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@@ -459,8 +459,8 @@ lighthalzen,342,291,4 script Weird old man#Bio4Reward 4_M_EINOLD,{
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break;
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case 2:
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mes "<<Giant Shield[1]>>";
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- mes "Decrease 5% of Damage from Large Monsters, if Refine Lv is 9, decrease 5% more of the Damage.";
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- mes "Shield / Def 130 / Weight 280 / Required Lv 100 / Socket 1 / for 3rd Swordman Classes";
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+ mes "Decrease 5% of Damage from Large Monsters, if Refine Lv is 9, decrease 5% more of the Damage.";
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+ mes "Shield / Def 130 / Weight 280 / Required Lv 100 / Socket 1 / for 3rd Swordman Classes";
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callsub L_Reward, 2160, 100, 50, 35; //Giant_Shield
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break;
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case 3:
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@@ -524,7 +524,7 @@ lighthalzen,342,291,4 script Weird old man#Bio4Reward 4_M_EINOLD,{
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} else {
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.@weapon$[.@i] = "^FF0000";
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}
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- }
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+ }
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while(1) {
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switch(select(
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"Show me other items.",
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@@ -866,57 +866,57 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{
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close;
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case 2:
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if (!getequipisequiped(EQI_ARMOR)) {
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- mes "[Pudding]";
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- mes "Hey..Where is the armor?";
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- close;
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+ mes "[Pudding]";
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+ mes "Hey..Where is the armor?";
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+ close;
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}
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.@part = EQI_ARMOR;
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break;
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case 3:
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if (!getequipisequiped(EQI_HAND_L)) {
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- mes "[Pudding]";
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- mes "Well.. You are not equipping anything on the left hand.";
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- close;
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+ mes "[Pudding]";
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+ mes "Well.. You are not equipping anything on the left hand.";
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+ close;
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}
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.@part = EQI_HAND_L;
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break;
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case 4:
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if (!getequipisequiped(EQI_HAND_R)) {
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- mes "[Pudding]";
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- mes "Well.. You are not equipping anything on the right hand.";
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- close;
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+ mes "[Pudding]";
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+ mes "Well.. You are not equipping anything on the right hand.";
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+ close;
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}
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.@part = EQI_HAND_R;
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break;
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case 5:
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if (!getequipisequiped(EQI_GARMENT)) {
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- mes "[Pudding]";
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- mes "Um.... Where's your robe?";
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- close;
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+ mes "[Pudding]";
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+ mes "Um.... Where's your robe?";
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+ close;
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}
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.@part = EQI_GARMENT;
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break;
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case 6:
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if (!getequipisequiped(EQI_ACC_L)) {
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- mes "[Pudding]";
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- mes ".....Where's the accessory?";
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- close;
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+ mes "[Pudding]";
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+ mes ".....Where's the accessory?";
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+ close;
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}
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.@part = EQI_ACC_L;
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break;
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case 7:
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if (!getequipisequiped(EQI_ACC_R)) {
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- mes "[Pudding]";
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- mes ".....Where's the accessory?";
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- close;
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+ mes "[Pudding]";
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+ mes ".....Where's the accessory?";
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+ close;
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}
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.@part = EQI_ACC_R;
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break;
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case 8:
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if (!getequipisequiped(EQI_HEAD_LOW)) {
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- mes "[Pudding]";
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- mes "Hey.. Are you not wearing any Helm?";
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- close;
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+ mes "[Pudding]";
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+ mes "Hey.. Are you not wearing any Helm?";
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+ close;
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}
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.@part = EQI_HEAD_LOW;
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break;
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@@ -1352,39 +1352,39 @@ que_lhz,206,74,4 script Researcher#02 4_LGTSCIENCE,3,3,{
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OnTouch:
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if (lght_duk01 == 2) {
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- emotion e_omg, 1;
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- mes "["+ strcharinfo(0) +"]";
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- mes "You!!!! are Wolfchev?";
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- next;
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- emotion e_gg, "Researcher#02";
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- mes "[Wolfchev]";
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- mes "A Human! kaahaha. People tend to hate this place, why are you here?";
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- next;
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- mes "["+ strcharinfo(0) +"]";
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- mes "You!!! I heard that you were committing human experimentation. Wolfchev!!";
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- next;
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- mes "["+ strcharinfo(0) +"]";
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- mes "And I see that you are still committing that!!!";
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- next;
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- emotion e_gg, "Researcher#02";
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- mes "[Wolfchev]";
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- mes "Kihihihi. I can see that you know something about me. Is that you who accused me?";
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- mes "How dare you come back to me after you did that. Kihihih";
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- next;
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- mes "[Wolfchev]";
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- mes "I feel good to see a human";
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- mes "in a long time, but I gotta go. Kihihihi.";
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- next;
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- mes "- Wolfchev ran away giving a awkward laughing sound. -";
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- next;
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- erasequest 5109;
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- setquest 5110;
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- lght_duk01 = 3;
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- emotion e_omg, 1;
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- mes "["+ strcharinfo(0) +"]";
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- mes "Whoa! Wolfchev, stop!";
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- close2;
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- warp "que_lhz", 96, 136;
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+ emotion e_omg, 1;
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+ mes "["+ strcharinfo(0) +"]";
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+ mes "You!!!! are Wolfchev?";
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+ next;
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+ emotion e_gg, "Researcher#02";
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+ mes "[Wolfchev]";
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+ mes "A Human! kaahaha. People tend to hate this place, why are you here?";
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+ next;
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+ mes "["+ strcharinfo(0) +"]";
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+ mes "You!!! I heard that you were committing human experimentation. Wolfchev!!";
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+ next;
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+ mes "["+ strcharinfo(0) +"]";
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+ mes "And I see that you are still committing that!!!";
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+ next;
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+ emotion e_gg, "Researcher#02";
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+ mes "[Wolfchev]";
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+ mes "Kihihihi. I can see that you know something about me. Is that you who accused me?";
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+ mes "How dare you come back to me after you did that. Kihihih";
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+ next;
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+ mes "[Wolfchev]";
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+ mes "I feel good to see a human";
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+ mes "in a long time, but I gotta go. Kihihihi.";
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+ next;
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+ mes "- Wolfchev ran away giving a awkward laughing sound. -";
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+ next;
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+ erasequest 5109;
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+ setquest 5110;
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+ lght_duk01 = 3;
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+ emotion e_omg, 1;
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+ mes "["+ strcharinfo(0) +"]";
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+ mes "Whoa! Wolfchev, stop!";
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+ close2;
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+ warp "que_lhz", 96, 136;
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}
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end;
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}
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@@ -2497,9 +2497,9 @@ OnDisable:
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OnMyMobDead:
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if (mobcount(instance_mapname("1@lhz"),instance_npcname("MobCtrl2#mob02")+"::OnMyMobDead") < 1) {
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- donpcevent instance_npcname("#potal_02")+"::OnEnable";
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- donpcevent instance_npcname("Lab2#2_1")+"::OnDisable";
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- mapannounce instance_mapname("1@lhz"),"[Security System] The Security system of The Lab No.2 has been stopped.",bc_map,"0xff9977";
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+ donpcevent instance_npcname("#potal_02")+"::OnEnable";
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+ donpcevent instance_npcname("Lab2#2_1")+"::OnDisable";
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+ mapannounce instance_mapname("1@lhz"),"[Security System] The Security system of The Lab No.2 has been stopped.",bc_map,"0xff9977";
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}
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end;
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}
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@@ -2546,6 +2546,7 @@ OnTimer3000:
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end;
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OnInstanceInit:
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+OnDisable:
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disablenpc instance_npcname("#potal_02");
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end;
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@@ -2554,10 +2555,6 @@ OnEnable:
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enablenpc instance_npcname("#potal_02");
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end;
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-OnDisable:
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- disablenpc instance_npcname("#potal_02");
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- end;
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-
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OnTouch:
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warp instance_mapname("1@lhz"), 84, 28;
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end;
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@@ -2745,7 +2742,7 @@ OnMyMobDead:
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// The Lab No.3 >> Boss's Room Warp portal
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//============================================================
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1@lhz,83,62,0 script #potal_03 WARPNPC,2,2,{
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- end;
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+ end;
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OnInstanceInit:
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disablenpc instance_npcname("#potal_03");
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@@ -3054,7 +3051,7 @@ OnMyMobDead:
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mes "The button was supposed to be pressed for an emergency case...but..";
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next;
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mes "[Wolfchev]";
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- mes "Hey.. You and I met by a bad connection....";
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+ mes "Hey... You and I met by a bad connection....";
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next;
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mes "[Wolfchev]";
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mes "But...., you helped me... How could you do that?";
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@@ -3066,7 +3063,7 @@ OnMyMobDead:
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mes "But actually, you did that because you was lonely,.. you just concentrated on that for this reason, huh?";
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next;
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mes "[Wolfchev]";
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- mes "HAHAHAHa. Loneliness.. You say?";
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+ mes "HAHAHAHA. Loneliness... you say?";
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next;
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mes "[Wolfchev]";
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mes "It might be seen like that to you. But, it isn't. Loneliness is just a good and easy excuse of the losers.";
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@@ -3124,7 +3121,7 @@ OnMyMobDead:
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next;
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} else {
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mes "[Wolfchev]";
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- mes "kakakaah.. Thank you. You handled those Boss creatures well..";
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+ mes "kakakaah.. Thank you. You handled those Boss creatures well...";
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next;
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}
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if (lght_duk01 == 7) {
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@@ -3133,10 +3130,10 @@ OnMyMobDead:
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mes "While you were struggling...";
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next;
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mes "[Wolfchev]";
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- mes "I figured out something..and there's a system error which doesn't let us come and go freely, so you could help me in 72 hours... Go somewhere to take rest before you come back..";
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+ mes "I figured something out... and there's a system error which doesn't let us come and go freely, so you could help me in 72 hours... Go somewhere to rest before you come back.";
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next;
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mes "[Wolfchev]";
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- mes "Ah.. and I can send you out of my laboratory. Do you want?";
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+ mes "Ah... and I can send you out of my laboratory. Do you want?";
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next;
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} else {
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mes "[Wolfchev]";
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@@ -3160,18 +3157,18 @@ L_Reward:
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erasequest .@i;
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}
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.@r = rand(1, 1000);
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- if (.@r < 84) getitem 2582, 1; //Salvage_Cape
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- else if (.@r >= 84 && .@r < 167) getitem 18570, 1; //Ancient_Gold_Deco
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- else if (.@r >= 167 && .@r < 250) getitem 1490, 1; //Giant_Lance
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- else if (.@r >= 250 && .@r < 333) getitem 16017, 1; //Bloody_Cross
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- else if (.@r >= 333 && .@r < 416) getitem 1291, 1; //Guillotine_Katar
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- else if (.@r >= 416 && .@r < 499) getitem 1584, 1; //Chilly_Spell_Book
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- else if (.@r >= 499 && .@r < 582) getitem 6471, 10; //Goast_Chill
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- else if (.@r >= 582 && .@r < 665) getitem 6470, 10; //Blood_Thirst
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- else if (.@r >= 665 && .@r < 748) getitem 6469, 10; //Will_Of_Warrior
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- else if (.@r >= 748 && .@r < 831) getitem 6471, 20; //Goast_Chill
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- else if (.@r >= 831 && .@r < 914) getitem 6470, 20; //Blood_Thirst
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- else getitem 6469, 20; //Will_Of_Warrior
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+ if (.@r < 84) getitem 2582, 1; //Salvage_Cape
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+ else if (.@r < 167) getitem 18570, 1; //Ancient_Gold_Deco
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+ else if (.@r < 250) getitem 1490, 1; //Giant_Lance
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+ else if (.@r < 333) getitem 16017, 1; //Bloody_Cross
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+ else if (.@r < 416) getitem 1291, 1; //Guillotine_Katar
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+ else if (.@r < 499) getitem 1584, 1; //Chilly_Spell_Book
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+ else if (.@r < 582) getitem 6471, 10; //Goast_Chill
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+ else if (.@r < 665) getitem 6470, 10; //Blood_Thirst
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+ else if (.@r < 748) getitem 6469, 10; //Will_Of_Warrior
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+ else if (.@r < 831) getitem 6471, 20; //Goast_Chill
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+ else if (.@r < 914) getitem 6470, 20; //Blood_Thirst
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+ else getitem 6469, 20; //Will_Of_Warrior
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return;
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OnInstanceInit:
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