فهرست منبع

- Corrected a bit npc_remove_map, map_deliddb and strdb_remove calls belong to npc_unload rather than npc_remove_map. Also improved a bit the removal of the npc from the map's npc list.
- Added back the hair-style/hair-bottom fields to the spawn packet, and the pet-idle packet is no longer sent when the pet does not has an armor equipped (this should cut down on bandwidth a bit for non-equipped pets)
- Moved the position of the map_addblock/clif_spawn code section in parse_LoadEndAck to above the party-hp blocks, this corrects party-member HP display mnot being updated when someone spawns in your range of sight.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11033 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex 18 سال پیش
والد
کامیت
29a07a72e7
2فایلهای تغییر یافته به همراه16 افزوده شده و 13 حذف شده
  1. 14 9
      src/map/clif.c
  2. 2 4
      src/map/npc.c

+ 14 - 9
src/map/clif.c

@@ -1315,11 +1315,13 @@ int clif_spawn(struct block_list *bl)
 			WBUFW(buf,10)=sc->opt2;
 			WBUFW(buf,12)=sc->option;
 		}
+		WBUFW(buf,14)=vd->hair_style;
 		//14W: Hair Style
 		//16W: Weapon
 		//18W: Head bottom 
 		WBUFW(buf,20)=vd->class_;
 		//22W: Shield
+		WBUFW(buf,24)=vd->head_bottom;	//Pet armor
 		//24W: Head top
 		//26W: Head mid
 		//28W: Hair color
@@ -1363,6 +1365,7 @@ int clif_spawn(struct block_list *bl)
 		}
 	break;
 	case BL_PET:
+		if  (vd->head_bottom) //Pet armor display fix.
 		{
 			TBL_PET* pd = (TBL_PET*)bl;
 			if (pd->vd.head_bottom) clif_pet_equip(pd); // needed to display pet equip properly
@@ -3742,6 +3745,7 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl)
 		}
 		break;
 	case BL_PET:
+		if  (vd->head_bottom) //Pet armor display fix.
 		{
 			// needed to display pet equip properly
 			TBL_PET* pd = (TBL_PET*)bl;
@@ -7999,6 +8003,16 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
 	clif_updatestatus(sd,SP_MAXWEIGHT);
 	clif_updatestatus(sd,SP_WEIGHT);
 
+	if(battle_config.pc_invincible_time > 0) {
+		if(map_flag_gvg(sd->bl.m))
+			pc_setinvincibletimer(sd,battle_config.pc_invincible_time<<1);
+		else
+			pc_setinvincibletimer(sd,battle_config.pc_invincible_time);
+	}
+	map_addblock(&sd->bl);	// ブロック登録
+	clif_spawn(&sd->bl);	// spawn
+
+
 	// Party
 	if(sd->status.party_id) {
 		party_send_movemap(sd);
@@ -8009,15 +8023,6 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
 	if(sd->status.guild_id)
 		guild_send_memberinfoshort(sd,1);
 
-	if(battle_config.pc_invincible_time > 0) {
-		if(map_flag_gvg(sd->bl.m))
-			pc_setinvincibletimer(sd,battle_config.pc_invincible_time<<1);
-		else
-			pc_setinvincibletimer(sd,battle_config.pc_invincible_time);
-	}
-	map_addblock(&sd->bl);	// ブロック登録
-	clif_spawn(&sd->bl);	// spawn
-
 	if(map[sd->bl.m].flag.pvp) {
 		if(!battle_config.pk_mode) { // remove pvp stuff for pk_mode [Valaris]
 			if (!map[sd->bl.m].flag.pvp_nocalcrank)

+ 2 - 4
src/map/npc.c

@@ -1445,7 +1445,6 @@ int npc_remove_map(struct npc_data* nd)
 	npc_chat_finalize(nd);
 #endif
 	clif_clearunit_area(&nd->bl,2);
-	strdb_remove(npcname_db, (nd->bl.subtype < SCRIPT) ? nd->name : nd->exname);
 	//Remove corresponding NPC CELLs
 	if (nd->bl.subtype == WARP) {
 		int j, xs, ys, x, y;
@@ -1462,14 +1461,12 @@ int npc_remove_map(struct npc_data* nd)
 		}
 	}
 	map_delblock(&nd->bl);
-	map_deliddb(&nd->bl);
 	//Remove npc from map[].npc list. [Skotlex]
 	for(i=0;i<map[m].npc_num && map[m].npc[i] != nd;i++);
 	if (i >= map[m].npc_num) return 2; //failed to find it?
 
 	map[m].npc_num--;
-	for(; i<map[m].npc_num; i++)
-		map[m].npc[i]=map[m].npc[i+1];
+	memmove(&map[m].npc[i], &map[m].npc[i+1], (map[m].npc_num-i)*sizeof(map[m].npc[0]));
 	return 0;
 }
 
@@ -1511,6 +1508,7 @@ int npc_unload(struct npc_data* nd)
 
 	npc_remove_map(nd);
 	map_deliddb(&nd->bl);
+	strdb_remove(npcname_db, (nd->bl.subtype < SCRIPT) ? nd->name : nd->exname);
 
 	if (nd->chat_id) // remove npc chatroom object and kick users
 		chat_deletenpcchat(nd);