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@@ -12237,16 +12237,16 @@ REPLACE INTO `item_db_re` VALUES (25258,'Broken_Arrow','Broken Arrow',3,550,NULL
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REPLACE INTO `item_db_re` VALUES (25260,'Fragment_of_Purple_Ore','Fragment of Purple Ore',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25260,'Fragment_of_Purple_Ore','Fragment of Purple Ore',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25271,'Illusion_Stone','Illusion Stone',3,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25271,'Illusion_Stone','Illusion Stone',3,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25272,'Illusion_Gemstone','Illusion Gemstone',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25272,'Illusion_Gemstone','Illusion Gemstone',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (25276,'Clean_Bone','Clean Bone',3,248,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (25277,'Deadly_Poison_Powder','Deadly Poison Powder',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (25276,'Clean_Bone','Clean Bone',3,348,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (25277,'Deadly_Poison_Powder','Deadly Poison Powder',3,644,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25278,'Bandits_Scarf','Bandit\'s Scarf',3,330,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25278,'Bandits_Scarf','Bandit\'s Scarf',3,330,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25279,'Crude_Ammo','Crude Ammo',3,300,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25279,'Crude_Ammo','Crude Ammo',3,300,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (25280,'Broken_Shotgun','Broken Shotgun',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (25281,'Crude_Scimitar','Crude Scimitar',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (25282,'Worn_Revolver','Worn Revolver',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (25280,'Broken_Shotgun','Broken Shotgun',3,910,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (25281,'Crude_Scimitar','Crude Scimitar',3,970,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (25282,'Worn_Revolver','Worn Revolver',3,820,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25283,'Brown_Muffler','Brown Muffler',3,420,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25283,'Brown_Muffler','Brown Muffler',3,420,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (25284,'Swamp_Bug_Shell','Swamp Bug Shell',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (25285,'Brown_Rat_Tail','Brown Rat Tail',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (25284,'Swamp_Bug_Shell','Swamp Bug Shell',3,230,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (25285,'Brown_Rat_Tail','Brown Rat Tail',3,210,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25290,'Sweets_Festival_Coin','Sweets Festival Coin',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25290,'Sweets_Festival_Coin','Sweets Festival Coin',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25302,'DoubleAttack_Stone','Double Attack Stone (Garment)',3,20,NULL,100,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25302,'DoubleAttack_Stone','Double Attack Stone (Garment)',3,20,NULL,100,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25303,'Critical_Stone_Robe','Critical Stone (Garment)',3,20,NULL,100,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (25303,'Critical_Stone_Robe','Critical Stone (Garment)',3,20,NULL,100,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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@@ -12723,7 +12723,7 @@ REPLACE INTO `item_db_re` VALUES (28602,'Demon_Hunting_Bible','Demon Hunting Bib
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REPLACE INTO `item_db_re` VALUES (28604,'Crimson_Bible','Crimson Bible',5,20,NULL,450,'45',NULL,1,2,0x00410100,63,2,2,3,'70',1,15,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28604,'Crimson_Bible','Crimson Bible',5,20,NULL,450,'45',NULL,1,2,0x00410100,63,2,2,3,'70',1,15,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28605,'Book_of_Vicious_Mind','Book of Vicious Mind',5,20,NULL,950,'95',NULL,1,1,0x00010100,63,2,2,4,'160',1,15,'bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2); bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28605,'Book_of_Vicious_Mind','Book of Vicious Mind',5,20,NULL,950,'95',NULL,1,1,0x00010100,63,2,2,4,'160',1,15,'bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2); bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28606,'Unity_Bible','Unity Bible',5,20,NULL,220,'42',NULL,1,1,0x00410100,63,2,2,3,'1',1,15,'bonus bBaseAtk,pow(getrefine(),2)*125/100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28606,'Unity_Bible','Unity Bible',5,20,NULL,220,'42',NULL,1,1,0x00410100,63,2,2,3,'1',1,15,'bonus bBaseAtk,pow(getrefine(),2)*125/100;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (28608,'Elemental_Origin','Elemental Origin',5,0,NULL,800,'120:150',NULL,1,2,0x00010000,56,2,2,3,'100',1,15,'.@r = getrefine(); bonus bInt,4; .@bonus = 10; if (.@r>=7) { .@bonus += 10; } if (.@r>=9) { .@bonus += 10; } bonus2 bSkillAtk,"MG_FIREBOLT",.@bonus; bonus2 bSkillAtk,"MG_COLDBOLT",.@bonus; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",.@bonus;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (28608,'Elemental_Origin','Elemental Origin',5,20,NULL,800,'120:150',NULL,1,2,0x00010000,56,2,2,3,'100',1,15,'.@r = getrefine(); bonus bInt,4; .@bonus = 10; if (.@r>=7) { .@bonus += 10; } if (.@r>=9) { .@bonus += 10; } bonus2 bSkillAtk,"MG_FIREBOLT",.@bonus; bonus2 bSkillAtk,"MG_COLDBOLT",.@bonus; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",.@bonus;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28612,'Illusion_Apocalypse','Illusion Apocalypse',5,0,NULL,800,'170',NULL,1,2,0x00410100,63,2,2,4,'100',1,15,'.@val = 10 + 10*(min(getrefine(),10)/3); bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Earth,.@val; bonus2 bAddEle,Ele_Fire,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bSubDefEle,Ele_Holy,-30;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28612,'Illusion_Apocalypse','Illusion Apocalypse',5,0,NULL,800,'170',NULL,1,2,0x00410100,63,2,2,4,'100',1,15,'.@val = 10 + 10*(min(getrefine(),10)/3); bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Earth,.@val; bonus2 bAddEle,Ele_Fire,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bSubDefEle,Ele_Holy,-30;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28618,'Book_of_the_Sun_God','Book of the Sun God',5,10,NULL,500,'180:170',NULL,1,4,0x00010100,63,2,2,3,'100',1,15,'.@r = getrefine(); bonus bMaxHP,200*.@r; bonus bMaxSP,50*.@r; bonus bAspdRate,.@r; if (.@r>=10) bonus3 bAutoSpell,"WZ_METEOR",5,200; else if (.@r>=8) bonus3 bAutoSpell,"WZ_METEOR",4,150; else bonus3 bAutoSpell,"WZ_METEOR",3,100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28618,'Book_of_the_Sun_God','Book of the Sun God',5,10,NULL,500,'180:170',NULL,1,4,0x00010100,63,2,2,3,'100',1,15,'.@r = getrefine(); bonus bMaxHP,200*.@r; bonus bMaxSP,50*.@r; bonus bAspdRate,.@r; if (.@r>=10) bonus3 bAutoSpell,"WZ_METEOR",5,200; else if (.@r>=8) bonus3 bAutoSpell,"WZ_METEOR",4,150; else bonus3 bAutoSpell,"WZ_METEOR",3,100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28619,'Prisoner_Diary','Prisoner\'s Diary',5,20,NULL,800,'210',NULL,1,2,0x00410100,63,2,2,3,'175',1,15,'.@r = getrefine(); bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bBaseAtk,20*(.@r/2); if (.@r>=9) .@val = 25; else if (.@r>=7) .@val = 10; if (.@r>=11) { bonus2 bAddEle,Ele_Dark,15; bonus2 bMagicAddEle,Ele_Dark,15; bonus2 bAddEle,Ele_Undead,15; bonus2 bMagicAddEle,Ele_Undead,15; } bonus2 bAddRace,RC_Demon,.@val; bonus2 bAddRace,RC_Undead,.@val; bonus2 bMagicAddRace,RC_Demon,.@val; bonus2 bMagicAddRace,RC_Undead,.@val;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28619,'Prisoner_Diary','Prisoner\'s Diary',5,20,NULL,800,'210',NULL,1,2,0x00410100,63,2,2,3,'175',1,15,'.@r = getrefine(); bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bBaseAtk,20*(.@r/2); if (.@r>=9) .@val = 25; else if (.@r>=7) .@val = 10; if (.@r>=11) { bonus2 bAddEle,Ele_Dark,15; bonus2 bMagicAddEle,Ele_Dark,15; bonus2 bAddEle,Ele_Undead,15; bonus2 bMagicAddEle,Ele_Undead,15; } bonus2 bAddRace,RC_Demon,.@val; bonus2 bAddRace,RC_Undead,.@val; bonus2 bMagicAddRace,RC_Demon,.@val; bonus2 bMagicAddRace,RC_Undead,.@val;',NULL,NULL);
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