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git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@9 54d463be-8e91-2dee-dedb-b68131a5f0ec

(no author) vor 20 Jahren
Ursprung
Commit
2914727eb3
4 geänderte Dateien mit 33 neuen und 5 gelöschten Zeilen
  1. 4 1
      src/map/chrif.c
  2. 5 1
      src/map/clif.c
  3. 1 2
      src/map/pc.c
  4. 23 1
      src/map/skill.c

+ 4 - 1
src/map/chrif.c

@@ -885,7 +885,9 @@ int chrif_parse(int fd)
 
 	// only char-server can have an access to here.
 	// so, if it isn't the char-server, we disconnect the session (fd != char_fd).
-	if (fd != char_fd || session[fd]->eof) {
+	if(fd != char_fd)
+		session[fd]->eof = 1;
+	if(session[fd]->eof) {
 		if (fd == char_fd) {
 			printf("Map-server can't connect to char-server (connection #%d).\n", fd);
 			char_fd = -1;
@@ -905,6 +907,7 @@ int chrif_parse(int fd)
 			if (r == 1) continue;	// intifで処理した
 			if (r == 2) return 0;	// intifで処理したが、データが足りない
 
+			close(fd);	// intifで処理できなかった
 			session[fd]->eof = 1;
 			return 0;
 		}

+ 5 - 1
src/map/clif.c

@@ -9476,9 +9476,13 @@ static int clif_parse(int fd) {
 	sd = session[fd]->session_data;
 
 	// 接続が切れてるので後始末
-	if (!chrif_isconnect() || session[fd]->eof) { // char鯖に繋がってない間は接続禁止 (!chrif_isconnect())
+	if (!chrif_isconnect())
+		session[fd]->eof = 1;
+	if(session[fd]->eof) { // char鯖に繋がってない間は接続禁止 (!chrif_isconnect())
 		if (sd && sd->state.auth) {
 			clif_quitsave(fd, sd);
+			if(sd->status.name!=NULL && battle_config.etc_log)
+				printf("Player [%s] Has Logged Off Your Server.\n",sd->status.name);	// Player logout display [Valaris]
 		} else if (sd) { // not authentified! (refused by char-server or disconnect before to be authentified)
 //			printf("Player with account [%d] has logged off your server (not auth account).\n", sd->bl.id); // Player logout display [Yor]
 			map_deliddb(&sd->bl); // account_id has been included in the DB before auth answer

+ 1 - 2
src/map/pc.c

@@ -659,8 +659,7 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars
 	unsigned long tick = gettick();
 
 	sd = map_id2sd(id);
-	if(sd==NULL)
-		return 1;
+	nullpo_retr(1, sd);
 
 	sd->login_id2 = login_id2;
 

+ 23 - 1
src/map/skill.c

@@ -909,7 +909,7 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
 	nullpo_retr(0, src);
 	nullpo_retr(0, bl);
 
-	if(skilllv < 0) return 0;
+	if(skilllv <= 0) return 0;
 
 	if(src->type==BL_PC){
 		nullpo_retr(0, sd=(struct map_session_data *)src);
@@ -1370,6 +1370,9 @@ int skill_blown( struct block_list *src, struct block_list *target,int count)
 int skill_attack( int attack_type, struct block_list* src, struct block_list *dsrc,
 	 struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag )
 {
+
+	if(skilllv <= 0) return 0;
+
 	struct Damage dmg;
 	struct status_change *sc_data;
 	int type,lv,damage;
@@ -1835,6 +1838,7 @@ int skill_check_unit_range2(int m,int x,int y,int range)
 /* 対象の数をカウントする。(skill_area_temp[0]を初期化しておくこと) */
 int skill_area_sub_count(struct block_list *src,struct block_list *target,int skillid,int skilllv,unsigned int tick,int flag)
 {
+	if(skilllv <= 0) return 0;
 	if(skill_area_temp[0] < 0xffff)
 		skill_area_temp[0]++;
 	return 0;
@@ -2099,6 +2103,8 @@ int skill_cleartimerskill(struct block_list *src)
  */
 int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag )
 {
+	if(skilllv <= 0) return 0;
+
 	struct map_session_data *sd=NULL;
 	int i;
 
@@ -2622,6 +2628,8 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
  */
 int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag )
 {
+	if(skilllv <= 0) return 0;
+
 	struct map_session_data *sd=NULL;
 	struct map_session_data *dstsd=NULL;
 	struct mob_data *md=NULL;
@@ -4317,6 +4325,8 @@ int skill_castend_id( int tid, unsigned int tick, int id,int data )
  */
 int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skilllv,unsigned int tick,int flag)
 {
+	if(skilllv <= 0) return 0;
+
 	struct map_session_data *sd=NULL;
 	int i,tmpx = 0,tmpy = 0, x1 = 0, y1 = 0;
 
@@ -4574,6 +4584,7 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma
 				}
 			}
 
+			if(sd->skilllv <= 0) return 0;
 			for(i=0;i<sd->skilllv;i++){
 				if(strcmp(map,p[i]->map)==0){
 					x=p[i]->x;
@@ -5884,6 +5895,7 @@ int skill_castend_pos( int tid, unsigned int tick, int id,int data )
 		}
 	}
 
+	if(sd->skilllv <= 0) return 0;
 	range = skill_get_range(sd->skillid,sd->skilllv);
 	if(range < 0)
 		range = battle_get_range(&sd->bl) - (range + 1);
@@ -6021,6 +6033,7 @@ static int skill_check_condition_use_sub(struct block_list *bl,va_list ap)
 	ss_class = pc_calc_base_job(ssd->status.class);
 	skillid=ssd->skillid;
 	skilllv=ssd->skilllv;
+	if(skilllv <= 0) return 0;
 	switch(skillid){
 	case PR_BENEDICTIO:				/* 聖体降福 */
 		if(sd != ssd && (sd->status.class == 4 || sd->status.class == 8 || sd->status.class == 15 ||
@@ -6145,6 +6158,7 @@ int skill_check_condition(struct map_session_data *sd,int type)
 	}
 	skill = sd->skillid;
 	lv = sd->skilllv;
+	if(lv <= 0) return 0;
 	hp=skill_get_hp(skill, lv);	/* 消費HP */
 	sp=skill_get_sp(skill, lv);	/* 消費SP */
 	if((sd->skillid_old == BD_ENCORE) && skill==sd->skillid_dance)
@@ -6490,6 +6504,8 @@ int skill_castfix( struct block_list *bl, int time )
 		lv = sd->skilllv;
 	}
 
+	if(lv <= 0) return 0;
+
 	sc_data = battle_get_sc_data(bl);
 	dex=battle_get_dex(bl);
 
@@ -6899,6 +6915,7 @@ int skill_use_pos( struct map_session_data *sd,
 
 	sd->skillid = skill_num;
 	sd->skilllv = skill_lv;
+	if(skill_lv <= 0) return 0;
 	sd->skillx = skill_x;
 	sd->skilly = skill_y;
 	if(!skill_check_condition(sd,0)) return 0;
@@ -7246,6 +7263,7 @@ int skill_autospell(struct map_session_data *sd,int skillid)
 	nullpo_retr(0, sd);
 
 	skilllv = pc_checkskill(sd,SA_AUTOSPELL);
+	if(skilllv <= 0) return 0;
 
 	if(skillid==MG_NAPALMBEAT)	maxlv=3;
 	else if(skillid==MG_COLDBOLT || skillid==MG_FIREBOLT || skillid==MG_LIGHTNINGBOLT){
@@ -7371,6 +7389,7 @@ int skill_frostjoke_scream(struct block_list *bl,va_list ap)
 
 	skillnum=va_arg(ap,int);
 	skilllv=va_arg(ap,int);
+	if(skilllv <= 0) return 0;
 	tick=va_arg(ap,unsigned int);
 
 	if(src == bl)//自分には効かない
@@ -7392,6 +7411,7 @@ int skill_frostjoke_scream(struct block_list *bl,va_list ap)
  */
 int skill_abra_dataset(int skilllv)
 {
+	if(skilllv <= 0) return 0;
 	int skill = rand()%331;
 	//dbに基づくレベル・確率判定
 	if(skill_abra_db[skill].req_lv > skilllv || rand()%10000 >= skill_abra_db[skill].per) return 0;
@@ -7423,6 +7443,7 @@ int skill_attack_area(struct block_list *bl,va_list ap)
 		return 0;
 	skillid=va_arg(ap,int);
 	skilllv=va_arg(ap,int);
+	if(skilllv <= 0) return 0;
 	tick=va_arg(ap,unsigned int);
 	flag=va_arg(ap,int);
 	type=va_arg(ap,int);
@@ -9294,6 +9315,7 @@ static int skill_unit_group_newid=10;
 struct skill_unit_group *skill_initunitgroup(struct block_list *src,
 	int count,int skillid,int skilllv,int unit_id)
 {
+	if(skilllv <= 0) return 0;
 	int i;
 	struct skill_unit_group *group=NULL, *list=NULL;
 	int maxsug=0;