Jelajahi Sumber

keep treasure box count on reboot

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8742 54d463be-8e91-2dee-dedb-b68131a5f0ec
Lupus 18 tahun lalu
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29582c3a3a
2 mengubah file dengan 17 tambahan dan 11 penghapusan
  1. 2 0
      npc/Changelog.txt
  2. 15 11
      npc/guild/gldfunc_treasure.txt

+ 2 - 0
npc/Changelog.txt

@@ -36,6 +36,8 @@ Date		Added
 	* Fixed typos in Gunslinger & Thief Job Quest & various NPCs [Lupus]
 		thanks to cbmaster & $ephiroth
 	- Fixed Guild Defence / Economy underflow, thx2 kyoki
+	- Zoc's fix to keep number of unopened boxes on reboot
+	- Now each castle spawns 1st/2nd Treasuer Box type as 50%/50% w/o random
 09/11
 	* Moved custom Umbalian quests to custom folder [Lupus]
 	* Added back Guild Storage. Confirmed kRO feature. [Lupus]

+ 15 - 11
npc/guild/gldfunc_treasure.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= holyAngelX (1.0) Akaru and ho|yAnge|X (1.1)
 //===== Current Version: =====================================
-//= 1.6
+//= 1.7
 //===== Compatible With: =====================================
 //= eAthena 1+; RO Episode 4+
 //===== Description: =========================================
@@ -13,9 +13,9 @@
 //= Break down of arguments used in the F_GldTreas:
 //=   arg(0): name of guild castle
 //=   arg(1): name of script that called the function
-//=   arg(2): not used
-//=   arg(3): not used
-//=   arg(4): not used
+//=   arg(2): the box number amount
+//=   arg(3): temp variable (count)
+//=   arg(4): temp variable (box/monster id#)
 //=   arg(5): box/monster id#
 //=   arg(6): x1 coordinate for areamonster call
 //=   arg(7): y1 coordinate for areamonster call
@@ -36,6 +36,7 @@
 //=	So you get your first chest only when your Economic Pts >= 4
 //= 1.5 Fixed treasure number 'round exploit' [Lupus]
 //= 1.6 to Aegis X.2 formula 4..24 Treasure Chests [Lupus]
+//= 1.7 Box Count fix by Zoc. Now it spawns 1st/2nd Treasure Chest 50%/50% [Lupus]
 //============================================================
 
 
@@ -43,7 +44,6 @@
 // Treasure Spawning Function
 //================================================
 function	script	F_GldTreas	{
-	
 	if(getarg(10) == 1) goto L_SPAWN;
 	setcastledata getarg(0)+".gat",4,0;
 	setcastledata getarg(0)+".gat",5,0;
@@ -51,15 +51,19 @@ function	script	F_GldTreas	{
 	if(GetCastleData(getarg(0)+".gat",2) > 100 || GetCastleData(getarg(0)+".gat",1) == 0) return;
 	//sets the counter variable = to the box number amount
 	if(getarg(0) == "nguild_prt" || getarg(0) == "nguild_alde" || getarg(0) == "nguild_gef" || getarg(0) == "nguild_pay" ) {
-		//Novice Castles can't have more than 1
-		set $@n,1;
+		//Novice Castles can't have more than 1 Treasure Chest
+		set getarg(2),1;
 	}else{
-		set $@n,GetCastleData(getarg(0)+".gat",2)/5+4;
+		set getarg(2),GetCastleData(getarg(0)+".gat",2)/5+4;
 	}
+	if (getarg(2) <= 0) return;
+	set getarg(3), getarg(2);	//sets the counter variable = to the box number amount
+
 L_SPAWN:
-	areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(5)+($@n & 1),1,"Treasure_"+getarg(1)+"::OnDied";
-	set $@n, $@n - 1;
-	if($@n > 0) goto L_SPAWN;
+	set getarg(4), getarg(5)+(getarg(3) & 1);	//sets the box id variable = to the box id
+	areamonster getarg(0)+".gat",getarg(6),getarg(7),getarg(8),getarg(9),"Treasure Chest",getarg(4),1,"Treasure_"+getarg(1)+"::OnDied";
+	set getarg(3), getarg(3) - 1;
+	if(getarg(3) > 0) goto L_SPAWN;
 	return;
 }