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@@ -1,3 +1,36 @@
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-//Any ideas or suggestions you guys have, put them here.
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-//These don't have to be put into the source, but maybe if
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-//you would like something down... someone might do it? lol
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+//Any ideas or suggestions you guys have, put them here.
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+//These don't have to be put into the source, but maybe if
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+//you would like something down... someone might do it? lol
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+
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+----
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+I (Ajarn) have loads of ideas. I might as well put them here. If no one does them it's fine, because I plan
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+on doing them eventually if no one else does.
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+
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+1) Better jail system. You know how the ban system has a time column, so you can set a certain amount of
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+ban time? I think jailing should have this to. This way you can unjail the character when they are online
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+or not, and jail them if they are on or not, etc. This will also lock their char to the jail until the
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+state of that column is changed. One the time hits that they can come out (every min run a timer maybe?)
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+they are unjailed if online, and if they are offline, the next time they log on it will check that column
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+and unjail them then.
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+
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+2) Addition to ban system. Ban works on a state system and I think ti should have another state. Instead of
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+fully banning someone you should have the option of banning them from creating new chars before a full ban.
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+This way you can jail their chars, and ban creation of new chars. Then they have to sit in the jail and
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+talk it out with a GM. Gets problems solved easier.
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+
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+3) Better gm level system. Basicly a gm command has group numbers after it (monster:1,5,99) and those gm
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+levels can use it. This way you can have a much more flexible system. But when I think about it... it takes
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+a lot of checking to do it that way, and in the long run, it would be a lot more flexible and easier to
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+have account names after each gm command. I'm not sure which one I like, or which one should be used, but
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+the "level" system is kind of hard to do when you want to have sistem levels. Like, some have group A
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+commands, and some have group B commands, having nothing to do with group A. There is no way to do that
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+with the current system.
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+
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+4) Private Message SPY! (@pmspy <char name>) What it does is you see everything that that person private
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+messages to another, and anything another pms to them. I'm not sure if it can be already done, but this
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+would stack with @guildspy and @partyspy. So, you you know thier party, and guild and you do all three
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+spies, and you follow them around you can hear everything they are saying.
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+
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+5) Probably a stupid idea, but @localspy. It basicly spies on all the text that they can hear localy and
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+sends it to you like "ajarn can hear: ....." and "ajarn says: ..." This way you can do #4 to a person, and
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+then this, without following them, and get the same effect.
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