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@@ -11825,13 +11825,10 @@ static int skill_unit_effect (struct block_list* bl, va_list ap)
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skill_id = group->skill_id;
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//Target-type check.
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- if( !(group->bl_flag&bl->type && battle_check_target(&unit->bl,bl,group->target_flag)>0) )
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- {
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- if( flag&4 && group->src_id == bl->id && group->state.song_dance&0x2 )
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+ if( !(group->bl_flag&bl->type && battle_check_target(&unit->bl,bl,group->target_flag)>0) && (flag&4) ) {
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+ if( group->state.song_dance&0x1 || (group->src_id == bl->id && group->state.song_dance&0x2) )
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skill_unit_onleft(skill_id, bl, tick);//Ensemble check to terminate it.
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- }
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- else
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- {
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+ } else {
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if( flag&1 )
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skill_unit_onplace(unit,bl,tick);
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else
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