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@@ -15609,9 +15609,7 @@ bool skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
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case NC_MAGICDECOY: {
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case NC_MAGICDECOY: {
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int c = 0;
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int c = 0;
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int maxcount = skill_get_maxcount(skill_id,skill_lv);
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int maxcount = skill_get_maxcount(skill_id,skill_lv);
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- int mob_class = MOBID_SILVERSNIPER;
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- if( skill_id == NC_MAGICDECOY )
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- mob_class = MOBID_MAGICDECOY_FIRE;
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+ int mob_class = (skill_id == NC_MAGICDECOY)? MOBID_MAGICDECOY_FIRE : MOBID_SILVERSNIPER;
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if( battle_config.land_skill_limit && maxcount > 0 && ( battle_config.land_skill_limit&BL_PC ) ) {
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if( battle_config.land_skill_limit && maxcount > 0 && ( battle_config.land_skill_limit&BL_PC ) ) {
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if( skill_id == NC_MAGICDECOY ) {
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if( skill_id == NC_MAGICDECOY ) {
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