Bladeren bron

- status_check_skilluse cleanup. Some status will only block skills when they are first used, not on cast-end (which includes auto-spells and ground-skill checks). Added flag 2 to signal splash/aoe effects (skill already casted, but target just affected)
- Gravitation now only affects the caster, should have also fixed the skill not doing damage when skill_caster_check is set.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5437 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex 19 jaren geleden
bovenliggende
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28e4d9d3ae
3 gewijzigde bestanden met toevoegingen van 33 en 18 verwijderingen
  1. 6 0
      Changelog-Trunk.txt
  2. 9 10
      src/map/skill.c
  3. 18 8
      src/map/status.c

+ 6 - 0
Changelog-Trunk.txt

@@ -5,6 +5,12 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.  EV
 GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
 
 2006/03/02
+	* status_check_skilluse cleanup. Some status will only block skills when
+	  they are first used, not on cast-end (which includes auto-spells and
+	  ground-skill checks). Now when status_castcancel is 'no', skills WILL
+	  come off after the cast bar is done. [Skotlex]
+	* Gravitation now only affects the caster, should have also fixed the skill
+	  not doing damage when skill_caster_check is set. [Skotlex]
 	* Max fame list size is now defined by MAX_FAME_LIST constant (mmo.h)
 	  [Skotlex]
 	* Individual fame lists sizes can now be specified through the char-server

+ 9 - 10
src/map/skill.c

@@ -1580,17 +1580,16 @@ int skill_attack( int attack_type, struct block_list* src, struct block_list *ds
 
 	if(src->prev == NULL || dsrc->prev == NULL || bl->prev == NULL)
 		return 0;
-	//When caster is not the src of attack, this is a ground skill, and as such, do the relevant target checking. [Skotlex]
-	if (
-		(src != dsrc || battle_config.skill_caster_check) &&
-		!status_check_skilluse(battle_config.skill_caster_check?src:NULL, bl, skillid, 1)
-	)
-		return 0;
+	if (src != dsrc) {
+		//When caster is not the src of attack, this is a ground skill, and as such, do the relevant target checking. [Skotlex]
+		if (!status_check_skilluse(battle_config.skill_caster_check?src:NULL, bl, skillid, 2))
+			return 0;
+	} else if (flag && skill_get_nk(skillid)&NK_SPLASH) {
+		//Note that splash attacks often only check versus the targetted mob, those around the splash area normally don't get checked for being hidden/cloaked/etc. [Skotlex]
+		if (!status_check_skilluse(dsrc, bl, skillid, 2))
+			return 0;
+	}
 	
-	//Note that splash attacks often only check versus the targetted mob, those around the splash area normally don't get checked for being hidden/cloaked/etc. [Skotlex]
-	if (flag && skill_get_nk(skillid)&NK_SPLASH
-		&& !status_check_skilluse(dsrc, bl, skillid, 1))
-		return 0;
 
 	//uncomment the following to do a check between caster and target. [Skotlex]
 	//eg: if you want storm gust to do no damage if the caster runs to another map after invoking the skill.

+ 18 - 8
src/map/status.c

@@ -329,7 +329,10 @@ int status_getrefinebonus(int lv,int type)
 /*==========================================
  * Checks whether the src can use the skill on the target,
  * taking into account status/option of both source/target. [Skotlex]
- * flag: 1 to indicate this call is done after the casting (target already selected)
+ * flag:
+ * 	0 - Trying to use skill on target.
+ * 	1 - Cast bar is done.
+ * 	2- Skill already pulled off, check is due to ground-based skills or splash-damage ones.
  * src MAY be null to indicate we shouldn't check it, this is a ground-based skill attack.
  * target MAY Be null, in which case the checks are only to see 
  * whether the source can cast or not the skill on the ground.
@@ -376,7 +379,8 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
 
 	if (src) sc = status_get_sc(src);
 	
-	if(sc && sc->opt1 >0 && (!flag || battle_config.sc_castcancel))
+	if(sc && sc->opt1 >0 && (battle_config.sc_castcancel || flag != 1))
+		//When sc do not cancel casting, the spell should come out.
 		return 0;
 	
 	if(sc && sc->count)
@@ -385,7 +389,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
 			(sc->data[SC_TRICKDEAD].timer != -1 && skill_num != NV_TRICKDEAD)
 			|| (sc->data[SC_AUTOCOUNTER].timer != -1 && skill_num != KN_AUTOCOUNTER)
 			|| (sc->data[SC_GOSPEL].timer != -1 && sc->data[SC_GOSPEL].val4 == BCT_SELF && skill_num != PA_GOSPEL)
-			|| sc->data[SC_GRAVITATION].timer != -1
+			|| (sc->data[SC_GRAVITATION].timer != -1 && sc->data[SC_GRAVITATION].val3 == BCT_SELF)
 		)
 			return 0;
 
@@ -402,14 +406,20 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
 		}
 		if (skill_num)
 		{	//Skills blocked through status changes...
-			if ((sc->data[SC_VOLCANO].timer != -1 && skill_num == WZ_ICEWALL) ||
-				(sc->data[SC_ROKISWEIL].timer != -1 && skill_num != BD_ADAPTATION && !(mode&MD_BOSS)) ||
+			if (!flag && ( //Blocked only from using the skill (stuff like autospell may still go through
 				(sc->data[SC_MARIONETTE].timer != -1 && skill_num != CG_MARIONETTE) ||
 				(sc->data[SC_MARIONETTE2].timer != -1 && skill_num == CG_MARIONETTE) ||
-				(sc->data[SC_HERMODE].timer != -1 && skill_get_inf(skill_num) & INF_SUPPORT_SKILL) ||
-				(sc->data[SC_SILENCE].timer != -1 && !flag) || //Silence only blocks initial casting of skills.
+				sc->data[SC_SILENCE].timer != -1 || 
 				sc->data[SC_STEELBODY].timer != -1 ||
-				sc->data[SC_BERSERK].timer != -1 || sc->data[SC_SKA].timer != -1 ||
+				sc->data[SC_BERSERK].timer != -1 ||
+				sc->data[SC_SKA].timer != -1
+			))
+				return 0;
+			//Skill blocking.
+			if (
+				(sc->data[SC_VOLCANO].timer != -1 && skill_num == WZ_ICEWALL) ||
+				(sc->data[SC_ROKISWEIL].timer != -1 && skill_num != BD_ADAPTATION && !(mode&MD_BOSS)) ||
+				(sc->data[SC_HERMODE].timer != -1 && skill_get_inf(skill_num) & INF_SUPPORT_SKILL) ||
 				sc->data[SC_NOCHAT].timer != -1
 			)
 				return 0;