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@@ -3038,7 +3038,7 @@ static void battle_calc_damage_parts(struct Damage* wd, struct block_list *src,s
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wd->statusAtk += battle_calc_status_attack(sstatus, EQI_HAND_R);
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wd->statusAtk2 += battle_calc_status_attack(sstatus, EQI_HAND_L);
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- if (skill_id || (sd && sd->sc.data[SC_SEVENWIND])) { // Mild Wind applies element to status ATK as well as weapon ATK [helvetica]
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+ if (sd && sd->sc.data[SC_SEVENWIND]) { // Mild Wind applies element to status ATK as well as weapon ATK [helvetica]
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wd->statusAtk = battle_attr_fix(src, target, wd->statusAtk, right_element, tstatus->def_ele, tstatus->ele_lv);
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wd->statusAtk2 = battle_attr_fix(src, target, wd->statusAtk, left_element, tstatus->def_ele, tstatus->ele_lv);
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} else { // status atk is considered neutral on normal attacks [helvetica]
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