Sfoglia il codice sorgente

Fixed NPC_CRITICALWOUND to reduce heal by 20% per level

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11486 54d463be-8e91-2dee-dedb-b68131a5f0ec
Playtester 17 anni fa
parent
commit
253807fc03
2 ha cambiato i file con 2 aggiunte e 1 eliminazioni
  1. 1 0
      Changelog-Trunk.txt
  2. 1 1
      src/map/status.c

+ 1 - 0
Changelog-Trunk.txt

@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2007/10/15
+	* Fixed NPC_CRITICALWOUND to reduce heal by 20% per level [Playtester]
 	* Fixing TK Mission asigning non spawning mobs. [Zephyrus]
 	* Updated the item price/sell reading code to enable 'null' values. The
 	  difference between a blank value and 0 is that when the value is blank, it

+ 1 - 1
src/map/status.c

@@ -5788,7 +5788,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
 				val2 = rand()%ELE_MAX;
 			break;
 		case SC_CRITICALWOUND:
-			val2 = 10*val1; //Heal effectiveness decrease
+			val2 = 20*val1; //Heal effectiveness decrease
 			break;
 		case SC_MAGICMIRROR:
 		case SC_SLOWCAST: