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Fixed bugreport:5749 Amplify Magic Power should now work properly on multi-hit magical skills.
Fixed bugreport:5748 Masquerade-Groomy now removes Dragon and Warg.
Fixed bugreport:5751 Implemented script command in checking/mounting Dragon, Warg and MADO Gear, also made a clean up regarding MADO Gear and Warg conditions.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16114 54d463be-8e91-2dee-dedb-b68131a5f0ec

rud0lp20 il y a 13 ans
Parent
commit
2990091a11
7 fichiers modifiés avec 108 ajouts et 22 suppressions
  1. 1 1
      src/map/atcommand.c
  2. 2 2
      src/map/battle.c
  3. 16 1
      src/map/pc.c
  4. 4 1
      src/map/pc.h
  5. 65 1
      src/map/script.c
  6. 15 12
      src/map/skill.c
  7. 5 4
      src/map/status.c

+ 1 - 1
src/map/atcommand.c

@@ -4257,7 +4257,7 @@ ACMD_FUNC(mount_peco)
 		return 0;
 	}
 	if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) {
-		if( !(sd->sc.option&OPTION_MADOGEAR) ) {
+		if( !pc_ismadogear(sd) ) {
 			clif_displaymessage(sd->fd,"You have mounted your Mado Gear");
 			pc_setoption(sd, sd->sc.option|OPTION_MADOGEAR);
 		} else {

+ 2 - 2
src/map/battle.c

@@ -781,7 +781,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
 			mobskill_event((TBL_MOB*)bl,src,gettick(),MSC_SKILLUSED|(skill_num<<16));
 	}
 	if( sd ) {
-		if( (sd->sc.option&OPTION_MADOGEAR) && rnd()%100 < 50 ) {
+		if( pc_ismadogear(sd) && rnd()%100 < 50 ) {
 			short element = skill_get_ele(skill_num, skill_lv);
 			if( !skill_num || element == -1 ) { //Take weapon's element
 				struct status_data *sstatus = NULL;
@@ -952,7 +952,7 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
 		damage += (skill * 5);
 	if( (skill = pc_checkskill(sd,NC_RESEARCHFE)) > 0 && (status->def_ele == ELE_FIRE || status->def_ele == ELE_EARTH) )
 		damage += (skill * 10);
-	if( (sd->sc.option&OPTION_MADOGEAR) )
+	if( pc_ismadogear(sd) )
 		damage += 20 + 20 * pc_checkskill(sd, NC_MADOLICENCE);
 
 	if((skill = pc_checkskill(sd,HT_BEASTBANE)) > 0 && (status->race==RC_BRUTE || status->race==RC_INSECT) ) {

+ 16 - 1
src/map/pc.c

@@ -7221,6 +7221,21 @@ int pc_setriding(TBL_PC* sd, int flag)
 	return 0;
 }
 
+/*==========================================
+ * 
+ *------------------------------------------*/
+int pc_setmadogear(TBL_PC* sd, int flag)
+{
+	if( flag ){
+		if( pc_checkskill(sd,NC_MADOLICENCE) > 0 ) 
+			pc_setoption(sd, sd->sc.option|OPTION_MADOGEAR);
+	} else if( pc_ismadogear(sd) ){
+			pc_setoption(sd, sd->sc.option&~OPTION_MADOGEAR);
+	}
+
+	return 0;
+}
+
 /*==========================================
  * アイテムドロップ可不可判定
  *------------------------------------------*/
@@ -8422,7 +8437,7 @@ void pc_overheat(struct map_session_data *sd, int val) {
 	int heat = val, skill,
 		limit[] = { 10, 20, 28, 46, 66 };
 
-	if( !(sd->sc.option&OPTION_MADOGEAR) || sd->sc.data[SC_OVERHEAT] )
+	if( !pc_ismadogear(sd) || sd->sc.data[SC_OVERHEAT] )
 		return; // already burning
 
 	skill = cap_value(pc_checkskill(sd,NC_MAINFRAME),0,4);

+ 4 - 1
src/map/pc.h

@@ -613,7 +613,7 @@ enum e_pc_permission {
 #define pc_ischasewalk(sd)    ( (sd)->sc.option&OPTION_CHASEWALK )
 #define pc_iscarton(sd)       ( (sd)->sc.option&OPTION_CART )
 #define pc_isfalcon(sd)       ( (sd)->sc.option&OPTION_FALCON )
-#define pc_isriding(sd)       ( (sd)->sc.option&OPTION_RIDING )
+#define pc_isriding(sd)       ( (sd)->sc.option&OPTION_RIDING || (sd)->sc.option&OPTION_DRAGON )
 #define pc_isinvisible(sd)    ( (sd)->sc.option&OPTION_INVISIBLE )
 #define pc_is50overweight(sd) ( (sd)->weight*100 >= (sd)->max_weight*battle_config.natural_heal_weight_rate )
 #define pc_is90overweight(sd) ( (sd)->weight*10 >= (sd)->max_weight*9 )
@@ -623,6 +623,8 @@ enum e_pc_permission {
  **/
 #define pc_iswug(sd)       ( (sd)->sc.option&OPTION_WUG )
 #define pc_isridingwug(sd) ( (sd)->sc.option&OPTION_WUGRIDER )
+// Mechanic Magic Gear
+#define pc_ismadogear(sd) ( (sd)->sc.option&OPTION_MADOGEAR )
 
 #define pc_stop_walking(sd, type) unit_stop_walking(&(sd)->bl, type)
 #define pc_stop_attack(sd) unit_stop_attack(&(sd)->bl)
@@ -786,6 +788,7 @@ int pc_setoption(struct map_session_data *,int);
 int pc_setcart(struct map_session_data* sd, int type);
 int pc_setfalcon(struct map_session_data* sd, int flag);
 int pc_setriding(struct map_session_data* sd, int flag);
+int pc_setmadogear(struct map_session_data* sd, int flag);
 int pc_changelook(struct map_session_data *,int,int);
 int pc_equiplookall(struct map_session_data *sd);
 

+ 65 - 1
src/map/script.c

@@ -7827,7 +7827,7 @@ BUILDIN_FUNC(checkriding)
 	if( sd == NULL )
 		return 0;// no player attached, report source
 
-	if( pc_isriding(sd) || sd->sc.option&OPTION_MOUNTING )
+	if( pc_isriding(sd) || pc_isridingwug(sd) )
 		script_pushint(st, 1);
 	else
 		script_pushint(st, 0);
@@ -7856,6 +7856,67 @@ BUILDIN_FUNC(setriding)
 	return 0;
 }
 
+/// Returns if the player has a warg.
+///
+/// checkwug() -> <bool>
+///
+BUILDIN_FUNC(checkwug)
+{
+	TBL_PC* sd;
+
+	sd = script_rid2sd(st);
+	if( sd == NULL )
+		return 0;// no player attached, report source
+
+	if( pc_iswug(sd) )
+		script_pushint(st, 1);
+	else
+		script_pushint(st, 0);
+
+	return 0;
+}
+
+/// Returns if the player is wearing MADO Gear.
+///
+/// checkmadogear() -> <bool>
+///
+BUILDIN_FUNC(checkmadogear)
+{
+	TBL_PC* sd;
+
+	sd = script_rid2sd(st);
+	if( sd == NULL )
+		return 0;// no player attached, report source
+
+	if( pc_ismadogear(sd) )
+		script_pushint(st, 1);
+	else
+		script_pushint(st, 0);
+
+	return 0;
+}
+
+/// Sets if the player is riding MADO Gear.
+/// <flag> defaults to 1
+///
+/// setmadogear <flag>;
+/// setmadogear;
+BUILDIN_FUNC(setmadogear)
+{
+	int flag = 1;
+	TBL_PC* sd;
+
+	sd = script_rid2sd(st);
+	if( sd == NULL )
+		return 0;// no player attached, report source
+
+	if( script_hasdata(st,2) )
+		flag = script_getnum(st,2);
+	pc_setmadogear(sd, flag);
+
+	return 0;
+}
+
 /// Sets the save point of the player.
 ///
 /// save "<map name>",<x>,<y>
@@ -16220,6 +16281,9 @@ struct script_function buildin_func[] = {
 	BUILDIN_DEF(checkfalcon,""),
 	BUILDIN_DEF(setriding,"?"),
 	BUILDIN_DEF(checkriding,""),
+	BUILDIN_DEF(checkwug,""),
+	BUILDIN_DEF(checkmadogear,""),
+	BUILDIN_DEF(setmadogear,""),
 	BUILDIN_DEF2(savepoint,"save","sii"),
 	BUILDIN_DEF(savepoint,"sii"),
 	BUILDIN_DEF(gettimetick,"i"),

+ 15 - 12
src/map/skill.c

@@ -566,7 +566,7 @@ int skillnotok (int skillid, struct map_session_data *sd)
 			/**
 			 * These skills cannot be used while in mado gear (credits to Xantara)
 			 **/
-			if(sd->sc.option&OPTION_MADOGEAR) {
+			if( pc_ismadogear(sd) ) {
 				clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
 				return 1;
 			}
@@ -3045,7 +3045,8 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
 					skill_area_temp[2] = 0;
 					map_foreachinrange(skill_area_sub, src, skill_get_splash(skl->skill_id, skl->skill_lv), splash_target(src), src, skl->skill_id, skl->skill_lv, tick, skl->flag, skill_castend_damage_id);
 					break;
-				case WZ_WATERBALL:
+				case WZ_WATERBALL:					
+					skill_toggle_magicpower(src, skl->skill_id); // only the first hit will be amplify
 					if (!status_isdead(target))
 						skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
 					if (skl->type>1 && !status_isdead(target) && !status_isdead(src)) {
@@ -3067,6 +3068,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
 					{
 						struct block_list *nbl = NULL; // Next Target of Chain
 						skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag); // Hit a Lightning on the current Target
+						skill_toggle_magicpower(src, skl->skill_id); // only the first hit will be amplify
 						if( skl->type > 1 )
 						{ // Remaining Chains Hit
 							nbl = battle_getenemyarea(src,target->x,target->y,2,BL_CHAR|BL_SKILL,target->id); // Search for a new Target around current one...
@@ -3087,6 +3089,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
 				case WL_TETRAVORTEX_WIND:
 				case WL_TETRAVORTEX_GROUND:
 					skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
+					skill_toggle_magicpower(src, skl->skill_id); // only the first hit will be amplify
 					if( skl->type >= 3 )
 					{ // Final Hit
 						if( !status_isdead(target) )
@@ -4631,7 +4634,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 			}
 			if( status_isimmune(bl) ||
 					(dstmd && (dstmd->class_ == MOBID_EMPERIUM || mob_is_battleground(dstmd))) ||
-					(skillid == AL_HEAL && dstsd && dstsd->sc.option&OPTION_MADOGEAR) )//Mado is immune to AL_HEAL
+					(skillid == AL_HEAL && dstsd && pc_ismadogear(dstsd)) )//Mado is immune to AL_HEAL
 				heal=0;
 
 			if( sd && dstsd && sd->status.partner_id == dstsd->status.char_id && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.sex == 0 )
@@ -7777,8 +7780,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 
 	case NC_SELFDESTRUCTION:
 		if( sd ) {
-			if( sd->sc.option&OPTION_MADOGEAR )
-				pc_setoption(sd, sd->sc.option&~OPTION_MADOGEAR);
+			if( pc_ismadogear(sd) )
+				 pc_setmadogear(sd, 0);
 			clif_skill_nodamage(src, bl, skillid, skilllv, 1);
 			skill_castend_damage_id(src, src, skillid, skilllv, tick, flag);
 		}
@@ -7805,7 +7808,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 		if( sd )
 		{
 			int heal;
-			if( dstsd && (dstsd->sc.option&OPTION_MADOGEAR) )
+			if( dstsd && pc_ismadogear(dstsd) )
 			{
 				heal = dstsd->status.max_hp * (3+3*skilllv) / 100;
 				status_heal(bl,heal,0,2);
@@ -11753,7 +11756,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
 				return 0;
 		}
 	}
-	if( sd->sc.option&OPTION_MADOGEAR ) {
+	if( pc_ismadogear(sd) ) {
 		switch( skill ) { //Blacksmiths and Mastersmiths skills are unusable when Mado is equipped. [Jobbie]
 			case BS_REPAIRWEAPON:  case WS_MELTDOWN:
 			case BS_HAMMERFALL:    case WS_CARTBOOST:
@@ -12261,8 +12264,8 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
 			}
 			break;
 		case RETURN_TO_ELDICASTES:
-			if( sd->sc.option&OPTION_MADOGEAR ) { //Cannot be used if Mado is equipped.
-				clif_skill_fail(sd,skill,0,0);
+			if( pc_ismadogear(sd) ) { //Cannot be used if Mado is equipped.
+				clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
 				return 0;
 			}
 			break;			
@@ -12363,7 +12366,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
 	 * Wug
 	 **/
 	case ST_WUG:
-		if( !(sd->sc.option&OPTION_WUG) ) {
+		if( !pc_iswug(sd) ) {
 			clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
 			return 0;
 		}
@@ -12372,7 +12375,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
 	 * Riding Wug
 	 **/
 	case ST_RIDINGWUG:
-		if( !(sd->sc.option&OPTION_WUGRIDER) ){
+		if( !pc_isridingwug(sd) ){
 			clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
 			return 0;
 		}
@@ -12381,7 +12384,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
 	 * Mechanic
 	 **/
 	case ST_MADO:
-		if( !(sd->sc.option&OPTION_MADOGEAR) ) {
+		if( !pc_ismadogear(sd) ) {
 			clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
 			return 0;
 		}

+ 5 - 4
src/map/status.c

@@ -4699,9 +4699,9 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
 			else if( sd ) {
 				if( pc_isriding(sd) || sd->sc.option&(OPTION_DRAGON|OPTION_MOUNTING) )
 					val = 25;//Same bonus
-				else if( sd->sc.option&OPTION_WUGRIDER )
+				else if( pc_isridingwug(sd) )
 					val = 15 + 5 * pc_checkskill(sd, RA_WUGRIDER);
-				else if( sd->sc.option&OPTION_MADOGEAR ) {
+				else if( pc_ismadogear(sd) ) {
 					val = (- 10 * (5 - pc_checkskill(sd,NC_MADOLICENCE)));
 					if( sc->data[SC_ACCELERATION] )
 						val += 25;
@@ -7540,8 +7540,9 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
 			val_flag |= 1|2|4;
 			if( sd )
 			{ // Removes Animals
-				//if( pc_isriding(sd,OPTION_RIDING|OPTION_RIDING_DRAGON|OPTION_RIDING_WUG) ) pc_setriding(sd, 0);
-				//if( pc_iswarg(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_WUG);
+				if( pc_isriding(sd) ){ pc_setriding(sd, 0); pc_setoption(sd, sd->sc.option&~OPTION_DRAGON); }
+				if( pc_iswug(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_WUG);
+				if( pc_isridingwug(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_WUGRIDER);
 				if( pc_isfalcon(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_FALCON);
 				if( sd->status.pet_id > 0 ) pet_menu(sd, 3);
 				if( merc_is_hom_active(sd->hd) ) merc_hom_vaporize(sd,1);