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@@ -3122,13 +3122,14 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
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int skilllv = tsc->data[SC_BLADESTOP_WAIT].val1;
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int duration = skill_get_time2(MO_BLADESTOP,skilllv);
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status_change_end(target, SC_BLADESTOP_WAIT, -1);
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- clif_damage(src, target, tick, status_get_amotion(src), 1, 0, 1, 0, 0); //Display MISS.
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- sc_start4(target, SC_BLADESTOP, 100, skilllv, 2, (int)target, (int)src, duration);
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- skilllv = sd?pc_checkskill(sd, MO_BLADESTOP):1;
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- sc_start4(src, SC_BLADESTOP, 100, skilllv, 1, (int)src, (int)target, duration);
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- return 0;
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+ if(sc_start4(src, SC_BLADESTOP, 100, sd?pc_checkskill(sd, MO_BLADESTOP):5, 0, 0, (int)target, duration))
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+ { //Target locked.
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+ clif_damage(src, target, tick, status_get_amotion(src), 1, 0, 1, 0, 0); //Display MISS.
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+ clif_bladestop(target,src,1);
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+ sc_start4(target, SC_BLADESTOP, 100, skilllv, 0, 0,(int)src, duration);
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+ return 0;
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+ }
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}
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-
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}
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//Recycled the damage variable rather than use a new one... [Skotlex]
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if(sd && (damage = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0) // triple blow works with bows ^^ [celest]
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