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@@ -1948,7 +1948,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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battle_delay_damage(tick, dmg.amotion,bl,src,0,0,0,rdamage,ATK_DEF,0);
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battle_delay_damage(tick, dmg.amotion,bl,src,0,0,0,rdamage,ATK_DEF,0);
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else
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else
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status_fix_damage(bl,src,rdamage,0);
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status_fix_damage(bl,src,rdamage,0);
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- clif_damage(src,src,tick, dmg.amotion,0,rdamage,1,4,0);
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+ clif_damage(src,src,tick, dmg.amotion,0,rdamage,dmg.div_>1?dmg.div_:1,4,0);
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//Use Reflect Shield to signal this kind of skill trigger. [Skotlex]
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//Use Reflect Shield to signal this kind of skill trigger. [Skotlex]
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if( tsd && src != bl )
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if( tsd && src != bl )
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battle_drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src));
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battle_drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src));
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