瀏覽代碼

* Corrected 'rate' value in documentation for autobonuses.
* Follow up 9d389f4de42840b8d05244ad48c214100c7c7d05
* Reduce the succes rate for 19020 combos and 18934. Because of misread the autobonus doc.
* Completed bonus for 18934,Fox_Ears_Bell_Ribbon (the critical and long ranged attack bonus)
* Fixed item bonus for 18857,Curupira_Hat, somehow it was using 18856,W_King_Tiger_Doll_Hat effect.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>

Cydh Ramdh 10 年之前
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共有 3 個文件被更改,包括 8 次插入8 次删除
  1. 4 4
      db/re/item_combo_db.txt
  2. 3 3
      db/re/item_db.txt
  3. 1 1
      doc/script_commands.txt

+ 4 - 4
db/re/item_combo_db.txt

@@ -345,10 +345,10 @@
 19019:1731,{ bonus bLongAtkRate,45; }
 19019:1731,{ bonus bLongAtkRate,45; }
 19019:1732,{ bonus bLongAtkRate,45; }
 19019:1732,{ bonus bLongAtkRate,45; }
 19019:1733,{ bonus bLongAtkRate,45; }
 19019:1733,{ bonus bLongAtkRate,45; }
-19020:1617,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",1000,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
-19020:1618,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",1000,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
-19020:1619,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",1000,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
-19020:1620,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",1000,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
+19020:1617,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
+19020:1618,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
+19020:1619,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
+19020:1620,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
 19021:2160,{ bonus2 bSubSize,Size_Large,5+(getequiprefinerycnt(EQI_HAND_L)*2); }
 19021:2160,{ bonus2 bSubSize,Size_Large,5+(getequiprefinerycnt(EQI_HAND_L)*2); }
 19021:1387,{ /* What is 'High Speed Cart Ram'? +15%+(1387_refine*5%) */ }
 19021:1387,{ /* What is 'High Speed Cart Ram'? +15%+(1387_refine*5%) */ }
 19021:1490,{ bonus2 bSkillAtk,"LK_SPIRALPIERCE",getequiprefinerycnt(EQI_HAND_R)*5; .@lv = getskilllv("LK_SPIRALPIERCE"); bonus4 bAutoSpellOnSkill,"LK_JOINTBEAT","LK_SPIRALPIERCE",(.@lv ? .@lv : 1),50+(getskilllv("LK_JOINTBEAT")*10); /* Confirm: Success rate */ }
 19021:1490,{ bonus2 bSkillAtk,"LK_SPIRALPIERCE",getequiprefinerycnt(EQI_HAND_R)*5; .@lv = getskilllv("LK_SPIRALPIERCE"); bonus4 bAutoSpellOnSkill,"LK_JOINTBEAT","LK_SPIRALPIERCE",(.@lv ? .@lv : 1),50+(getskilllv("LK_JOINTBEAT")*10); /* Confirm: Success rate */ }

+ 3 - 3
db/re/item_db.txt

@@ -9334,8 +9334,8 @@
 18850,Polar_Bear_Cap,Polar Bear Cap,4,20,,300,,7,,0,0xFFFFFFFF,63,2,256,,1,0,966,{ bonus bUnbreakableHelm,0; bonus bDex,1; bonus bAgi,1; bonus bMdef,3; bonus bHPrecovRate,5; bonus bSPrecovRate,3; bonus2 bAddMonsterDropItem,12354,100; },{},{}
 18850,Polar_Bear_Cap,Polar Bear Cap,4,20,,300,,7,,0,0xFFFFFFFF,63,2,256,,1,0,966,{ bonus bUnbreakableHelm,0; bonus bDex,1; bonus bAgi,1; bonus bMdef,3; bonus bHPrecovRate,5; bonus bSPrecovRate,3; bonus2 bAddMonsterDropItem,12354,100; },{},{}
 18851,C_Polar_Bear_Cap,Costume Polar Bear Cap,4,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,1,966,{},{},{}
 18851,C_Polar_Bear_Cap,Costume Polar Bear Cap,4,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,1,966,{},{},{}
 18855,Aviator_Hat,Aviator Hat,4,10,,100,,10,,0,0xFFFFFFFF,63,2,256,,1,1,972,{ bonus bAgi,3; bonus bInt,3; autobonus "{ bonus bAtkEle,Ele_Wind; }",500,180,BF_NORMAL; },{},{}
 18855,Aviator_Hat,Aviator Hat,4,10,,100,,10,,0,0xFFFFFFFF,63,2,256,,1,1,972,{ bonus bAgi,3; bonus bInt,3; autobonus "{ bonus bAtkEle,Ele_Wind; }",500,180,BF_NORMAL; },{},{}
-18856,W_King_Tiger_Doll_Hat,W King Tiger Doll Hat,4,10,,0,,10,,0,0xFFFFFFFF,63,2,256,,1,1,973,{ bonus bStr,2; bonus bDex,2; bonus2 bAddRace,RC_Brute,10; /*There is transform possibility becomes Eddga*/ },{},{}
-18857,Curupira_Hat,Curupira Hat,4,10,,100,,20,,0,0xFFFFFFFF,63,2,256,,1,1,974,{ bonus bStr,2; bonus bDex,2; bonus2 bAddRace,RC_Brute,10; /*Transform to be Eddga when attacking or receiving damage. Drains 5 SP each secs. Success chance by refine value.*/ },{},{}
+18856,W_King_Tiger_Doll_Hat,W King Tiger Doll Hat,4,10,,0,,10,,0,0xFFFFFFFF,63,2,256,,1,1,973,{ bonus bStr,2; bonus bDex,2; bonus2 bAddRace,RC_Brute,10; /*Transform to be Eddga when attacking or receiving damage. Loss 5 SP each secs, gain 'brutal' power. Success chance by refine value.*/ },{},{}
+18857,Curupira_Hat,Curupira Hat,4,10,,100,,20,,0,0xFFFFFFFF,63,2,256,,1,1,974,{ bonus bDex,3; bonus2 bAddEffWhenHit,Eff_Confusion,500; },{},{}
 18859,Angeling_Bubble,Angeling Bubble,4,10,,50,,5,,0,0xFFFFFFFF,63,2,1,,1,,975,{ bonus bDex,1; bonus bMatkRate,2; bonus bMaxHP,100; },{},{}
 18859,Angeling_Bubble,Angeling Bubble,4,10,,50,,5,,0,0xFFFFFFFF,63,2,1,,1,,975,{ bonus bDex,1; bonus bMatkRate,2; bonus bMaxHP,100; },{},{}
 18861,Zaha_Doll_J_Hat,Zaha Doll J Hat,4,10,,100,,,,0,0xFFFFFFFF,63,2,256,,50,1,461,{ bonus bHealPower,15; bonus bUseSPrate,15; },{},{}
 18861,Zaha_Doll_J_Hat,Zaha Doll J Hat,4,10,,100,,,,0,0xFFFFFFFF,63,2,256,,50,1,461,{ bonus bHealPower,15; bonus bUseSPrate,15; },{},{}
 18863,Exorcist_Robe,Exorcist Robe,4,10,,1700,,57,,0,0xFFFFFFFF,63,2,16,,60,1,,{ bonus bMdef,5; .@r = getrefine(); if (.@r >= 3) { bonus2 bAddRace,RC_Undead,.@r/3*5; } if (BaseClass==Job_Acolyte) bonus2 bAddRace,RC_Undead,10; },{},{}
 18863,Exorcist_Robe,Exorcist Robe,4,10,,1700,,57,,0,0xFFFFFFFF,63,2,16,,60,1,,{ bonus bMdef,5; .@r = getrefine(); if (.@r >= 3) { bonus2 bAddRace,RC_Undead,.@r/3*5; } if (BaseClass==Job_Acolyte) bonus2 bAddRace,RC_Undead,10; },{},{}
@@ -9377,7 +9377,7 @@
 18930,Gorilla_Model_Hat,Gorilla Model Hat,4,10,,300,,10,,0,0xFFFFFFFF,63,2,256,,30,1,1066,{ bonus bStr,2+((getrefine()>=11) ? 3 : 0); bonus3 bAutoSpell,"KN_BOWLINGBASH",1,50; },{},{}
 18930,Gorilla_Model_Hat,Gorilla Model Hat,4,10,,300,,10,,0,0xFFFFFFFF,63,2,256,,30,1,1066,{ bonus bStr,2+((getrefine()>=11) ? 3 : 0); bonus3 bAutoSpell,"KN_BOWLINGBASH",1,50; },{},{}
 18931,Lion_Model_Hat,Lion Model Hat,4,10,,300,,10,,0,0xFFFFFFFF,63,2,256,,30,1,1067,{ .@r = getrefine(); bonus bInt,2+((.@r >= 2 && .@r <= 8) ? 1 : ((.@r > 8) ? (.@r/8): 0)); bonus3 bAutoSpellWhenHit,"WZ_METEOR",5,50; },{},{}
 18931,Lion_Model_Hat,Lion Model Hat,4,10,,300,,10,,0,0xFFFFFFFF,63,2,256,,30,1,1067,{ .@r = getrefine(); bonus bInt,2+((.@r >= 2 && .@r <= 8) ? 1 : ((.@r > 8) ? (.@r/8): 0)); bonus3 bAutoSpellWhenHit,"WZ_METEOR",5,50; },{},{}
 18932,Rhino_Model_Hat,Rhino Model Hat,3,10,,300,,,,0,0xFFFFFFFF,63,2,,,,,,{ .@r = getrefine(); bonus bVit,2+((.@r >= 11) ? (.@r/11) : 0); bonus3 bAutoSpellWhenHit,"WZ_VERMILION",1,50; },{},{}
 18932,Rhino_Model_Hat,Rhino Model Hat,3,10,,300,,,,0,0xFFFFFFFF,63,2,,,,,,{ .@r = getrefine(); bonus bVit,2+((.@r >= 11) ? (.@r/11) : 0); bonus3 bAutoSpellWhenHit,"WZ_VERMILION",1,50; },{},{}
-18934,Fox_Ears_Bell_Ribbon,Fox Ears Bell Ribbon,4,0,,400,,4,,1,0xFFFFFFFF,63,2,256,,,1,1070,{ bonus bAgi,2; autobonus "{ }",500+(getrefine()*20),500,BF_SHORT|BF_NORMAL,"{ transform 1150,5000; }"; /*Transform bonus: CRIT+100, LongRange +5%+(refine > 6 ? refine : 0)% */ },{},{}
+18934,Fox_Ears_Bell_Ribbon,Fox Ears Bell Ribbon,4,0,,400,,4,,1,0xFFFFFFFF,63,2,256,,,1,1070,{ bonus bAgi,2; .@r = getrefine(); autobonus "{ bonus bCritical,100; bonus bLongAtkRate,5+(.@r > 6 ? .@r : 0); }",50+(.@r*2),5000,BF_NORMAL,"{ transform 1150,5000; }"; },{},{}
 18936,Golden_Fish,Golden Fish In Mouth,4,1,,10,,1,,0,0xFFFFFFFF,63,2,1,,1,0,1081,{ bonus bAllStats,2; bonus bBaseAtk,10; bonus bMatk,10; bonus2 bExpAddRace,RC_Fish,2; bonus2 bSubRace,RC_Fish,2; },{},{}
 18936,Golden_Fish,Golden Fish In Mouth,4,1,,10,,1,,0,0xFFFFFFFF,63,2,1,,1,0,1081,{ bonus bAllStats,2; bonus bBaseAtk,10; bonus bMatk,10; bonus2 bExpAddRace,RC_Fish,2; bonus2 bSubRace,RC_Fish,2; },{},{}
 18937,Memories_Of_Lovers,Memories Of Lovers,4,0,,100,,,,0,0xFFFFFFFF,63,2,512,,,1,1072,{ bonus bMdef,7; bonus bMaxHPrate,2; },{},{}
 18937,Memories_Of_Lovers,Memories Of Lovers,4,0,,100,,,,0,0xFFFFFFFF,63,2,512,,,1,1072,{ bonus bMdef,7; bonus bMaxHPrate,2; },{},{}
 18938,Astro_Circle,Astro Circle,4,0,,300,,1,,0,0xFFFFFFFF,63,2,256,,,1,1073,{ bonus bInt,1; .@r = getrefine(); .@t = (.@r > 6 ? (.@r*2) : -((.@r/3*5))); bonus2 bSubSkill,"WZ_METEOR",20+.@t; bonus2 bSubSkill,"WL_CRIMSONROCK",20+.@t; bonus2 bSubSkill,"WL_COMET",5; },{},{}
 18938,Astro_Circle,Astro Circle,4,0,,300,,1,,0,0xFFFFFFFF,63,2,256,,,1,1073,{ bonus bInt,1; .@r = getrefine(); .@t = (.@r > 6 ? (.@r*2) : -((.@r/3*5))); bonus2 bSubSkill,"WZ_METEOR",20+.@t; bonus2 bSubSkill,"WL_CRIMSONROCK",20+.@t; bonus2 bSubSkill,"WL_COMET",5; },{},{}

+ 1 - 1
doc/script_commands.txt

@@ -5297,7 +5297,7 @@ expected, refer only to an invoking character.
 What these commands do is 'attach' a script to the player which will get
 What these commands do is 'attach' a script to the player which will get
 executed on attack (or when attacked in the case of autobonus2).
 executed on attack (or when attacked in the case of autobonus2).
 
 
-Rate is the trigger rate of the script (10000 = 100%). 
+Rate is the trigger rate of the script (1000 = 100%). 
 
 
 Duration is the time that the bonus will last for since the script has triggered.
 Duration is the time that the bonus will last for since the script has triggered.