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+prontera.gat,123,102,5 script Merchant#1 85,{
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+ if(Weight*100/MaxWeight >= 90){
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+ mes "[Merchant]";
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+ mes "You will exceed your weight limit if you exchange for the Red Potions.";
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+ close;
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+}
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+ setarray @need,935,914,909;
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+ setarray @amount,5,10,10;
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+
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+ mes "[Merchant]";
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+ mes "Good day!";
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+ mes "Do you have any collection items such as "+getitemname(@need[0])+"s or "+getitemname(@need[1])+"s ?";
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+ mes "...how about Jellopies ?..";
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+ mes "Oh, yeah, I need those for";
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+ mes "something.";
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+ next;
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+ mes "[Merchant]";
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+ mes "Of course I am not asking you to give those for free!";
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+ mes "How about...if I give you 1 Red";
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+ mes "Potion for "+@amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s???";
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+ mes "or "+@amount[2]+" Jelopies ???";
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+
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+ next;
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+ switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
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+ case 1:
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+ mes "[Merchant]";
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+ mes "So which item do you bring me ?";
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+ mes ""+getitemname(@need[0])+"s? "+getitemname(@need[1])+"s ?";
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+ mes "Or Jellopies?";
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+ next;
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+ set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"",""+getitemname(@need[2])+"","Cancel")-1;
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+ if(@i==3) {
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+ mes "[Merchant]";
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+ mes "Sure, no problem.";
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+ close;
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+ }
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+ set @have,countitem(@need[@i]);
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+ if(@have < @amount[@i]) {
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+ mes "[Merchant]";
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+ if(@i > 0)
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+ mes "Hey, where are all those";
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+ mes getitemname(@need[@i])+"s you promised?";
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+ mes "Give me "+getitemname(@need[@i])+"s !";
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+ close;
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+ }
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+ mes "[Merchant]";
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+ mes "Okay, let me take a look at the stuff you brought";
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+ next;
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+ set @max,@have / @amount[@i];
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+ mes "[Merchant]";
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+ mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
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+ mes "I can give you";
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+ mes "total "+@max+" Red Potion for those.";
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+ next;
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+ mes "[Merchant]";
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+ mes "What do you say? Deal?";
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+ next;
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+ if(select("Deal.","No deal.")==2) {
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+ mes "[Merchant]";
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+ mes "Bah~ whatever.";
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+ mes "Bah!";
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+ close;
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+ }
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+ mes "[Merchant]";
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+ mes "You know the exact number of Red Potions";
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+ mes "you can receive for "+getitemname(@need[@i])+"s, don't you?";
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+ next;
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+ mes "[Merchant]";
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+ mes "You can get Red Potions";
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+ mes "from minimum 1 to maximum 100 at once.";
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+ mes "If you change your mind, enter '0'";
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+ mes "to cancel.";
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+ while(1) {
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+ next;
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+ input @val;
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+ if(@val<0 || @val>100) {
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+ mes "[Merchant]";
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+ mes "Uh oh, the number you entered";
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+ mes "seemed incorrect.";
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+ mes "You'd better check how many red";
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+ mes "potions you can get.";
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+ continue;
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+ }
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+ break;
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+ }
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+ if(@val == 0) {
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+ mes "[Merchant]";
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+ mes "What...how the hell did you even";
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+ mes "bother to talk to me?";
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+ mes "Leave, I don't deal with whimsical";
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+ mes "people.";
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+ close;
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+ }
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+ if(@val > @max) {
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+ mes "[Merchant]";
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+ mes "Uh oh, the number you entered";
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+ mes "seemed incorrect.";
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+ mes "You'd better check how many red";
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+ mes "potions you can get.";
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+ close;
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+ }
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+ delitem @need[@i],@amount[@i]*@val;
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+ getitem 501,@val;
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+ mes "[Merchant]";
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+ mes "There you go!";
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+ mes "Check the numbers again.";
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+ mes "Thanks, it was a good deal.";
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+ close;
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+ case 2:
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+ mes "[Merchant]";
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+ mes "Did you say I am ripping you off?!";
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+ mes "You got to know how ignorant that comment was!";
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+ mes "When you check the price of each item,";
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+ mes "I am doing a losing business.";
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+ mes "If you don't want to do then, fine!";
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+ close;
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+ case 3:
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+ mes "[Merchant]";
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+ mes "Hah, no problem.";
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+ mes "Bah!";
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+ close;
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+ }
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+}
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+
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+
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+geffen.gat,173,88,5 script Merchant#2 85,{
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+ if(Weight*100/MaxWeight >= 90){
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+ mes "[Merchant]";
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+ mes "You will exceed your weight limit if you exchange for the Red Potions.";
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+ close;
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+}
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+ setarray @need,935,915,909;
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+ setarray @amount,5,6,10;
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+ mes "[Merchant]";
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+ mes "Good day!";
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+ mes "Do you have any collection items such as "+getitemname(@need[0])+"s or "+getitemname(@need[1])+"s?";
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+ mes "...how about Jellopies?..";
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+ mes "Oh, yeah, I need those for";
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+ mes "something.";
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+ next;
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+ mes "[Merchant]";
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+ mes "Of course I am not asking you to give those for free!";
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+ mes "How about...if I give you 1 Red";
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+ mes "Potion for "+@amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s ???";
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+ mes "or "+@amount[2]+" Jellopies ???";
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+
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+ next;
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+ switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
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+ case 1:
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+ mes "[Merchant]";
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+ mes "So which item do you bring me ?";
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+ mes ""+getitemname(@need[0])+"s ? "+getitemname(@need[1])+"s ?";
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+ mes "Or Jellopies ?";
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+ next;
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+ set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"",""+getitemname(@need[2])+"","Cancel")-1;
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+ if(@i==3) {
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+ mes "[Merchant]";
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+ mes "Sure, no problem.";
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+ close;
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+ }
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+ set @have,countitem(@need[@i]);
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+ if(@have < @amount[@i]) {
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+ mes "[Merchant]";
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+ if(@i > 0)
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+ mes "Hey, where are all those";
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+ mes getitemname(@need[@i])+"s you promised?";
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+ mes "Give me "+getitemname(@need[@i])+"s!";
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+ close;
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+ }
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+ mes "[Merchant]";
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+ mes "Okay, let me take a look at the stuff you brought";
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+ next;
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+ set @max,@have / @amount[@i];
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+ mes "[Merchant]";
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+ mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
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+ mes "I can give you";
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+ mes "total "+@max+" Red Potion for those.";
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+ next;
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+ mes "[Merchant]";
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+ mes "What do you say? Deal?";
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+ next;
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+ if(select("Deal.","No deal.")==2) {
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+ mes "[Merchant]";
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+ mes "Bah~ whatever.";
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+ mes "Bah!";
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+ close;
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+ }
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+ mes "[Merchant]";
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+ mes "You know the exact number of Red Potions";
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+ mes "you can receive for "+getitemname(@need[@i])+"s,don't you?";
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+ next;
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+ mes "[Merchant]";
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+ mes "You can get Red Potions";
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+ mes "from minimum 1 to maximum 100 at once.";
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+ mes "If you change your mind, enter '0'";
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+ mes "to cancel.";
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+ while(1) {
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+ next;
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+ input @val;
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+ if(@val<0 || @val>100) {
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+ mes "[Merchant]";
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+ mes "Uh oh, the number you entered";
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+ mes "seemed incorrect.";
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+ mes "You'd better check how many red";
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+ mes "potions you can get.";
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+ continue;
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+ }
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+ break;
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+ }
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+ if(@val == 0) {
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+ mes "[Merchant]";
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+ mes "What...how the hell did you even";
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+ mes "bother to talk to me?";
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+ mes "Leave, I don't deal with whimsical";
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+ mes "people.";
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+ close;
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+ }
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+ if(@val > @max) {
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+ mes "[Merchant]";
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+ mes "Uh oh, the number you entered";
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+ mes "seemed incorrect.";
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+ mes "You'd better check how many red";
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+ mes "potions you can get.";
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+ close;
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+ }
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+ delitem @need[@i],@amount[@i]*@val;
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+ getitem 501,@val;
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+ mes "[Merchant]";
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+ mes "There you go!";
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+ mes "Check the numbers again.";
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+ mes "Thanks, it was a good deal.";
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+ close;
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+ case 2:
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+ mes "[Merchant]";
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+ mes "Did you say I am ripping you off?!";
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+ mes "You got to know how ignorant that comment was!";
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+ mes "When you check the price of each item,";
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+ mes "I am doing a losing business.";
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+ mes "If you don't want to do then, fine!";
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+ close;
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+ case 3:
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+ mes "[Merchant]";
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+ mes "Hah, no problem.";
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+ mes "Bah!";
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+ close;
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+ }
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+}
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+morocc.gat,180,259,3 script Merchant#3 85,{
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+ if(Weight*100/MaxWeight >= 90){
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+ mes "[Merchant]";
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+ mes "You will exceed your weight limit if you exchange for the Red Potions.";
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+ close;
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+}
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+ setarray @need,935,916,909;
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+ setarray @amount,5,7,10;
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+ mes "[Merchant]";
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+ mes "Good day!";
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+ mes "Do you have any collection items such as "+getitemname(@need[0])+"s or "+getitemname(@need[1])+"s ?";
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+ mes "...how about Jellopies?..";
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+ mes "Oh, yeah, I need those for";
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+ mes "something.";
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+ next;
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+ mes "[Merchant]";
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+ mes "Of course I am not asking you to give those for free!";
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+ mes "How about...if I give you 1 Red";
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+ mes "Potion for "+@amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s ???";
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+ mes "or "+@amount[2]+" Jellopies???";
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+
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+ next;
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+ switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
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+ case 1:
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+ mes "[Merchant]";
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+ mes "So which item do you bring me ?";
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+ mes ""+getitemname(@need[0])+"s? "+getitemname(@need[1])+"s ?";
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+ mes "Or Jellopies?";
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+ next;
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+ set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"",""+getitemname(@need[2])+"","Cancel")-1;
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+ if(@i==3) {
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+ mes "[Merchant]";
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+ mes "Sure, no problem.";
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+ close;
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+ }
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+ set @have,countitem(@need[@i]);
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+ if(@have < @amount[@i]) {
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+ mes "[Merchant]";
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+ if(@i > 0)
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+ mes "Hey, where are all those";
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+ mes getitemname(@need[@i])+"s you promised?";
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+ mes "Give me "+getitemname(@need[@i])+"s!";
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+ close;
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+ }
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+ mes "[Merchant]";
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+ mes "Okay, let me take a look at the stuff you brought";
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+ next;
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+ set @max,@have / @amount[@i];
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+ mes "[Merchant]";
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+ mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
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+ mes "I can give you";
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+ mes "total" +@max+ "Red Potion for those.";
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+ next;
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+ mes "[Merchant]";
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+ mes "What do you say? Deal?";
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+ next;
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+ if(select("Deal.","No deal.")==2) {
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+ mes "[Merchant]";
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+ mes "Bah~ whatever.";
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+ mes "Bah!";
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+ close;
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+ }
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+ mes "[Merchant]";
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+ mes "You know the exact number of Red Potions";
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+ mes "you can receive for "+getitemname(@need[@i])+"s,don't you?";
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+ next;
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+ mes "[Merchant]";
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+ mes "You can get Red Potions";
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|
+ mes "from minimum 1 to maximum 100 at once.";
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+ mes "If you change your mind, enter '0'";
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+ mes "to cancel.";
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+ while(1) {
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+ next;
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+ input @val;
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+ if(@val<0 || @val>100) {
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+ mes "[Merchant]";
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+ mes "Uh oh, the number you entered";
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|
+ mes "seemed incorrect.";
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+ mes "You'd better check how many red";
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+ mes "potions you can get.";
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+ continue;
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+ }
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+ break;
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+ }
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+ if(@val == 0) {
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+ mes "[Merchant]";
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+ mes "What...how the hell did you even";
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+ mes "bother to talk to me?";
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|
+ mes "Leave, I don't deal with whimsical";
|
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|
+ mes "people.";
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+ close;
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+ }
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+ if(@val > @max) {
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+ mes "[Merchant]";
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+ mes "Uh oh, the number you entered";
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|
+ mes "seemed incorrect.";
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+ mes "You'd better check how many red";
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|
+ mes "potions you can get.";
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+ close;
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+ }
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+ delitem @need[@i],@amount[@i]*@val;
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+ getitem 501,@val;
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+ mes "[Merchant]";
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+ mes "There you go!";
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+ mes "Check the numbers again.";
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|
+ mes "Thanks, it was a good deal.";
|
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+ close;
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+ case 2:
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+ mes "[Merchant]";
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+ mes "Did you say I am ripping you off?!";
|
|
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+ mes "You got to know how ignorant that comment was!";
|
|
|
+ mes "When you check the price of each item,";
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|
+ mes "I am doing a losing business.";
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+ mes "If you don't want to do then, fine!";
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+ close;
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+ case 3:
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+ mes "[Merchant]";
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+ mes "Hah, no problem.";
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+ mes "Bah!";
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+ close;
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+ }
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+}
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+
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+aldebaran.gat,152,63,5 script Merchant#4 85,{
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+ if(Weight*100/MaxWeight >= 90){
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+ mes "[Merchant]";
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+ mes "You will exceed your weight limit if you exchange for the Red Potions.";
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+ close;
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+}
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+ setarray @need,955,916,909;
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+ setarray @amount,1,7,10;
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+ mes "[Merchant]";
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+ mes "Good day!";
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|
|
+ mes "Do you have any collection items such as "+getitemname(@need[0])+"s or "+getitemname(@need[1])+"s ?";
|
|
|
+ mes "...how about Jellopies?..";
|
|
|
+ mes "Oh, yeah, I need those for";
|
|
|
+ mes "something.";
|
|
|
+ next;
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "Of course I am not asking you to give those for free!";
|
|
|
+ mes "How about...if I give you 1 Red";
|
|
|
+ mes "Potion for "+ @amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s ???";
|
|
|
+ mes "or "+@amount[2]+" Jellopies ???";
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+
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+ next;
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|
|
+ switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
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+ case 1:
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+ mes "[Merchant]";
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|
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+ mes "So which item do you bring me ?";
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+ mes ""+getitemname(@need[0])+"s ? "+getitemname(@need[1])+"s ?";
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|
|
+ mes "Or Jellopies ?";
|
|
|
+ next;
|
|
|
+ set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"",""+getitemname(@need[2])+"","Cancel")-1;
|
|
|
+ if(@i==3) {
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "Sure, no problem.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ set @have,countitem(@need[@i]);
|
|
|
+ if(@have < @amount[@i]) {
|
|
|
+ mes "[Merchant]";
|
|
|
+ if(@i > 0)
|
|
|
+ mes "Hey, where are all those";
|
|
|
+ mes getitemname(@need[@i])+"s you promised?";
|
|
|
+ mes "Give me "+getitemname(@need[@i])+"s!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "Okay, let me take a look at the stuff you brought";
|
|
|
+ next;
|
|
|
+ set @max,@have / @amount[@i];
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
|
|
|
+ mes "I can give you";
|
|
|
+ mes "total "+@max+" Red Potion for those.";
|
|
|
+ next;
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "What do you say? Deal?";
|
|
|
+ next;
|
|
|
+ if(select("Deal.","No deal.")==2) {
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "Bah~ whatever.";
|
|
|
+ mes "Bah!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "You know the exact number of Red Potions";
|
|
|
+ mes "you can receive for "+getitemname(@need[@i])+"s,don't you?";
|
|
|
+ next;
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "You can get Red Potions";
|
|
|
+ mes "from minimum 1 to maximum 100 at once.";
|
|
|
+ mes "If you change your mind, enter '0'";
|
|
|
+ mes "to cancel.";
|
|
|
+ while(1) {
|
|
|
+ next;
|
|
|
+ input @val;
|
|
|
+ if(@val<0 || @val>100) {
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "Uh oh, the number you entered";
|
|
|
+ mes "seemed incorrect.";
|
|
|
+ mes "You'd better check how many red";
|
|
|
+ mes "potions you can get.";
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ if(@val == 0) {
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "What...how the hell did you even";
|
|
|
+ mes "bother to talk to me?";
|
|
|
+ mes "Leave, I don't deal with whimsical";
|
|
|
+ mes "people.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if(@val > @max) {
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "Uh oh, the number you entered";
|
|
|
+ mes "seemed incorrect.";
|
|
|
+ mes "You'd better check how many red";
|
|
|
+ mes "potions you can get.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ delitem @need[@i],@amount[@i]*@val;
|
|
|
+ getitem 501,@val;
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "There you go!";
|
|
|
+ mes "Check the numbers again.";
|
|
|
+ mes "Thanks, it was a good deal.";
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "Did you say I am ripping you off?!";
|
|
|
+ mes "You got to know how ignorant that comment was!";
|
|
|
+ mes "When you check the price of each item,";
|
|
|
+ mes "I am doing a losing business.";
|
|
|
+ mes "If you don't want to do then, fine!";
|
|
|
+ close;
|
|
|
+ case 3:
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "Hah, no problem.";
|
|
|
+ mes "Bah!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+payon.gat,200,134,5 script Merchant#5 85,{
|
|
|
+ if(Weight*100/MaxWeight >= 90){
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "You will exceed your weight limit if you exchange for the Red Potions.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+ setarray @need,902,909;
|
|
|
+ setarray @amount,6,10;
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "Good day!";
|
|
|
+ mes "Do you have any collection items such as "+getitemname(@need[0])+"s ?";
|
|
|
+ mes "...how about Jellopies?..";
|
|
|
+ mes "Oh, yeah, I need those for";
|
|
|
+ mes "something.";
|
|
|
+ next;
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "Of course I am not asking you to give those for free!";
|
|
|
+ mes "How about...if I give you 1 Red";
|
|
|
+ mes "Potion for "+@amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s???";
|
|
|
+
|
|
|
+ next;
|
|
|
+ switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
|
|
|
+ case 1:
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "So which item do you bring me ?";
|
|
|
+ mes ""+getitemname(@need[0])+"s? Or "+getitemname(@need[1])+" ?";
|
|
|
+ next;
|
|
|
+ set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"","Cancel")-1;
|
|
|
+ if(@i==2) {
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "Sure, no problem.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ set @have,countitem(@need[@i]);
|
|
|
+ if(@have < @amount[@i]) {
|
|
|
+ mes "[Merchant]";
|
|
|
+ if(@i > 0)
|
|
|
+ mes "Hey, where are all those";
|
|
|
+ mes getitemname(@need[@i])+"s you promised?";
|
|
|
+ mes "Give me "+getitemname(@need[@i])+"s!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "Okay, let me take a look at the stuff you brought";
|
|
|
+ next;
|
|
|
+ set @max,@have / @amount[@i];
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
|
|
|
+ mes "I can give you";
|
|
|
+ mes "total "+@max+" Red Potion for those.";
|
|
|
+ next;
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "What do you say? Deal?";
|
|
|
+ next;
|
|
|
+ if(select("Deal.","No deal.")==2) {
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "Bah~ whatever.";
|
|
|
+ mes "Bah!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "You know the exact number of Red Potions";
|
|
|
+ mes "you can receive for "+getitemname(@need[@i])+"s,don't you?";
|
|
|
+ next;
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "You can get Red Potions";
|
|
|
+ mes "from minimum 1 to maximum 100 at once.";
|
|
|
+ mes "If you change your mind, enter '0'";
|
|
|
+ mes "to cancel.";
|
|
|
+ while(1) {
|
|
|
+ next;
|
|
|
+ input @val;
|
|
|
+ if(@val<0 || @val>100) {
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "Uh oh, the number you entered";
|
|
|
+ mes "seemed incorrect.";
|
|
|
+ mes "You'd better check how many red";
|
|
|
+ mes "potions you can get.";
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ if(@val == 0) {
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "What...how the hell did you even";
|
|
|
+ mes "bother to talk to me?";
|
|
|
+ mes "Leave, I don't deal with whimsical";
|
|
|
+ mes "people.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if(@val > @max) {
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "Uh oh, the number you entered";
|
|
|
+ mes "seemed incorrect.";
|
|
|
+ mes "You'd better check how many red";
|
|
|
+ mes "potions you can get.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ delitem @need[@i],@amount[@i]*@val;
|
|
|
+ getitem 501,@val;
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "There you go!";
|
|
|
+ mes "Check the numbers again.";
|
|
|
+ mes "Thanks, it was a good deal.";
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "Did you say I am ripping you off?!";
|
|
|
+ mes "You got to know how ignorant that comment was!";
|
|
|
+ mes "When you check the price of each item,";
|
|
|
+ mes "I am doing a losing business.";
|
|
|
+ mes "If you don't want to do then, fine!";
|
|
|
+ close;
|
|
|
+ case 3:
|
|
|
+ mes "[Merchant]";
|
|
|
+ mes "Hah, no problem.";
|
|
|
+ mes "Bah!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|