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@@ -6131,12 +6131,18 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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sc->opt3 |= 0x20;
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sc->opt3 |= 0x20;
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opt_flag = 0;
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opt_flag = 0;
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break;
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break;
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- //0x40 missing?
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+ case SC_AURABLADE:
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+ sc->opt3 |= 0x40;
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+ opt_flag = 0;
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+ break;
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case SC_BERSERK:
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case SC_BERSERK:
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sc->opt3 |= 0x80;
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sc->opt3 |= 0x80;
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opt_flag = 0;
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opt_flag = 0;
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break;
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break;
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- //0x100 missing?
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+// case ???: // OPT3_LIGHTBLADE, doesn't seem to do anything
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+// sc->opt3 |= 0x100;
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+// opt_flag = 0;
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+// break;
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case SC_DANCING:
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case SC_DANCING:
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if ((val1&0xFFFF) == CG_MOONLIT)
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if ((val1&0xFFFF) == CG_MOONLIT)
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sc->opt3 |= 0x200;
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sc->opt3 |= 0x200;
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@@ -6171,8 +6177,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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sc->opt3 |= 0x10000;
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sc->opt3 |= 0x10000;
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opt_flag = 0;
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opt_flag = 0;
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break;
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break;
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-// TODO: unknown option (looks like the aura of biolab mobs)
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-// case ???:
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+// case ???: // OPT3_CONTRACT, from DA_CONTRACT (looks like biolab mobs aura)
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// sc->opt3 |= 0x20000;
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// sc->opt3 |= 0x20000;
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// opt_flag = 0;
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// opt_flag = 0;
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// break;
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// break;
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