Bladeren bron

Follow up r15269, fixed a few typos and a test entry that wasn't meant to be submitted.
- Added new item bonus 'bonus bMatk,<value>';

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15270 54d463be-8e91-2dee-dedb-b68131a5f0ec

shennetsind 13 jaren geleden
bovenliggende
commit
275f0b6b5b
6 gewijzigde bestanden met toevoegingen van 17 en 4 verwijderingen
  1. 1 0
      db/const.txt
  2. 1 1
      db/item_db_re.txt
  3. 1 1
      src/map/map.h
  4. 5 1
      src/map/pc.c
  5. 1 1
      src/map/pc.h
  6. 8 0
      src/map/status.c

+ 1 - 0
db/const.txt

@@ -459,6 +459,7 @@ bMagicSPGainValue	2043
 bMagicHPGainValue	2044
 bAddClassDropItem	2045
 bWeaponMatk	2046
+bMatk	2047
 
 EQI_HEAD_TOP	1
 EQI_ARMOR	2

+ 1 - 1
db/item_db_re.txt

@@ -15,7 +15,7 @@
 
 // Matk updates. Work in progress. 
 // Daggers
-13010,Asura,Asura,4,3000,,600,50:50,,1,2,0x02000000,7,2,2,1,12,1,1,{ bonus bWeaponMatk,15; },{},{}
+13010,Asura,Asura,4,3000,,600,50:50,,1,2,0x02000000,7,2,2,1,12,1,1,{},{},{}
 13011,Asura_,Asura,4,3000,,600,50:50,,1,3,0x02000000,7,2,2,1,12,1,1,{},{},{}
 1231,Bazerald,Bazerald,4,20,,500,70:105,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bAtkEle,Ele_Fire; bonus bInt,5; },{},{}
 

+ 1 - 1
src/map/map.h

@@ -382,7 +382,7 @@ enum _sp {
 	SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD,  // 2034-2037
 	SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
 	SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_CLASS_DROP_ITEM, //2041-2045
-	SP_WEAPON_MATK //2046
+	SP_WEAPON_MATK, SP_BASE_MATK //2046-2047
 };
 
 enum _look {

+ 5 - 1
src/map/pc.c

@@ -2346,7 +2346,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
 		break;
 	case SP_ADD_HEAL_RATE:
 		if(sd->state.lr_flag != 2)
-			sd->sp_weapon_matk += val;
+			sd->add_heal_rate += val;
 		break;
 	case SP_ADD_HEAL2_RATE:
 		if(sd->state.lr_flag != 2)
@@ -2360,6 +2360,10 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
 		if(sd->state.lr_flag != 2)
 			sd->sp_weapon_matk += val;
 		break;
+	case SP_BASE_MATK:
+		if(sd->state.lr_flag != 2)
+			sd->sp_base_matk += val;
+		break;
 	default:
 		ShowWarning("pc_bonus: unknown type %d %d !\n",type,val);
 		break;

+ 1 - 1
src/map/pc.h

@@ -307,7 +307,7 @@ struct map_session_data {
 	short sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value;
 	short sp_vanish_rate;
 	short sp_vanish_per;
-	short sp_weapon_matk;
+	short sp_weapon_matk,sp_base_matk;
 	unsigned short unbreakable;	// chance to prevent ANY equipment breaking [celest]
 	unsigned short unbreakable_equip; //100% break resistance on certain equipment
 	unsigned short unstripable_equip;

+ 8 - 0
src/map/status.c

@@ -2164,6 +2164,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
 		+ sizeof(sd->sp_vanish_rate)
 		+ sizeof(sd->sp_vanish_per)
 		+ sizeof(sd->sp_weapon_matk)
+		+ sizeof(sd->sp_base_matk)
 		+ sizeof(sd->unbreakable)
 		+ sizeof(sd->unbreakable_equip)
 		+ sizeof(sd->unstripable_equip)
@@ -2529,6 +2530,13 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
 	//Equipment modifiers for misc settings
 	if(sd->matk_rate < 0)
 		sd->matk_rate = 0;
+#if REMODE
+	/**
+	 * in RE matk_min is used as character's base matk
+	 * sp_base_matk is 'bonus bMatk,<boost>'
+	 **/
+	status->matk_min += sd->sp_base_matk;
+#endif
 	if(sd->matk_rate != 100){
 		status->matk_max = status->matk_max * sd->matk_rate/100;
 		status->matk_min = status->matk_min * sd->matk_rate/100;