瀏覽代碼

Changed a if statement around because gcc emocries over it.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12878 54d463be-8e91-2dee-dedb-b68131a5f0ec
sketchyphoenix 17 年之前
父節點
當前提交
285e8e1f36
共有 1 個文件被更改,包括 3 次插入2 次删除
  1. 3 2
      src/map/skill.c

+ 3 - 2
src/map/skill.c

@@ -1473,8 +1473,9 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
 
 	damage = dmg.damage + dmg.damage2;
 	
-	if (skillid == AL_INCAGI || skillid == AL_BLESSING && tsd->sc.data[SC_CHANGEUNDEAD])
-		damage = 1;
+	if (skillid == AL_INCAGI || skillid == AL_BLESSING)
+		if (tsd->sc.data[SC_CHANGEUNDEAD])
+			damage = 1;
 
 	if (damage > 0 && dmg.flag&BF_WEAPON && src != bl && src == dsrc &&
 		skillid != WS_CARTTERMINATION) // FIXME(?): Quick and dirty check, but HSCR does bypass Shield Reflect... so I make it bypass the whole reflect thing [DracoRPG]