison]";
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+ mes "I'm really sorry... Here, I'll";
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+ mes "lend you my prized weapon,";
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+ mes "'Crimson Bolt'. But make sure";
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+ mes "you bring all those materials";
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+ mes "to me once you find them all!";
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+ mes "Promise me!!!";
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+ set gun_na,101;
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+ getitem 13102,1;
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+ close;
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+ }
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+ else if(gun_na == 101 || gun_na == 102){
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+ mes "[F. Harrison]";
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+ mes "The materials I need are";
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+ mes "10 Steel, 2 Eluniums,";
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+ mes "1 Oridecon, 20 Coal...";
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+ mes "And a Special Metal Rod";
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+ mes "used in the Butcher...";
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+ mes "Talk to the 'Lab Director' for his";
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+ mes "assistance on the Rod.";
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+ close;
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+ }
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+ else if(gun_na == 103){
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+ if(countitem(999) >= 10 && countitem(985) >= 2 && countitem(984) >= 1 && countitem(1003) >= 20){
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+ if(countitem(13102) > 0){
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+ delitem 999,10;
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+ delitem 985,2;
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+ delitem 984,1;
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+ delitem 1003,20;
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+ delitem 13102,1;
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+ set gun_na,104;
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+ mes "[F. Harrison]";
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+ mes "Aha! You got all the materials";
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+ mes "for me! I'll get to the repair";
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+ mes "right away, please hold on...";
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+ close;
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+ }
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+ else{
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+ mes "[F. Harrison]";
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+ mes "Aha! You got all the materials";
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+ mes "for me!";
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+ mes "... But where's my treasured";
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+ mes "'Crimson Bolt'!? I will not fix";
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+ mes "your Butcher for you if you don't";
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+ mes "bring it back to me!!";
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+ close;
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+ }
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+ }
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+ else{
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+ mes "[F. Harrison]";
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+ mes "The materials I need are";
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+ mes "10 Steel, 2 Eluniums,";
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+ mes "1 Oridecon, 20 Coal...";
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+ mes "And a Special Metal Rod";
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+ mes "used in the Butcher...";
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+ mes "Good thing you found the";
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+ mes "Special Metal Rod already.";
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+ close;
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+ }
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+ }
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+ else if(gun_na == 104){
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+ if(checkweight(13159,1) == 0){
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+ mes "-You're overweight already.-";
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+ mes "-Come back after dropping some";
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+ mes "stuff first.-";
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+ close;
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+ }
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+ set gun_na,0;
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+ getitem 13159,1;
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+ mes "[F. Harrison]";
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+ mes "Whew... Finally it's fixed, thanks";
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+ mes "to your effort. I'm very sorry";
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+ mes "for breaking it, and thank you";
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+ mes "for your effort. I feel guilty";
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+ mes "for just fixing it, so I added";
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+ mes "some extra power on it. I hope";
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+ mes "it'll work nicely for you.";
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+ mes "Well, enjoy it.";
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+ close;
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+ }
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+ else if(gun_na == 0){
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+ if(BaseJob != Job_Gunslinger) goto L_BORED;
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+ if(BaseLevel > 67 && countitem(13158) > 0){
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+ mes "[F. Harrison]";
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+ mes "Man, I'm so bored...";
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+ mes "I wonder if there's anything";
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+ mes "interesting...";
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+ next;
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+ mes "[F. Harrison]";
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+ mes "Eh? Are you a Gunslinger?";
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+ mes "I haven't seen that weapon";
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+ mes "in your hand before...";
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+ next;
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+ mes "[F. Harrison]";
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+ mes "May I take a look? Please?";
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+ mes "C'mon, let me take a look!";
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+ mes "I'm bored out of my mind here!";
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+ mes "Pleeeeeeeeeeeease~?";
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+ next;
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+ if(select("No way.:Here...") == 1){
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+ mes "[F. Harrison]";
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+ mes "Hah! You think you're the only";
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+ mes "one with a cool weapon!? Well";
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+ mes "I got my beautiful Crimson Bolt!";
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+ mes "Hmph!!";
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+ close;
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+ }
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+ mes "[F. Harrison]";
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+ mes "Heheh... This is the newest";
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+ mes "development by Einbroch Firearms";
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+ mes "Lab, the so-called uncontrollable";
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+ mes "'Destroyer Butcher', eh?";
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+ mes "Interesting... VERY interesting...";
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+ next;
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+ mes "[F. Harrison]";
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+ mes "Hey, let me try it out for a";
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+ mes "bit, alright? Don't worry, I";
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+ mes "know how to handle weapons,";
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+ mes "I won't break it!";
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+ mes "That's that! Let's go~";
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+ delitem 13158,1;
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+ set gun_na,100;
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+ close;
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+ }
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+ }
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+
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+L_BORED:
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+ mes "[F. Harrison]";
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+ mes "Man, I'm so bored...";
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+ mes "I wonder if there's anything";
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+ mes "interesting...";
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+ next;
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+ mes "[F. Harrison]";
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+ mes "Oh well... I'll just play with my";
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+ mes "beautiful 'Crimson Bolt'.";
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+ close;
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+}
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