Browse Source

- Updated NJ_BAKUENRYU skill tree
- Fixed HLIF_CHANGE skill


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8365 54d463be-8e91-2dee-dedb-b68131a5f0ec

toms 19 năm trước cách đây
mục cha
commit
29d910ea6e
7 tập tin đã thay đổi với 13 bổ sung6 xóa
  1. 1 0
      Changelog-Trunk.txt
  2. 2 0
      db/Changelog.txt
  3. 1 1
      db/skill_require_db.txt
  4. 1 1
      db/skill_tree.txt
  5. 1 0
      src/map/mercenary.c
  6. 0 2
      src/map/skill.c
  7. 7 2
      src/map/status.c

+ 1 - 0
Changelog-Trunk.txt

@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/08/19
+	* Fixed HLIF_CHANGE [Toms]
 	* Updated HLIF_BRAIN skill [Toms]
 	* Fixed homunculus intimacy on feeding [Toms]
 	* Added homunculus_friendly_rate battle config [Toms]

+ 2 - 0
db/Changelog.txt

@@ -20,6 +20,8 @@
 
 =========================
 08/19
+	* Updated NJ_BAKUENRYU skill tree [Toms]
+	* Updated HLIF_CHANGE skill [Toms]
 	* Updated Kouenka, removed aftercast delay [Toms]
 	* Fixed some Ninja weapons (1Hand Sword -> Dagger) [Toms]
 08/18

+ 1 - 1
db/skill_require_db.txt

@@ -460,7 +460,7 @@
 
 8001,0,0,13:16:19:22:25,0,0,0,99,0,0,none,0,545,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HLIF_HEAL
 8002,0,0,20:25:30:35:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HLIF_AVOID
-8004,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HLIF_CHANGE
+8004,0,0,100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HLIF_CHANGE
 8005,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HAMI_CASTLE
 8006,0,0,20:25:30:35:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HAMI_DEFENCE
 8008,0,0,120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//HAMI_BLOODLUST

+ 1 - 1
db/skill_tree.txt

@@ -687,7 +687,7 @@
 25,533,10,0,0,0,0,0,0,0,0,0,0 //NJ_NINPOU#NJ_NINPOU#
 25,534,10,533,1,0,0,0,0,0,0,0,0 //NJ_KOUENKA#NJ_KOUENKA#
 25,535,10,534,5,0,0,0,0,0,0,0,0 //NJ_KAENSIN#NJ_KAENSIN#
-25,536,5,533,10,534,7,0,0,0,0,0,0 //NJ_BAKUENRYU#NJ_BAKUENRYU#
+25,536,5,533,10,535,7,0,0,0,0,0,0 //NJ_BAKUENRYU#NJ_BAKUENRYU#
 25,537,10,533,1,0,0,0,0,0,0,0,0 //NJ_HYOUSENSOU#NJ_HYOUSENSOU#
 25,538,10,537,5,0,0,0,0,0,0,0,0 //NJ_SUITON#NJ_SUITON#
 25,539,5,533,10,538,7,0,0,0,0,0,0 //NJ_HYOUSYOURAKU#NJ_HYOUSYOURAKU#

+ 1 - 0
src/map/mercenary.c

@@ -330,6 +330,7 @@ int merc_hom_change_class(struct homun_data *hd, short class_)
 	hd->homunculusDB = &homunculus_db[i];
 	hd->master->homunculus.class_ = class_;
 	status_set_viewdata(&hd->bl, class_);
+	merc_hom_calc_skilltree(hd->master);
 	return 1;
 }
 

+ 0 - 2
src/map/skill.c

@@ -5586,8 +5586,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 	case HLIF_CHANGE:	//[orn]
 		clif_skill_nodamage(src,bl,skillid,skilllv,
 			sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
-		if (sd)
-			skill_blockpc_start(sd, skillid, skill_get_time2(skillid,skilllv));
 		if (hd)
 			skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv));
 		break;

+ 7 - 2
src/map/status.c

@@ -5741,8 +5741,8 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
 		sc->data[type].val2 = 5*status->max_hp/100;
 		status_heal(bl, status->max_hp, 0, 1); //Do not use percent_heal as this healing must override BERSERK's block.
 		status_set_sp(bl, 0, 0); //Damage all SP
-	} else if (type==SC_CHANGE) //Heal all HP
-		status_percent_heal(bl, 100, 0);
+	} else if (type==SC_CHANGE) //Heal all HP/SP
+		status_percent_heal(bl, 100, 100);
 
 
 	if (type==SC_RUN) {
@@ -6092,6 +6092,11 @@ int status_change_end( struct block_list* bl , int type,int tid )
 					pc_setsavepoint(sd, sd->mapindex, bl->x, bl->y);
 			}
 			break; //guess hes not in jail :P
+		case SC_CHANGE:
+			// "lose almost all her HP and SP"
+			status_set_hp(bl, 10, 0);
+			status_set_sp(bl, 10, 0);
+			break;
 		}
 
 	opt_flag = 1;